Commit graph

8196 commits

Author SHA1 Message Date
AzaezelX 88e9de47d7 add text selection to tab cycling 2025-12-23 11:15:33 -06:00
Brian Roberts a181f488b2
Merge pull request #1633 from Azaezel/alpha41/dsqFindings
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dsq followup work 1
2025-12-22 16:47:35 -06:00
Brian Roberts 62e8de233c
Merge pull request #1634 from Azaezel/alpha41/getColorAugs
add optional mip and face lookups for gbitmap::getcolor
2025-12-22 16:45:44 -06:00
AzaezelX 17326b2d8c add optional mip and face lookups for gbitmap::getcolor 2025-12-22 16:45:27 -06:00
Brian Roberts f55d061c92
Merge pull request #1632 from marauder2k9-torque/GFXTexture-And-GBitmap-updates
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Update GFXTextureManager and GBitmap
2025-12-22 16:42:29 -06:00
AzaezelX 3213ede656 dsq followup work 1
fix animation export filename eroneous append
add ::canLoadCachedDSQ(const Torque::Path& path) methods to dae and assimp chains

SPECIAL NOTE:
as the above leads to dsqs not being previewable in editor, nor being able to understand they shouldn't be filtering out bones, for the block
         bool readSuccess = false;
         if (canLoadCached)
         {
            readSuccess = shape->read(&cachedStream);
         }
         else
         {
            readSuccess = shape->importSequences(&cachedStream, cachedPath);
         }
we'll be wanting to inject an armature proxy method to fill out          TSShape *shape = new TSShape;

untill such time as that's sorted, there's a bool gTryUseDSQs = false; killswitch in for dsqs
2025-12-22 11:13:33 -06:00
marauder2k7 3aef90a6bc Update GFXTextureManager and GBitmap
GBitmap Changes:
Added all other formats to gbitmap that we support
gbitmap now supports cubemaps
added converters for all these other formats
added stb_image_resize for extrudemips so we can extrude mipmaps for all other formats

GFXTextureManager
Can now directly make cubemaps and texture arrays based on the GFXTextureProfile
API implementations for all functions that cubemaps and arrays needed
2025-12-22 10:29:01 +00:00
Brian Roberts 975fc924cc
Merge pull request #1631 from Areloch/ParticleEditorUpdatePR
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Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis
2025-12-21 22:59:46 -06:00
Brian Roberts 4c7e445615
Merge pull request #1628 from Azaezel/alpha41/gitAsOption
git as option
2025-12-21 22:59:25 -06:00
JeffR 12ebebff46 Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis 2025-12-21 16:39:19 -06:00
Brian Roberts 1f5a4267ac
Merge pull request #1630 from Azaezel/alpha41/particleGlowAlpha
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particle alpha influence on glow
2025-12-20 20:45:08 -06:00
AzaezelX e83849f6a0 particle alpha inflkuence on glow 2025-12-20 20:43:03 -06:00
Brian Roberts f402c67d3f
Merge pull request #1629 from Sir-Skurpsalot/ui-minor-fix
Update UI.tscript
2025-12-20 20:19:16 -06:00
Sir-Skurpsalot 6007423836
Update UI.tscript 2025-12-20 18:13:01 -07:00
AzaezelX be8cd10b14 keep the root .json file for git_in_use 2025-12-20 13:39:59 -06:00
AzaezelX 58d4b3a781 make git installation optional 2025-12-20 12:25:06 -06:00
AzaezelX 6e81645fd4 trip project name fill in popup before downloads 2025-12-20 11:28:02 -06:00
Brian Roberts 16d7a5f0f4
Merge pull request #1625 from Azaezel/alpha41/navmeshDefaults
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navmesh creation default fixes
2025-12-18 19:15:18 -06:00
Brian Roberts 4cf8b943a6
Merge pull request #1626 from Azaezel/alpha41/opacityIgnorance
fix ignorelighting getting stomped into 0
2025-12-18 18:56:49 -06:00
AzaezelX 7f6be769c0 fix ignorelighting getting stomped into 0 2025-12-18 18:55:47 -06:00
AzaezelX c9bc7aa6cb navmesh creation default fixes
fx navmesh scale detection
fill in mission file based .nav file name
account for walkableclimb having more filter weight than walkableslope when it comes to slanted quads generating navmesh data
2025-12-18 13:56:28 -06:00
Brian Roberts dd72a627a9
Merge pull request #1624 from Sir-Skurpsalot/Skurpz/UI-Module-Fixes
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Skurpz/UI module fixes
2025-12-18 10:25:14 -06:00
Sir-Skurpsalot d8db0859d4
Merge branch 'TorqueGameEngines:development' into Skurpz/UI-Module-Fixes 2025-12-18 00:05:17 -07:00
Sir-Skurpsalot 19a5a0718d
Update ChooseLevelMenu.gui 2025-12-17 23:58:06 -07:00
Sir-Skurpsalot c86ceafe46
Update ChooseLevelMenu.tscript 2025-12-17 23:55:53 -07:00
Brian Roberts 0e6be15c7b
Merge pull request #1622 from Azaezel/alpha41/assimpAnimCLeanups
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animation playback cleanups
2025-12-17 19:18:22 -06:00
Brian Roberts cd68af6373
Merge pull request #1623 from Azaezel/alpha41/minLuminaceSync
hdr format caching sidesteps reinitialization
2025-12-17 18:22:51 -06:00
AzaezelX d8618be499 hdr format caching sidesteps reinitialization
we never actually turn hdr off. so drop a few assumptions about it starting in the disabled state
fix HDRPostFX::minLuminace
2025-12-17 18:22:26 -06:00
Brian Roberts 2d09dbd520
Merge pull request #1621 from Azaezel/alpha41/lightsAnimsNetfix
fix AnimValue smooth values on clients
2025-12-17 15:45:53 -06:00
AzaezelX 5b0f559c9f animation playback cleanups
courtessy of marauder
2025-12-17 15:42:13 -06:00
AzaezelX 80c49ec692 fix AnimValue smooth values on clients
the dbs were not transmitting the bools
2025-12-17 15:00:24 -06:00
Brian Roberts 9d4bfec4d1
Merge pull request #1619 from Azaezel/alpha41/translucentOpacity2
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simplified translucent opacity nudging
2025-12-16 16:14:25 -06:00
AzaezelX 8d0fde4d1c simplified translucent opacity nudging
the basic articulable principle is the thicker and less translucent a given object is, the more it mimics standard solid objects. the more transparent, the less light bounces back since it continues on uninterrupted, casuing less backscatter.
2025-12-16 15:46:37 -06:00
Sir-Skurpsalot 2c10b61847
Update remapDlg.tscript
moved addKeyRemap() back to utility.tscript
2025-12-15 22:40:46 -07:00
Sir-Skurpsalot 0853de7c51
Update utility.tscript
moved addKeyRemap() back to this file so defaultkeybinds can find it in time
2025-12-15 22:39:46 -07:00
Brian Roberts 3e846af473
Merge pull request #1618 from Azaezel/alpha41/hdrAdaptOvercome
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clean up mangled hdr vals
2025-12-15 22:45:20 -06:00
AzaezelX 1b27b1372f clean up manggled hdr vals
reset standard samples to standard hdr key and adaptation rate values
2025-12-15 22:39:52 -06:00
Brian Roberts b530c5fdc1
Merge pull request #1616 from Azaezel/alpha41/fresnelFindings
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fresnel corrections for prior exploratory pr
2025-12-15 14:34:09 -06:00
AzaezelX ec34e1a984 fresnel corrections for prior exploratory pr 2025-12-15 14:33:47 -06:00
Brian Roberts 37ef090137
Merge pull request #1615 from TorqueGameEngines/revert-1612-alpha41/translucentReflectionOpacity
Revert "take ibl amount into account for translucent opacity"
2025-12-15 13:54:22 -06:00
Brian Roberts 854bea3246
Revert "take ibl amount into account for translucent opacity" 2025-12-15 13:53:31 -06:00
Brian Roberts e9a8961543
Merge pull request #1612 from Azaezel/alpha41/translucentReflectionOpacity
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take ibl amount into account for translucent opacity
2025-12-15 10:06:41 -06:00
Brian Roberts 9c233bd1c5
Merge pull request #1614 from Azaezel/alpha41/editorTweaks
clean up editor ui seperations
2025-12-15 10:06:00 -06:00
Brian Roberts 30ef348124
Merge pull request #1610 from Azaezel/alpha41/physicsFindings
physics findings
2025-12-15 09:49:06 -06:00
Brian Roberts 50ee9606bf
Merge pull request #1613 from Azaezel/alpha41/fileExecTrace
add executing file reporting to the trace(true/false) script command
2025-12-15 09:48:06 -06:00
AzaezelX 1a2ca353f1 clean up editor ui seperations 2025-12-14 17:37:40 -06:00
AzaezelX f78f3606b5 add executing file reporting to the trace(true/false) script command 2025-12-14 16:33:39 -06:00
AzaezelX 681caf9392 brdf calc fixes from mar, rake roughness into account for translucent reflections 2025-12-14 15:33:30 -06:00
AzaezelX 5893355d0a simplify calcs, account for roughness for better defered vs translucent pairing outcomes when fed textures 2025-12-14 14:01:48 -06:00
AzaezelX f00b1d955f revisions to ensure high saturation reflections overtake albedo 2025-12-14 12:40:19 -06:00