Fixing misidentified sanctuary continents and ZoneMap names

This commit is contained in:
FateJH 2018-04-15 23:34:51 -04:00
parent 82c68ebedb
commit 88ddab5e0a
2 changed files with 8 additions and 8 deletions

View file

@ -624,11 +624,11 @@ object Maps {
}
}
val map14 = new ZoneMap("map13")
val map14 = new ZoneMap("map14")
val map15 = new ZoneMap("map13")
val map15 = new ZoneMap("map15")
val map16 = new ZoneMap("map13")
val map16 = new ZoneMap("map16")
val ugd01 = new ZoneMap("ugd01")
@ -642,7 +642,7 @@ object Maps {
val ugd06 = new ZoneMap("ugd06")
val map96 = new ZoneMap("ugd06")
val map96 = new ZoneMap("map96")
val map97 = new ZoneMap("map97")

View file

@ -97,8 +97,8 @@ object Zones {
*/
def SanctuaryZoneId(faction : PlanetSideEmpire.Value) : String = {
faction match {
case PlanetSideEmpire.TR => "home1"
case PlanetSideEmpire.NC => "home2"
case PlanetSideEmpire.NC => "home1"
case PlanetSideEmpire.TR => "home2"
case PlanetSideEmpire.VS => "home3"
case PlanetSideEmpire.NEUTRAL => "" //invalid, not black ops
}
@ -111,8 +111,8 @@ object Zones {
*/
def SanctuaryZoneNumber(faction : PlanetSideEmpire.Value) : Int = {
faction match {
case PlanetSideEmpire.TR => 11
case PlanetSideEmpire.NC => 12
case PlanetSideEmpire.NC => 11
case PlanetSideEmpire.TR => 12
case PlanetSideEmpire.VS => 13
case PlanetSideEmpire.NEUTRAL => 0 //invalid, not black ops
}