Commit graph

3636 commits

Author SHA1 Message Date
Robert MacGregor 1a76d3e84d * BugFix: Remove the absolute rpath removal to prevent build errors on MacOS in some cases. 2022-06-22 09:36:47 -04:00
Robert MacGregor b1d36c0cca * Feature: Add TORQUE_DYNAMIC_LIBRARY as an experimental flag to allow building the core engine as a shared library. 2022-06-01 16:59:06 -04:00
Robert MacGregor c90d3ddc2a * BugFix: Correct a variable overwrite issue causing headers to not show up on OSX. 2022-06-01 13:26:44 -04:00
Robert MacGregor 3d963d44e3 * BugFix: Allow header files to appear in the filters through use of a helper function torqueAddSourceDirectories. 2022-06-01 13:18:34 -04:00
Robert MacGregor 05cce33be3 * BugFix: Corrections to filter generation to properly separate modules and engine code. 2022-06-01 12:18:59 -04:00
Robert MacGregor 51bf96a290 * BugFix: Initial work on generating filters.
* BugFix: For now, comment out a line in libpng's CMake scripts causing issues on XCode.
2022-06-01 11:56:31 -04:00
Robert MacGregor a71ebf6ea8 * Feature: Add TORQUE_ADDITIONAL_LIBRARY_BINARIES for modules to specify eg. dll files to be installed next to the executable. On OSX this installs the file into the frameworks directory. 2022-06-01 11:02:32 -04:00
Robert MacGregor eaa18b42df * Feature: Add game/data to the default module search paths. 2022-06-01 10:48:56 -04:00
Robert MacGregor d0f4084fcb * BugFix: When searching for OpenAL on Linux, search for both libopenal.so.1 and libopenal.so. 2022-05-31 21:26:56 -04:00
Robert MacGregor 0038a9d3f3 * BugFix: Clear the absolute rpath generated on OSX by default. 2022-05-31 10:00:01 -04:00
Robert MacGregor c1d1999a9c * BugFix: Correct MacOS bundles not referencing shared libraries properly. 2022-05-31 09:49:10 -04:00
Robert MacGregor 792a3cb461 * BugFix: Correct MacOS libraries being outputted to the wrong directory. 2022-05-31 09:15:54 -04:00
Robert MacGregor 4a36a998ab * Cleanup: Reorganize the engine main CMakeLists.txt for readability. 2022-05-31 08:30:11 -04:00
Robert MacGregor 342449625b * BugFix: Correct icon file handling on OSX. 2022-05-31 07:30:32 -04:00
Robert MacGregor 688f201011 * BugFix: Correct applications built on Windows or OSX not having icons. 2022-05-31 07:27:54 -04:00
Robert MacGregor f395c7d9ee * BugFix: Correct a few typos in the CMakeLists.txt.
* Feature: Mirror support for TORQUE_SFX_DirectX which appears to be
  broken anyway.
2022-05-31 07:08:18 -04:00
Robert MacGregor b1cba705b4 * BugFix: Fix missing link libraries for Linux.
* BugFix: Fix calling a CMake function that was not available in the minimum Cmake version.
2022-05-30 22:23:36 -04:00
Robert MacGregor 128a50f635 * BugFix: Correct a typo. 2022-05-30 20:52:40 -04:00
Robert MacGregor 0dab9e2044 * BugFix: Add Xft to the Linux link libraries. 2022-05-30 20:51:39 -04:00
Robert MacGregor 9b8350dd2b * BugFix: Tweak the way dynamic libraries are loaded to the game directory and make FreeType a required package on Linux. 2022-05-30 20:43:08 -04:00
Robert MacGregor 3e74acaf8e * BugFix: Utilize Cmake's built in FindFreetype when building on Linux. 2022-05-30 20:39:17 -04:00
Robert MacGregor 790cb17435 Merge branch 'cmake_adjustments' of github.com:Ragora/Torque3D into cmake_adjustments 2022-05-30 19:06:24 -04:00
Robert MacGregor 13d632a503 * BugFix: Set DirectX linkages correctly. 2022-05-30 19:05:30 -04:00
Robert MacGregor ffd6b09b1a * BugFix: Set the CXX standard to C++17. 2022-05-30 18:08:20 -04:00
Robert MacGregor 24707b38cf * BugFix: Correct the platformPOSIX sources not being compiled for Mac. 2022-05-30 16:45:35 -04:00
Robert MacGregor 7380161054 * BugFix: Correct convexDecomp compilation by setting the LINUX flag when necessary.
* BugFix: Update OpenAL to correct a compilation error on Linux.
2022-05-30 16:32:45 -04:00
Robert MacGregor e071f1d901 * Feature: Implement template configuration at the CMake configure stage.
* BugFix: Correct some source references in the Engine CMakeLists.txt
2022-05-30 15:22:52 -04:00
Robert MacGregor 2ee56751dd * BugFix: Corrections to allow the Windows build to work correctly with D3D11.
* BugFix: Corrections to allow executables and libraries to build in the game directory without an install.
2022-05-30 14:22:59 -04:00
Robert MacGregor 49204fa88d * Feature: Dynamic library checker and installer.
* BugFix: Minor fixes for compilation.
2022-05-27 20:14:17 -04:00
Robert MacGregor 74faab3fb4 * Feature: Implement scanning for sub projects. 2022-05-21 20:01:23 -04:00
Robert MacGregor b23554295c * BugFix: Correct some errors in the module scripts.
* BugFix: Fixes for compiling on Windows.
2022-05-21 18:07:14 -04:00
Robert MacGregor dfc03da9d9 * Feature: Begin working the new engine module system. 2022-05-17 20:42:35 -04:00
Robert MacGregor 9901fa76b4 * Feature: Initial testing with module (file) searches. 2022-05-17 18:04:19 -04:00
Robert MacGregor c3540acf94 * Feature: Remove the intermediate libraries and simply collate the sources into one target. This is necessary for eg. console function registration to work properly. 2022-05-17 15:42:30 -04:00
Robert MacGregor 786dac7419 * Feature: Obtain a building executable on MacOS, but need to resolve the crashing issues and multi-configuration settings. 2022-05-17 13:14:00 -04:00
Robert MacGregor d7cdf54661 * Adjustment: Initial CMake reworking. 2022-05-13 23:42:41 -04:00
Jeff Hutchinson 59125c85eb Fix weird ternary operator in torquescript regression
With a test!
2022-04-27 21:02:55 -04:00
Brian Roberts 9a436f3c17
Merge pull request #773 from Areloch/VertexColorHLSLBRGAFix
Removes the BGRA inversion when displaying vertex colors on materials
2022-04-26 08:32:44 -05:00
Brian Roberts 113f9da67f
Merge pull request #771 from Azaezel/alpha40/macCompile
correct mac compilation
2022-04-26 08:31:41 -05:00
AzaezelX 4ae7d7ce3f from higuy: "PATH_MAX is defined there on macos" 2022-04-26 02:00:34 -05:00
JeffR cbf758e089 Removes the BGRA inversion when displaying vertex colors on materials 2022-04-25 23:53:40 -05:00
Robert MacGregor 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 2022-04-25 18:23:15 -04:00
Brian Roberts 3f796d2a06
Merge pull request #768 from Azaezel/alpha40/singleSlotORMs
drop the prior requirement for a createcomposite to have a minimum of…
2022-04-21 06:00:55 -05:00
Brian Roberts 30300e93bd
Merge pull request #766 from Azaezel/alpha40/BigusNumerus
requested feature: large number display
2022-04-21 06:00:47 -05:00
AzaezelX c14c9b78c0 drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. 2022-04-20 15:53:29 -05:00
Lukas Aldershaab 6d2c108cbd Fix TAML schema for array groups 2022-04-20 00:24:38 +02:00
AzaezelX b795776b23 requested feature: large number display
origional author: Peter Simard
2022-04-17 13:03:44 -05:00
AzaezelX 880ac5a264 bump down saveScaledImage default to 256
also add a "Assets/Browser/PreviewImageSize" value lookup, which if left blank defaults to 256
2022-04-12 19:46:19 -05:00
JeffR 1c7c32baa6 Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used 2022-04-10 19:41:37 -05:00
JeffR 50973b7f6f Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into MiscFixes2022049 2022-04-10 18:54:33 -05:00