Commit graph

  • cfec61d188
    Merge 07af940817 into 697547da25 Resaec 2026-03-16 21:50:36 +00:00
  • 82ff3b1187
    Merge 99665932d1 into 697547da25 Fate-JH 2026-03-16 18:45:29 +01:00
  • 0448a55cf0
    Merge 0c2aa138b8 into 697547da25 Fate-JH 2026-03-16 15:22:02 +00:00
  • 500b6540a4
    Merge 6b0c29f502 into 697547da25 Fate-JH 2026-01-30 21:04:08 +00:00
  • 8422ddf68a
    Merge f5d7fed1cf into 697547da25 Fate-JH 2026-01-26 00:20:39 +00:00
  • f5d7fed1cf corrected death by force dome contact, for all players; corrected reset of force dome protection field condition Fate-JH 2026-01-25 19:17:37 -05:00
  • 697547da25
    Merge pull request #1352 from psforever/Dethdeath-patch-1 master Dethdeath 2026-01-23 22:02:03 +01:00
  • d5ffeb634e
    Update game_objects0.adb.lst Dethdeath-patch-1 Dethdeath 2026-01-23 21:29:31 +01:00
  • c7368d47a4 expanded scope of 'csr override message for Capitol force dome state; spelling and guard condition changes to dismount blocking cases Fate-JH 2026-01-19 14:37:21 -05:00
  • 398b98514a streamline pass on the vehicle operation and aaccountability Fate-JH 2026-01-14 02:05:01 -05:00
  • 26b70dbcd9 adjusted self-reporting zone interaction logic; allowed for status of mounting into turret entities; made routine mounting behavior callbacks Fate-JH 2026-01-12 19:54:29 -05:00
  • 52dbe6a649 extending the force dome protection over a variety of entities in a different manner, with a focus on how to perform state reset (dismounting and dome protect end); completely refactored and reworked the self-reported zone interaction timer for vehicles; separated passenger seat mounting from gunner seat mounting Fate-JH 2026-01-09 23:28:54 -05:00
  • 07336c894f
    Merge pull request #1348 from ScrawnyRonnie/telepad Dethdeath 2026-01-09 19:12:03 +01:00
  • 9346a4a0c8 deploy if same faction ScrawnyRonnie 2026-01-09 10:18:51 -05:00
  • ba266d0a3e csr-level commands for force dome manipulation Fate-JH 2026-01-04 14:05:12 -05:00
  • 73f352490c force dome provides damage protection to certain amenities, e.g., the generator, the turrets, and any implant machines (cryo); force dome will also suspend hacking attempts under it's envelope, but counter-hacking (resecure) should still be possible; operated turret deployables gain protection while manned; turrets no longer share knowledge of each other's upgrade cycles Fate-JH 2026-01-03 10:30:52 -05:00
  • 94bd315354 wrote variable and method documentation; prepared interaction handlers for force domes for mountable (vehicle) targets Fate-JH 2025-12-23 14:51:25 -05:00
  • dd0f5fc928 force domes should be on the zone blockmap; correct issue with force dome death; interaction that sets players found under the force dome to be invulnerable works Fate-JH 2025-12-22 20:58:15 -05:00
  • 4b3f8ea6c0 the force dome exhibits a perimeter in which enemies will be destroyed when it energizes; the facility generator will become undestroyable when the force dome is energized Fate-JH 2025-12-18 19:29:06 -05:00
  • 6a960ed5ac force dome messages owner about change in state, triggering the NTU silo to give away repairs for free; activating the force dome kills or destroys all enemies within its radius Fate-JH 2025-12-16 20:37:29 -05:00
  • 8fedd2e724 force dome is now an amenity owned by its encompassing capitol facility and has its own control agency that is aware of the faction affinity, hack state, etc. conditions that would cause it to close over or open up Fate-JH 2025-12-15 15:14:27 -05:00
  • 1d57cca1d3 adding entity to represent force dome, and wiring force dome to capitol facility; touching the force dome while it is active causes death on both server and client Fate-JH 2025-12-07 23:39:43 -05:00
  • 8f1badb862
    Merge pull request #1328 from Fate-JH/rad-poisoning Fate-JH 2026-01-06 18:35:47 -05:00
  • 0ae5a46934
    Merge branch 'master' into rad-poisoning Fate-JH 2026-01-05 23:07:05 -05:00
  • 7cb72a8ad5
    Merge pull request #1344 from ScrawnyRonnie/cavern-benefits Fate-JH 2026-01-05 14:40:43 -05:00
  • 4f19a12ba6
    fixed drowning timing so that oxygen recovery meter displays; check against inside state to block against water interaction; simplified water maps for hossin ceryshen and ascension (#1342) Fate-JH 2026-01-05 14:36:28 -05:00
  • 12cbcfc6c1 retimed the self-reporting vehicle test for radiation cloud interaction Fate-JH 2026-01-04 17:01:51 -05:00
  • 042ddc8c4e allow cavern equipment favorites ScrawnyRonnie 2026-01-01 21:33:22 -05:00
  • 7521e360f3 process towers faster ScrawnyRonnie 2025-12-31 09:38:47 -05:00
  • 3f1efefc20 cavern lock benefits, faster capturebase all checkpoint ScrawnyRonnie 2025-12-30 21:46:53 -05:00
  • 99665932d1 force RelatedB packets into a slot defined between 0-3 exclusively Fate-JH 2025-12-30 15:16:15 -05:00
  • 5b9e0ec384
    Merge pull request #1340 from ScrawnyRonnie/virus Dethdeath 2025-12-30 20:07:07 +01:00
  • 23a257fed8 fixed drowning timing so that oxygen recovery meter displays; check against inside state to block against water interaction; simplified water maps for hossin ceryshen and ascension Fate-JH 2025-12-30 13:45:58 -05:00
  • e12c991f23 delay telling zoning players ScrawnyRonnie 2025-12-27 19:43:13 -05:00
  • becd5cf9b5 clear previous virus unlocks ScrawnyRonnie 2025-12-27 15:33:49 -05:00
  • 144249bfb3 inform whole zone, delay messaging ScrawnyRonnie 2025-12-26 09:51:45 -05:00
  • dd4c61e016 upload virus to facility ScrawnyRonnie 2025-12-24 12:06:53 -05:00
  • 8efe20356e
    bail animation, home lock ammo (#1337) ScrawnyRonnie 2025-12-23 13:03:48 -05:00
  • 3182c79024
    Armor Goes First (#1334) Fate-JH 2025-12-23 13:03:24 -05:00
  • 07af940817 Update member names SquadBindInfo Resaec 2025-12-22 01:22:15 +01:00
  • 6b0c29f502 demoted soi from being a top-level assignment of players into zone facilities, giving each player the ability to self-inform the facilities they occupy Fate-JH 2025-12-20 11:47:52 -05:00
  • 607fb82254 Added decoder for SquadBindInfoMessage and SquadFacilityBindInfoMessage Added ExperienceType 1 (unk) Resaec 2025-12-20 01:55:56 +01:00
  • d83c7968fd bail animation, home lock ammo ScrawnyRonnie 2025-12-19 18:16:49 -05:00
  • b8ea569b1c
    Merge pull request #1335 from psforever/empire_benefits_message_packet Resaec 2025-12-18 13:27:44 +01:00
  • 3df302f313 Fix merge Fix tests Resaec 2025-12-17 03:54:15 +01:00
  • 6551de6f53 Fix variable naming Added comments Added enums for ease of use Typed packet variables Added 3 more samples to test cases Resaec 2025-12-17 03:53:50 +01:00
  • 3c074bbd70
    Merge pull request #1336 from ScrawnyRonnie/empire_benefits_message_packet Resaec 2025-12-17 02:51:37 +00:00
  • e02d035dd1 benefit builder, apply benefits ScrawnyRonnie 2025-12-16 20:34:21 -05:00
  • 958427dc8f EmpireBenefitsMessage packet Resaec 2025-12-16 01:03:32 +01:00
  • 45b76ddb8b no bonus damage on armor depletion Fate-JH 2025-12-15 17:19:34 -05:00
  • 5c71830f2b conditions where infantry suffer only armor damage until it is depleted (not just as a max); valid for spitfire damage and collision Fate-JH 2025-12-15 16:51:09 -05:00
  • a799aa5639
    Merge pull request #1333 from ScrawnyRonnie/some-issues Dethdeath 2025-12-15 20:43:57 +01:00
  • 5a5a08137e some zoning protection, misc fixes ScrawnyRonnie 2025-12-14 18:20:18 -05:00
  • 3358a2f0ed
    Merge pull request #1332 from ScrawnyRonnie/cont-lock Dethdeath 2025-12-12 20:21:34 +01:00
  • 80a59bb75f
    Merge pull request #1329 from ScrawnyRonnie/cavern-maps Dethdeath 2025-12-12 20:20:56 +01:00
  • 20168cac27 sorry med app, home lock benefits ScrawnyRonnie 2025-12-12 09:19:24 -05:00
  • c9ca51c080 show active caverns ScrawnyRonnie 2025-12-09 13:17:19 -05:00
  • 01c014a59c stop reporting the origin of a projectile as a valid hit position; creating pipelines for either damage proxy management and no damage proxy management Fate-JH 2025-12-08 17:38:57 -05:00
  • b02de0f80a changed position of proxy projectiles Fate-JH 2025-12-08 00:04:28 -05:00
  • 4bb294c621 being affected by aggravated damage while mounted no longer produces an out of body experience; projectiles that separate into proxy damage may trigger upon contact Fate-JH 2025-12-05 15:01:00 -05:00
  • 3bf7ef27a4 radiation shielding of some vehicles and mountable entities restored Fate-JH 2025-12-04 18:03:35 -05:00
  • 0a030bd109 radiation shielding of mechanized exo-suits restored Fate-JH 2025-12-04 13:28:37 -05:00
  • c8ab08b2f5 raestored radiator availability; radiator damage restored to value on file (2) rather than makeshift (1); radiator damage (and other cloud-based damage) should not stack; radiator should damage MAX again; vehicle occupant damage may be fixed, but have not tested; most file changes are accounting for two classes moved into their own package Fate-JH 2025-12-03 19:53:22 -05:00
  • 73c9c5a4a0
    Merge pull request #1327 from ScrawnyRonnie/llu-handling Dethdeath 2025-12-07 22:40:41 +01:00
  • fa9dc8e8f0 same for csr ScrawnyRonnie 2025-12-06 16:47:46 -05:00
  • c4d164e3fb wall turrets ignore walking max ScrawnyRonnie 2025-12-06 16:46:34 -05:00
  • 354376882a llu handling, report accurate capture data ScrawnyRonnie 2025-12-05 17:00:32 -05:00
  • d00fa6a6bf
    Restoring Proxy Damage (#1323) Fate-JH 2025-12-02 20:14:54 -05:00
  • bb0c17f0b3 might have actually fixed oicw little buddies Fate-JH 2025-12-02 15:27:25 -05:00
  • 56cf816a7f reactivating oicw availability; no more discrepancy checks on secondary projectiles; code for maelstrom chain lashing Fate-JH 2025-12-01 16:19:02 -05:00
  • 64b86a984e reactivating maelstrom availability; restore damage dealing potential to the maelstrom grenades; changing damage profile to 'no radial degrade' Fate-JH 2025-11-30 22:15:47 -05:00
  • 4d2639b54d
    fix: Prevent phantom strafe bug by clearing player velocity in ObjectCreateDetailedMessage (#1322) 2revoemag 2025-11-30 21:48:50 -05:00
  • fc07513f01 fix: Prevent phantom strafe bug by clearing player velocity in ObjectCreateDetailedMessage 2revoemag 2025-11-30 20:50:10 -05:00
  • 0c2aa138b8 manually processes CSR bails from vehicles to bail whenever possible; vehicle-specific bailing conditions have been consolidated (primitive flying vehicle bail failure conditions) Fate-JH 2025-11-30 17:22:54 -05:00
  • 049e8a2293 adjusted target selection to account for volumetric geometry, hopefully collecting more targets than before; additionally, utilize previously allocated local sector to reduce the target scope; combined mappings to reduce passing over those same results Fate-JH 2025-11-27 02:51:02 -05:00
  • ba8a7caedf
    changed conditions so stamina is full upon time-out respawning back at sanctuary (#1319) Fate-JH 2025-11-26 03:03:18 -05:00
  • 09e648e953
    medical terminals should auto repair properly (#1320) Fate-JH 2025-11-26 03:01:51 -05:00
  • af6c33f3ca medical terminals should auto repair properly Fate-JH 2025-11-25 16:39:49 -05:00
  • a79b27f5e2 changed conditions so stamina is full upon time-out respawning back at sanctuary Fate-JH 2025-11-25 14:25:47 -05:00
  • feffecb601
    ChatMsg - Merge pull request #1317 from ScrawnyRonnie/less-crash ScrawnyRonnie 2025-11-24 12:48:34 -05:00
  • 15cf5c61a3 isolate chatmsg, disable bfr, fix cc hack logic ScrawnyRonnie 2025-11-23 21:13:42 -05:00
  • 9646b3f99e
    Facility Hack Timer #1314 from ScrawnyRonnie/hack-timer ScrawnyRonnie 2025-11-19 08:35:46 -05:00
  • 5d8d55c482 normal length ScrawnyRonnie 2025-11-19 08:26:34 -05:00
  • de6afa789c no motd ScrawnyRonnie 2025-11-19 07:13:53 -05:00
  • 79d66bbc19 different llu facility time ScrawnyRonnie 2025-11-10 21:03:46 -05:00
  • a0ddec6872
    Door IFFs Merge pull request #1313 from ScrawnyRonnie/door-iffs ScrawnyRonnie 2025-11-01 09:39:45 -04:00
  • 919e06f72f swap iffs, disable nonfunctional items ScrawnyRonnie 2025-10-28 18:55:45 -04:00
  • 1282761f5c
    PR #1311 When Squad Leader Leaves ScrawnyRonnie 2025-10-07 10:38:42 -04:00
  • d5471e28de don't disband when sl leaves, pause weather ScrawnyRonnie 2025-10-06 12:40:56 -04:00
  • abb71e9f53
    No Stamina No Life (#1310) Fate-JH 2025-10-02 01:30:55 -04:00
  • 1a441a0177 changed progress of damage inherit from 4->3->2->1->0 to [4,3,2]->1, 1->0 Fate-JH 2025-09-25 01:18:20 -04:00
  • c234cdb55d reusing prior logic Fate-JH 2025-09-23 13:18:05 -04:00
  • 11d14b0626 reverse order of protocol so that the avatar state (normal, csr) is checked first and then it calls back up to the specific avatar to perform the action Fate-JH 2025-09-23 13:08:18 -04:00
  • d5db167c35
    Merge pull request #1309 from 2revoemag/fix-authentication-hang NickPSF 2025-09-21 20:52:09 -05:00
  • b78ee8d028 Fix authentication hang by removing runLoginTest and simplifying state transitions 2revOemaG 2025-09-21 21:05:11 -04:00
  • 2068845677 added login messages to determine connectivity levels at the account and character levels Fate-JH 2025-09-15 19:54:46 -04:00
  • f88323805a
    Login Safety (#1299) Fate-JH 2025-09-15 19:36:54 -04:00
  • f49804257a
    Merge A Few Fixes and Tweaks (CCs and Outfits) ScrawnyRonnie 2025-09-13 06:56:03 -04:00
  • 617d2532f5 cc hacking and cep, outfit login time ScrawnyRonnie 2025-09-11 16:00:54 -04:00
  • 0c3c7bcb7f
    Merge pull request #1305 from ScrawnyRonnie/capture-hotfix ScrawnyRonnie 2025-09-06 20:02:42 -04:00