Azaezel
f678a19be8
Testing using the regenerating turret https://github.com/Azaezel/Torque3D/tree/outpost_testbed_clean shows that tracking is precisely inverted using 8b1ff267f0 (diff-983ceaf4b3cbddd4701734aaa048a79e) . reversion PR till someone has time to properly review whether that's fouled conversion on my part, or if turrets were accounting for bad math to start with.
2014-09-23 19:15:43 -05:00
Daniel Buckmaster
9f47032522
Allow return status to be specified using quitWithStatus.
2014-09-24 09:24:29 +10:00
Daniel Buckmaster
f5fb2fdf76
Improved code style in ribbon files.
2014-09-24 08:08:42 +10:00
Lukas Joergensen
ef11b565bf
Expose new formats to the editor.
2014-09-23 15:23:04 +02:00
LukasPJ
431d8a9b66
Terrain baseTex support multiple formats
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DDS, PNG, JPG or NONE
2014-09-23 15:22:57 +02:00
Lukas Joergensen
f2a3a1e2a6
Enable RGB format for DDS files getting copied to bitmap.
2014-09-23 13:47:14 +02:00
Daniel Buckmaster
94d32b5fae
Make mSubscribers case-insensitive.
2014-09-21 22:50:47 +10:00
Lukas Joergensen
a8a141e73c
RibbonNode class.
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Simple RibbonNode class for an implementation similar to that of
ParticleEmitterNodes. Datablock currently has no static fields.
2014-09-19 00:32:17 +02:00
Lukas Joergensen
cb9cfea1c4
Ribbon class implementation.
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This class is based on Tim Newell from MaxGaming Technologies code, it's a
Ribbon class which is easy to use from other classes.
2014-09-19 00:31:56 +02:00
Daniel Buckmaster
d08e594316
Merge pull request #682 from Azaezel/extended_onendSequence
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Extended onend sequence
2014-09-16 10:25:25 +10:00
Azaezel
db089ab45f
consistency
2014-09-15 19:10:23 -05:00
Daniel Buckmaster
6fdebd16f6
Merge remote-tracking branch 'jamesu/simplify_compiler_ast' into x64
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Conflicts:
Engine/source/console/compiler.cpp
Engine/source/console/compiler.h
2014-09-15 11:50:32 +10:00
Daniel Buckmaster
439dc9c56d
Fixed ShapeBase animation networking.
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We essentially just need to remember to Update ShapeBase::Thread::position
every time we advance the thread in the shape. With a little bit of
supporting code these changes will be passed to the client's shape.
2014-09-15 10:01:13 +10:00
Daniel Buckmaster
fd3d44c755
Removed annoying warning.
2014-09-15 07:30:51 +10:00
LuisAntonRebollo
fcf7bee64a
Fix x64 problems for WIN64.
2014-09-14 21:42:51 +02:00
LuisAntonRebollo
8ed0f508ca
Minimal changes to compile T3D on WIN64.
2014-09-14 21:39:56 +02:00
LuisAntonRebollo
a93f179138
Fix lib ConvexDecomp to compile on WIN64.
2014-09-14 21:36:44 +02:00
LuisAntonRebollo
1bbc3d9e8a
Fix lib Opcode to compile on WIN64.
2014-09-14 21:36:44 +02:00
LuisAntonRebollo
d9fc3abaa4
Update libTheora 1.1.1
2014-09-14 21:36:43 +02:00
James Urquhart
1e3db968ac
Update console.h
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Fix typo in version command
2014-09-13 09:02:57 +01:00
Daniel Buckmaster
40cefe1002
Merge pull request #717 from eightyeight/navpath-always-render
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Make NavPath::alwaysRender work the same as NavMesh::alwaysRender
2014-09-13 10:57:32 +10:00
Daniel Buckmaster
ae3b726dfc
Merge pull request #754 from Azaezel/zeroLightsMeansZero
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requested correction
2014-09-13 10:57:12 +10:00
Daniel Buckmaster
f702063d0b
Merge pull request #773 from eightyeight/remove-thread-sound
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Removed ShapeBase::Thread::sound
2014-09-13 10:57:01 +10:00
Lukas Joergensen
ea4a8bb361
Proper rendering of basetexture
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Now terrain basetexture is properly cleared and never transparent.
2014-09-10 17:33:09 +02:00
James Urquhart
057f91d373
Add vector include in compiler header for CodeStream
2014-09-08 11:27:01 +01:00
James Urquhart
06b463399b
Function Call optimization is now optional
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(Can cause a problem with package lookups)
2014-09-07 22:49:45 +01:00
James Urquhart
e6ccc26a87
Remove debug instruction dump
2014-09-07 22:07:22 +01:00
James Urquhart
73c51e5d1a
Fix leak when freeing compiler stream
2014-09-07 21:49:05 +01:00
James Urquhart
1e44586606
Refactor TS compiler to not use the precompile step & also 64bit support
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- Reduces headaches
- Expands STE entry size to allow for 64bit values
- Bonus: Adds in function lookup optimization from T2D
2014-09-07 21:43:56 +01:00
Daniel Buckmaster
69179cf809
Removed ShapeBase::Thread::sound.
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Weird feature that's not script-accessible or actually implemented.
2014-09-05 14:09:35 +10:00
Daniel Buckmaster
1b06b0d92e
Merge pull request #649 from Azaezel/aiPlayer_utility
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AIPlayer utility methods
2014-09-05 11:14:09 +10:00
Daniel Buckmaster
225ef8a9ff
Removed unused GFX interactive tests.
2014-09-01 08:39:59 +10:00
Daniel Buckmaster
fbd97b0cf8
Ported non-interactive window manager test.
2014-09-01 08:19:13 +10:00
Daniel Buckmaster
7df5684af1
Removed old tests.
2014-09-01 07:58:19 +10:00
Daniel Buckmaster
b34afee979
Test Thread inheritance as well as callbacks.
2014-08-31 22:21:42 +10:00
Daniel Buckmaster
93325df0c4
Added thread safe container tests.
2014-08-31 22:21:21 +10:00
Daniel Buckmaster
5a430af051
Merge remote-tracking branch 'gg/development' into gtest-tests
2014-08-30 17:51:41 +10:00
rextimmy
1829deb432
- Added check in tsMesh::createTangents to check size of incoming normals
2014-08-27 11:55:59 +10:00
Lukas Joergensen
9612d3c290
BlendTotal is now an actual total rather than a max
2014-08-25 21:08:34 +02:00
Daniel Buckmaster
4c769627c3
Ported thread static stress test.
2014-08-20 11:55:21 +10:00
Daniel Buckmaster
fb408f3f01
Ported thread statics test.
2014-08-20 11:55:06 +10:00
Daniel Buckmaster
4110fe51b2
Fixed thread statics.
2014-08-20 10:00:46 +10:00
Daniel Buckmaster
c328cb53b1
Implemented physics collision for MeshRoad.
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According to deepscratch's post in the forum:
http://www.garagegames.com/community/forums/viewthread/130181/1#comment-826897
2014-08-18 08:19:45 +10:00
Daniel Buckmaster
eeac48b4ea
Ported platform timer test.
2014-08-16 13:48:01 +10:00
Daniel Buckmaster
2554cf6c1a
Merge pull request #755 from eightyeight/fix_splash
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Fix splashscreen
2014-08-16 13:21:47 +10:00
Daniel Buckmaster
868b20cfb5
Load new DLL first so old projects don't see odd behavior.
2014-08-16 11:55:46 +10:00
Daniel Buckmaster
346ad5bdaa
Finished up splash screen implementation.
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* Added stub methods for non-Windows platforms
* Move canvas show to after tools have loaded
* Fix a tab
2014-08-16 11:28:53 +10:00
Daniel Buckmaster
5a1f6967ce
Merge remote-tracking branch 'Areloch/SplashScreenFix' into development
2014-08-16 09:53:02 +10:00
Scott Przybylski
2987681220
Alternate fix for GuiTreeView
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Adding `mFlags.set(RebuildVisible)` to `GuiTreeView::onWake()` fixes the problem where the tree is not drawn correctly when nodes are expanded in the TorqueScript `GuiTreeView::onWake()` callback function.
2014-08-14 21:52:48 -07:00
Azaezel
9e404b3707
kills off the presence of a fake light when there are no others in a given scene
2014-08-14 21:46:48 -05:00