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added utility classes and functionality to compose SlottedMetaPacket0/MultiPacketEx combos
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3 changed files with 214 additions and 5 deletions
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@ -0,0 +1,103 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.packet.control
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import net.psforever.packet.PlanetSidePacket
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/**
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* Message for holding a series of packets being moved through the system (server),
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* eventually be bundled into a `MultiPacketEx` and dispatched to the client.
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* Invalid packets are eliminated at the time of creation.
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* At least one packet is necessary.
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* @param packets a series of packets to be bundled together;
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* this list is effectively immutable;
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* the only way to access these packets is through pattern matching
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*/
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final case class MultiPacketBundle(private var packets : List[PlanetSidePacket]) {
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packets match {
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case Nil =>
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throw new IllegalArgumentException("can not create with zero packets")
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case _ =>
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packets = MultiPacketBundle.collectValidPackets(packets)
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}
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}
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object MultiPacketBundle {
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/**
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* Accept a series of packets of a specific supertype (`PlanetSidePacket`)
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* and filter out subtypes that should be excluded.
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* Show a generic disclaimer if any packets were filtered.
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* Two of the four subclasses of `PlanetSidePacket` are accepted - `PlanetSideGamePacket` and `PlanetSideControlPacket`.
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* @param packets a series of packets
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* @return the accepted packets from the original group
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*/
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def collectValidPackets(packets : List[PlanetSidePacket]) : List[PlanetSidePacket] = {
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import net.psforever.packet.{PlanetSideGamePacket, PlanetSideControlPacket}
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val (good, bad) = packets.partition( {
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case _ : PlanetSideGamePacket => true
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case _ : PlanetSideControlPacket => true
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case _ => false
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})
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if(bad.nonEmpty) {
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org.log4s.getLogger("MultiPacketBundle")
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.warn(s"attempted to include packet types that are on the whitelist; ${bad.size} items have been excluded")
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}
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good
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}
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}
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/**
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* Accumulator for packets that will eventually be bundled and submitted for composing a `MultiPacketEx` packet.<br>
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* <br>
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* The accumulator is intended to be a disposable convenience class to incrementally construct a `MultiPacketBundle`.
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* Packets can only be added on top of the existing internal collection and can not be removed.
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* (Overloaded methods for adding packets from various sources also exist.)
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* Additionally, retrieving a copy of the collection via a `MultiPacketBundle` does not empty the collection.
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*/
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class MultiPacketCollector() {
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private var bundle : List[PlanetSidePacket] = List.empty
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def Add(t : PlanetSidePacket) : Unit = Add(List(t))
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def Add(t : MultiPacketBundle) : Unit = t match {
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case MultiPacketBundle(list) =>
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Add(list)
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}
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def Add(t : List[PlanetSidePacket]) : Unit = {
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bundle = bundle ++ t
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}
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/**
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* Retrieve the internal collection of packets.
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* @return a loaded `MultiPacketBundle` object
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*/
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def Bundle : MultiPacketBundle = MultiPacketBundle(bundle)
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/**
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* A safer `Bundle` that consumes any` Exceptions` that might be thrown in the process of producing output.
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* @see `Bundle`
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* @return a loaded `MultiPacketBundle` object, or `None`
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*/
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def BundleOption : Option[MultiPacketBundle] = {
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try {
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Some(Bundle)
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}
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catch {
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case _ : Exception =>
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None
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}
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}
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}
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object MultiPacketCollector {
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/**
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* Overload constructor that accepts a initial packets.
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* @param packets a series of packets
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* @return a `MultiPacketCollector` object
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*/
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def apply(packets : List[PlanetSidePacket]) : MultiPacketCollector = {
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val obj = new MultiPacketCollector()
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obj.Add(packets)
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obj
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}
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}
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@ -7,6 +7,9 @@ import org.log4s.MDC
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import MDCContextAware.Implicits._
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import net.psforever.packet.control._
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import scala.annotation.tailrec
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import scala.collection.mutable
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/**
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* In between the network side and the higher functioning side of the simulation:
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* accept packets and transform them into a sequence of data (encoding), and
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@ -107,19 +110,22 @@ class PacketCodingActor extends Actor with MDCContextAware {
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MDC("sessionId") = sessionId.toString
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sendResponseRight(game)
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}
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//bundling packets into a SlottedMetaPacket0/MultiPacketEx
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case msg @ MultiPacketBundle(list) =>
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log.trace(s"BUNDLE PACKET REQUEST SEND, LEFT (always): $msg")
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handleBundlePacket(list)
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//etc
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case msg =>
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log.trace(s"PACKET SEND, LEFT: $msg")
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if(sender == rightRef) {
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log.trace(s"BASE CASE PACKET SEND, LEFT: $msg")
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MDC("sessionId") = sessionId.toString
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leftRef !> msg
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}
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else {
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log.trace(s"BASE CASE PACKET SEND, RIGHT: $msg")
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MDC("sessionId") = sessionId.toString
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rightRef !> msg
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}
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// case default =>
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// failWithError(s"Invalid message '$default' received in state Established")
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}
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/**
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@ -175,8 +181,7 @@ class PacketCodingActor extends Actor with MDCContextAware {
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def handleSplitPacket(data : ByteVector) : Unit = {
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val lim = PacketCodingActor.MTU_LIMIT_BYTES - 4 //4 bytes is the base size of SlottedMetaPacket
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data.grouped(lim).foreach(bvec => {
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val pkt = PacketCoding.CreateControlPacket(SlottedMetaPacket(4, Subslot, bvec))
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PacketCoding.EncodePacket(pkt.packet) match {
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PacketCoding.EncodePacket(SlottedMetaPacket(4, Subslot, bvec)) match {
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case Successful(bdata) =>
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sendResponseLeft(bdata.toByteVector)
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case f : Failure =>
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@ -185,6 +190,55 @@ class PacketCodingActor extends Actor with MDCContextAware {
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})
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}
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/**
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* Accept a `List` of packets and sequentially re-package the elements from the list into multiple container packets.<br>
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* <br>
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* The original packets are encoded then paired with their encoding lengths plus extra space to prefix the length.
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* Encodings from these pairs are drawn from the list until into buckets that fit a maximum byte stream length.
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* The size limitation on any bucket is the mtu limit
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* less by the base sizes of `MultiPacketEx` (2) and of `SlottedMetaPacket` (4).
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* @param bundle the packets to be bundled
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*/
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def handleBundlePacket(bundle : List[PlanetSidePacket]) : Unit = {
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val packets : List[(ByteVector, Int)] = recursiveEncode(bundle.iterator).map( pkt => {
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pkt -> {
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val len = pkt.length.toInt
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len + (if(len < 256) { 1 } else if(len < 65536) { 2 } else { 4 }) //space for the prefixed length byte(s)
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}
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})
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recursiveFillPacketBuckets(packets.iterator, PacketCodingActor.MTU_LIMIT_BYTES - 6)
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.foreach( list => {
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handleBundlePacket(list.toVector)
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})
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}
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/**
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* Accept a `Vector` of encoded packets and re-package them into a `MultiPacketEx`.
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* @param vec a specific number of byte streams
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*/
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def handleBundlePacket(vec : Vector[ByteVector]) : Unit = {
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PacketCoding.EncodePacket(MultiPacketEx(vec)) match {
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case Successful(bdata) =>
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handleBundlePacket(bdata.toByteVector)
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case Failure(e) =>
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log.warn(s"bundling failed on MultiPacketEx creation: - $e")
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}
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}
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/**
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* Accept `ByteVector` data and package it into a `SlottedMetaPacket`.
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* Send it (towards the network) upon successful encoding.
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* @param data an encoded packet
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*/
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def handleBundlePacket(data : ByteVector) : Unit = {
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PacketCoding.EncodePacket(SlottedMetaPacket(0, Subslot, data)) match {
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case Successful(bdata) =>
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sendResponseLeft(bdata.toByteVector)
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case Failure(e) =>
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log.warn(s"bundling failed on SlottedMetaPacket creation: - $e")
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}
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}
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/**
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* Encoded sequence of data going towards the network.
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* @param cont the data
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@ -270,6 +324,53 @@ class PacketCodingActor extends Actor with MDCContextAware {
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MDC("sessionId") = sessionId.toString
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rightRef !> cont
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}
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/** WIP */
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@tailrec private def recursiveEncode(iter : Iterator[PlanetSidePacket], out : List[ByteVector] = List()) : List[ByteVector] = {
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if(!iter.hasNext) {
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out
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}
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else {
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import net.psforever.packet.{PlanetSideControlPacket, PlanetSideGamePacket}
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iter.next match {
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case msg : PlanetSideGamePacket =>
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PacketCoding.EncodePacket(msg) match {
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case Successful(bytecode) =>
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recursiveEncode(iter, out :+ bytecode.toByteVector)
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case Failure(e) =>
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log.warn(s"game packet $msg, part of a bundle, did not encode - $e")
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recursiveEncode(iter, out)
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}
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case msg : PlanetSideControlPacket =>
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PacketCoding.EncodePacket(msg) match {
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case Successful(bytecode) =>
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recursiveEncode(iter, out :+ bytecode.toByteVector)
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case Failure(e) =>
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log.warn(s"control packet $msg, part of a bundle, did not encode - $e")
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recursiveEncode(iter, out)
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}
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case _ =>
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recursiveEncode(iter, out)
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}
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}
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}
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@tailrec private def recursiveFillPacketBuckets(iter : Iterator[(ByteVector, Int)], lim : Int, currLen : Int = 0, out : List[mutable.ListBuffer[ByteVector]] = List(mutable.ListBuffer())) : List[mutable.ListBuffer[ByteVector]] = {
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if(!iter.hasNext) {
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out
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}
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else {
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val (data, len) = iter.next
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if(currLen + len > lim) {
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recursiveFillPacketBuckets(iter, lim, len, out :+ mutable.ListBuffer(data))
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}
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else {
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out.last += data
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recursiveFillPacketBuckets(iter, lim, currLen + len, out)
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}
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}
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}
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}
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object PacketCodingActor {
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@ -3019,6 +3019,11 @@ class WorldSessionActor extends Actor with MDCContextAware {
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sendResponse(cont.asInstanceOf[Any])
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}
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def sendResponse(cont : MultiPacketBundle) : Unit = {
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log.trace("WORLD SEND: " + cont)
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sendResponse(cont.asInstanceOf[Any])
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}
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def sendResponse(msg : Any) : Unit = {
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MDC("sessionId") = sessionId.toString
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rightRef !> msg
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