SilentMike
3e3006024c
Merge pull request #452 from eightyeight/expose-blowup
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Expose ShapeBase blowUp method
2013-08-04 21:50:40 -07:00
SilentMike
3909c0eba5
Merge pull request #450 from smally/turbulence_postfx_update
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Replacement of turbulence PostFX improves visual quality of underwater scenes
2013-08-04 21:49:24 -07:00
SilentMike
40b29c994d
Merge pull request #387 from lukaspj/Projectile-Explosion-Change
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Let projectiles collide with objects without being armed.
2013-08-04 21:44:42 -07:00
cpusci
7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
2013-08-04 16:58:59 -05:00
cpusci
4c35fd37af
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
cpusci
21ff1e26bb
If you name a torque script object the same name as a Torque script class, you will get heap corruption with no warning at all. Changed original fix to cause a script error and reject object creation, instead of just renaming the object and moving along.
2013-08-04 08:50:56 -05:00
Daniel Buckmaster
ce73a6b11a
Exposed blowUp method to console.
2013-08-02 19:00:28 +10:00
cpusci
8476242bdf
Update to turbulence PostFX to improve the visual effect of being underwater.
2013-07-30 07:17:53 -05:00
Robert Fritzen
171a24459f
Remove namespace from header
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Removing the "using namespace Torque" from header file to prevent issues
with certain engine addons conflicting with ::UUID defined by windows
and Torque::UUID defined by T3D.
2013-07-28 12:55:52 -05:00
Bloodknight
3d38dc60eb
Increase terrain editor and painter max brush size to 256 x 256
2013-07-28 02:26:29 +01:00
SilentMike
c75d6feb20
Merge pull request #422 from tdev/rift-update
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compile fix for rift sdk ver 0.2.2
2013-07-25 09:45:54 -07:00
SilentMike
2efc9a12b0
Merge pull request #434 from LuisAntonRebollo/Bullet_2_81
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Bullet Library v2.81
2013-07-25 09:02:28 -07:00
SilentMike
afc40ae714
Merge pull request #433 from eightyeight/recast-pull-navigation
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Recast part 3: wrapper classes
2013-07-22 11:33:47 -07:00
SilentMike
e507086961
Merge pull request #432 from eightyeight/recast-pull-plc_navigation
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Recast part 2: PLC_Navigation
2013-07-22 11:33:22 -07:00
SilentMike
5473c115c6
Merge pull request #431 from eightyeight/recast-pull-librecast
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Recast part 1: librecast
2013-07-22 11:32:50 -07:00
SilentMike
67a003bcad
Merge pull request #429 from eightyeight/air-control-limit
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Air control speed limit
2013-07-16 09:44:22 -07:00
SilentMike
880f37900b
Merge pull request #407 from eightyeight/terrain-update-trigger
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Trigger a terrain signal when its transform is changed
2013-07-15 10:23:27 -07:00
SilentMike
dd8730c85d
Merge pull request #406 from eightyeight/ground-cover-terrain-rotation
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Fixed GroundCover placement on rotated TerrainBlocks
2013-07-15 09:47:43 -07:00
SilentMike
313f3a1704
Merge pull request #364 from keiouu/bug/fmod-lowmem-reverb-44409
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Allow T3D to compile against the latest version of FMod
2013-07-15 09:41:10 -07:00
LuisAntonRebollo
1eb94f4828
Bullet Library v2.81
2013-07-04 20:50:16 +02:00
Daniel Buckmaster
df2abed2c4
Added navmesh wrapper code and module.
2013-07-04 17:27:48 +10:00
Daniel Buckmaster
d9c731b73f
Added PLC_Navigation hint for gathering navmesh polygon data.
2013-07-04 17:23:23 +10:00
Daniel Buckmaster
df3d6fc277
Added Recast/Detour library code and module.
2013-07-04 17:12:17 +10:00
Daniel Buckmaster
284d96e510
Fixed air acceleration going wild.
2013-07-03 19:07:35 +10:00
Daniel Buckmaster
1bce176705
Removed Ranges and cleaned up updateLookAnimation function.
2013-07-03 17:50:25 +10:00
SilentMike
64fef8b2ad
Merge pull request #417 from TarasPodoroga/development
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There is no /shape/ subdirectory in art/particles any more.
2013-07-02 11:16:54 -07:00
Thomas Fischer
53abbe066d
added checks for valid pointers after locking
2013-06-30 17:51:38 +02:00
Thomas Fischer
688e54cb43
fixed pointer problems and guard in material files
2013-06-30 17:47:43 +02:00
Thomas Fischer
d45618936c
compile fix for rift sdk ver 0.2.2
2013-06-30 17:43:51 +02:00
Thomas Fischer
c6462a25b4
fixed camera code not checking for invalid/missing datablock: crashed before
2013-06-30 17:25:09 +02:00
Taras Podoroga
0b6b7f73c5
There is no /shape/ subdirectory in art/particles any more.
2013-06-24 14:08:40 +03:00
LuisAntonRebollo
b700572931
Fix BitVector copy constructor.
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Initialize all member variables.
2013-06-21 14:22:49 +02:00
Vincent Gee
47446941cb
Created Header file for net.cpp
2013-06-14 10:12:34 -04:00
Daniel Buckmaster
e63e5d69f0
Trigger a terrain signal when its transform is changed.
2013-06-13 10:31:45 +10:00
Daniel Buckmaster
8bc72ad9f9
Fixed GroundCover placement on rotated TerrainBlocks.
2013-06-13 10:15:48 +10:00
SilentMike
95ef5ec226
Merge pull request #402 from Azaezel/development
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Resolution for ap-hang with high-frequency weaponstate changes (IE: AI n...
2013-06-10 14:10:39 -07:00
Brian Roberts
2c6a98cb89
Resolution for ap-hang with high-frequency weaponstate changes (IE: AI non-tick descision forks). see also: http://www.garagegames.com/community/forums/viewthread/134036
2013-06-09 20:27:57 -05:00
SilentMike
a8543a3998
Merge pull request #394 from lornemcintosh/development
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Clean up SFXSources in Player class
2013-06-02 12:12:05 -07:00
SilentMike
2518d6aa9c
Merge pull request #386 from lukaspj/Elastic-Ease-Fix
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Changed mASin to mSin in mEaseOutElastic
2013-06-02 11:37:32 -07:00
Lorne McIntosh
f535147038
Clean up SFXSources in Player class
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mMoveBubbleSound and mWaterBreathSound were not being deleted properly
2013-05-26 22:53:48 -06:00
Lukas Joergensen
eacbb47681
Removed indentation fixes.
2013-05-15 21:24:57 +02:00
Lukas Joergensen
9bdeabf22c
Now projectiles wont explode before they have been armed. Results in projectiles being able to collide with several objects before exploding.
2013-05-15 21:13:52 +02:00
Lukas Joergensen
c0e4f4574e
Changed mASin to mSin in mEaseOutElastic
2013-05-15 20:54:40 +02:00
Daniel Buckmaster
36da869187
No longer require ClientMissionCleanup to be present to add particle emitters.
2013-05-14 21:01:52 +10:00
David Wyand
66775714ef
Merge pull request #382 from DavidWyand-GG/TheoraTexMatClone
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Theora texture for cloned material fix
2013-05-13 13:53:19 -07:00
DavidWyand-GG
e4df92a7bc
Theora texture for cloned material fix
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When a TSShapeInstance makes a copy of its own materials through
cloneMaterialList() (such as done with client side ShapeBase objects),
the reference to a named diffuse render target was being lost. This
affected using a TheoraTextureObject on a ShapeBase derived object
(StaticShape, etc.).
2013-05-13 16:49:12 -04:00
David Wyand
aa090daf03
Update README.md
2013-05-09 15:07:33 -03:00
DavidWyand-GG
96746453ce
Merge remote-tracking branch 'origin/development'
2013-05-08 19:02:20 -04:00
David Wyand
fd467070b3
Merge pull request #378 from DavidWyand-GG/UnderwaterShadersDisable
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Underwater caustics default to off
2013-05-08 16:00:18 -07:00
DavidWyand-GG
bbd4a622ea
Underwater caustics default to off
2013-05-08 18:59:15 -04:00