Duion
03d6ca749b
make crosshair show in third person
2016-01-12 23:55:54 +01:00
Duion
79c6a25050
multiplayer decals and art/core filepaths fixes
2015-12-27 00:39:52 +01:00
Duion
aa6d9b8ec2
version change to 1.03
2015-10-07 23:46:38 +02:00
Duion
3831cd6ccf
Merge branch 'GarageGames/master' into ueberengine-dev
2015-10-06 23:46:47 +02:00
Areloch
51fa8a3b5b
Merge pull request #1430 from Areloch/release-3.8
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Release 3.8
2015-10-06 12:58:28 -05:00
Areloch
2044b2691e
Merge pull request #1426 from Azaezel/KrazyKeyKompares
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backend correction for https://github.com/GarageGames/Torque3D/pull/1425
2015-09-27 17:55:21 -05:00
Areloch
f08e31346d
Merge pull request #1421 from blackwc/cmake-nmake-fix
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CMake NMake fix to place exe in game directory
2015-09-27 16:42:18 -05:00
Areloch
f6bf0282b8
Merge pull request #1423 from Areloch/SDL_menu_accelerator_fix
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SDL Menubar accelerator fix
2015-09-27 16:41:57 -05:00
Areloch
7da2d6d9d2
Merge pull request #1416 from Areloch/SDL_Inputs_Fixup
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SDL Textbox bleedthrough inputs fix
2015-09-27 16:41:48 -05:00
Areloch
9f7513dc0b
Further fixes to work around certain accelerators being missed, and additional command bleed-through.
2015-09-27 15:43:47 -05:00
Azaezel
f87f7c41b6
backend correction for https://github.com/GarageGames/Torque3D/pull/1425
2015-09-25 17:09:41 -05:00
Areloch
3d65f1f8cd
Fixes it so when using SDL, the editor menubar will correctly react to accelerator commands.
2015-09-24 22:23:26 -05:00
wcb
845ec9c452
CMake NMake fix to place exe in game directory
2015-09-23 19:46:36 -04:00
Areloch
4c13906865
Corrects input issues when typing into text fields and it bleeding through to player inputs.
2015-09-21 00:14:16 -05:00
Areloch
e8d1238794
Merge pull request #1411 from Azaezel/textEditReversion
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void GuiTextEditCtrl::execConsoleCallback() reversion
2015-09-17 18:35:28 -05:00
Areloch
70c7a67456
Merge pull request #1409 from Azaezel/LinuxLongLoopiness
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U32 MRandomLCG::randI() was using longs
2015-09-16 21:27:56 -05:00
Areloch
0798b80371
Merge pull request #1410 from Areloch/light_anim_brightness_fix
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Light animation brightness fix
2015-09-16 21:27:44 -05:00
Areloch
5ba5092d44
Merge pull request #1402 from Azaezel/SoSensitive3
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Files caught by https://github.com/GarageGames/Torque3D/pull/1401
2015-09-16 21:27:30 -05:00
Azaezel
1d442c9f84
void GuiTextEditCtrl::execConsoleCallback() reversion
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see https://github.com/GarageGames/Torque3D/issues/1408
2015-09-16 12:55:27 -05:00
Areloch
6e1d031ecd
Corrects light animation to adhere to the brightness level set in the light's params instead of sticking with the default 0-1 brightness range.
2015-09-15 19:56:35 -05:00
Azaezel
58ae331609
U32 MRandomLCG::randI() was using longs
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32 and 64 bit windows can handle that. 64 bit linux no likey mixing longs and ints.
2015-09-09 15:22:19 -05:00
Duion
9b8114d4e1
Undo TorqueLab changes until it works properly
2015-09-06 23:14:36 +02:00
Areloch
82bafd9f35
Merge pull request #1407 from Areloch/Companion_PR_1398
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Companion PR to 1398
2015-09-05 12:08:39 -05:00
Areloch
dd5f910b64
Companion PR to 1398 to add the change to the Empty template as well.
2015-09-05 12:07:47 -05:00
Areloch
ec2da8c1c8
Merge pull request #1398 from Duion/patch-1
2015-09-05 00:20:29 -05:00
Areloch
5874b8db59
Merge pull request #1380 from Azaezel/C4946
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partly addresses C4946 warnings
2015-09-04 21:23:44 -05:00
Areloch
0074453831
Merge pull request #1406 from Areloch/Monkey_PR_w_Mergefix
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Monkey pr w mergefix
2015-09-03 23:27:00 -05:00
Areloch
bedc79aacb
Merges in Monkey's fixes PR with a resolution for a conflict
2015-09-03 22:58:57 -05:00
Areloch
b1d2ba8412
Merge pull request #1379 from Azaezel/C4189
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C4189 warning cleanups
2015-09-02 19:46:28 -05:00
Areloch
4f1372a7f1
Merge pull request #564 from signmotion/chaotic-crash-decal
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Will go ahead and merge this in on the grounds that while it may not technically be possible to make this problem occur(at least no one seems to have been able to reproduce it), having the clamping of values is generally a smart move on principle and prevents even the weird outliers from happening.
2015-08-29 20:05:27 -05:00
Areloch
0e42172651
Merge pull request #1404 from Areloch/DXTnm_OGL_2
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Companion PR to #719
2015-08-29 14:03:55 -05:00
Areloch
5ee096de20
Added in explicit setting to vec2 in the shader functions per Az's suggestion, to avoid GLSL problems
2015-08-29 12:41:35 -05:00
Areloch
4c4a84099b
Merge pull request #1375 from Areloch/Update1001
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Redux of Winterleaf's PR 1001, with the suggested updated values.
2015-08-28 11:46:41 -05:00
Areloch
71c19a6151
Companion PR to #719
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Adds the OGL side. redoing it to make sure the PR history is clean.
2015-08-28 00:27:08 -05:00
Areloch
95ab3a33a5
Merge pull request #719 from rextimmy/dxtnm-parallax-fix
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Fix to allow parallax mapping with dxtnm textures via the red channel.
2015-08-27 23:59:20 -05:00
Areloch
6fe55b9f47
Merge pull request #1377 from Azaezel/hash_map
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From Dušan Jocić: convexDecomp vs2015+ compatibility patch
2015-08-26 00:31:45 -05:00
Areloch
ac6bca6f13
Merge pull request #1394 from Azaezel/BarrierBreak
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release the mouse from window constraints when poping up a window prompt
2015-08-24 19:03:52 -05:00
Areloch
b54f41e36d
Merge pull request #1378 from Areloch/PVS_Cleanup_595
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Properly testing pointer vars aren't null before using them.
2015-08-22 23:17:43 -05:00
Azaezel
8f8c17e997
optimization
2015-08-21 03:07:41 -05:00
Azaezel
240219c423
clarify var-usage via naming
2015-08-21 03:06:47 -05:00
Areloch
31afbedfb6
Merge pull request #1346 from eightyeight/fix-threadpool-tests
2015-08-21 00:07:55 -05:00
Areloch
740ac50434
Merge pull request #1401 from Azaezel/SoSensitive2
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Looks good, seemed to work fine.
2015-08-19 22:05:54 -05:00
Azaezel
1107d23e23
git hates batch renames pt2
2015-08-18 06:22:57 -05:00
Azaezel
dd89f9b82a
git hates batch renames pt1
2015-08-18 06:22:21 -05:00
Azaezel
a0aa826f16
Adds a verifyCompatibility method to the Win32FileSystem to report case-sensitivity issues
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-triggered during debug only
-still need to expand that to handle bad directories.
2015-08-18 06:12:37 -05:00
Daniel Buckmaster
680f4442f0
Merge pull request #1399 from Areloch/PhysicsViz
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Adds a debug visualization mode for the active physics world.
2015-08-15 19:51:18 +10:00
Daniel Buckmaster
b27d9c19eb
Merge pull request #1400 from Azaezel/SoSensitive
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case sensitivity script fixes
2015-08-15 19:50:31 +10:00
Azaezel
826be7287a
case sensitivity script fixes
2015-08-14 18:00:36 -05:00
Areloch
242d317a31
Adds a debug visualization mode for the active physics world.
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Allows you to see the active collision info for the physics engine.
2015-08-13 23:38:59 -05:00
Areloch
c7dfe3c1f8
Merge pull request #1397 from Azaezel/SDL_OGL_OMG_BBQQ
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From @LuisAntonRebollo -stops infinite loop on exit with SDL2+OGL on Win.
2015-08-13 23:06:20 -05:00