Robert MacGregor
|
1a76d3e84d
|
* BugFix: Remove the absolute rpath removal to prevent build errors on MacOS in some cases.
|
2022-06-22 09:36:47 -04:00 |
|
Robert MacGregor
|
b1d36c0cca
|
* Feature: Add TORQUE_DYNAMIC_LIBRARY as an experimental flag to allow building the core engine as a shared library.
|
2022-06-01 16:59:06 -04:00 |
|
Robert MacGregor
|
c90d3ddc2a
|
* BugFix: Correct a variable overwrite issue causing headers to not show up on OSX.
|
2022-06-01 13:26:44 -04:00 |
|
Robert MacGregor
|
3d963d44e3
|
* BugFix: Allow header files to appear in the filters through use of a helper function torqueAddSourceDirectories.
|
2022-06-01 13:18:34 -04:00 |
|
Robert MacGregor
|
05cce33be3
|
* BugFix: Corrections to filter generation to properly separate modules and engine code.
|
2022-06-01 12:18:59 -04:00 |
|
Robert MacGregor
|
51bf96a290
|
* BugFix: Initial work on generating filters.
* BugFix: For now, comment out a line in libpng's CMake scripts causing issues on XCode.
|
2022-06-01 11:56:31 -04:00 |
|
Robert MacGregor
|
a71ebf6ea8
|
* Feature: Add TORQUE_ADDITIONAL_LIBRARY_BINARIES for modules to specify eg. dll files to be installed next to the executable. On OSX this installs the file into the frameworks directory.
|
2022-06-01 11:02:32 -04:00 |
|
Robert MacGregor
|
eaa18b42df
|
* Feature: Add game/data to the default module search paths.
|
2022-06-01 10:48:56 -04:00 |
|
Robert MacGregor
|
d0f4084fcb
|
* BugFix: When searching for OpenAL on Linux, search for both libopenal.so.1 and libopenal.so.
|
2022-05-31 21:26:56 -04:00 |
|
Robert MacGregor
|
0038a9d3f3
|
* BugFix: Clear the absolute rpath generated on OSX by default.
|
2022-05-31 10:00:01 -04:00 |
|
Robert MacGregor
|
c1d1999a9c
|
* BugFix: Correct MacOS bundles not referencing shared libraries properly.
|
2022-05-31 09:49:10 -04:00 |
|
Robert MacGregor
|
792a3cb461
|
* BugFix: Correct MacOS libraries being outputted to the wrong directory.
|
2022-05-31 09:15:54 -04:00 |
|
Robert MacGregor
|
4a36a998ab
|
* Cleanup: Reorganize the engine main CMakeLists.txt for readability.
|
2022-05-31 08:30:11 -04:00 |
|
Robert MacGregor
|
342449625b
|
* BugFix: Correct icon file handling on OSX.
|
2022-05-31 07:30:32 -04:00 |
|
Robert MacGregor
|
688f201011
|
* BugFix: Correct applications built on Windows or OSX not having icons.
|
2022-05-31 07:27:54 -04:00 |
|
Robert MacGregor
|
f395c7d9ee
|
* BugFix: Correct a few typos in the CMakeLists.txt.
* Feature: Mirror support for TORQUE_SFX_DirectX which appears to be
broken anyway.
|
2022-05-31 07:08:18 -04:00 |
|
Robert MacGregor
|
b1cba705b4
|
* BugFix: Fix missing link libraries for Linux.
* BugFix: Fix calling a CMake function that was not available in the minimum Cmake version.
|
2022-05-30 22:23:36 -04:00 |
|
Robert MacGregor
|
128a50f635
|
* BugFix: Correct a typo.
|
2022-05-30 20:52:40 -04:00 |
|
Robert MacGregor
|
0dab9e2044
|
* BugFix: Add Xft to the Linux link libraries.
|
2022-05-30 20:51:39 -04:00 |
|
Robert MacGregor
|
9b8350dd2b
|
* BugFix: Tweak the way dynamic libraries are loaded to the game directory and make FreeType a required package on Linux.
|
2022-05-30 20:43:08 -04:00 |
|
Robert MacGregor
|
3e74acaf8e
|
* BugFix: Utilize Cmake's built in FindFreetype when building on Linux.
|
2022-05-30 20:39:17 -04:00 |
|
Robert MacGregor
|
790cb17435
|
Merge branch 'cmake_adjustments' of github.com:Ragora/Torque3D into cmake_adjustments
|
2022-05-30 19:06:24 -04:00 |
|
Robert MacGregor
|
13d632a503
|
* BugFix: Set DirectX linkages correctly.
|
2022-05-30 19:05:30 -04:00 |
|
Robert MacGregor
|
ffd6b09b1a
|
* BugFix: Set the CXX standard to C++17.
|
2022-05-30 18:08:20 -04:00 |
|
Robert MacGregor
|
24707b38cf
|
* BugFix: Correct the platformPOSIX sources not being compiled for Mac.
|
2022-05-30 16:45:35 -04:00 |
|
Robert MacGregor
|
7380161054
|
* BugFix: Correct convexDecomp compilation by setting the LINUX flag when necessary.
* BugFix: Update OpenAL to correct a compilation error on Linux.
|
2022-05-30 16:32:45 -04:00 |
|
Robert MacGregor
|
e071f1d901
|
* Feature: Implement template configuration at the CMake configure stage.
* BugFix: Correct some source references in the Engine CMakeLists.txt
|
2022-05-30 15:22:52 -04:00 |
|
Robert MacGregor
|
2ee56751dd
|
* BugFix: Corrections to allow the Windows build to work correctly with D3D11.
* BugFix: Corrections to allow executables and libraries to build in the game directory without an install.
|
2022-05-30 14:22:59 -04:00 |
|
Robert MacGregor
|
49204fa88d
|
* Feature: Dynamic library checker and installer.
* BugFix: Minor fixes for compilation.
|
2022-05-27 20:14:17 -04:00 |
|
Robert MacGregor
|
74faab3fb4
|
* Feature: Implement scanning for sub projects.
|
2022-05-21 20:01:23 -04:00 |
|
Robert MacGregor
|
b23554295c
|
* BugFix: Correct some errors in the module scripts.
* BugFix: Fixes for compiling on Windows.
|
2022-05-21 18:07:14 -04:00 |
|
Robert MacGregor
|
dfc03da9d9
|
* Feature: Begin working the new engine module system.
|
2022-05-17 20:42:35 -04:00 |
|
Robert MacGregor
|
9901fa76b4
|
* Feature: Initial testing with module (file) searches.
|
2022-05-17 18:04:19 -04:00 |
|
Robert MacGregor
|
c3540acf94
|
* Feature: Remove the intermediate libraries and simply collate the sources into one target. This is necessary for eg. console function registration to work properly.
|
2022-05-17 15:42:30 -04:00 |
|
Robert MacGregor
|
786dac7419
|
* Feature: Obtain a building executable on MacOS, but need to resolve the crashing issues and multi-configuration settings.
|
2022-05-17 13:14:00 -04:00 |
|
Robert MacGregor
|
d7cdf54661
|
* Adjustment: Initial CMake reworking.
|
2022-05-13 23:42:41 -04:00 |
|
Jeff Hutchinson
|
59125c85eb
|
Fix weird ternary operator in torquescript regression
With a test!
|
2022-04-27 21:02:55 -04:00 |
|
Brian Roberts
|
9a436f3c17
|
Merge pull request #773 from Areloch/VertexColorHLSLBRGAFix
Removes the BGRA inversion when displaying vertex colors on materials
|
2022-04-26 08:32:44 -05:00 |
|
Brian Roberts
|
113f9da67f
|
Merge pull request #771 from Azaezel/alpha40/macCompile
correct mac compilation
|
2022-04-26 08:31:41 -05:00 |
|
AzaezelX
|
4ae7d7ce3f
|
from higuy: "PATH_MAX is defined there on macos"
|
2022-04-26 02:00:34 -05:00 |
|
JeffR
|
cbf758e089
|
Removes the BGRA inversion when displaying vertex colors on materials
|
2022-04-25 23:53:40 -05:00 |
|
Robert MacGregor
|
39952a490f
|
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
|
2022-04-25 18:23:15 -04:00 |
|
Brian Roberts
|
3f796d2a06
|
Merge pull request #768 from Azaezel/alpha40/singleSlotORMs
drop the prior requirement for a createcomposite to have a minimum of…
|
2022-04-21 06:00:55 -05:00 |
|
Brian Roberts
|
30300e93bd
|
Merge pull request #766 from Azaezel/alpha40/BigusNumerus
requested feature: large number display
|
2022-04-21 06:00:47 -05:00 |
|
AzaezelX
|
c14c9b78c0
|
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
|
2022-04-20 15:53:29 -05:00 |
|
Lukas Aldershaab
|
6d2c108cbd
|
Fix TAML schema for array groups
|
2022-04-20 00:24:38 +02:00 |
|
AzaezelX
|
b795776b23
|
requested feature: large number display
origional author: Peter Simard
|
2022-04-17 13:03:44 -05:00 |
|
AzaezelX
|
880ac5a264
|
bump down saveScaledImage default to 256
also add a "Assets/Browser/PreviewImageSize" value lookup, which if left blank defaults to 256
|
2022-04-12 19:46:19 -05:00 |
|
JeffR
|
1c7c32baa6
|
Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used
|
2022-04-10 19:41:37 -05:00 |
|
JeffR
|
50973b7f6f
|
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into MiscFixes2022049
|
2022-04-10 18:54:33 -05:00 |
|