Torque3D - Game Engine
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marauder2k7 3a4e2f8a7e Update astNodes.cpp
strings that are arguments for a function need to be put into the global string table. PrecompileIdent does this for the function name etc so it pulls from that during compiled eval
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.github Update build-macos-clang.yml 2025-12-10 08:22:20 +00:00
Engine Update astNodes.cpp 2026-01-20 08:26:51 +00:00
My Projects changed readme 2014-03-19 02:20:35 +01:00
Templates Merge pull request #1659 from Azaezel/alpha41/decalInstPreview 2026-01-19 21:37:15 -06:00
Tools Restore LIBPNG for png files 2025-12-31 11:00:07 +00:00
.editorconfig Fix GitHub Workflow 2023-04-08 00:57:03 +02:00
.gitattributes Update gitattributes with some text files for avoid EOF problems with Git. 2014-12-06 01:18:41 +01:00
.gitignore Adds the D3DCompiler_47.dll to ensure it's packed and ready for projects when publishing 2023-11-23 12:46:55 -06:00
.travis.yml travis test whether compilation works on mac and linux 2019-01-10 12:39:27 +01:00
CMakeLists.txt make git installation optional 2025-12-20 12:25:06 -06:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2022-04-16 16:00:34 -05:00
CONTRIBUTING.md forgot to remove section 2020-06-13 09:20:14 -04:00
LICENSE.md Update LICENSE.md 2024-02-21 16:32:29 +00:00
README.md Fix docs link 2024-01-15 16:39:11 +01:00
vcpkg.json keep the root .json file for git_in_use 2025-12-20 13:39:59 -06:00

Torque3D

MIT Licensed Open Source version of Torque3D from GarageGames

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Build Status:

Windows Build

Linux Build

MacOSX Build

More Information

Extras: Torque3D Resources | Awesome Torque3D

Pre-compiled Version

In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the Torque3D Binaries repo.

License

All assets and code are under the license