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fix non player class pathshape jitter
everything has a consistent getRenderTransform() nowadays
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@ -1729,11 +1729,7 @@ void SceneObject::updateRenderChangesByParent(){
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//add the "offset" caused by the parents change, and add it to it's own
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// This is needed by objects that update their own render transform thru interpolate tick
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// Mostly for stationary objects.
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if (getClassName() == StringTable->insert("Player"))
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mat.mul(offset,getRenderTransform());
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else
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mat.mul(offset,getTransform());
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mat.mul(offset,getRenderTransform());
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setRenderTransform(mat);
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}
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}
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