..
decal
Fix for Issue #62 for Large decal disappears
2012-10-04 16:38:49 -04:00
examples
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fps
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fx
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gameBase
Beginnings of the "pass everything using a native type wrapper" console code.
2012-10-12 18:56:17 +01:00
physics
Improvements to console refactor code
2012-10-12 19:12:06 +01:00
sceneComponent
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sfx
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turret
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vehicles
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aiClient.cpp
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aiClient.h
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aiConnection.cpp
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aiConnection.h
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aiPlayer.cpp
Added a console method to get an AIPlayer's move speed.
2012-09-26 23:30:20 +10:00
aiPlayer.h
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camera.cpp
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camera.h
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cameraSpline.cpp
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cameraSpline.h
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containerQuery.cpp
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containerQuery.h
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convexShape.cpp
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convexShape.h
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debris.cpp
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debris.h
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gameFunctions.cpp
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gameFunctions.h
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gameTSCtrl.cpp
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gameTSCtrl.h
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groundPlane.cpp
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groundPlane.h
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guiMaterialPreview.cpp
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guiMaterialPreview.h
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guiNoMouseCtrl.cpp
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guiObjectView.cpp
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guiObjectView.h
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2012-09-19 11:15:01 -04:00
item.cpp
Fixed mAtRest logic when setting static flag.
2012-09-28 07:28:00 +10:00
item.h
Moved mask updated to protected member set functions.
2012-09-27 08:11:48 +10:00
levelInfo.cpp
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levelInfo.h
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lightAnimData.cpp
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lightAnimData.h
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lightBase.cpp
Improvements to console refactor code
2012-10-12 19:12:06 +01:00
lightBase.h
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lightDescription.cpp
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lightDescription.h
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lightFlareData.cpp
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lightFlareData.h
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missionArea.cpp
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missionArea.h
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missionMarker.cpp
Improvements to console refactor code
2012-10-12 19:12:06 +01:00
missionMarker.h
Added a flag that sets the transform of spawned objects.
2012-09-26 23:27:36 +10:00
objectTypes.h
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occlusionVolume.cpp
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occlusionVolume.h
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pathCamera.cpp
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pathCamera.h
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physicalZone.cpp
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physicalZone.h
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player.cpp
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player.h
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pointLight.cpp
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pointLight.h
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portal.cpp
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portal.h
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prefab.cpp
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prefab.h
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projectile.cpp
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projectile.h
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proximityMine.cpp
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proximityMine.h
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resource.h
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rigid.cpp
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rigid.h
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rigidShape.cpp
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rigidShape.h
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scopeAlwaysShape.cpp
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shapeBase.cpp
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shapeBase.h
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shapeCollision.cpp
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shapeImage.cpp
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spotLight.cpp
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spotLight.h
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staticShape.cpp
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staticShape.h
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trigger.cpp
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trigger.h
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tsStatic.cpp
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tsStatic.h
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zone.cpp
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zone.h
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