Torque3D/Engine
LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
OpenGL and DirectX11 not support FFP, and GFDevice::disableShaders has not the necessary information to decide the shader to be used.

GFDevice::SetupGenericShaders is used instead of GFDevice::disableShaders.

GFDevice::disableShaders will be deprecated on T3D 4.0
2014-04-13 17:57:40 +02:00
..
bin style.css changes for Project Manager modules 2013-05-01 17:08:43 -04:00
lib Merge pull request #434 from LuisAntonRebollo/Bullet_2_81 2013-07-25 09:02:28 -07:00
source Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 2014-04-13 17:57:40 +02:00