Areloch
255fec1a9d
Make exec() and getDSOPath() proper Con namespace functions.
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Moves the console function exec()'s body into an actual function in the Con namespace as the function executeFile() to align with the other execute and eval functions.
Also moved the getDSOPath function(as exec/executeFile requires it) from being local in consoleFunctions.cpp to a Con namespace function as well, furthering the consistency.
2016-04-19 01:35:52 -05:00
Areloch
b23ac9fb6a
Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL.
2016-04-08 15:34:02 -05:00
rextimmy
2073a94a7a
ScreenShotD3D11 delete fix.
2016-04-02 22:30:56 +10:00
Areloch
6a40b8bb84
Merge pull request #1559 from rextimmy/dx11_clean
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Direct3D11 Support
2016-03-29 00:51:23 -05:00
Areloch
4d190b1982
Roll back the changes to simPath temporarily in order to merge in DX11
2016-03-29 00:08:18 -05:00
Areloch
b9d8df5a4a
Includes a formatting fix for the SimPath change to make it compatible with DX11.
2016-03-28 22:47:22 -05:00
rextimmy
12621f876b
Added GFXFormatR8G8B8A8_SRGB format.
2016-03-28 10:05:16 +10:00
Anis
25e8cf4711
Merge pull request #1554 from Azaezel/MagicalSkyBox
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from @rextimmy automatically adds a sky feature to skies. (render so…
2016-03-22 12:59:09 +01:00
Anis
935bddca35
Merge pull request #1556 from Azaezel/splineSpelunking
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Path editor display augmentations.
2016-03-22 12:57:49 +01:00
Anis
7ccac9b9b7
Merge pull request #1550 from Azaezel/ResetGFX
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new method: ResetGFX();
2016-03-22 12:53:02 +01:00
Anis
e0133384e0
Merge pull request #1552 from Azaezel/aLovelyGlow
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should actually let HDR have a say for glows.
2016-03-21 19:31:21 +01:00
Anis
1d5a22cfea
Merge pull request #1553 from Azaezel/MRTMangle
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turns out independent sized render targets was causing lighting artif…
2016-03-21 19:28:49 +01:00
rextimmy
8667bd3ca2
GL floating point format fix.
2016-03-21 22:49:47 +10:00
Azaezel
e475b3060b
won't need that any more after this
2016-03-20 16:51:24 -05:00
rextimmy
41e5caf22b
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
rextimmy
1ff6f221fb
Direct3D11 GFX device.
2016-03-20 21:48:52 +10:00
Azaezel
ed264e4e12
from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.)
2016-03-16 18:10:07 -05:00
Azaezel
74e3ee5214
turns out independent sized render targets was causing lighting artifacting.
2016-03-16 00:45:57 -05:00
Azaezel
fd961db215
should actually let HDR have a say for glows.
2016-03-15 22:33:32 -05:00
Azaezel
067caec4a4
docstring. do note best practices is to internally trigger this kind of thing, but this way folks have a test-case to see if that is in fact the flaw for their derivatives.
2016-03-15 19:19:12 -05:00
Azaezel
cc618ce2e0
new method: ResetGFX();
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exposes the GFX->beginReset(); method to script to allow folks to force the gbuffer to reinitialize (if, say a custom element is holding on to data in a buffer and it needs a cleaning, to name one example)
2016-03-15 18:04:11 -05:00
Anis
7bba3ee2de
pushed a forgotten feature on OpenGL terrrain.
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added this: 69f2efab8f on OpenGL
2016-03-04 22:51:09 +01:00
Anis
87f62c427c
removed triangle fan draw on color picker
2016-03-04 22:18:12 +01:00
Alex Piola
07cf85143b
fixes crash when callOnChildren
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Anis and me managed to fix this: #1508
2016-03-04 18:03:21 +01:00
Alex Piola
d2d5b8d834
Fix zipped dts loading
2016-03-04 10:45:55 +01:00
Azaezel
262cc4bac1
Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts
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Conflicts:
Engine/source/T3D/aiPlayer.cpp
2016-03-02 10:59:10 -06:00
Azaezel
9472bfd3ca
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
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908be4818f/Engine/source/materials/materialDefinition.cpp (L261) denotes power as sharpness, reflected in the size/falloff of a highlight halo *
908be4818f/Engine/source/materials/materialDefinition.cpp (L264) denotes strength as overall brightness of highlights. **
*and sharpness of reflection if using a cubemap.
** reflected in cubemapped objects as also degree of 'reflection' vs diffuse/albedo coloration.
2016-03-01 20:25:52 -06:00
Areloch
908be4818f
Merge pull request #1519 from Azaezel/deferredShading
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Deferred shading
2016-02-27 15:08:20 -06:00
Anis A. Hireche
49443d3167
conflict resolution
2016-02-27 02:16:07 +01:00
Anis
1286a517d5
Merge pull request #1497 from Azaezel/soundEnumExtendability
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footstep and impact enum extension support
2016-02-27 01:10:23 +01:00
Anis A. Hireche
b3662d801a
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1334
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# Conflicts resolved:
# Engine/source/console/consoleFunctions.cpp
2016-02-26 21:58:01 +01:00
Anis
973e5a6c02
Update consoleFunctions.cpp
2016-02-26 20:11:27 +01:00
Anis
794f1b9536
Merge pull request #1532 from GarageGames/pr/1143
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[CLONE] More consolefunctions #1143
2016-02-26 18:57:49 +01:00
Anis A. Hireche
0fb62de4b8
restored old signature of mRound as it's used from scripts.
2016-02-26 18:41:29 +01:00
Anis
3984a4ec09
Merge pull request #1530 from GarageGames/AiPlayerPoses
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Steve Acaster's Ai Poses
2016-02-26 16:10:28 +01:00
Anis A. Hireche
f701228a37
Steve Acaster's Ai Poses
2016-02-26 15:53:20 +01:00
Anis
42f7ee3930
Merge pull request #1528 from irei1as/patch-1
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New script function to edit script-created decals
2016-02-26 14:57:18 +01:00
Anis A. Hireche
10cb6ab9c4
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
2016-02-26 14:39:38 +01:00
Azaezel
496b6a3ea8
truncation warning cleanups dx side (was also causing cornercase crashes gl side)
2016-02-26 00:21:01 -06:00
Anis
443cd2d607
Merge pull request #1231 from J0linar/platformNet_PR
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+proper buffer size for udp socket
2016-02-25 18:38:47 +01:00
Anis
8f4295879d
Merge pull request #1413 from Azaezel/LittleLeakLost
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partial reversion for #1333
2016-02-25 18:29:50 +01:00
Anis
7418fbfbbd
fixed memory leak in proper way
2016-02-25 18:26:15 +01:00
Anis
8c50cc70c3
Merge pull request #1186 from MusicMonkey5555/tcp-additions
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Tcp additions
2016-02-25 16:28:34 +01:00
Anis
63e56ec666
Merge pull request #1432 from Azaezel/extract-reactive_rigids
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Backend correction for the rigid vs rigid collision resolver:
2016-02-25 16:06:39 +01:00
Anis
a31dea224c
Merge pull request #1525 from TheDushan/ImmutableBuffers
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Added immutable vertex and index buffers.
2016-02-25 15:38:07 +01:00
Anis
740c999c19
compile fix
2016-02-25 15:26:52 +01:00
Anis
f39f7a80c8
Update gfxGLDevice.cpp
2016-02-25 15:26:25 +01:00
irei1as
988bd47d52
Visibility change as sugested by dottools
2016-02-24 09:02:07 +01:00
irei1as
c3b1aaae5a
New script function to edit created decals
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TorqueScript function to edit decals created with decalManagerAddDecal.
2016-02-23 17:17:54 +01:00
Azaezel
7a60056365
Merge branch 'ColorPickerAdvanced' of https://github.com/Azaezel/Torque3D into ColorPickerAdvanced
2016-02-21 16:07:51 -06:00