Brian Roberts
0ff23d234b
Merge pull request #825 from Azaezel/alpha40/volfogManagerMangle
...
make sure the volfog manager is dead before we kill scene
2022-06-26 16:25:08 -05:00
AzaezelX
0aab4b63a5
make sure the volfog manager is dead before we kill scene
2022-06-26 10:04:26 -05:00
Brian Roberts
e708ae53d2
Merge pull request #823 from Azaezel/alpha40/tamltypos
...
fix a pair of taml typos
2022-06-24 16:23:44 -05:00
AzaezelX
0b1da8c5ca
fix a pair of taml typos
2022-06-22 19:10:36 -05:00
Brian Roberts
7d9d21de04
Merge pull request #822 from Ragora/bugfix-console-background
...
BugFix: Correct a missing asset for filling the background of the console
2022-06-21 22:46:12 -05:00
Robert MacGregor
7e896425f6
* BugFix: Correct a missing asset for filling the background of the bottom of the console.
2022-06-21 23:28:38 -04:00
Brian Roberts
a08543d5dd
Merge pull request #821 from Areloch/MiscFixes20220620
...
Misc Fixes 2022/06/20
2022-06-21 00:57:12 -05:00
JeffR
6d2bfa0368
Adds animations for Playerbot
...
Fixes PauseMenu navigation behavior and confirms the menu buttons and page nav to standard
Fixes PauseMenu and OptionMenu menu buttons that were not being set correctly on wake
Fixes logic in the shape editor where it wouldn't add new sequences if you were working off a non-assetId sequence in the sequence list(such as ambient)
2022-06-21 00:25:03 -05:00
Brian Roberts
c8ef1c5c85
Merge pull request #820 from Azaezel/alpha40/shapeErrcodes
...
fix shape errorcodes
2022-06-16 22:37:51 -05:00
AzaezelX
f0b218f1e2
fix shape errorcodes
...
corrects out of bounds flaw
2022-06-16 22:07:45 -05:00
Brian Roberts
b753c9d91c
Merge pull request #713 from Ragora/feature-vfs-security
...
Feature: VFS Security
2022-06-16 21:23:49 -05:00
Brian Roberts
41f5350173
Merge pull request #815 from Azaezel/alpha40/TORQUE_TOOLS
...
fix TORQUE_TOOLS = off compilation
2022-06-16 21:23:38 -05:00
Robert MacGregor
35b348f93c
* Adjustment: Change Platform::makeFullPathName to use "game:/" as cwd if none is specified.
2022-06-16 19:04:43 -04:00
Robert MacGregor
2a865d387a
* BugFix: When loading sound assets, don't resolve the absolute path.
2022-06-16 18:46:25 -04:00
Robert MacGregor
2b8f9e3999
Merge https://github.com/TorqueGameEngines/Torque3D into feature-vfs-security
2022-06-15 18:12:39 -04:00
Brian Roberts
2a52d7db1e
Merge pull request #819 from Azaezel/alpha40/rangefix2
...
you want the higher number, not the lower
2022-06-15 16:47:19 -05:00
AzaezelX
a808990bc6
you want the higher number, not the lower
2022-06-15 16:46:54 -05:00
Brian Roberts
003ba9f059
Merge pull request #818 from Azaezel/alpha40/fixForward
...
fix computeForwardProbes shadergen gl side
2022-06-14 23:18:15 -05:00
AzaezelX
691eb5f2ba
fix computeForwardProbes shadergen gl side
2022-06-14 22:40:40 -05:00
Brian Roberts
fedee8d2a0
Merge pull request #817 from Azaezel/alpha40/arrayObjectOutOfBoundFix2
...
fix out of bounds reference in arrayobject
2022-06-13 21:38:07 -05:00
AzaezelX
c91002d5ec
fix out of bounds reference in arrayobject
2022-06-13 21:10:28 -05:00
Brian Roberts
5fb227a1e7
Merge pull request #813 from Areloch/MiscConvexToolFixes
...
Fix Misc ConvexShape Tooling Issues
2022-06-13 16:32:04 -05:00
AzaezelX
4a7104e5ea
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00
Robert MacGregor
bd3a990140
* BugFix: Correct the 'gotoWebPage' function not using the VFS.
2022-06-13 12:21:06 -04:00
Robert MacGregor
0a45fac224
* BugFix: Switch a few raw platform calls in reflectionProbe.cpp to the VFS.
2022-06-13 12:02:58 -04:00
Robert MacGregor
1cd2b3ead9
* BugFix: Correct a small typo in the script function 'compareFileTimes'.
2022-06-13 11:45:05 -04:00
Robert MacGregor
a390e0d8d5
* BugFix: Correct script function 'compareFileTimes' not going through the VFS when making the comparisons.
2022-06-13 11:43:43 -04:00
Robert MacGregor
3dafdef5da
* BugFix: Mount home:/ to refer to Torque's original Documents/<APPNAME> output for eg. prefs while leaving data:/ as an option for those that may want it.
2022-06-13 10:53:01 -04:00
Robert MacGregor
59cf242a7a
* BugFix: Fix the data:/ VFS not being mounted if the root directory didn't already exist.
2022-06-13 10:32:39 -04:00
Robert MacGregor
93a4f8780c
* BugFix: Correct simple incorrect references after changing Platform::isFile to Torque::FS::isFile in the asset importer.
2022-06-13 08:20:46 -04:00
Robert MacGregor
ba07e6c6d7
* Cleanup: Remove the partial editor tools integration from the TORQUE_SECURE_VFS implementation in preference for developers building mod tools builds instead.
2022-06-13 08:08:43 -04:00
Robert MacGregor
161ffc62fe
Merge branch 'Preview4_0' into feature-vfs-security
2022-06-13 08:05:26 -04:00
Brian Roberts
9836f6eb30
Merge pull request #814 from Azaezel/alpha40/vectorlightvisfix
...
fix vectorlight visualizer varnames
2022-06-12 15:24:16 -05:00
AzaezelX
e60927f2f7
opengl does *not* like casting floats to vec#s as a general rule.
2022-06-12 15:08:00 -05:00
AzaezelX
01ba199dc7
fix vectorlight visualizer varnames
2022-06-12 14:43:26 -05:00
JeffR
7cdace8da3
Fixes bounds scaling issue making the object box in the editor be double the convex's size
...
Fixes loading of modified surfaceTextures by properly inserting into stringtable
Fixes display of the active and default material previews in the ConvexShape editor
Adds buttons to hollow and recenter selected convex to tool window
2022-06-12 04:27:32 -05:00
Brian Roberts
607f62bf03
Merge pull request #812 from Ragora/str_cpp_memory_experiment
...
BugFix: Remove the GCC Workaround
2022-06-09 22:49:59 -05:00
Robert MacGregor
4ef3f89280
* BugFix: Correct a minor post-merge typo.
2022-06-09 23:10:13 -04:00
Robert MacGregor
1e9aa8b86f
Merge branch 'Preview4_0' into str_cpp_memory_experiment
2022-06-09 22:49:43 -04:00
Robert MacGregor
704113577b
* Cleanup: Remove leftover comments from str.cpp.
2022-06-09 19:30:25 -04:00
Robert MacGregor
6d0e81763b
* BugFix: Correct not setting the string to interned when allocating a StringData with a DataChunker in str.cpp.
2022-06-09 19:26:39 -04:00
Brian Roberts
3e709328a9
Merge pull request #811 from Areloch/MiscFixes20220609
...
Misc Fixes 2022/06/09
2022-06-09 17:29:55 -05:00
JeffR
67d8448915
Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak.
...
Fixes a call for UINavigation to getPageCount that was erroneously referencing the pageStack
Fixes fetch and binding of the image for display when using the uvEditor
2022-06-09 16:29:32 -05:00
Robert MacGregor
2cdfe70e50
* Experiment: Change the way StringData is allocated in the code, experimentally.
2022-06-08 11:27:16 -04:00
Brian Roberts
53aea82614
Merge pull request #809 from Azaezel/alpha40/ambientAug
...
allow ambient light injection into ibl
2022-06-07 22:12:24 -05:00
AzaezelX
66820fee90
let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering
2022-06-07 22:06:48 -05:00
AzaezelX
de6ee93159
slim ambient down to vec3, default to premul for translucency
2022-06-07 22:05:47 -05:00
AzaezelX
0e0088cab9
forward lit ambient application. fix GL side IBL overwriting forward lit color.a
2022-06-07 11:18:53 -05:00
AzaezelX
5be18a4638
allow ambient light injection into ibl
2022-06-06 17:50:34 -05:00
Brian Roberts
82119ea2df
Merge pull request #808 from Areloch/MiscFixes20220605
...
Misc Fixes 2022/06/05
2022-06-05 16:28:05 -05:00