SilentMike
03211bc4fd
Merge pull request #140 from eightyeight/missionarea-server-object
...
Updated logic in MissionArea::getServerObject merged into development branch.
2013-01-09 13:03:35 -08:00
DavidWyand-GG
539fa70a3d
Fix for Issue 174 for Turret Targeting Wrong Direction
2012-12-13 19:30:51 -05:00
DavidWyand-GG
a2466bfd3a
Fix for Issue #152 for Unmatch Bitstream
...
This corrects for changes made in Pull Request #112 .
2012-11-23 13:00:12 -05:00
DavidWyand-GG
fa1a0124a9
Merge branch 'healthtexthud' of https://github.com/T3DCE/CE-OSLab into T3DCE-healthtexthud
2012-11-15 11:04:09 -05:00
Daniel Buckmaster
093252ada3
Updated logic in MissionArea::getServerObject.
...
Before this function would iterate through every server-side object to
find a MissionArea. Now, it stores the server object in a static member
smServerObject. This member is updated in onAdd and onRemove, and returned
by getServerObject.
2012-11-14 09:25:38 +11:00
DavidWyand-GG
a803398eb0
Fix for Issue #130 for Decals and Smoothing Groups
2012-11-08 16:56:22 -05:00
DavidWyand-GG
88bb577c82
Fix for Issue #128 for Player First Person Shadow
...
IMPROVEMENT: By default we stop rendering all Player shadows when in
first person and 'renderFirstPerson' is disabled. Added flag
'firstPersonShadows' to disable this behavior.
2012-11-08 16:37:11 -05:00
DavidWyand-GG
e7beec99db
Fix for Issue #110 for Particle Emitter Ejection
2012-11-05 18:03:01 -05:00
DavidWyand-GG
1a3501440f
Fix for Issue #111 for BitStream Issues
2012-11-05 16:50:54 -05:00
David Wyand
70415d0787
Merge pull request #109 from DavidWyand-GG/issue108-TurretHeadingNode
...
Fix for Issue #108 Turret Heading Node
2012-11-05 12:38:10 -08:00
DavidWyand-GG
956f304e4d
Fix for Issue #108 Turret Heading Node
2012-11-05 15:36:58 -05:00
DavidWyand-GG
c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
2012-11-05 14:27:30 -05:00
DavidWyand-GG
89ad23a925
Fix for Issue #96 for DAE updating crash
2012-10-17 14:45:13 -04:00
David Wyand
394d87cd54
Merge branch 'spawnsphere-transform' of https://github.com/eightyeight/Torque3D into eightyeight-spawnsphere-transform
2012-10-05 16:13:29 -04:00
David Wyand
8f75a228f7
Fix for Issue #62 for Large decal disappears
2012-10-04 16:38:49 -04:00
thecelloman
d762ccd248
GuiHealthTextHud. A C++ GuiControl that replaces the scripted numerical health hud.
2012-10-04 16:02:01 -04:00
thecelloman
99e8bcb817
Add getMaxDamage() method. This will be needed for the forthcoming HealthTextHud GuiControl.
2012-10-04 15:55:46 -04:00
David Wyand
a3ca8b92ac
Merge branch 'aiplayer-fixes' of https://github.com/eightyeight/Torque3D into eightyeight-aiplayer-fixes
2012-10-04 14:00:00 -04:00
David Wyand
2d9fa140ed
Merge branch 'linux' of https://github.com/just-bank/Torque3D into just-bank-linux
2012-10-02 13:25:08 -04:00
Daniel Buckmaster
f10ea8bbd4
Fixed mAtRest logic when setting static flag.
2012-09-28 07:28:00 +10:00
Daniel Buckmaster
0f22ca64d4
Moved mask updated to protected member set functions.
2012-09-27 08:11:48 +10:00
Daniel Buckmaster
f69b4bb1f1
Added a console method to get an AIPlayer's move speed.
2012-09-26 23:30:20 +10:00
Daniel Buckmaster
a8205240e3
Made Item network members properly in the editor.
2012-09-26 23:28:58 +10:00
Daniel Buckmaster
7db02d1f80
Added a flag that sets the transform of spawned objects.
2012-09-26 23:27:36 +10:00
bank
d2700f881c
Source changes needed for Linux build.
2012-09-23 15:31:56 +04:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00