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changing continent id to normal data type in HotSpotUpdate; implementing token logic for HotSpotUpdate in WSA; updating tests
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4973e8df29
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3 changed files with 49 additions and 32 deletions
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@ -32,13 +32,13 @@ final case class HotSpotInfo(x : Float,
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* <br>
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* Exploration:<br>
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* What does (zone) priority entail?
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* @param continent_guid the zone (continent)
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* @param continent_id the zone
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* @param priority na
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* @param spots a List of HotSpotInfo
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*/
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final case class HotSpotUpdateMessage(continent_guid : PlanetSideGUID,
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final case class HotSpotUpdateMessage(continent_id : Int,
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priority : Int,
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spots : List[HotSpotInfo] = Nil)
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spots : List[HotSpotInfo])
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extends PlanetSideGamePacket {
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type Packet = HotSpotUpdateMessage
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def opcode = GamePacketOpcode.HotSpotUpdateMessage
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@ -47,9 +47,9 @@ final case class HotSpotUpdateMessage(continent_guid : PlanetSideGUID,
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object HotSpotInfo extends Marshallable[HotSpotInfo] {
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/*
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the scale is technically not "correct"
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the client is looking for a normal 0-8192 value
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we are trying to enforce a more modest graphic scale at 128.0f
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the client is looking for a normal 0-8192 value where default is 1.0f
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we try to enforce a more modest graphic scale where default is 64.0f (arbitrary)
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personally, I'd like scale to equal the sprite width in map units but the pulsation makes it hard to apply
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*/
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implicit val codec : Codec[HotSpotInfo] = {
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("x" | newcodecs.q_float(0.0, 8192.0, 20)) ::
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@ -60,8 +60,8 @@ object HotSpotInfo extends Marshallable[HotSpotInfo] {
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object HotSpotUpdateMessage extends Marshallable[HotSpotUpdateMessage] {
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implicit val codec : Codec[HotSpotUpdateMessage] = (
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("continent_guid" | PlanetSideGUID.codec) ::
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("continent_guid" | uint16L) ::
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("priority" | uint4L) ::
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("spots" | PacketHelpers.listOfNAligned(longL(8), 4, HotSpotInfo.codec))
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("spots" | PacketHelpers.listOfNAligned(longL(12), 0, HotSpotInfo.codec))
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).as[HotSpotUpdateMessage]
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}
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@ -4,17 +4,19 @@ package game
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import org.specs2.mutable._
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import net.psforever.packet._
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import net.psforever.packet.game._
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import net.psforever.types.Vector3
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import scodec.bits._
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class HotSpotUpdateMessageTest extends Specification {
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val stringClear = hex"9F 0500 1 00 0"
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val stringOne = hex"9F 0500 1 01 0 00 2E9 00 145 80000 0"
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val stringTwo = hex"9F 0500 5 02 0 00 D07 00 8CA 80000 00 BEA 00 4C4 80000"
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val stringClear = hex"9F 0500 1 000"
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val stringOne = hex"9F 0500 1 010 002E9 00145 80000 0"
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val stringTwo = hex"9F 0500 5 020 00D07 008CA 80000 00BEA 004C4 80000"
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val stringThree = hex"9F 0A00 4 030 00FC8 00F0A 80000 002E9 00BEA 80000 00FC8 00BEA 80000 0"
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"decode (clear)" in {
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PacketCoding.DecodePacket(stringClear).require match {
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case HotSpotUpdateMessage(continent_guid, unk, spots) =>
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continent_guid mustEqual PlanetSideGUID(5)
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case HotSpotUpdateMessage(continent_id, unk, spots) =>
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continent_id mustEqual 5
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unk mustEqual 1
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spots.size mustEqual 0
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case _ =>
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@ -24,13 +26,11 @@ class HotSpotUpdateMessageTest extends Specification {
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"decode (one)" in {
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PacketCoding.DecodePacket(stringOne).require match {
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case HotSpotUpdateMessage(continent_guid, unk, spots) =>
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continent_guid mustEqual PlanetSideGUID(5)
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case HotSpotUpdateMessage(continent_id, unk, spots) =>
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continent_id mustEqual 5
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unk mustEqual 1
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spots.size mustEqual 1
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spots.head.x mustEqual 4700.0f
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spots.head.y mustEqual 2600.0f
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spots.head.scale mustEqual 64.0f
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spots.head mustEqual HotSpotInfo(4700.0f, 2600.0f, 64.0f)
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case _ =>
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ko
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}
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@ -38,36 +38,52 @@ class HotSpotUpdateMessageTest extends Specification {
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"decode (two)" in {
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PacketCoding.DecodePacket(stringTwo).require match {
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case HotSpotUpdateMessage(continent_guid, unk, spots) =>
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continent_guid mustEqual PlanetSideGUID(5)
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case HotSpotUpdateMessage(continent_id, unk, spots) =>
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continent_id mustEqual 5
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unk mustEqual 5
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spots.size mustEqual 2
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spots.head.x mustEqual 4000.0f
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spots.head.y mustEqual 5400.0f
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spots.head.scale mustEqual 64.0f
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spots(1).x mustEqual 5500.0f
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spots(1).y mustEqual 2200.0f
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spots(1).scale mustEqual 64.0f
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spots.head mustEqual HotSpotInfo(4000.0f, 5400.0f, 64.0f)
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spots(1) mustEqual HotSpotInfo(5500.0f, 2200.0f, 64.0f)
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case _ =>
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ko
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}
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}
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"decode (three)" in {
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PacketCoding.DecodePacket(stringThree).require match {
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case HotSpotUpdateMessage(continent_id, unk, spots) =>
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continent_id mustEqual 10
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unk mustEqual 4
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spots.size mustEqual 3
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spots.head mustEqual HotSpotInfo(4600.0f, 5600.0f, 64.0f)
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spots(1) mustEqual HotSpotInfo(4700.0f, 5500.0f, 64.0f)
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spots(2) mustEqual HotSpotInfo(4600.0f, 5500.0f, 64.0f)
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case _ =>
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ko
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}
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}
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"encode (clear)" in {
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val msg = HotSpotUpdateMessage(PlanetSideGUID(5),1)
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val msg = HotSpotUpdateMessage(5,1, Nil)
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val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
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pkt mustEqual stringClear
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}
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"encode (one)" in {
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val msg = HotSpotUpdateMessage(PlanetSideGUID(5),1, HotSpotInfo(4700.0f, 2600.0f, 64.0f)::Nil)
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val msg = HotSpotUpdateMessage(5,1, List(HotSpotInfo(4700.0f, 2600.0f, 64.0f)))
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val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
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pkt mustEqual stringOne
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}
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"encode (two)" in {
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val msg = HotSpotUpdateMessage(PlanetSideGUID(5),5, HotSpotInfo(4000.0f, 5400.0f, 64.0f)::HotSpotInfo(5500.0f, 2200.0f, 64.0f)::Nil)
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val msg = HotSpotUpdateMessage(5,5, List(HotSpotInfo(4000.0f, 5400.0f, 64.0f), HotSpotInfo(5500.0f, 2200.0f, 64.0f)))
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val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
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pkt mustEqual stringTwo
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}
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"encode (three)" in {
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val msg = HotSpotUpdateMessage(10,4, List(HotSpotInfo(4600.0f, 5600.0f, 64.0f), HotSpotInfo(4700.0f, 5500.0f, 64.0f), HotSpotInfo(4600.0f, 5500.0f, 64.0f)))
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val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
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pkt mustEqual stringThree
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}
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}
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@ -979,15 +979,15 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case VehicleLoaded(_/*vehicle*/) => ;
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//currently being handled by VehicleSpawnPad.LoadVehicle during testing phase
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case Zone.ClientInitialization(initZone) =>
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val continentNumber = initZone.Number
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case Zone.ClientInitialization(zone) =>
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val continentNumber = zone.Number
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val poplist = LivePlayerList.ZonePopulation(continentNumber, _ => true)
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val popTR = poplist.count(_.Faction == PlanetSideEmpire.TR)
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val popNC = poplist.count(_.Faction == PlanetSideEmpire.NC)
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val popVS = poplist.count(_.Faction == PlanetSideEmpire.VS)
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val popBO = poplist.size - popTR - popNC - popVS
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initZone.Buildings.foreach({ case(id, building) => initBuilding(continentNumber, id, building) })
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zone.Buildings.foreach({ case(id, building) => initBuilding(continentNumber, id, building) })
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sendResponse(ZonePopulationUpdateMessage(continentNumber, 414, 138, popTR, 138, popNC, 138, popVS, 138, popBO))
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sendResponse(ContinentalLockUpdateMessage(continentNumber, PlanetSideEmpire.NEUTRAL))
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//CaptureFlagUpdateMessage()
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@ -996,6 +996,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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sendResponse(ZoneInfoMessage(continentNumber, true, 0))
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sendResponse(ZoneLockInfoMessage(continentNumber, false, true))
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sendResponse(ZoneForcedCavernConnectionsMessage(continentNumber, 0))
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sendResponse(HotSpotUpdateMessage(continentNumber, 1, Nil)) //normally set in bulk; should be fine doing per continent
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case InterstellarCluster.ClientInitializationComplete(tplayer)=>
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//custom
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