AzaezelX
25ea164a1f
add a pasteUp and pasteDown pallet
2025-02-17 23:42:19 -06:00
AzaezelX
561c201b88
copy paste support for terrains
2025-02-17 22:10:56 -06:00
AzaezelX
262ff405fa
conform hydrolicErosion to the same spec as thermal
2025-02-17 20:58:40 -06:00
AzaezelX
315f05ea47
revert portions to a previously demonstrated to work state...
2025-02-17 19:55:23 -06:00
AzaezelX
329ffab86c
work towards adding erosion noise
2025-02-17 16:43:10 -06:00
AzaezelX
2eb2cbc302
add erosion brushes
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todo: sort why noise... isn't.
2025-02-17 05:48:15 -06:00
AzaezelX
818d76d481
add a datablock namespace hook for onInspect
2025-02-15 17:38:11 -06:00
Brian Roberts
e77c4b3a18
Merge pull request #1364 from Azaezel/alpha41/offloadLibcurl
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offload libcurl to resources
2025-02-06 14:01:33 -06:00
Brian Roberts
b47ffb2f28
Merge pull request #1379 from Areloch/VariousSubSceneFixes
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Various Subscene Fixes
2025-02-06 12:16:49 -06:00
Brian Roberts
3c80f69019
Merge pull request #1380 from marauder2k9-torque/Openal-Linux-Dependencies
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Linux Depenencies for OpenAL and SDL2
2025-02-06 06:22:50 -06:00
marauder2k7
e946a0b70d
Update build-linux-gcc.yml
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updates the list of depenencies, these are required by both sdl2 and openal in order to properly compile and produce audio.
2025-02-06 09:22:04 +00:00
JeffR
0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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* Fixed issue of creating new SubScene using the full level template instead of a blank level file
* Fixed subScene inspector field handling so clicking the create new will mark the 'in place' created level asset as a subscene appropriately
* Changed up persistenceManager logic when parsing objects out - especially with specialty fields - to use Strings instead of const char* to simplify memory juggling and improve stability
* Rolled back specialty array field outputs for decal roads and convex shapes to have the field names in the output again
* Added sanity check for MeshRoad's when writing out via specialty array field to ensure there are profile nodes before trying to write any
* Added sanity check to avoid pointlessly writing out meshroad and river position field into subScene file as it could cause a transform double-up and cause them to move when loading from a subscene
2025-02-05 22:51:43 -06:00
Brian Roberts
92af46a8bd
Merge pull request #1378 from Azaezel/alpha41/aoAlt
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take ao into account for the brdf diffuse component
2025-02-04 15:49:39 -06:00
AzaezelX
cf92b29898
take ao into account for the brdf diffuse component
2025-02-03 11:51:53 -06:00
Brian Roberts
75db179ced
Merge pull request #1377 from Azaezel/alpha41/cureEDysfunction
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need to filter subscenes out of screenspace box drag
2025-02-02 21:09:28 -06:00
AzaezelX
11bf7df46d
need to filter subscenes out of screenspace box drag
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the ap hangs otherwise
2025-02-02 21:08:57 -06:00
Brian Roberts
f71f4e051f
Merge pull request #1375 from Azaezel/alpha41/conoleCleanups
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Don't report keybinds unless asked
2025-01-30 17:31:15 -06:00
AzaezelX
3797038664
Don't report keybinds unless asked
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Do report where you're saving prefs
2025-01-30 17:29:31 -06:00
Brian Roberts
91f4325286
Merge pull request #1374 from Areloch/OpenALDeviceListFixup
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Adjusts the OpenAL device listing query to ensure more reliable results.
2025-01-30 16:58:23 -06:00
JeffR
e47fe2b1f3
Adjusts the OpenAL device listing query to ensure more reliable results.
2025-01-30 15:18:51 -06:00
Brian Roberts
cb63b382ff
Merge pull request #1373 from Azaezel/alpha41/matEDmangle
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fix material editor becoming nonresponsive when specifically dragging…
2025-01-29 00:16:31 -06:00
AzaezelX
5a0b9a5120
fix material editor becoming nonresponsive when specifically dragging and dropping a texture
2025-01-29 00:16:03 -06:00
Brian Roberts
cd2213de36
Merge pull request #1371 from Azaezel/afxZodiacFindings
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Afx zodiac findings
2025-01-27 18:57:28 -06:00
Brian Roberts
4bd43265a9
Merge pull request #1370 from Azaezel/alpha41/tsStaticTrouble
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add lod selection for visiblemesh collisions
2025-01-27 18:57:13 -06:00
AzaezelX
f5b7f70f50
add a specific lod option for findColDetails
2025-01-27 17:19:22 -06:00
AzaezelX
d2a1153a49
turn zbuffer checks on, account for reverse depth changes
2025-01-27 16:29:07 -06:00
AzaezelX
e2a0fbefa3
add lod selection for visiblemesh collisions
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add box filtering for visiblemesh buildPolyList
2025-01-27 15:37:05 -06:00
Brian Roberts
5feef0ec5c
Merge pull request #1368 from Azaezel/alpha41/sourceGroupGrok
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fill in asset based sound group if not specified by instanced emitter
2025-01-27 11:31:41 -06:00
Brian Roberts
fdbac265b7
Merge pull request #1363 from marauder2k9-torque/ColorPicker-refactor
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Color picker refactor rev2
2025-01-27 11:31:17 -06:00
marauder2k7
44a6ceab2d
code review
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Revert Hsb to using integers
Clamp drag values
2025-01-27 08:04:55 +00:00
Brian Roberts
b671b85d30
Merge pull request #1369 from Areloch/FixPathShapeNudgeRayTest
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Adjusts the test behavior for when the player class tries to ray-check against PathShapes
2025-01-27 01:49:10 -06:00
JeffR
bf9f0ee6cd
Adjusts the test behavior for when the player class tries to ray-check against PathShapes to nudge the player to a safer position. Originally it ONLY checked pathshapes, so a static over a pathshape could cause erroneous behavior.
2025-01-27 00:15:14 -06:00
AzaezelX
557b3639eb
fill in asset based sound group if not specified by instanced emitter
2025-01-26 20:52:50 -06:00
Brian Roberts
f58781688d
Merge pull request #1367 from marauder2k9-torque/SFXChannels-Fix-order
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SFX Channels Fix
2025-01-26 15:06:45 -06:00
marauder2k7
c4a6159faa
Update core.tscript
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change the execution order so sfx is initialized right after rendering
2025-01-26 21:04:52 +00:00
Brian Roberts
4a0bb46b49
Merge pull request #1365 from Olathuss/closeMenu
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Close Menu Implemented
2025-01-26 11:52:53 -06:00
Olathuss
44df6dada7
Close Menu Implemented
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closeMenu function on guiMenuBar implemented. Closes menu when selecting a popup menu action.
2025-01-25 22:59:17 -07:00
marauder2k7
a91ddfffa1
fixes for linux
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According to doc and man pages we should not be using %Lg for a double as %Lg relates to a long double, F64 in torque is just a double so. This also produces better results when going from colorF to the colorPicker dialogue
2025-01-24 08:44:57 +00:00
AzaezelX
6fe06c602e
remove old module_curl.cmake
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it now exists in a different form in https://github.com/Torque3DResources/curlModule/tree/main/source/libs\libs.cmake
2025-01-23 21:15:48 -06:00
AzaezelX
c41f4d6680
since
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https://github.com/Torque3DResources/curlModule/blob/main/source/libs/libs.cmake
appends TORQUE_INCLUDE_DIRECTORIES
we can look in that dir for httpobject sintead of relying on relative-to-core locations
2025-01-23 20:59:21 -06:00
AzaezelX
4f6c921eb9
offload libcurl to resources
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step 1: remove from lib dir now thats prepped in https://github.com/Torque3DResources/curlModule
2025-01-23 20:52:33 -06:00
marauder2k7
055ca0ae00
use screenshot for eye dropper
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instead of using backbuffer image, use the screenshot so it captures everything
2025-01-23 20:23:47 +00:00
marauder2k7
93352f5754
linear to hsb and back again requires srgb calcs
2025-01-23 19:37:15 +00:00
marauder2k7
7ffb27dab3
Update colorPicker.ed.gui
2025-01-23 19:24:11 +00:00
marauder2k7
d06a28041d
Update colorPicker.ed.gui
2025-01-23 19:22:50 +00:00
marauder2k7
704e304eef
display correct values
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Few fixes to display float values if the inspector field asks for floats
Split Hsb out from colorI now linearColorF can return HSB from its own color without having to go through the colorI conversion, hopefully gets rid of rounding errors etc since we are only doing the calc once.
2025-01-23 19:06:35 +00:00
AzaezelX
209abf3aa4
ensure zodiac texture is preloaded
2025-01-23 11:21:07 -06:00
AzaezelX
967fa62ddd
shaders/common/ no longer exists
2025-01-23 11:19:27 -06:00
AzaezelX
fa1380acc5
add missing shaderData defines. don't ask if something exists before creating it
2025-01-23 11:18:52 -06:00
marauder2k7
48ca98ca84
color palette saving
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for now saves palette colours as their hex value. This will miss out on the alpha value.
2025-01-23 14:46:05 +00:00