Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into development

This commit is contained in:
AzaezelX 2026-03-04 09:53:58 -06:00
commit e5ac88e914
16 changed files with 303 additions and 114 deletions

View file

@ -229,12 +229,12 @@ bool SubScene::evaluateCondition()
if (objectName != NULL)
objectName = getIdString();
StringTableEntry groupName = getGroup()->getName();
StringTableEntry groupName = getGroup() ? getGroup()->getName() : NULL;
if (groupName != NULL)
groupName = getGroup()->getIdString();
String context = String::ToString("%s\nGroup: %s, Object: %s", getFilename(), groupName, objectName);
Con::evaluate(command.c_str(), false, context);
Con::evaluate(command.c_str(), false, context.c_str());
return Con::getBoolVariable(resVar.c_str());
}
return true;

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@ -372,12 +372,12 @@ bool SpawnSphere::testCondition()
if (objectName != NULL)
objectName = getIdString();
StringTableEntry groupName = getGroup()->getName();
StringTableEntry groupName = getGroup() ? getGroup()->getName() : NULL;
if (groupName != NULL)
groupName = getGroup()->getIdString();
String context = String::ToString("%s\nGroup: %s, Object: %s", getFilename(), groupName, objectName);
Con::evaluate(command.c_str(), false, context);
Con::evaluate(command.c_str(), false, context.c_str());
if (Con::getBoolVariable(resVar.c_str()) == 1)
{
return true;

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@ -711,12 +711,12 @@ bool Trigger::testCondition()
if (objectName != NULL)
objectName = getIdString();
StringTableEntry groupName = getGroup()->getName();
StringTableEntry groupName = getGroup() ? getGroup()->getName() : NULL;
if (groupName != NULL)
groupName = getGroup()->getIdString();
String context = String::ToString("%s\nGroup: %s, Object: %s", getFilename(), groupName, objectName);
Con::evaluate(command.c_str(), false, context);
Con::evaluate(command.c_str(), false, context.c_str());
if (Con::getBoolVariable(resVar.c_str()) == 1)
{
return true;
@ -817,7 +817,7 @@ void Trigger::processTick(const Move* move)
if (objectName != NULL)
objectName = getIdString();
StringTableEntry groupName = getGroup()->getName();
StringTableEntry groupName = getGroup() ? getGroup()->getName() : NULL;
if (groupName != NULL)
groupName = getGroup()->getIdString();

View file

@ -611,7 +611,7 @@ Con::EvalResult CodeBlock::compileExec(StringTableEntry fileName, const char *in
Script::gStatementList = NULL;
// we are an eval compile if we don't have a file name associated (no exec)
gIsEvalCompile = fileName == NULL;
gIsEvalCompile = fileName == NULL || setFrame == 0;
gFuncVars = gIsEvalCompile ? &gEvalFuncVars : &gGlobalScopeFuncVars;
// Set up the parser.

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@ -38,8 +38,10 @@ namespace TorqueScript
if (fileName)
fileName = StringTable->insert(fileName);
bool fileExec = Torque::FS::IsFile(fileName);
CodeBlock* newCodeBlock = new CodeBlock();
return (newCodeBlock->compileExec(fileName, string, false, fileName ? -1 : 0));
return (newCodeBlock->compileExec(fileName, string, false, fileExec ? -1 : 0));
}
Con::EvalResult TorqueScriptRuntime::evaluate(const char* script, S32 frame, bool echo, const char* fileName)

View file

@ -91,19 +91,74 @@ void loadGLExtensions(void *context)
GL::gglPerformExtensionBinds(context);
}
void STDCALL glDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
const GLchar *message, const void *userParam)
void APIENTRY glDebugCallback(
GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar* message,
const void* userParam)
{
// JTH [11/24/2016]: This is a temporary fix so that we do not get spammed for redundant fbo changes.
// This only happens on Intel cards. This should be looked into sometime in the near future.
if (dStrStartsWith(message, "API_ID_REDUNDANT_FBO"))
// Ignore non-significant notifications (optional)
if (severity == GL_DEBUG_SEVERITY_NOTIFICATION)
return;
const char* srcStr = "UNKNOWN";
const char* typeStr = "UNKNOWN";
const char* sevStr = "UNKNOWN";
switch (source)
{
case GL_DEBUG_SOURCE_API: srcStr = "API"; break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM: srcStr = "WINDOW"; break;
case GL_DEBUG_SOURCE_SHADER_COMPILER: srcStr = "SHADER"; break;
case GL_DEBUG_SOURCE_THIRD_PARTY: srcStr = "THIRD_PARTY"; break;
case GL_DEBUG_SOURCE_APPLICATION: srcStr = "APP"; break;
case GL_DEBUG_SOURCE_OTHER: srcStr = "OTHER"; break;
}
switch (type)
{
case GL_DEBUG_TYPE_ERROR: typeStr = "ERROR"; break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: typeStr = "DEPRECATED"; break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: typeStr = "UNDEFINED"; break;
case GL_DEBUG_TYPE_PORTABILITY: typeStr = "PORTABILITY"; break;
case GL_DEBUG_TYPE_PERFORMANCE: typeStr = "PERFORMANCE"; break;
case GL_DEBUG_TYPE_MARKER: typeStr = "MARKER"; break;
case GL_DEBUG_TYPE_PUSH_GROUP: typeStr = "PUSH"; break;
case GL_DEBUG_TYPE_POP_GROUP: typeStr = "POP"; break;
case GL_DEBUG_TYPE_OTHER: typeStr = "OTHER"; break;
}
switch (severity)
{
case GL_DEBUG_SEVERITY_HIGH: sevStr = "HIGH"; break;
case GL_DEBUG_SEVERITY_MEDIUM: sevStr = "MEDIUM"; break;
case GL_DEBUG_SEVERITY_LOW: sevStr = "LOW"; break;
case GL_DEBUG_SEVERITY_NOTIFICATION: sevStr = "NOTIFY"; break;
}
// Filter known noisy IDs here if needed
// Example:
// if (id == 131185) return;
if (severity == GL_DEBUG_SEVERITY_HIGH)
Con::errorf("OPENGL: %s", message);
{
Con::errorf("OPENGL [%s][%s][%s][%u]: %s",
sevStr, srcStr, typeStr, id, message);
AssertFatal(false, "OpenGL HIGH severity error.");
}
else if (severity == GL_DEBUG_SEVERITY_MEDIUM)
Con::warnf("OPENGL: %s", message);
else if (severity == GL_DEBUG_SEVERITY_LOW)
Con::printf("OPENGL: %s", message);
{
Con::warnf("OPENGL [%s][%s][%s][%u]: %s",
sevStr, srcStr, typeStr, id, message);
}
else
{
Con::printf("OPENGL [%s][%s][%s][%u]: %s",
sevStr, srcStr, typeStr, id, message);
}
}
void STDCALL glAmdDebugCallback(GLuint id, GLenum category, GLenum severity, GLsizei length,
@ -157,27 +212,34 @@ void GFXGLDevice::initGLState()
#endif
#if TORQUE_DEBUG
if( gglHasExtension(ARB_debug_output) )
{
glEnable(GL_DEBUG_OUTPUT);
glDebugMessageCallbackARB(glDebugCallback, NULL);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
GLuint unusedIds = 0;
glDebugMessageControlARB(GL_DONT_CARE,
GL_DONT_CARE,
GL_DONT_CARE,
0,
&unusedIds,
GL_TRUE);
}
else if(gglHasExtension(AMD_debug_output))
{
glEnable(GL_DEBUG_OUTPUT);
glDebugMessageCallbackAMD(glAmdDebugCallback, NULL);
//glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
GLuint unusedIds = 0;
glDebugMessageEnableAMD(GL_DONT_CARE, GL_DONT_CARE, 0,&unusedIds, GL_TRUE);
}
bool debugInitialized = false;
int flags;
glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
{
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback(glDebugCallback, nullptr);
glDebugMessageControl(
GL_DONT_CARE,
GL_DONT_CARE,
GL_DONT_CARE,
0,
nullptr,
GL_TRUE);
Con::printf("OpenGL debug output enabled.");
debugInitialized = true;
}
if (!debugInitialized)
{
Con::warnf("OpenGL debug output NOT available.");
}
#endif
PlatformGL::setVSync(smEnableVSync);

View file

@ -175,7 +175,7 @@ void GFXGLTextureManager::innerCreateTexture( GFXGLTextureObject *retTex,
//calculate num mipmaps
if(retTex->mMipLevels == 0)
retTex->mMipLevels = getMaxMipmaps(width, height, 1);
glTexParameteri(binding, GL_TEXTURE_MAX_LEVEL, retTex->mMipLevels-1 );
bool hasTexStorage = false;
@ -364,34 +364,83 @@ void GFXGLTextureManager::innerCreateTexture( GFXGLTextureObject *retTex,
// loadTexture - GBitmap
//-----------------------------------------------------------------------------
static void _textureUpload(const S32 width, const S32 height,const S32 bytesPerPixel,const GFXGLTextureObject* texture, const GFXFormat fmt, const U8* data,const S32 mip=0, const U32 face = 0, Swizzle<U8, 4> *pSwizzle = NULL)
static void _textureUpload(
const S32 width,
const S32 height,
const S32 bytesPerPixel,
const GFXGLTextureObject* texture,
const GFXFormat fmt,
const U8* data,
const S32 mip = 0,
const U32 face = 0,
Swizzle<U8, 4>* pSwizzle = NULL)
{
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->getBuffer());
U32 bufSize = width * height * bytesPerPixel;
glBufferData(GL_PIXEL_UNPACK_BUFFER, bufSize, NULL, GL_STREAM_DRAW);
const GLenum target = texture->getBinding();
if(pSwizzle)
{
PROFILE_SCOPE(Swizzle32_Upload);
U8* pboMemory = (U8*)dMalloc(bufSize);
pSwizzle->ToBuffer(pboMemory, data, bufSize);
glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, bufSize, pboMemory);
dFree(pboMemory);
}
else
{
PROFILE_SCOPE(SwizzleNull_Upload);
glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, bufSize, data);
}
// Save pixel store state
GLint prevUnpackAlign;
glGetIntegerv(GL_UNPACK_ALIGNMENT, &prevUnpackAlign);
if(texture->getBinding() == GL_TEXTURE_CUBE_MAP)
glTexSubImage2D(GFXGLFaceType[face], mip, 0, 0, width, height, GFXGLTextureFormat[fmt], GFXGLTextureType[fmt], NULL);
else if (texture->getBinding() == GL_TEXTURE_2D)
glTexSubImage2D(texture->getBinding(), mip, 0, 0, width, height, GFXGLTextureFormat[fmt], GFXGLTextureType[fmt], NULL);
else
glTexSubImage1D(texture->getBinding(), mip, 0, (width > 1 ? width : height), GFXGLTextureFormat[fmt], GFXGLTextureType[fmt], NULL);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
const U32 bufSize = width * height * bytesPerPixel;
const U8* uploadPtr = data;
U8* tempBuffer = nullptr;
if (pSwizzle)
{
tempBuffer = (U8*)dMalloc(bufSize);
pSwizzle->ToBuffer(tempBuffer, data, bufSize);
uploadPtr = tempBuffer;
}
if (target == GL_TEXTURE_CUBE_MAP)
{
glTexSubImage2D(
GFXGLFaceType[face],
mip,
0, 0,
width, height,
GFXGLTextureFormat[fmt],
GFXGLTextureType[fmt],
uploadPtr
);
}
else if (target == GL_TEXTURE_2D)
{
glTexSubImage2D(
GL_TEXTURE_2D,
mip,
0, 0,
width, height,
GFXGLTextureFormat[fmt],
GFXGLTextureType[fmt],
uploadPtr
);
}
else if (target == GL_TEXTURE_1D)
{
glTexSubImage1D(
GL_TEXTURE_1D,
mip,
0,
width,
GFXGLTextureFormat[fmt],
GFXGLTextureType[fmt],
uploadPtr
);
}
if (tempBuffer)
dFree(tempBuffer);
// Restore state
glPixelStorei(GL_UNPACK_ALIGNMENT, prevUnpackAlign);
#ifdef TORQUE_DEBUG
glCheckErrors();
#endif
}
bool GFXGLTextureManager::_loadTexture(GFXTextureObject *aTexture, GBitmap *pDL)

View file

@ -102,36 +102,79 @@ GFXLockedRect* GFXGLTextureObject::lock(U32 mipLevel /*= 0*/, RectI* inRect /*=
void GFXGLTextureObject::unlock(U32 mipLevel /*= 0*/, U32 faceIndex /*= 0*/)
{
if(!mLockedRect.bits)
return;
if (!mLockedRect.bits)
return;
// I know this is in unlock, but in GL we actually do our submission in unlock.
PROFILE_SCOPE(GFXGLTextureObject_lockRT);
PROFILE_SCOPE(GFXGLTextureObject_unlock);
PRESERVE_TEXTURE(mBinding);
glBindTexture(mBinding, mHandle);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, mBuffer);
glBufferData(GL_PIXEL_UNPACK_BUFFER, (mLockedRectRect.extent.x + 1) * (mLockedRectRect.extent.y + 1) * mBytesPerTexel, mFrameAllocatorPtr, GL_STREAM_DRAW);
S32 z = getDepth();
if (mBinding == GL_TEXTURE_3D)
glTexSubImage3D(mBinding, mipLevel, mLockedRectRect.point.x, mLockedRectRect.point.y, z,
mLockedRectRect.extent.x, mLockedRectRect.extent.y, z, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], NULL);
else if(mBinding == GL_TEXTURE_2D)
glTexSubImage2D(mBinding, mipLevel, mLockedRectRect.point.x, mLockedRectRect.point.y,
mLockedRectRect.extent.x, mLockedRectRect.extent.y, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], NULL);
else if(mBinding == GL_TEXTURE_1D)
glTexSubImage1D(mBinding, mipLevel, (mLockedRectRect.point.x > 1 ? mLockedRectRect.point.x : mLockedRectRect.point.y),
(mLockedRectRect.extent.x > 1 ? mLockedRectRect.extent.x : mLockedRectRect.extent.y), GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], NULL);
PRESERVE_TEXTURE(mBinding);
glBindTexture(mBinding, mHandle);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
// --- Save pixel store state ---
GLint prevUnpackAlign;
glGetIntegerv(GL_UNPACK_ALIGNMENT, &prevUnpackAlign);
mLockedRect.bits = NULL;
#if TORQUE_DEBUG
AssertFatal(mFrameAllocatorMarkGuard == FrameAllocator::getWaterMark(), "");
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
const U32 width = mLockedRectRect.extent.x;
const U32 height = mLockedRectRect.extent.y;
const U32 depth = getDepth();
if (mBinding == GL_TEXTURE_3D)
{
glTexSubImage3D(
mBinding,
mipLevel,
mLockedRectRect.point.x,
mLockedRectRect.point.y,
0,
width,
height,
depth,
GFXGLTextureFormat[mFormat],
GFXGLTextureType[mFormat],
mLockedRect.bits
);
}
else if (mBinding == GL_TEXTURE_2D)
{
glTexSubImage2D(
mBinding,
mipLevel,
mLockedRectRect.point.x,
mLockedRectRect.point.y,
width,
height,
GFXGLTextureFormat[mFormat],
GFXGLTextureType[mFormat],
mLockedRect.bits
);
}
else if (mBinding == GL_TEXTURE_1D)
{
glTexSubImage1D(
mBinding,
mipLevel,
mLockedRectRect.point.x,
width,
GFXGLTextureFormat[mFormat],
GFXGLTextureType[mFormat],
mLockedRect.bits
);
}
// --- Restore state ---
glPixelStorei(GL_UNPACK_ALIGNMENT, prevUnpackAlign);
mLockedRect.bits = NULL;
FrameAllocator::setWaterMark(mFrameAllocatorMark);
mFrameAllocatorMark = 0;
mFrameAllocatorPtr = NULL;
#ifdef TORQUE_DEBUG
glCheckErrors();
#endif
FrameAllocator::setWaterMark(mFrameAllocatorMark);
mFrameAllocatorMark = 0;
mFrameAllocatorPtr = NULL;
}
void GFXGLTextureObject::release()

View file

@ -28,6 +28,32 @@
#include "gfx/gl/gfxGLStateCache.h"
#include "gfx/bitmap/imageUtils.h"
inline const char* glGetErrorString(GLenum error)
{
switch (error)
{
case GL_NO_ERROR: return "No Error";
case GL_INVALID_ENUM: return "Invalid Enum";
case GL_INVALID_VALUE: return "Invalid Value";
case GL_INVALID_OPERATION: return "Invalid Operation";
case GL_INVALID_FRAMEBUFFER_OPERATION: return "Invalid Framebuffer Operation";
case GL_OUT_OF_MEMORY: return "Out of Memory";
case GL_STACK_UNDERFLOW: return "Stack Underflow";
case GL_STACK_OVERFLOW: return "Stack Overflow";
case GL_CONTEXT_LOST: return "Context Lost";
default: return "Unknown Error";
}
}
inline void _glCheckErrors(const char *filename, int line)
{
GLenum err;
while ((err = glGetError()) != GL_NO_ERROR)
Con::printf("OpenGL Error: %s (%d) [%u] %s\n", filename, line, err, glGetErrorString(err));
}
#define glCheckErrors() _glCheckErrors(__FILE__, __LINE__)
inline U32 getMaxMipmaps(U32 width, U32 height, U32 depth)
{
return getMax( getBinLog2(depth), getMax(getBinLog2(width), getBinLog2(height))) + 1;

View file

@ -103,9 +103,17 @@ void GFXGLDevice::enumerateAdapters( Vector<GFXAdapter*> &adapterList )
}
SDL_ClearError();
U32 debugFlag = 0;
#ifdef TORQUE_DEBUG
debugFlag |= SDL_GL_CONTEXT_DEBUG_FLAG;
#endif
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, debugFlag);
SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 1);
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
#ifdef TORQUE_GL_SOFTWARE
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 0);
#endif
SDL_GLContext tempContext = SDL_GL_CreateContext( tempWindow );
if( !tempContext )
{

View file

@ -976,7 +976,7 @@ void GuiGameListMenuCtrl::doScriptCommand(StringTableEntry command)
setThisControl();
StringTableEntry objectName = getName() != StringTable->EmptyString() ? getName() : getInternalName();
String context = String::ToString("%s\nObject: %s", Platform::makeRelativePathName(getFilename(), NULL), objectName);
Con::evaluate(command, false, context);
Con::evaluate(command, false, context.c_str());
}
}

View file

@ -1541,7 +1541,7 @@ StringTableEntry GuiListBoxCtrl::_makeMirrorItemName( SimObject *inObj )
StringTableEntry objectName = getName() != StringTable->EmptyString() ? getName() : getInternalName();
String context = String::ToString("%s, Object: %s", Platform::makeRelativePathName(getFilename(), NULL), objectName);
outName = StringTable->insert( Con::evaluate( mMakeNameCallback, false, context).value, true );
outName = StringTable->insert( Con::evaluate( mMakeNameCallback, false, context.c_str()).value, true );
}
else if ( inObj->getName() )
outName = StringTable->insert( inObj->getName() );

View file

@ -2496,14 +2496,15 @@ const char* GuiControl::evaluate( const char* str )
{
smThisControl = this;
StringTableEntry objectName = getName();
if (getName() == NULL)
objectName = getInternalName();
StringTableEntry fileName = getFilename();
if (fileName != NULL)
fileName = Platform::makeRelativePathName(fileName, NULL);
if (objectName != NULL)
objectName = getIdString();
String context = String::ToString("%s\nObject: %s", fileName, objectName);
const char* result = Con::evaluate(str, false, context).value;
StringTableEntry groupName = getGroup() ? getGroup()->getName() : NULL;
if (groupName != NULL)
groupName = getGroup()->getIdString();
String context = String::ToString("%s\nGroup: %s, Object: %s", getFilename(), groupName, objectName);
const char* result = Con::evaluate(str, false, context.c_str()).value;
smThisControl = NULL;
return result;

View file

@ -19,12 +19,10 @@ namespace PlatformGL
#ifdef TORQUE_DEBUG
debugFlag |= SDL_GL_CONTEXT_DEBUG_FLAG;
#endif
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, majorOGL);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minorOGL);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, debugFlag);
SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 1);
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
#ifdef TORQUE_GL_SOFTWARE
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 0);
#endif

View file

@ -178,9 +178,9 @@ SurfaceToLight createSurfaceToLight(in Surface surface, in vec3 L)
surfaceToLight.Lu = L;
surfaceToLight.L = normalize(L);
surfaceToLight.H = normalize(surface.V + surfaceToLight.L);
surfaceToLight.NdotL = saturate(dot(surfaceToLight.L, surface.N));
surfaceToLight.HdotV = saturate(dot(surfaceToLight.H, surface.V));
surfaceToLight.NdotH = saturate(dot(surfaceToLight.H, surface.N));
surfaceToLight.NdotL = saturate(dot(surface.N,surfaceToLight.L));
surfaceToLight.HdotV = saturate(dot(surfaceToLight.H,surface.V));
surfaceToLight.NdotH = saturate(dot(surface.N,surfaceToLight.H));
return surfaceToLight;
}
@ -243,12 +243,12 @@ vec3 evaluateStandardBRDF(Surface surface, SurfaceToLight surfaceToLight)
float denominator = 4.0 * max(surface.NdotV, 0.0) * max(surfaceToLight.NdotL, 0.0) + 0.0001;
vec3 specularBRDF = numerator / denominator;
vec3 diffuseBRDF = surface.baseColor.rgb * M_1OVER_PI_F * surface.ao;
vec3 diffuseBRDF = surface.baseColor.rgb * surface.ao * M_HALFPI_F;
// Final output combining all terms
vec3 kS = F; // Specular reflectance
vec3 kD = (1.0 - kS) * (1.0 - surface.metalness); // Diffuse reflectance
vec3 returnBRDF = kD * (diffuseBRDF) + specularBRDF;
vec3 returnBRDF = kD * diffuseBRDF + specularBRDF;
if(isCapturing == 1)
return lerp(returnBRDF ,surface.albedo.rgb,surface.metalness);

View file

@ -177,9 +177,9 @@ inline SurfaceToLight createSurfaceToLight(in Surface surface, in float3 L)
surfaceToLight.Lu = L;
surfaceToLight.L = normalize(L);
surfaceToLight.H = normalize(surface.V + surfaceToLight.L);
surfaceToLight.NdotL = saturate(dot(surfaceToLight.L, surface.N));
surfaceToLight.NdotL = saturate(dot(surface.N, surfaceToLight.L));
surfaceToLight.HdotV = saturate(dot(surfaceToLight.H, surface.V));
surfaceToLight.NdotH = saturate(dot(surfaceToLight.H, surface.N));
surfaceToLight.NdotH = saturate(dot(surface.N, surfaceToLight.H));
return surfaceToLight;
}
@ -243,12 +243,12 @@ float3 evaluateStandardBRDF(Surface surface, SurfaceToLight surfaceToLight)
float denominator = 4.0 * max(surface.NdotV, 0.0) * max(surfaceToLight.NdotL, 0.0) + 0.0001;
float3 specularBRDF = numerator / denominator;
float3 diffuseBRDF = surface.baseColor.rgb * M_1OVER_PI_F * surface.ao;
float3 diffuseBRDF = surface.baseColor.rgb * surface.ao* M_HALFPI_F;
// Final output combining all terms
float3 kS = F; // Specular reflectance
float3 kD = (1.0 - kS) * (1.0 - surface.metalness); // Diffuse reflectance
float3 returnBRDF = kD * (diffuseBRDF) + specularBRDF;
float3 returnBRDF = kD*diffuseBRDF + specularBRDF;
if(isCapturing == 1)
return lerp(returnBRDF ,surface.albedo.rgb,surface.metalness);
@ -277,8 +277,8 @@ float3 getPunctualLight(Surface surface, SurfaceToLight surfaceToLight, float3 l
if(isCapturing != 1)
lightfloor = 0.0;
float attenuation = getDistanceAtt(surfaceToLight.Lu, radius);
float attenuation = getDistanceAtt(surfaceToLight.Lu, radius);
// Calculate both specular and diffuse lighting in one BRDF evaluation
float3 directLighting = evaluateStandardBRDF(surface, surfaceToLight);
@ -297,7 +297,7 @@ float3 getSpotlight(Surface surface, SurfaceToLight surfaceToLight, float3 light
float attenuation = 1.0f;
attenuation *= getDistanceAtt(surfaceToLight.Lu, radius);
attenuation *= getSpotAngleAtt(-surfaceToLight.L, lightDir, lightSpotParams.xy);
// Calculate both specular and diffuse lighting in one BRDF evaluation
float3 directLighting = evaluateStandardBRDF(surface, surfaceToLight);