Daniel Buckmaster
a87a891cfc
Prevent crash when loading Player with no shape.
2014-10-31 10:04:32 +11:00
Daniel Buckmaster
6009ac3568
Revert "Euler to quat reversion"
2014-10-31 09:20:53 +11:00
Daniel Buckmaster
e209cc4389
Use existing methods instead of incorrect maths.
2014-10-31 09:11:07 +11:00
Daniel Buckmaster
ef9bc91bff
Merge pull request #744 from lukaspj/Ribbon-Implementation
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Ribbon and RibbonNode
2014-10-28 15:19:17 +11:00
Daniel Buckmaster
74e328d09b
Merge pull request #870 from eightyeight/fix-ear-transform
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Andrew's fix for ear transform with detached camera
2014-10-28 14:39:09 +11:00
Daniel Buckmaster
b88d3fde1f
Merge pull request #829 from jamesu/namespace_link
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Add console function to link namespaces
2014-10-28 14:12:46 +11:00
Daniel Buckmaster
19f91fee2b
Added a setPosition function.
2014-10-28 14:10:22 +11:00
Daniel Buckmaster
e02e542717
Merge pull request #749 from lukaspj/MixedParticleRendering
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Re-enable Mixed particle rendering
2014-10-28 09:50:02 +11:00
Daniel Buckmaster
355ce5d854
Andrew's fix for ear transform with detached camera.
2014-10-28 09:26:46 +11:00
Daniel Buckmaster
a4f7182de5
Fix omissions in astNodes.cpp.
2014-10-28 08:55:17 +11:00
Daniel Buckmaster
fd93397e5d
Merge pull request #846 from Azaezel/guiobjectview
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guiobjectview corrections
2014-10-27 17:28:58 +11:00
Azaezel
5d5e878129
dynamic cubemap support for tsStatics
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engine: implements the capacity for tsstatic objects to allow themselves to use the reflector system in order to display runtime generated cubemaps.
script: defines a calibrated reflectordesc that reflects all object types within the space of approximately half stock veiwdistance
usage: cubeReflectorDesc = DefaultCubeDesc placed in a given object-insatnces entry that uses a material with a dynamiccubemap = true; flag.
immediate purpose: consistency of application of materials.
long term impact: tags steps required in order to associate a given runtime generated cubemap with an object-instance. in the future, this is likely to give way to an area-derived cubemap based on the accumulation volume tech developed by Andrew Mac, or a screenspace reflection.
2014-10-23 20:48:58 -05:00
Daniel Buckmaster
4fb820c3ef
New Physics doc group.
2014-10-24 09:17:48 +11:00
Daniel Buckmaster
81a385094f
Merge pull request #842 from eightyeight/console-func-refactor
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jamesu's console function refactor
2014-10-24 00:42:58 +11:00
Daniel Buckmaster
2f416290ab
Merge pull request #788 from eightyeight/return-status-code
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Allow return status to be specified using quitWithStatus
2014-10-24 00:31:05 +11:00
Azaezel
0dde7022c2
engine: corrects offsets for the guiobjectview gui element which displays materialized meshes, and exposes it's specialized renderering system to the postfx subsystem.
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immediate purpose: corrected display
long term purpose: deferred display.
2014-10-23 05:03:28 -05:00
Daniel Buckmaster
4c07c55121
Merge branch 'development' into console-func-refactor
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Conflicts:
Engine/source/console/compiledEval.cpp
2014-10-20 09:29:44 +11:00
Daniel Buckmaster
376db9e097
Merge pull request #705 from andr3wmac/ConsoleReturnFix
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Fix for unexpected behavior described in issue #704
2014-10-19 19:45:15 +11:00
bank
62006e8b3c
Remove unneeded double-initialization of the vars.
2014-10-19 14:30:46 +11:00
bank
d9c5670e93
Fix possible array overrun.
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We should clamp the index value to the size of the weaponMountNode[], which is ShapeBase::MaxMountedImages (4) and SceneObject::NumMountPoints = 31.
2014-10-19 14:30:43 +11:00
bank
c23f3fbd9f
Fix initializing return buffer.
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Use "bufSize", not the "buf" itself.
2014-10-19 14:30:37 +11:00
Daniel Buckmaster
1554ea6faf
Merge pull request #833 from just-bank/fix-derefptr
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Fix: Null'ed pointer usage, possible access violation.
2014-10-16 10:38:52 +11:00
Daniel Buckmaster
156aacf8b8
Ensure console function arg arrays are initialised.
2014-10-16 00:29:16 +11:00
James Urquhart
a22254ad0a
Add console function to link namespaces
2014-10-14 18:52:02 +01:00
Daniel Buckmaster
561e26ea07
Merge pull request #721 from Azaezel/CubemapCleanup
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deprecated functionality. T3D handles this in the reflector class.
2014-10-14 21:19:57 +11:00
Daniel Buckmaster
b507dc9555
Merge branch 'master' into console-func-refactor
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Conflicts:
Engine/source/app/net/net.cpp
Engine/source/console/astNodes.cpp
Engine/source/console/compiledEval.cpp
Engine/source/console/console.h
Engine/source/console/consoleInternal.h
Engine/source/console/engineAPI.h
2014-10-14 15:09:11 +11:00
Daniel Buckmaster
0fb7266dbe
Merge pull request #148 from eightyeight/simfindobject
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Prevented looking up incorrect object handles
2014-10-14 13:56:33 +11:00
Daniel Buckmaster
7ac8e3dd6f
Merge pull request #703 from 'Azaezel/dontCloneDynamicCubemaps'
2014-10-14 13:54:18 +11:00
Daniel Buckmaster
06a4db295a
Bump version to 3.6.1.
2014-10-06 14:51:39 +11:00
LuisAntonRebollo
46ffb3455b
Fixed OPCODE problems with x64.
2014-10-04 11:20:43 +02:00
Areloch
4716f76d5e
Merge pull request #737 from Azaezel/queryStallPrevention
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Query Stall Prevention
2014-10-01 23:48:53 -05:00
Azaezel
d5c42d0d44
Yikes. fatalityfix: need to create a platformtimer for the reference.
2014-10-01 23:35:06 -05:00
LuisAntonRebollo
1edf978933
Merge pull request #796 from eightyeight/version-3.6
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Bump version numbers
2014-10-02 01:32:53 +02:00
LuisAntonRebollo
535f56af6e
Merge pull request #801 from eightyeight/gtest-tests
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Googletest tests
2014-10-02 01:31:13 +02:00
LuisAntonRebollo
42386b3f6f
Merge pull request #795 from BeamNG/T3D_x64
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Support for Windows x64 builds
2014-10-02 01:31:07 +02:00
LuisAntonRebollo
4a6384486c
Merge pull request #689 from rextimmy/forest_physx2_fix
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Physx 2.8 actor release fix
2014-10-02 01:05:11 +02:00
Daniel Buckmaster
47020b580c
Merge pull request #794 from Azaezel/euler_to_quat_revert
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Euler to quat reversion
2014-09-30 18:59:37 +10:00
Areloch
f56c35019f
Merge pull request #781 from eightyeight/remove-player-warnings
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Removed annoying warning
2014-09-30 00:03:58 -05:00
Areloch
cbf3078343
Merge pull request #763 from rextimmy/tsmesh_createtangents_fix
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- Added check in tsMesh::createTangents to check size of incoming normal...
2014-09-29 23:16:34 -05:00
Areloch
4c0811ffb1
Merge pull request #722 from Azaezel/Implicit_Truncations
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implicit truncation warning cleanup.
2014-09-29 23:03:52 -05:00
Areloch
eeb97ffa4c
Merge pull request #616 from BeamNG/water_object_use_shader_param
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Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631.
2014-09-29 22:52:43 -05:00
Daniel Buckmaster
bedde94a9f
Removed all local type definitions for GCC.
2014-09-29 14:31:07 +10:00
Daniel Buckmaster
fae1bad96c
All unit tests that run now pass.
2014-09-29 11:38:44 +10:00
Daniel Buckmaster
b173e5571c
Moved async packet queue test and commented it out.
2014-09-29 11:38:42 +10:00
Daniel Buckmaster
178484ca6a
Moved zip tests and commented them out :(.
2014-09-29 11:38:37 +10:00
Daniel Buckmaster
d02cc94edd
Allow test runs to be non-verbose.
2014-09-29 11:38:34 +10:00
Daniel Buckmaster
b01e5668b4
Removed dead unit test code from main loop.
2014-09-29 11:38:32 +10:00
Daniel Buckmaster
ff67ac3e80
Fixed some spacing.
2014-09-29 11:38:31 +10:00
Daniel Buckmaster
1008236053
Bump version numbers.
2014-09-26 13:11:29 +10:00
LuisAntonRebollo
df37afac34
Fix Torque 64 define.
2014-09-26 00:10:14 +02:00