Torque3D/Engine/source/T3D
James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code.
- ConsoleValue class is now the base value class.
- ConsoleValueRef is now used to supply function parameters. Values are disposable.
- Script functions return values instead of just strings where possible.
- Variables can be disposable strings
- Bytecode changed

Fix the issues with console method parameters and fields which prevented missions from loading.
2012-10-12 18:56:17 +01:00
..
decal Fix for Issue #62 for Large decal disappears 2012-10-04 16:38:49 -04:00
examples Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
fps Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
fx Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameBase Beginnings of the "pass everything using a native type wrapper" console code. 2012-10-12 18:56:17 +01:00
physics Source changes needed for Linux build. 2012-09-23 15:31:56 +04:00
sceneComponent Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfx Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
turret Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
vehicles Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiClient.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiClient.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiConnection.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiConnection.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiPlayer.cpp Added a console method to get an AIPlayer's move speed. 2012-09-26 23:30:20 +10:00
aiPlayer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
camera.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
camera.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cameraSpline.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cameraSpline.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
containerQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
containerQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
convexShape.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
convexShape.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
debris.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
debris.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameFunctions.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameFunctions.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameTSCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameTSCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
groundPlane.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
groundPlane.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiMaterialPreview.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiMaterialPreview.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiNoMouseCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiObjectView.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiObjectView.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
item.cpp Fixed mAtRest logic when setting static flag. 2012-09-28 07:28:00 +10:00
item.h Moved mask updated to protected member set functions. 2012-09-27 08:11:48 +10:00
levelInfo.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
levelInfo.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightAnimData.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightAnimData.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightBase.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightDescription.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightDescription.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightFlareData.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightFlareData.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
missionArea.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
missionArea.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
missionMarker.cpp Added a flag that sets the transform of spawned objects. 2012-09-26 23:27:36 +10:00
missionMarker.h Added a flag that sets the transform of spawned objects. 2012-09-26 23:27:36 +10:00
objectTypes.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
occlusionVolume.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
occlusionVolume.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pathCamera.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pathCamera.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
physicalZone.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
physicalZone.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
player.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
player.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pointLight.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pointLight.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
portal.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
portal.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
prefab.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
prefab.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
projectile.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
projectile.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
proximityMine.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
proximityMine.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
resource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigid.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigid.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigidShape.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigidShape.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scopeAlwaysShape.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeBase.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeCollision.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeImage.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
spotLight.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
spotLight.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
staticShape.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
staticShape.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
trigger.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
trigger.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsStatic.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsStatic.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
zone.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
zone.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00