mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-01 02:20:59 +00:00
engine: implements the capacity for tsstatic objects to allow themselves to use the reflector system in order to display runtime generated cubemaps. script: defines a calibrated reflectordesc that reflects all object types within the space of approximately half stock veiwdistance usage: cubeReflectorDesc = DefaultCubeDesc placed in a given object-insatnces entry that uses a material with a dynamiccubemap = true; flag. immediate purpose: consistency of application of materials. long term impact: tags steps required in order to associate a given runtime generated cubemap with an object-instance. in the future, this is likely to give way to an area-derived cubemap based on the accumulation volume tech developed by Andrew Mac, or a screenspace reflection. |
||
|---|---|---|
| .. | ||
| bin | ||
| lib | ||
| source | ||