Commit graph

615 commits

Author SHA1 Message Date
FateJH
dab6a4db94 fixed timing in tests 2018-05-06 21:25:14 -04:00
FateJH
4e0085eb20 repairs to corpse removal task; postStop for vehicle deconstruction; previously unhandled condition for MoveItemMessage logic 2018-05-06 16:58:52 -04:00
FateJH
3a9058bee9 attempting to solve issue of corpses with no guid; catching vehicles with no guid as well 2018-05-06 16:09:30 -04:00
Fate-JH
dd4b586bef
Merge pull request #199 from Fate-JH/v-spawn-pad-redo
Vehicle Spawn Pad, Again
2018-05-05 22:36:52 -04:00
FateJH
deb0e670ba moving management of ServerVehicleOverride state to WSA from Vehicle 2018-05-05 21:36:45 -04:00
FateJH
f4343bbf0d fixing import duplicity and order; accommodations for air vehicles and their spawn pads 2018-04-29 01:03:54 -04:00
FateJH
6047b9e054 adjust to vehicle spawn timing, placement of spawn pad, and a quick override packet 2018-04-29 00:18:14 -04:00
FateJH
68422401e5 Another revamp to vehicle spawn process. Wrote tests. 2018-04-29 00:16:55 -04:00
FateJH
5d5c609a2f Reorganized vehicle spawning process and wrote tests for process. 2018-04-29 00:13:15 -04:00
FateJH
c87273c351 originally just implemented drive-away speeds and timings for boarding vehicles manually; then attempted a trick where vehicles would be moved up out of the trench manually; finally, discovered how spawn platform rails work and how to find their guids easily and incorporated a nearly fully-functional vehicle spawn system(!); added examples of the 'railless' spawn pads to the East and Southeast of home3 HART C 2018-04-29 00:13:15 -04:00
FateJH
fde49773cd Splitting single vehicle spawn control process into several subtasks. Vehicle event bus attached to zone objects, especially for interacting with VehicleSpawnControl. Importing SouNourS copy of ServerVehicleOverrideMessage packet and tests. 2018-04-29 00:13:15 -04:00
Fate-JH
dbc2ea8084
Merge pull request #197 from Fate-JH/med-term
Proximity Terminals/Medical
2018-04-29 00:11:18 -04:00
FateJH
a31207322b accomodations for tests; adjusting conditions for proximity terminal operations; adding the medical terminals in Anguta 2018-04-19 19:51:04 -04:00
FateJH
4049be68e4 added functionality for delayed proximity terminal clearing and various other clean up tasks related to their operation 2018-04-19 08:08:02 -04:00
FateJH
35ed000ccc code documentation and tests 2018-04-19 08:03:06 -04:00
FateJH
29cf59775a working medical terminal and stubs for other proximity-based terminal operations 2018-04-19 08:01:13 -04:00
Fate-JH
d8fe6bab28
Merge pull request #196 from Fate-JH/spawn-tube
The Real Resurrection Update
2018-04-19 07:45:47 -04:00
FateJH
88ddab5e0a Fixing misidentified sanctuary continents and ZoneMap names 2018-04-15 23:34:51 -04:00
FateJH
82c68ebedb Modifying AvatarDeadStateMessage to manipulate visible respawn points on deployment mpa; improving postStop conditions on WSA to consider player in different situations; added basic Zone.Population.(message) case statements 2018-04-09 19:12:23 -04:00
Fate-JH
fc3837268c
Merge pull request #194 from Fate-JH/pca
Packet Splitting, Bundling
2018-04-02 09:39:55 -04:00
FateJH
f444a35785 Changes to AvatarService packets and support actors in regards to corpse management and tests regarding corpse management. Seriously, those tests. 2018-03-31 20:03:40 -04:00
FateJH
7f40b31a34 Akna Air Tower, Ceryshen, has its amenities wired. The default spawn point has been moved to allow for the tower at Akna to interfere with the tower at Anguta. 2018-03-31 20:02:40 -04:00
FateJH
ddc2450541 Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing. 2018-03-31 19:59:11 -04:00
FateJH
20b7726653 Stripped down LivePlayerList functionality, moving player lists onto the appropriate corresponding zones. Corpses are now created, stored, and deleted. 2018-03-31 19:55:44 -04:00
FateJH
8a21df429b The former Player class (former-former PlaterAvatar class) has been split into a persisting Avatar class and a transitory Player class. 2018-03-31 19:54:37 -04:00
FateJH
3e9e3df0fa Simple player spawning proof of concept using buildings mapped to their spawn tube amenities in a "spawn group." 2018-03-31 19:53:45 -04:00
FateJH
001f9a40e9 Anguta, Ceryshen, the Anguta Watchower, and Anguta's two bunkers have had their amenities wired together, excluding the door locks being connected to doors. Modified how things like spectator status, fly status and speed persist. 2018-03-31 19:51:01 -04:00
Fate-JH
bd76d28564
Merge pull request #193 from Fate-JH/server-init
Packets, and a Warp Gate
2018-03-15 19:44:06 -04:00
FateJH
19224e471b wrote tests for MultiPacketCollector, MultiPacketBundle, and the new functionality in PCA 2018-03-14 18:53:19 -04:00
FateJH
87d314942a added utility classes and functionality to compose SlottedMetaPacket0/MultiPacketEx combos 2018-03-13 23:00:47 -04:00
FateJH
68e3377d2e RelatedA0 and RelatedB0 have been superceded by RelatedA and RelatedB, respectively, with slots 0-3 for each; SlottedMetaAck has been removed and tests have been changed 2018-03-12 23:16:49 -04:00
FateJH
adb7738268 incoming control container packet unwinding has been shifted from LSA and WSA to PCA 2018-03-12 19:18:09 -04:00
FateJH
e76b4de2ea repairs to ZFCCM test 2018-03-08 21:27:19 -05:00
FateJH
d965b5b3c8 added initial AvatarStatisticsMessage packet and tests; gave an Enumeration type to AvtarImplant action field 2018-03-08 15:48:19 -05:00
FateJH
2475b468b8 added initial AvatarSearchCriteriaMessage packet and tests; worked ASCM into WSA login workflow 2018-03-07 22:58:42 -05:00
FateJH
0578d291a5 add initial SetChatFilterMessage packet and tests; gave FriendsResponse a valid action enumeration; changed continent id and building id in DensityUpdateLevel to use simple data type rather than PlanetSideGUID; worked these packet changes into WSA initialization workflow 2018-03-07 22:32:27 -05:00
FateJH
2526f15406 changing continent id to normal data type in HotSpotUpdate; implementing token logic for HotSpotUpdate in WSA; updating tests 2018-03-06 15:27:17 -05:00
FateJH
4973e8df29 implemented initial HackMessage during WSA login phase on building id 2018-03-05 23:49:34 -05:00
FateJH
33a7636f5e changing continent id and building id to normal data types in BroadcastWarpgateUpdate and BuildingInfoUpdate; implementing warp gates and branched logic for warp gate initialization in WSA; updating tests 2018-03-05 23:26:38 -05:00
FateJH
f0bec9cf3a changing continent id to normal data types and away from PlanetSideGUID in ZoneForcedCavernConnections and ContinentalLockUpdate; implementing ForcedZoneCavernConnections and ContinentalLockUpdate in WSA 2018-03-05 20:21:13 -05:00
FateJH
b61097a22d changing continent id to normal data types and away from PlanetSideGUID in DensityLevelUpdate, ZoneInfo, and ZoneLockInfo; implementing better init ZoneInfo, ZoneLockInfo, and ZonePopulationUpdate packets in WSA 2018-03-05 20:21:13 -05:00
FateJH
3965437116 added DensityLevelUpdateMessage packet and tests; including default packet during initialization phase 2018-03-05 20:21:13 -05:00
FateJH
77b4890706 begin initialization of buildings and configuration of their amenities; reorganize entries in Maps.scala to better associate buildings and amenities 2018-03-05 20:21:13 -05:00
Fate-JH
71173c171b
Merge pull request #192 from Fate-JH/ams-spawn
AMS Efforts (misc)
2018-03-05 20:15:11 -05:00
FateJH
eea01c8072 additional matrix terminal tests and error message correction 2018-03-01 11:09:17 -05:00
FateJH
72b7c35b3f tests and corrections 2018-03-01 10:39:34 -05:00
FateJH
74863858f7 adding tests for utilities and fixing tests for AMS; adding information to PAMessage; scaling back modifications to WSA 2018-03-01 10:24:56 -05:00
FateJH
e93c510d22 added initial DestroyMessage packet and tests 2018-03-01 10:24:42 -05:00
FateJH
4b2e3763f1 adding the ams utility: matrix terminal c; gave it an binding sound action in WSA 2018-03-01 10:24:14 -05:00
FateJH
df3b60882b Anguta, Ceryshen ground vehicle terminal stuff 2018-03-01 10:24:14 -05:00