Commit graph

7338 commits

Author SHA1 Message Date
AzaezelX 25ea164a1f add a pasteUp and pasteDown pallet 2025-02-17 23:42:19 -06:00
AzaezelX 561c201b88 copy paste support for terrains 2025-02-17 22:10:56 -06:00
AzaezelX 262ff405fa conform hydrolicErosion to the same spec as thermal 2025-02-17 20:58:40 -06:00
AzaezelX 315f05ea47 revert portions to a previously demonstrated to work state... 2025-02-17 19:55:23 -06:00
AzaezelX 329ffab86c work towards adding erosion noise 2025-02-17 16:43:10 -06:00
AzaezelX 2eb2cbc302 add erosion brushes
todo: sort why noise... isn't.
2025-02-17 05:48:15 -06:00
AzaezelX 818d76d481 add a datablock namespace hook for onInspect 2025-02-15 17:38:11 -06:00
Brian Roberts e77c4b3a18
Merge pull request #1364 from Azaezel/alpha41/offloadLibcurl
offload libcurl to resources
2025-02-06 14:01:33 -06:00
Brian Roberts b47ffb2f28
Merge pull request #1379 from Areloch/VariousSubSceneFixes
Various Subscene Fixes
2025-02-06 12:16:49 -06:00
Brian Roberts 3c80f69019
Merge pull request #1380 from marauder2k9-torque/Openal-Linux-Dependencies
Linux Depenencies for OpenAL and SDL2
2025-02-06 06:22:50 -06:00
marauder2k7 e946a0b70d Update build-linux-gcc.yml
updates the list of depenencies, these are required by both sdl2 and openal in order to properly compile and produce audio.
2025-02-06 09:22:04 +00:00
JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
* Fixed issue of creating new SubScene using the full level template instead of a blank level file
* Fixed subScene inspector field handling so clicking the create new will mark the 'in place' created level asset as a subscene appropriately
* Changed up persistenceManager logic when parsing objects out - especially with specialty fields - to use Strings instead of const char* to simplify memory juggling and improve stability
* Rolled back specialty array field outputs for decal roads and convex shapes to have the field names in the output again
* Added sanity check for MeshRoad's when writing out via specialty array field to ensure there are profile nodes before trying to write any
* Added sanity check to avoid pointlessly writing out meshroad and river position field into subScene file as it could cause a transform double-up and cause them to move when loading from a subscene
2025-02-05 22:51:43 -06:00
Brian Roberts 92af46a8bd
Merge pull request #1378 from Azaezel/alpha41/aoAlt
take ao into account for the brdf diffuse component
2025-02-04 15:49:39 -06:00
AzaezelX cf92b29898 take ao into account for the brdf diffuse component 2025-02-03 11:51:53 -06:00
Brian Roberts 75db179ced
Merge pull request #1377 from Azaezel/alpha41/cureEDysfunction
need to filter subscenes out of screenspace box drag
2025-02-02 21:09:28 -06:00
AzaezelX 11bf7df46d need to filter subscenes out of screenspace box drag
the ap hangs otherwise
2025-02-02 21:08:57 -06:00
Brian Roberts f71f4e051f
Merge pull request #1375 from Azaezel/alpha41/conoleCleanups
Don't report keybinds unless asked
2025-01-30 17:31:15 -06:00
AzaezelX 3797038664 Don't report keybinds unless asked
Do report where you're saving prefs
2025-01-30 17:29:31 -06:00
Brian Roberts 91f4325286
Merge pull request #1374 from Areloch/OpenALDeviceListFixup
Adjusts the OpenAL device listing query to ensure more reliable results.
2025-01-30 16:58:23 -06:00
JeffR e47fe2b1f3 Adjusts the OpenAL device listing query to ensure more reliable results. 2025-01-30 15:18:51 -06:00
Brian Roberts cb63b382ff
Merge pull request #1373 from Azaezel/alpha41/matEDmangle
fix material editor becoming nonresponsive when specifically dragging…
2025-01-29 00:16:31 -06:00
AzaezelX 5a0b9a5120 fix material editor becoming nonresponsive when specifically dragging and dropping a texture 2025-01-29 00:16:03 -06:00
Brian Roberts cd2213de36
Merge pull request #1371 from Azaezel/afxZodiacFindings
Afx zodiac findings
2025-01-27 18:57:28 -06:00
Brian Roberts 4bd43265a9
Merge pull request #1370 from Azaezel/alpha41/tsStaticTrouble
add lod selection for visiblemesh collisions
2025-01-27 18:57:13 -06:00
AzaezelX f5b7f70f50 add a specific lod option for findColDetails 2025-01-27 17:19:22 -06:00
AzaezelX d2a1153a49 turn zbuffer checks on, account for reverse depth changes 2025-01-27 16:29:07 -06:00
AzaezelX e2a0fbefa3 add lod selection for visiblemesh collisions
add box filtering for visiblemesh buildPolyList
2025-01-27 15:37:05 -06:00
Brian Roberts 5feef0ec5c
Merge pull request #1368 from Azaezel/alpha41/sourceGroupGrok
fill in asset based sound group if not specified by instanced emitter
2025-01-27 11:31:41 -06:00
Brian Roberts fdbac265b7
Merge pull request #1363 from marauder2k9-torque/ColorPicker-refactor
Color picker refactor rev2
2025-01-27 11:31:17 -06:00
marauder2k7 44a6ceab2d code review
Revert Hsb to using integers
Clamp drag values
2025-01-27 08:04:55 +00:00
Brian Roberts b671b85d30
Merge pull request #1369 from Areloch/FixPathShapeNudgeRayTest
Adjusts the test behavior for when the player class tries to ray-check against PathShapes
2025-01-27 01:49:10 -06:00
JeffR bf9f0ee6cd Adjusts the test behavior for when the player class tries to ray-check against PathShapes to nudge the player to a safer position. Originally it ONLY checked pathshapes, so a static over a pathshape could cause erroneous behavior. 2025-01-27 00:15:14 -06:00
AzaezelX 557b3639eb fill in asset based sound group if not specified by instanced emitter 2025-01-26 20:52:50 -06:00
Brian Roberts f58781688d
Merge pull request #1367 from marauder2k9-torque/SFXChannels-Fix-order
SFX Channels Fix
2025-01-26 15:06:45 -06:00
marauder2k7 c4a6159faa Update core.tscript
change the execution order so sfx is initialized right after rendering
2025-01-26 21:04:52 +00:00
Brian Roberts 4a0bb46b49
Merge pull request #1365 from Olathuss/closeMenu
Close Menu Implemented
2025-01-26 11:52:53 -06:00
Olathuss 44df6dada7 Close Menu Implemented
closeMenu function on guiMenuBar implemented. Closes menu when selecting a popup menu action.
2025-01-25 22:59:17 -07:00
marauder2k7 a91ddfffa1 fixes for linux
According to doc and man pages we should not be using %Lg for a double as %Lg relates to a long double, F64 in torque is just a double so. This also produces better results when going from colorF to the colorPicker dialogue
2025-01-24 08:44:57 +00:00
AzaezelX 6fe06c602e remove old module_curl.cmake
it now exists in a different form in https://github.com/Torque3DResources/curlModule/tree/main/source/libs\libs.cmake
2025-01-23 21:15:48 -06:00
AzaezelX c41f4d6680 since
https://github.com/Torque3DResources/curlModule/blob/main/source/libs/libs.cmake
appends TORQUE_INCLUDE_DIRECTORIES
we can look in that dir for httpobject sintead of relying on relative-to-core locations
2025-01-23 20:59:21 -06:00
AzaezelX 4f6c921eb9 offload libcurl to resources
step 1: remove from lib dir now thats prepped in https://github.com/Torque3DResources/curlModule
2025-01-23 20:52:33 -06:00
marauder2k7 055ca0ae00 use screenshot for eye dropper
instead of using backbuffer image, use the screenshot so it captures everything
2025-01-23 20:23:47 +00:00
marauder2k7 93352f5754 linear to hsb and back again requires srgb calcs 2025-01-23 19:37:15 +00:00
marauder2k7 7ffb27dab3 Update colorPicker.ed.gui 2025-01-23 19:24:11 +00:00
marauder2k7 d06a28041d Update colorPicker.ed.gui 2025-01-23 19:22:50 +00:00
marauder2k7 704e304eef display correct values
Few fixes to display float values if the inspector field asks for floats
Split Hsb out from colorI now linearColorF can return HSB from its own color without having to go through the colorI conversion, hopefully gets rid of rounding errors etc since we are only doing the calc once.
2025-01-23 19:06:35 +00:00
AzaezelX 209abf3aa4 ensure zodiac texture is preloaded 2025-01-23 11:21:07 -06:00
AzaezelX 967fa62ddd shaders/common/ no longer exists 2025-01-23 11:19:27 -06:00
AzaezelX fa1380acc5 add missing shaderData defines. don't ask if something exists before creating it 2025-01-23 11:18:52 -06:00
marauder2k7 48ca98ca84 color palette saving
for now saves palette colours as their hex value. This will miss out on the alpha value.
2025-01-23 14:46:05 +00:00