Commit graph

13 commits

Author SHA1 Message Date
jamesu 08d4f6ebc0 Improvements to console refactor code
- Prevent stack corruption in a few places
- Use correct type in printfs
- Reduce type conversions in EngineApi & dAto*
- Fix compilation on GCC
- Tidy up code
2012-10-12 19:12:06 +01:00
James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code.
- ConsoleValue class is now the base value class.
- ConsoleValueRef is now used to supply function parameters. Values are disposable.
- Script functions return values instead of just strings where possible.
- Variables can be disposable strings
- Bytecode changed

Fix the issues with console method parameters and fields which prevented missions from loading.
2012-10-12 18:56:17 +01:00
David Wyand 394d87cd54 Merge branch 'spawnsphere-transform' of https://github.com/eightyeight/Torque3D into eightyeight-spawnsphere-transform 2012-10-05 16:13:29 -04:00
David Wyand 8f75a228f7 Fix for Issue #62 for Large decal disappears 2012-10-04 16:38:49 -04:00
David Wyand a3ca8b92ac Merge branch 'aiplayer-fixes' of https://github.com/eightyeight/Torque3D into eightyeight-aiplayer-fixes 2012-10-04 14:00:00 -04:00
David Wyand 2d9fa140ed Merge branch 'linux' of https://github.com/just-bank/Torque3D into just-bank-linux 2012-10-02 13:25:08 -04:00
Daniel Buckmaster f10ea8bbd4 Fixed mAtRest logic when setting static flag. 2012-09-28 07:28:00 +10:00
Daniel Buckmaster 0f22ca64d4 Moved mask updated to protected member set functions. 2012-09-27 08:11:48 +10:00
Daniel Buckmaster f69b4bb1f1 Added a console method to get an AIPlayer's move speed. 2012-09-26 23:30:20 +10:00
Daniel Buckmaster a8205240e3 Made Item network members properly in the editor. 2012-09-26 23:28:58 +10:00
Daniel Buckmaster 7db02d1f80 Added a flag that sets the transform of spawned objects. 2012-09-26 23:27:36 +10:00
bank d2700f881c Source changes needed for Linux build. 2012-09-23 15:31:56 +04:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00