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from mar: fix the opengl cookie uv lookup
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@ -19,7 +19,6 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "../../../gl/hlslCompat.glsl"
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#include "farFrustumQuad.glsl"
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#include "../../shadowMap/shadowMapIO_GLSL.h"
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@ -116,7 +115,10 @@ void main()
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vec3 lightCol = lightColor.rgb;
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#ifdef USE_COOKIE_TEX
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// Lookup the cookie sample.
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vec4 cookie = texture(cookieMap, shadowCoord);
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vec4 pxlPosLightProj = tMul( worldToLightProj, vec4( surface.P, 1 ) );
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vec2 cookieCoord = ( ( pxlPosLightProj.xy / pxlPosLightProj.w ) * 0.5 ) + vec2( 0.5, 0.5 );
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cookieCoord.y = 1.0f - cookieCoord.y;
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vec4 cookie = texture(cookieMap, cookieCoord);
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// Multiply the light with the cookie tex.
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lightCol *= cookie.rgb;
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// Use a maximum channel luminance to attenuate
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@ -169,7 +171,7 @@ void main()
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// Multiply the light with the iesMask tex.
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shadow *= iesMask;
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#endif
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//get spot light contribution
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lighting = getSpotlight(surface, surfaceToLight, lightCol, lightBrightness, lightInvSqrRange, lightDirection, lightSpotParams, shadow);
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}
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