Commit graph

26 commits

Author SHA1 Message Date
SilentMike 03211bc4fd Merge pull request #140 from eightyeight/missionarea-server-object
Updated logic in MissionArea::getServerObject merged into development branch.
2013-01-09 13:03:35 -08:00
DavidWyand-GG 539fa70a3d Fix for Issue 174 for Turret Targeting Wrong Direction 2012-12-13 19:30:51 -05:00
DavidWyand-GG a2466bfd3a Fix for Issue #152 for Unmatch Bitstream
This corrects for changes made in Pull Request #112.
2012-11-23 13:00:12 -05:00
DavidWyand-GG fa1a0124a9 Merge branch 'healthtexthud' of https://github.com/T3DCE/CE-OSLab into T3DCE-healthtexthud 2012-11-15 11:04:09 -05:00
Daniel Buckmaster 093252ada3 Updated logic in MissionArea::getServerObject.
Before this function would iterate through every server-side object to
find a MissionArea. Now, it stores the server object in a static member
smServerObject. This member is updated in onAdd and onRemove, and returned
by getServerObject.
2012-11-14 09:25:38 +11:00
DavidWyand-GG a803398eb0 Fix for Issue #130 for Decals and Smoothing Groups 2012-11-08 16:56:22 -05:00
DavidWyand-GG 88bb577c82 Fix for Issue #128 for Player First Person Shadow
IMPROVEMENT: By default we stop rendering all Player shadows when in
first person and 'renderFirstPerson' is disabled.  Added flag
'firstPersonShadows' to disable this behavior.
2012-11-08 16:37:11 -05:00
DavidWyand-GG e7beec99db Fix for Issue #110 for Particle Emitter Ejection 2012-11-05 18:03:01 -05:00
DavidWyand-GG 1a3501440f Fix for Issue #111 for BitStream Issues 2012-11-05 16:50:54 -05:00
David Wyand 70415d0787 Merge pull request #109 from DavidWyand-GG/issue108-TurretHeadingNode
Fix for Issue #108 Turret Heading Node
2012-11-05 12:38:10 -08:00
DavidWyand-GG 956f304e4d Fix for Issue #108 Turret Heading Node 2012-11-05 15:36:58 -05:00
DavidWyand-GG c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 2012-11-05 14:27:30 -05:00
DavidWyand-GG 89ad23a925 Fix for Issue #96 for DAE updating crash 2012-10-17 14:45:13 -04:00
David Wyand 394d87cd54 Merge branch 'spawnsphere-transform' of https://github.com/eightyeight/Torque3D into eightyeight-spawnsphere-transform 2012-10-05 16:13:29 -04:00
David Wyand 8f75a228f7 Fix for Issue #62 for Large decal disappears 2012-10-04 16:38:49 -04:00
thecelloman d762ccd248 GuiHealthTextHud. A C++ GuiControl that replaces the scripted numerical health hud. 2012-10-04 16:02:01 -04:00
thecelloman 99e8bcb817 Add getMaxDamage() method. This will be needed for the forthcoming HealthTextHud GuiControl. 2012-10-04 15:55:46 -04:00
David Wyand a3ca8b92ac Merge branch 'aiplayer-fixes' of https://github.com/eightyeight/Torque3D into eightyeight-aiplayer-fixes 2012-10-04 14:00:00 -04:00
David Wyand 2d9fa140ed Merge branch 'linux' of https://github.com/just-bank/Torque3D into just-bank-linux 2012-10-02 13:25:08 -04:00
Daniel Buckmaster f10ea8bbd4 Fixed mAtRest logic when setting static flag. 2012-09-28 07:28:00 +10:00
Daniel Buckmaster 0f22ca64d4 Moved mask updated to protected member set functions. 2012-09-27 08:11:48 +10:00
Daniel Buckmaster f69b4bb1f1 Added a console method to get an AIPlayer's move speed. 2012-09-26 23:30:20 +10:00
Daniel Buckmaster a8205240e3 Made Item network members properly in the editor. 2012-09-26 23:28:58 +10:00
Daniel Buckmaster 7db02d1f80 Added a flag that sets the transform of spawned objects. 2012-09-26 23:27:36 +10:00
bank d2700f881c Source changes needed for Linux build. 2012-09-23 15:31:56 +04:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00