Areloch
255fec1a9d
Make exec() and getDSOPath() proper Con namespace functions.
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Moves the console function exec()'s body into an actual function in the Con namespace as the function executeFile() to align with the other execute and eval functions.
Also moved the getDSOPath function(as exec/executeFile requires it) from being local in consoleFunctions.cpp to a Con namespace function as well, furthering the consistency.
2016-04-19 01:35:52 -05:00
Areloch
b4547da50b
Merge pull request #1576 from Areloch/SDLUpdate
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Updates SDL to version 2.0.4, which makes it compatible with VS2015.
2016-04-10 21:32:30 -05:00
Areloch
e2228200ef
Merge pull request #1578 from Areloch/GLCoreExtensionFormatFix
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Fix up GL formats to comply with core profile.
2016-04-10 21:28:36 -05:00
Areloch
60ffb8e902
Merge pull request #1568 from Azaezel/soSensitive9001
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case sensitivity typofix
2016-04-10 09:28:47 -05:00
Areloch
b23ac9fb6a
Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL.
2016-04-08 15:34:02 -05:00
Areloch
21f5273098
Merge pull request #1571 from rextimmy/ScreenShotD3D11_delete_fix
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ScreenShotD3D11 delete fix.
2016-04-08 00:42:04 -05:00
Areloch
b63ef177f4
Updates SDL to version 2.0.4, which makes it compatible with VS2015.
2016-04-07 00:40:06 -05:00
Areloch
7b52fed504
Merge pull request #1575 from Areloch/CMakeSDLOption
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CMake SDL Option
2016-04-06 21:23:12 -05:00
Areloch
131090f1b7
Made the cmake SDL flag a regular, non-advanced option so that it's not hidden from the base setup on Windows.
2016-04-06 21:21:55 -05:00
rextimmy
2073a94a7a
ScreenShotD3D11 delete fix.
2016-04-02 22:30:56 +10:00
Areloch
6a40b8bb84
Merge pull request #1559 from rextimmy/dx11_clean
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Direct3D11 Support
2016-03-29 00:51:23 -05:00
Areloch
2cc08c6664
Merge pull request #1570 from Areloch/SimPathTempRollback
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Roll back the changes to simPath temporarily in order to merge in DX11
2016-03-29 00:09:13 -05:00
Areloch
4d190b1982
Roll back the changes to simPath temporarily in order to merge in DX11
2016-03-29 00:08:18 -05:00
Areloch
b9b11047bf
Merge pull request #1569 from Areloch/SimPathDX11Fix
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Fix for SimPath to make DX11 compatible.
2016-03-28 22:48:24 -05:00
Areloch
b9d8df5a4a
Includes a formatting fix for the SimPath change to make it compatible with DX11.
2016-03-28 22:47:22 -05:00
rextimmy
12621f876b
Added GFXFormatR8G8B8A8_SRGB format.
2016-03-28 10:05:16 +10:00
Azaezel
df3cb6cb44
case sensitivity typofix
2016-03-25 18:46:25 -05:00
Areloch
1db77b728f
Merge pull request #1566 from JeffProgrammer/vs2015dxfix
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Looks good.
2016-03-25 09:05:54 -05:00
Jeff Hutchinson
e9efc05ebb
fix release build compile with MSVC 2015 (finally)
2016-03-24 14:22:45 -04:00
Anis
25e8cf4711
Merge pull request #1554 from Azaezel/MagicalSkyBox
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from @rextimmy automatically adds a sky feature to skies. (render so…
2016-03-22 12:59:09 +01:00
Anis
935bddca35
Merge pull request #1556 from Azaezel/splineSpelunking
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Path editor display augmentations.
2016-03-22 12:57:49 +01:00
Anis
7ccac9b9b7
Merge pull request #1550 from Azaezel/ResetGFX
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new method: ResetGFX();
2016-03-22 12:53:02 +01:00
Anis
e0133384e0
Merge pull request #1552 from Azaezel/aLovelyGlow
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should actually let HDR have a say for glows.
2016-03-21 19:31:21 +01:00
Anis
1d5a22cfea
Merge pull request #1553 from Azaezel/MRTMangle
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turns out independent sized render targets was causing lighting artif…
2016-03-21 19:28:49 +01:00
Anis
a769cda71a
Merge pull request #1560 from rextimmy/GL_FP_format_fix
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GL floating point format fix.
2016-03-21 19:18:04 +01:00
rextimmy
8667bd3ca2
GL floating point format fix.
2016-03-21 22:49:47 +10:00
Azaezel
e475b3060b
won't need that any more after this
2016-03-20 16:51:24 -05:00
rextimmy
bd60f3be1a
Direct3D11 CMake and Project Generator files.
2016-03-20 21:55:40 +10:00
rextimmy
41e5caf22b
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
rextimmy
3a9b50f702
Direct3D11 common shader changes.
2016-03-20 21:50:21 +10:00
rextimmy
1ff6f221fb
Direct3D11 GFX device.
2016-03-20 21:48:52 +10:00
Azaezel
ed264e4e12
from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.)
2016-03-16 18:10:07 -05:00
Azaezel
74e3ee5214
turns out independent sized render targets was causing lighting artifacting.
2016-03-16 00:45:57 -05:00
Azaezel
fd961db215
should actually let HDR have a say for glows.
2016-03-15 22:33:32 -05:00
Azaezel
067caec4a4
docstring. do note best practices is to internally trigger this kind of thing, but this way folks have a test-case to see if that is in fact the flaw for their derivatives.
2016-03-15 19:19:12 -05:00
Azaezel
cc618ce2e0
new method: ResetGFX();
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exposes the GFX->beginReset(); method to script to allow folks to force the gbuffer to reinitialize (if, say a custom element is holding on to data in a buffer and it needs a cleaning, to name one example)
2016-03-15 18:04:11 -05:00
Anis
7bba3ee2de
pushed a forgotten feature on OpenGL terrrain.
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added this: 69f2efab8f on OpenGL
2016-03-04 22:51:09 +01:00
Anis
87f62c427c
removed triangle fan draw on color picker
2016-03-04 22:18:12 +01:00
Anis
eb20b9e614
Merge pull request #1541 from Alex-doc/fix_crash_callOnChildren
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Fix crash callonchildren
2016-03-04 18:15:16 +01:00
Alex Piola
07cf85143b
fixes crash when callOnChildren
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Anis and me managed to fix this: #1508
2016-03-04 18:03:21 +01:00
Alex Piola
e9b0e966a3
Merge remote-tracking branch 'refs/remotes/GarageGames/development' into development
2016-03-04 15:10:20 +01:00
Anis
0e44147d62
Merge pull request #1540 from Alex-doc/zip_dts_loading
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Fix zipped dts loading
2016-03-04 15:05:21 +01:00
Alex Piola
d2d5b8d834
Fix zipped dts loading
2016-03-04 10:45:55 +01:00
Anis
61bae52c89
Merge pull request #1481 from Azaezel/AIExtracts
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Extacted AI tweaks:
2016-03-03 23:43:21 +01:00
Azaezel
262cc4bac1
Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts
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Conflicts:
Engine/source/T3D/aiPlayer.cpp
2016-03-02 10:59:10 -06:00
Anis
570c3c9acf
Merge pull request #1539 from Azaezel/channelSwapShennanigans
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addresses https://github.com/GarageGames/Torque3D/issues/1537 via the…
2016-03-02 17:26:34 +01:00
Azaezel
9472bfd3ca
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
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908be4818f/Engine/source/materials/materialDefinition.cpp (L261) denotes power as sharpness, reflected in the size/falloff of a highlight halo *
908be4818f/Engine/source/materials/materialDefinition.cpp (L264) denotes strength as overall brightness of highlights. **
*and sharpness of reflection if using a cubemap.
** reflected in cubemapped objects as also degree of 'reflection' vs diffuse/albedo coloration.
2016-03-01 20:25:52 -06:00
Anis
c90dcdf54b
Merge pull request #1536 from Azaezel/flagFix
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opengl crashfix pow(x,y) needed to be passed matching vartypes.
2016-02-29 06:50:02 +01:00
Azaezel
1c854b6009
opengl crashfix pow(x,y) needed to be passed matching vartypes.
2016-02-29 04:17:42 -06:00
Areloch
908be4818f
Merge pull request #1519 from Azaezel/deferredShading
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Deferred shading
2016-02-27 15:08:20 -06:00