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https://github.com/psforever/PSF-LoginServer.git
synced 2026-03-18 03:40:41 +00:00
added initial DestroyMessage packet and tests
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parent
4b2e3763f1
commit
e93c510d22
5 changed files with 166 additions and 9 deletions
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@ -332,7 +332,7 @@ object GamePacketOpcode extends Enumeration {
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case 0x09 => game.HitMessage.decode
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case 0x0a => game.HitHint.decode
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case 0x0b => noDecoder(DamageMessage)
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case 0x0c => noDecoder(DestroyMessage)
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case 0x0c => game.DestroyMessage.decode
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case 0x0d => game.ReloadMessage.decode
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case 0x0e => game.MountVehicleMsg.decode
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case 0x0f => game.DismountVehicleMsg.decode
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@ -0,0 +1,26 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.packet.game
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
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import net.psforever.types.Vector3
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import scodec.Codec
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import scodec.codecs._
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final case class DestroyMessage(unk1 : PlanetSideGUID,
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unk2 : PlanetSideGUID,
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unk3 : PlanetSideGUID,
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pos : Vector3)
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extends PlanetSideGamePacket {
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type Packet = DestroyMessage
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def opcode = GamePacketOpcode.DestroyMessage
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def encode = DestroyMessage.encode(this)
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}
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object DestroyMessage extends Marshallable[DestroyMessage] {
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implicit val codec : Codec[DestroyMessage] = (
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("unk1" | PlanetSideGUID.codec) ::
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("unk2" | PlanetSideGUID.codec) ::
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("unk3" | PlanetSideGUID.codec) ::
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("pos" | Vector3.codec_pos)
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).as[DestroyMessage]
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}
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@ -6,6 +6,31 @@ import scodec.Codec
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import scodec.codecs._
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/**
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* na<br>
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* Global (GUID=0)<br>
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* `83 - max boomers`<br>
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* `84 - max he mines`<br>
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* `85 - max disruptor mines`<br>
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* `86 - max spitfire turrets`<br>
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* `87 - max motion sensors`<br>
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* `88 - max shadow turrets`<br>
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* `89 - max cerebus turrets`<br>
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* `90 - max Aegis shield generators`<br>
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* `91 - max TRAPs`<br>
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* `92 - max OMFTs`<br>
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* `93 - max sensor disruptors`<br>
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* `94 - boomers`<br>
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* `95 - he mines`<br>
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* `96 - disruptor mines`<br>
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* `97 - spitfire turrets`<br>
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* `98 - motion sensors`<br>
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* `99 - shadow turrets`<br>
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* `100 - cerebus turrets`<br>
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* `101 - Aegis shield generators`<br>
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* `102 - TRAPSs`<br>
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* `103 - OMFTs`<br>
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* `104 - sensor disruptors`<br>
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* <br>
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* Players/General:<br>
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* Server to client : <br>
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* `0 - health`<br>
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@ -91,7 +116,6 @@ import scodec.codecs._
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* `106 - Custom Head`<br>
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* <br>
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* `Vehicles:`<br>
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* `0 - Vehicle base health`<br>
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* `10 - Driver seat permissions (0 = Locked, 1 = Group, 3 = Empire)`<br>
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* `11 - Gunner seat(s) permissions (same)`<br>
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* `12 - Passenger seat(s) permissions (same)`<br>
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33
common/src/test/scala/game/DestroyMessageTest.scala
Normal file
33
common/src/test/scala/game/DestroyMessageTest.scala
Normal file
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@ -0,0 +1,33 @@
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// Copyright (c) 2017 PSForever
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package game
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import org.specs2.mutable._
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import net.psforever.packet._
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import net.psforever.packet.game._
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import net.psforever.types.Vector3
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import scodec.bits._
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class DestroyMessageTest extends Specification {
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val string = hex"0C 74 09 74 09 00 00 06 35 3C FF D7 26 08"
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"DestroyMessage" should {
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"decode" in {
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PacketCoding.DecodePacket(string).require match {
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case DestroyMessage(unk1, unk2, unk3, pos) =>
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unk1 mustEqual PlanetSideGUID(2420)
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unk2 mustEqual PlanetSideGUID(2420)
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unk3 mustEqual PlanetSideGUID(0)
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pos mustEqual Vector3(1642.0469f, 4091.6172f, 32.59375f)
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case _ =>
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ko
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}
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}
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"encode" in {
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val msg = DestroyMessage(PlanetSideGUID(2420), PlanetSideGUID(2420), PlanetSideGUID(0), Vector3(1642.0469f, 4091.6172f, 32.59375f))
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val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
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pkt mustEqual string
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}
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}
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}
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@ -403,6 +403,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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val vehicle_guid = obj.GUID
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if(state == DriveState.Deploying) {
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log.info(s"DeployRequest: $obj transitioning to deploy state")
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obj.Velocity = Some(Vector3.Zero) //no velocity
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sendResponse(DeployRequestMessage(player.GUID, vehicle_guid, state, 0, false, obj.Position))
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vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.DeployRequest(player.GUID, vehicle_guid, state, 0, false, obj.Position))
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import scala.concurrent.duration._
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@ -1026,6 +1027,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
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sendResponse(CreateShortcutMessage(guid, 1, 0, true, Shortcut.MEDKIT))
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sendResponse(ChatMsg(ChatMessageType.CMT_EXPANSIONS, true, "", "1 on", None)) //CC on
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(1 to 73).foreach( i => {
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sendResponse(PacketCoding.CreateGamePacket(0, PlanetsideAttributeMessage(PlanetSideGUID(i), 43, 0)))
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})
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case Zone.ItemFromGround(tplayer, item) =>
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val obj_guid = item.GUID
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val player_guid = tplayer.GUID
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@ -1211,7 +1216,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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import scala.concurrent.ExecutionContext.Implicits.global
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clientKeepAlive.cancel
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clientKeepAlive = context.system.scheduler.schedule(0 seconds, 500 milliseconds, self, PokeClient())
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//log.warn(PacketCoding.DecodePacket(hex"17 6C 00 00 00 03 01 4C 93 70 48 18 00 00 00").toString)
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case msg @ CharacterCreateRequestMessage(name, head, voice, gender, empire) =>
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log.info("Handling " + msg)
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sendResponse(ActionResultMessage(true, None))
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@ -1239,13 +1244,80 @@ class WorldSessionActor extends Actor with MDCContextAware {
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log.info("Reticulating splines ...")
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//map-specific initializations
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//TODO continent.ClientConfiguration()
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sendResponse(PacketCoding.CreateGamePacket(0, PlanetsideAttributeMessage(PlanetSideGUID(0), 112, 1)))
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sendResponse(SetEmpireMessage(PlanetSideGUID(2), PlanetSideEmpire.VS)) //HART building C
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sendResponse(SetEmpireMessage(PlanetSideGUID(29), PlanetSideEmpire.NC)) //South Villa Gun Tower
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sendResponse(TimeOfDayMessage(1191182336))
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sendResponse(ReplicationStreamMessage(5, Some(6), Vector(SquadListing()))) //clear squad list
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//render Equipment that was dropped into zone before the player arrived
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sendResponse(PacketCoding.CreateGamePacket(0,
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BuildingInfoUpdateMessage(
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PlanetSideGUID(6),PlanetSideGUID(10),
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0,false,PlanetSideEmpire.NEUTRAL,0,PlanetSideEmpire.NEUTRAL,0,None,PlanetSideGeneratorState.Normal,true,false,0,0,Nil,0,false,8,None,false,false
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)
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))
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sendResponse(PacketCoding.CreateGamePacket(0,
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BroadcastWarpgateUpdateMessage(PlanetSideGUID(6), PlanetSideGUID(10), true, false, false)
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))
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sendResponse(PacketCoding.CreateGamePacket(0,
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BuildingInfoUpdateMessage(
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PlanetSideGUID(6),PlanetSideGUID(11),
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0,false,PlanetSideEmpire.NEUTRAL,0,PlanetSideEmpire.NEUTRAL,0,None,PlanetSideGeneratorState.Normal,true,false,0,0,Nil,0,false,8,None,false,false
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)
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))
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sendResponse(PacketCoding.CreateGamePacket(0,
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BroadcastWarpgateUpdateMessage(PlanetSideGUID(6), PlanetSideGUID(11), true, false, false)
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))
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sendResponse(PacketCoding.CreateGamePacket(0,
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BuildingInfoUpdateMessage(
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PlanetSideGUID(6),PlanetSideGUID(12),
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0,false,PlanetSideEmpire.NEUTRAL,0,PlanetSideEmpire.NEUTRAL,0,None,PlanetSideGeneratorState.Normal,true,false,0,0,Nil,0,false,8,None,false,false
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)
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))
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sendResponse(PacketCoding.CreateGamePacket(0,
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BroadcastWarpgateUpdateMessage(PlanetSideGUID(6), PlanetSideGUID(12), true, false, false)
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))
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sendResponse(PacketCoding.CreateGamePacket(0,
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BuildingInfoUpdateMessage(
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PlanetSideGUID(6),PlanetSideGUID(13),
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0,false,PlanetSideEmpire.NEUTRAL,0,PlanetSideEmpire.NEUTRAL,0,None,PlanetSideGeneratorState.Normal,true,false,0,0,Nil,0,false,8,None,false,false
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)
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))
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sendResponse(PacketCoding.CreateGamePacket(0,
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BroadcastWarpgateUpdateMessage(PlanetSideGUID(6), PlanetSideGUID(13), true, false, false)
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))
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sendResponse(PacketCoding.CreateGamePacket(0,
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BuildingInfoUpdateMessage(
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PlanetSideGUID(6),PlanetSideGUID(18657),
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0,false,PlanetSideEmpire.NEUTRAL,0,PlanetSideEmpire.NEUTRAL,0,None,PlanetSideGeneratorState.Normal,true,false,0,0,Nil,0,false,8,None,false,false
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)
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))
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sendResponse(PacketCoding.CreateGamePacket(0,
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BroadcastWarpgateUpdateMessage(PlanetSideGUID(6), PlanetSideGUID(18657), true, false, false)
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))
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sendResponse(PacketCoding.CreateGamePacket(0,
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BuildingInfoUpdateMessage(
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PlanetSideGUID(6),PlanetSideGUID(18658),
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0,false,PlanetSideEmpire.NEUTRAL,0,PlanetSideEmpire.NEUTRAL,0,None,PlanetSideGeneratorState.Normal,true,false,0,0,Nil,0,false,8,None,false,false
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)
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))
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sendResponse(PacketCoding.CreateGamePacket(0,
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BroadcastWarpgateUpdateMessage(PlanetSideGUID(6), PlanetSideGUID(18658), true, false, false)
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))
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sendRawResponse(hex"C0060000") //basic CaptureFlagUpdateMessage
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sendResponse(PacketCoding.CreateGamePacket(0, ZoneInfoMessage(6, true, 0)))
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sendResponse(PacketCoding.CreateGamePacket(0, ZoneLockInfoMessage(PlanetSideGUID(6), false, true)))
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sendResponse(PacketCoding.CreateGamePacket(0, ZonePopulationUpdateMessage(PlanetSideGUID(6), 414, 138, 1, 138, 1, 138, 1, 138, 0)))
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sendResponse(PacketCoding.CreateGamePacket(0, PlanetsideAttributeMessage(PlanetSideGUID(2145), 50, 0)))
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sendResponse(PacketCoding.CreateGamePacket(0, PlanetsideAttributeMessage(PlanetSideGUID(2145), 51, 0)))
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sendResponse(PacketCoding.CreateGamePacket(0, PlanetsideAttributeMessage(PlanetSideGUID(2146), 50, 0)))
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sendResponse(PacketCoding.CreateGamePacket(0, PlanetsideAttributeMessage(PlanetSideGUID(2146), 51, 0)))
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sendResponse(PacketCoding.CreateGamePacket(0, PlanetsideAttributeMessage(PlanetSideGUID(2147), 50, 0)))
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sendResponse(PacketCoding.CreateGamePacket(0, PlanetsideAttributeMessage(PlanetSideGUID(2147), 51, 0)))
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//render Equipment that was dropped into zone before the player arrived
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continent.EquipmentOnGround.foreach(item => {
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val definition = item.Definition
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sendResponse(
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@ -1399,8 +1471,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case msg @ ReleaseAvatarRequestMessage() =>
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log.info(s"ReleaseAvatarRequest: ${player.GUID} on ${continent.Id} has released")
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sendResponse(PacketCoding.CreateGamePacket(0, PlanetsideAttributeMessage(player.GUID, 6, 1)))
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sendResponse(PacketCoding.CreateGamePacket(0, AvatarDeadStateMessage(DeadState.Release, 0, 0, player.Position, 2, true)))
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//sendResponse(PacketCoding.CreateGamePacket(0, PlanetsideAttributeMessage(player.GUID, 6, 1)))
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case msg @ SpawnRequestMessage(u1, u2, u3, u4, u5) =>
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log.info(s"SpawnRequestMessage: $msg")
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@ -1412,10 +1484,12 @@ class WorldSessionActor extends Actor with MDCContextAware {
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}
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if(messagetype == ChatMessageType.CMT_SUICIDE) {
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sendResponse(PacketCoding.CreateGamePacket(0, PlanetsideAttributeMessage(player.GUID, 0, 0)))
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sendResponse(PacketCoding.CreateGamePacket(0, PlanetsideAttributeMessage(player.GUID, 2, 0)))
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sendResponse(PacketCoding.CreateGamePacket(0, PlanetsideAttributeMessage(player.GUID, 4, 0)))
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sendResponse(PacketCoding.CreateGamePacket(0, AvatarDeadStateMessage(DeadState.Dead, 300000, 300000, player.Position, 2, true)))
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val player_guid = player.GUID
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val pos = player.Position
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sendResponse(PacketCoding.CreateGamePacket(0, PlanetsideAttributeMessage(player_guid, 0, 0)))
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sendResponse(PacketCoding.CreateGamePacket(0, PlanetsideAttributeMessage(player_guid, 2, 0)))
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sendResponse(PacketCoding.CreateGamePacket(0, DestroyMessage(player_guid, player_guid, PlanetSideGUID(0), pos)))
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sendResponse(PacketCoding.CreateGamePacket(0, AvatarDeadStateMessage(DeadState.Dead, 300000, 300000, pos, 2, true)))
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}
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if (messagetype == ChatMessageType.CMT_VOICE) {
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