Merge pull request #1219 from Azaezel/alpha41/npcnono

fix non player class pathshape jitter
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Brian Roberts 2024-02-24 12:31:15 -06:00 committed by GitHub
commit e0cf6cd1b7
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@ -1729,11 +1729,7 @@ void SceneObject::updateRenderChangesByParent(){
//add the "offset" caused by the parents change, and add it to it's own
// This is needed by objects that update their own render transform thru interpolate tick
// Mostly for stationary objects.
if (getClassName() == StringTable->insert("Player"))
mat.mul(offset,getRenderTransform());
else
mat.mul(offset,getTransform());
mat.mul(offset,getRenderTransform());
setRenderTransform(mat);
}
}