bump down saveScaledImage default to 256

also add a "Assets/Browser/PreviewImageSize" value lookup, which if left blank defaults to 256
This commit is contained in:
AzaezelX 2022-04-12 19:46:19 -05:00
parent 4ffa367240
commit 880ac5a264
2 changed files with 3 additions and 3 deletions

View file

@ -1362,7 +1362,7 @@ DefineEngineFunction( getBitmapInfo, String, ( const char *filename ),,
image->getFormat());
}
DefineEngineFunction(saveScaledImage, bool, (const char* bitmapSource, const char* bitmapDest, S32 resolutionSize), ("", "", 512),
DefineEngineFunction(saveScaledImage, bool, (const char* bitmapSource, const char* bitmapDest, S32 resolutionSize), ("", "", 256),
"Loads an image from the source path, and scales it down to the target resolution before"
"Saving it out to the destination path.\n")
{
@ -1419,7 +1419,7 @@ DefineEngineFunction(saveScaledImage, bool, (const char* bitmapSource, const cha
image->extrudeMipLevels();
U32 mipCount = image->getNumMipLevels();
U32 targetMips = mFloor(mLog2((F32)resolutionSize)) + 1;
U32 targetMips = mFloor(mLog2((F32)(resolutionSize ? resolutionSize : 256))) + 1;
if (mipCount > targetMips)
{

View file

@ -202,7 +202,7 @@ function AssetBrowser::buildImageAssetPreview(%this, %assetDef, %previewData, %f
{
displayEditorLoadingGui("Generating Image Asset Preview...");
%success = saveScaledImage(%assetDef.getImagePath(), %previewFilePath);
%success = saveScaledImage(%assetDef.getImagePath(), %previewFilePath, EditorSettings.value("Assets/Browser/PreviewImageSize"));
if(%success)
{