Commit graph

1569 commits

Author SHA1 Message Date
Daniel Buckmaster 0759fe506c Added one more link to the readme. 2015-06-24 17:40:22 +10:00
rextimmy b5f8e9aa70 gfxGLDevice setShader fix. 2015-06-15 21:10:49 +10:00
Azaezel 6218d792f3 No need for server-only aps to generate visible textures. (the other had a transcription error) 2015-06-15 21:07:33 +10:00
Areloch 2adbecb0d9 Merge pull request #1324 from Areloch/37_Terr_Blend_Hotfix
Fixed a issue with the terrain blending having hard-edges.
2015-06-08 00:17:51 -05:00
Areloch e18312b950 Fixed a issue with the terrain blending having hard-edges. 2015-06-08 00:11:48 -05:00
LukasPJ c5dd7230ad Fix for rendering particles to the glow buffer 2015-05-28 20:41:42 +10:00
James Urquhart d9436e65c5 Add workaround for issue #1292 2015-05-28 20:34:10 +10:00
Daniel Buckmaster 7a54e300e3 Merge pull request #1305 from eightyeight/vignette-settings
Apply vignette settings properly for #1302
2015-05-22 16:27:24 +10:00
Daniel Buckmaster f827411338 Merge pull request #1313 from eightyeight/editor-toolbar-images
Added toolbar expand button images.
2015-05-17 20:07:32 +10:00
Daniel Buckmaster 5fcf385aca Added toolbar expand button images.
I wonder when they disappeared.
2015-05-17 19:05:02 +10:00
Daniel Buckmaster d1bcc75d5e Merge pull request #1307 from eightyeight/forestitem-default-bounds
tsForestItemData: default to no bounds instead of crazy bounds
2015-05-17 13:55:23 +10:00
Daniel Buckmaster 4f83afeeeb Merge pull request #1310 from eightyeight/more-case-issues
Corrected another filename case
2015-05-16 22:51:52 +10:00
Daniel Buckmaster c1e7041fe9 Corrected another filename case. 2015-05-16 22:50:34 +10:00
Daniel Buckmaster b3d33c0734 Merge pull request #1309 from eightyeight/add-details-to-assert
Add more info to fatal assert in SceneContainer
2015-05-16 22:42:54 +10:00
Daniel Buckmaster 49d2ab8bc3 Add more info to fatal assert in SceneContainer. See #1287. 2015-05-16 22:41:20 +10:00
Daniel Buckmaster aacad0d83a Merge pull request #1308 from eightyeight/linux-filenames
Case-sensitive filenames for Linux
2015-05-16 22:40:28 +10:00
Daniel Buckmaster 587afaac4f Case-sensitive filenames for Linux. See #1287. 2015-05-16 22:37:58 +10:00
Daniel Buckmaster 42bd368045 Default to no bounds instead of crazy bounds. See #1287. 2015-05-16 22:32:42 +10:00
Daniel Buckmaster 9cfc852192 Apply vignette settings properly for #1302. 2015-05-16 17:52:58 +10:00
Azaezel a879ad4dcf re-enables prior functionality allowing folks to post-editor modify terrain cached textures. 2015-05-16 16:35:47 +10:00
Azaezel 462aeefb36 opengl crashfix: cannot self-multiply a uniform. use a temp-variable. 2015-05-16 14:11:40 +10:00
Daniel Buckmaster d4e5b47195 Merge branch 'linux-sound' into release-3.7 2015-05-09 15:06:30 +10:00
Daniel Buckmaster ae4ac53592 Remove comments. 2015-05-09 15:02:41 +10:00
Levitator1 f3199b04e4 Fix for no sound output under Linux 2015-05-09 14:53:21 +10:00
Daniel Buckmaster 69f2efab8f Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7 2015-05-09 14:29:30 +10:00
James Urquhart 12d435c341 Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289 2015-05-08 09:04:04 +10:00
Daniel Buckmaster eb0351139e Merge pull request #1288 from eightyeight/issue1277
Issue 1227
2015-04-27 21:48:10 +10:00
Areloch 2f69ffd2d4 Fixes issue #1277
Adds the file path to the saveDataFile call (missionpath\missionname.forest as the format)

This correctly utilizes the forest object's datafile field if it's set.
If not, it will create a new forest item with the missionPath\missionName.forest convention.

This also removes the checks for the hardcoded "theForest" forest object name, so that if it is renamed for some reason, it doesn't break.

Lastly, this corrects a minor semi-related bug, where if you are in the forest editor and have a brush selected, and then click to paint, but no forest object currently exists, it prompts to create one. Once the forest object is created, it would trigger the editor to inspect the newly made forest object. If you attempted to paint the currently selected brush, there was a mis-match in the inspector information, and it would trigger a crash.

This has been corrected by re-initializing the forest editor's selected tool mode so it can be utilized immediately after the forest object is created.
2015-04-27 21:45:57 +10:00
Azaezel f8d41a2b96 Merge pull request #1283 from Azaezel/randiiiiiii
corrects getrandom to behave as documented.
2015-04-26 11:27:03 +10:00
Daniel Buckmaster 656c04abc7 Merge pull request #1278 from eightyeight/tweak-vagrant
Tweak Vagrant
2015-04-20 10:27:30 +10:00
Daniel Buckmaster 4a705c875c Move the Vagrant config into a distro-specific folder. 2015-04-19 16:18:03 +10:00
Daniel Buckmaster fac856c053 Merge pull request #1269 from eightyeight/add-vs2012-to-empty
Added missing VS2012 template files to Empty template
2015-04-08 12:23:08 +10:00
Daniel Buckmaster 21443df641 Added missing VS2012 template files to Empty template. 2015-04-07 18:15:47 +10:00
Luis Anton Rebollo 8f94614a6e Merge pull request #1169 from eightyeight/add-vagrant
Add Vagrant config
2015-03-15 01:26:18 +01:00
Luis Anton Rebollo 19534b1312 Merge pull request #1255 from BeamNG/php_gen_vs2012
Missing files for PHP genetator VS2012
2015-03-14 22:46:52 +01:00
LuisAntonRebollo b5378d226d Add VS2012 support. Missing files 2015-03-14 22:46:15 +01:00
Luis Anton Rebollo c73355bcd6 Merge pull request #1049 from cornytrace/VS2012-Support
Add VS2012 support to projectgenerator
2015-03-14 22:43:37 +01:00
Luis Anton Rebollo 68efa70d9c Merge pull request #1245 from BeamNG/fix_glsl_include
Fix GLSL include when file is empty.
2015-03-14 13:31:10 +01:00
Luis Anton Rebollo 24307947ef Merge pull request #1252 from BeamNG/fix_alt_enter
Fix bug on DefineConsoleMethod GuiCanvas::setVideoMode.
2015-03-14 13:03:41 +01:00
LuisAntonRebollo 17f08e9f86 Fix bug on DefineConsoleMethod GuiCanvas::setVideoMode. 2015-03-14 13:01:05 +01:00
Luis Anton Rebollo 3c12325e97 Merge pull request #1249 from Azaezel/shadow_safeties
further insurance that shadow split stay within bounds.
2015-03-10 12:39:51 +01:00
Azaezel 6fa44a4e92 further insurance that shadow split stay within bounds. 2015-03-10 06:03:40 -05:00
Daniel Buckmaster 67e9119101 Merge pull request #1246 from BeamNG/fix_obj_editor_lod
Fix GuiTreeViewCtrl::getParentItem incorrent use in ShapeEditor script files.
2015-03-09 11:32:27 +11:00
LuisAntonRebollo a5497e51a7 Fix GuiTreeViewCtrl::getParentItem incorrent use in ShapeEditor script files. 2015-03-08 23:51:13 +01:00
LuisAntonRebollo e6b7cf108b Fix GLSL include when file is empty. 2015-03-08 23:25:23 +01:00
Luis Anton Rebollo f87b3f2da7 Merge pull request #1243 from eightyeight/simplify-readme
Simplify readme
2015-03-08 22:55:48 +01:00
Luis Anton Rebollo 825912e800 Merge pull request #1223 from Azaezel/detailNormalOrderOfOperations
DeferredBumpFeat order of operations corrections
2015-03-08 22:49:27 +01:00
LuisAntonRebollo ae3128b28b DeferredBumpFeat order of operations corrections. Clean. 2015-03-08 22:30:03 +01:00
Luis Anton Rebollo 7e7025d1ca Merge pull request #1238 from Azaezel/defaultNormal
https://github.com/GarageGames/Torque3D/issues/770 resolution
2015-03-08 22:12:24 +01:00
LuisAntonRebollo 1067da284f Add error msg to Shadergen when GBufferConditioner?LSL::processVert don't have normals defined. 2015-03-08 22:10:22 +01:00