Commit graph

6790 commits

Author SHA1 Message Date
Brian Roberts
13e5302e93
Merge pull request #1211 from marauder2k9-torque/AssimpLoaader-Fix
Test assimp PR before full refactor
2024-02-28 03:37:25 -06:00
Brian Roberts
e0cf6cd1b7
Merge pull request #1219 from Azaezel/alpha41/npcnono
fix non player class pathshape jitter
2024-02-24 12:31:15 -06:00
Brian Roberts
ecd75bdc06
Merge pull request #1220 from Azaezel/alpha41/fixGLVisibility
fizzle fix for gl
2024-02-24 12:31:06 -06:00
Areloch
6b4472b762
Merge pull request #1221 from Azaezel/iesbugfixes
Iesbugfixes
2024-02-23 15:34:38 -06:00
AzaezelX
3ab716063f doc correction 2024-02-23 12:39:26 -06:00
AzaezelX
c7cc86b357 clamp spot angle to 179,
up custommaterial inputs to 16
add Material::PhotometricMask:handling to processedcustommaterial
and for paranoias sake go ahead and be explicit about _getLightMaterial (those *should* be unneeded as they optionally default to that, but it's how they were in the beatup fork during testing)
2024-02-23 11:52:43 -06:00
AzaezelX
4d1395dd57 from mar: fix the opengl cookie uv lookup 2024-02-23 11:23:07 -06:00
AzaezelX
c27b9bf48f allow spotlights specifically to comprress ies based on angle differentials 2024-02-23 01:28:15 -06:00
AzaezelX
bbe9bc8871 missed a 1d convert 2024-02-22 23:47:57 -06:00
AzaezelX
14b6822e49 a) use a 1d texture for this
b) if we're going to optionally assign iesProfiles via shadowMacros.push_back, should specify the entries for the samplers too
2024-02-22 17:53:53 -06:00
AzaezelX
0b7fd2f0b3 ies bugfixes 2024-02-22 16:00:26 -06:00
marauder2k7
1ccf4cff85 Merge remote-tracking branch 'upstream/development' into AssimpLoaader-Fix 2024-02-22 10:01:32 +00:00
AzaezelX
ad6880ec0d fizzle fix for gl
correct  ShaderFeatureGLSL::getInVpos to more closely match directx outcomes so we can keep using the same math across incudes
2024-02-21 14:16:38 -06:00
AzaezelX
a4da6727ed fix non player class pathshape jitter
everything has a consistent getRenderTransform() nowadays
2024-02-21 12:24:38 -06:00
Brian Roberts
1cb5ed6884
Merge pull request #1218 from marauder2k9-torque/IES-Profiles
Loads an IES Photometric profile.
2024-02-21 12:14:45 -06:00
marauder2k7
2335a05fbe
Update LICENSE.md 2024-02-21 16:32:29 +00:00
marauder2k7
5588213996
Update LICENSE.md 2024-02-21 16:28:40 +00:00
marauder2k7
7fb14e17b5 Create jelly-fish.ies 2024-02-21 10:16:07 +00:00
marauder2k7
973d2792ed Delete A23D-Pathway-&-Accent-Light.ies 2024-02-21 10:15:44 +00:00
marauder2k7
3b4a15d7aa Some test ies profiles
IES profiles to my knowledge are not only free to download, but also free to distribute. you can get packs with thousands of these, i am uploading 3 test ones for now.
2024-02-21 10:14:29 +00:00
marauder2k7
ad64b4f2df IES Loader
Updated IES loader to use torque math functions and calls in the problem areas for mac and linux.

New F32_MIN_EX which is lower than F32_MIN (required for ies profiles)
2024-02-21 09:36:37 +00:00
marauder2k7
39ec0305f9 GLSL To match
Update the glsl side to match hlsl ies profile usage
2024-02-21 08:24:24 +00:00
marauder2k7
4417462499 Add support for both ies and cookie
Both ies and cookies can now exist on a light

We are still not using all the capabilities of an IES profile, such as candela and luminance values we are just using them as a mask for the moment

Issues compiling on mac and linux, will need to update the ies-loader to use torque methods instead of std::
2024-02-21 07:40:57 +00:00
marauder2k7
a12d915180 Loads an IES Photometric profile.
ADDED: Ability to add IES profile as the cookie texture slot in both point lights and spot lights

TODO:
Have the IES Profile also drive the settings for the lights.
Make it work with Cookie textures. IES profiles are to be another slot in the advanced light section.
2024-02-21 06:22:37 +00:00
Brian Roberts
429585f060
Merge pull request #1217 from Azaezel/alpha41/crashFyxMatED
temp workaround for material editor crash
2024-02-20 14:12:16 -06:00
AzaezelX
60758dd5a2 temp workaround for material editor crash
selection swapping is causing an apcrash
notDirtyMaterial.delete(); *should* work, but we know what they say about assumptions.
supressing deletion of workspace material kill off and recreation pending proper review
2024-02-20 14:11:58 -06:00
Brian Roberts
5b9ec4e025
Merge pull request #1215 from Areloch/InspectorFieldSearch
Adds ability to filter inspector fields
2024-02-14 00:36:08 -06:00
Areloch
7563130545 Fixes the guiEditor inspector search bar extents and clear button position 2024-02-14 00:34:52 -06:00
Areloch
3734ef8e5b Added search behavior to guiEditor's inspector as well 2024-02-14 00:23:27 -06:00
Areloch
d890c530f9 Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields.
Adds a textEdit filter box to the main world inspector that hooks into the primary inspector for said search functionality
2024-02-13 20:33:14 -06:00
marauder2k7
58bcea770c Node interp
Fix node interpolation to remove the jittered (reverted back to previous get node transform)
2024-02-10 21:57:08 +00:00
Brian Roberts
59fc6d3d65
Merge pull request #1214 from Azaezel/alpha41/fixAnimScrubberPos
fix animation scrubber position
2024-02-10 15:15:40 -06:00
AzaezelX
7c7a213f94 fix animation scrubber position 2024-02-10 15:15:09 -06:00
Brian Roberts
5afbfec3b1
Merge pull request #1213 from Azaezel/alpha41/ProbesInPreviewers
fix guishapeedpreview not displaying IBL
2024-02-10 14:50:23 -06:00
AzaezelX
acef688a45 correct main entry to 128 2024-02-10 14:49:54 -06:00
AzaezelX
ddddf112a4 revert "defaulting" to shapeEditorplugin 2024-02-10 14:43:35 -06:00
AzaezelX
85e5cfec3c set object editor previewBackground element to .5s instead of .0s to stop blowing up eye adaption 2024-02-10 14:41:12 -06:00
marauder2k7
b7f9687a9d Merge remote-tracking branch 'upstream/development' into AssimpLoaader-Fix 2024-02-10 20:02:02 +00:00
marauder2k7
05960e4d25 extra fixes
Torque sees the seqEnd in appSequence as a time in seconds whereas in Assimp this is in frames.
This is then converted to frames in generateSequences.
2024-02-10 20:01:52 +00:00
AzaezelX
359ec3aa43 set object editor previewBackground element to .5s instead of .0s to stop blowing up eye adaption 2024-02-10 13:47:44 -06:00
AzaezelX
de87d2f6ad fix guishapeedpreview not displaying IBL
note this *does* require a baked skylight in the main scene
todo: track down why a similar protocol does not operate for guimaterialpreview and guiobjectview
2024-02-10 13:36:55 -06:00
Brian Roberts
2fe2e7925e
Merge pull request #1212 from Azaezel/alpah41/UnitTestTrouble
supress concurent threadsafedeque test as invalid
2024-02-10 10:48:39 -06:00
AzaezelX
0ccb27b7ad supress concurent threadsafedeque test as invalid
it's never actually used like that in practice, and while the cornercase reminder is useful, it's activetly causing overlooks for practical problems
2024-02-10 10:16:23 -06:00
Brian Roberts
729b74fac8
Merge pull request #1210 from marauder2k9-torque/ThreadSafeDeque
Update threadSafeDequeTest.cpp
2024-02-10 09:30:43 -06:00
marauder2k7
e2550ed525 Update assimpAppSequence.cpp 2024-02-10 04:49:57 +00:00
marauder2k7
144e1bcc60 Update assimpShapeLoader.cpp 2024-02-10 04:25:48 +00:00
marauder2k7
4b2abd4828 Merge remote-tracking branch 'upstream/development' into ThreadSafeDeque 2024-02-10 03:20:59 +00:00
marauder2k7
26e1350234 Merge remote-tracking branch 'upstream/development' into AssimpLoaader-Fix 2024-02-10 02:56:56 +00:00
Brian Roberts
25a3c3325f
Merge pull request #1208 from jamesu/datachunker_refactor
Datachunker & FrameAllocator refactor
2024-02-09 20:32:39 -06:00
marauder2k7
7115d9bcc6 Update assimpShapeLoader.cpp 2024-02-09 22:12:52 +00:00