Merge pull request #197 from Fate-JH/med-term

Proximity Terminals/Medical
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Fate-JH 2018-04-29 00:11:18 -04:00 committed by GitHub
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15 changed files with 770 additions and 4 deletions

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@ -515,6 +515,14 @@ object GlobalDefinitions {
val respawn_tube_tower = new SpawnTubeDefinition(733)
val adv_med_terminal = new MedicalTerminalDefinition(38)
val crystals_health_a = new MedicalTerminalDefinition(225)
val crystals_health_b = new MedicalTerminalDefinition(226)
val medical_terminal = new MedicalTerminalDefinition(529)
val spawn_pad = new VehicleSpawnPadDefinition
val mb_locker = new LockerDefinition

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@ -5,6 +5,8 @@ import net.psforever.objects.Player
//temporary location for these messages
object CommonMessages {
final case class Use(player : Player)
final case class Unuse(player : Player)
final case class Hack(player : Player)
final case class ClearHack()
}

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@ -0,0 +1,36 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.terminals
import net.psforever.objects.Player
import net.psforever.packet.game.ItemTransactionMessage
/**
* The definition for any `Terminal` that is of a type "medical_terminal".
* This includes the limited proximity-based functionality of the formal medical terminals
* and the actual proximity-based functionality of the cavern crystals.<br>
* <br>
* Do not confuse the "medical_terminal" category and the actual `medical_terminal` object (529).
* Objects created by this definition being linked by their use of `ProximityTerminalUseMessage` is more accurate.
*/
class MedicalTerminalDefinition(objectId : Int) extends TerminalDefinition(objectId) {
Name = if(objectId == 38) {
"adv_med_terminal"
}
else if(objectId == 225) {
"crystals_health_a"
}
else if(objectId == 226) {
"crystals_health_b"
}
else if(objectId == 529) {
"medical_terminal"
}
else if(objectId == 689) {
"portable_med_terminal"
}
else {
throw new IllegalArgumentException("medical terminal must be either object id 38, 225, 226, 529, or 689")
}
def Buy(player : Player, msg : ItemTransactionMessage) : Terminal.Exchange = Terminal.NoDeal()
}

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@ -0,0 +1,54 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.terminals
import net.psforever.packet.game.PlanetSideGUID
/**
* A server object that is a "terminal" that can be accessed for amenities and services,
* triggered when a certain distance from the unit itself (proximity-based).<br>
* <br>
* Unlike conventional terminals, this structure is not necessarily structure-owned.
* For example, the cavern crystals are considered owner-neutral elements that are not attached to a `Building` object.
* @param tdef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
*/
class ProximityTerminal(tdef : MedicalTerminalDefinition) extends Terminal(tdef) {
private var users : Set[PlanetSideGUID] = Set.empty
def NumberUsers : Int = users.size
def AddUser(player_guid : PlanetSideGUID) : Int = {
users += player_guid
NumberUsers
}
def RemoveUser(player_guid : PlanetSideGUID) : Int = {
users -= player_guid
NumberUsers
}
}
object ProximityTerminal {
/**
* Overloaded constructor.
* @param tdef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
*/
def apply(tdef : MedicalTerminalDefinition) : ProximityTerminal = {
new ProximityTerminal(tdef)
}
import akka.actor.ActorContext
/**
* Instantiate an configure a `Terminal` object
* @param tdef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
* @param id the unique id that will be assigned to this entity
* @param context a context to allow the object to properly set up `ActorSystem` functionality
* @return the `Terminal` object
*/
def Constructor(tdef : MedicalTerminalDefinition)(id : Int, context : ActorContext) : Terminal = {
import akka.actor.Props
val obj = ProximityTerminal(tdef)
obj.Actor = context.actorOf(Props(classOf[ProximityTerminalControl], obj), s"${tdef.Name}_$id")
obj
}
}

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@ -0,0 +1,37 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.terminals
import akka.actor.Actor
import net.psforever.objects.serverobject.CommonMessages
import net.psforever.objects.serverobject.affinity.{FactionAffinity, FactionAffinityBehavior}
import net.psforever.objects.serverobject.terminals.Terminal.TerminalMessage
/**
*
* An `Actor` that handles messages being dispatched to a specific `ProximityTerminal`.
* Although this "terminal" itself does not accept the same messages as a normal `Terminal` object,
* it returns the same type of messages - wrapped in a `TerminalMessage` - to the `sender`.
* @param term the proximity unit (terminal)
*/
class ProximityTerminalControl(term : ProximityTerminal) extends Actor with FactionAffinityBehavior.Check {
def FactionObject : FactionAffinity = term
def receive : Receive = checkBehavior.orElse {
case CommonMessages.Use(player) =>
val hadNoUsers = term.NumberUsers == 0
if(term.AddUser(player.GUID) == 1 && hadNoUsers) {
sender ! TerminalMessage(player, null, Terminal.StartProximityEffect(term))
}
case CommonMessages.Unuse(player) =>
val hadUsers = term.NumberUsers > 0
if(term.RemoveUser(player.GUID) == 0 && hadUsers) {
sender ! TerminalMessage(player, null, Terminal.StopProximityEffect(term))
}
case _ =>
sender ! Terminal.NoDeal()
}
override def toString : String = term.Definition.Name
}

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@ -190,6 +190,18 @@ object Terminal {
*/
final case class InfantryLoadout(exosuit : ExoSuitType.Value, subtype : Int = 0, holsters : List[InventoryItem], inventory : List[InventoryItem]) extends Exchange
/**
* Start the special effects caused by a proximity-base service.
* @param terminal the proximity-based unit
*/
final case class StartProximityEffect(terminal : ProximityTerminal) extends Exchange
/**
* Stop the special effects caused by a proximity-base service.
* @param terminal the proximity-based unit
*/
final case class StopProximityEffect(terminal : ProximityTerminal) extends Exchange
/**
* Overloaded constructor.
* @param tdef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields

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@ -6,6 +6,7 @@ import net.psforever.objects.guid.NumberPoolHub
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.objects.serverobject.ServerObjectBuilder
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.ProximityTerminal
import net.psforever.objects.zones.Zone
import net.psforever.types.Vector3
@ -130,6 +131,24 @@ class TerminalObjectBuilderTest extends ActorTest {
}
}
class ProximityTerminalObjectBuilderTest extends ActorTest {
import net.psforever.objects.GlobalDefinitions.medical_terminal
import net.psforever.objects.serverobject.terminals.Terminal
"Terminal object" should {
"build" in {
val hub = ServerObjectBuilderTest.NumberPoolHub
val actor = system.actorOf(Props(classOf[ServerObjectBuilderTest.BuilderTestActor], ServerObjectBuilder(1, ProximityTerminal.Constructor(medical_terminal)), hub), "term")
actor ! "!"
val reply = receiveOne(Duration.create(1000, "ms"))
assert(reply.isInstanceOf[Terminal])
assert(reply.asInstanceOf[Terminal].HasGUID)
assert(reply.asInstanceOf[Terminal].GUID == PlanetSideGUID(1))
assert(reply == hub(1).get)
}
}
}
class VehicleSpawnPadObjectBuilderTest extends ActorTest {
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
"Vehicle spawn pad object" should {

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@ -0,0 +1,90 @@
// Copyright (c) 2017 PSForever
package objects.terminal
import akka.actor.ActorRef
import net.psforever.objects.serverobject.terminals.{MedicalTerminalDefinition, ProximityTerminal, Terminal}
import net.psforever.objects.{Avatar, GlobalDefinitions, Player}
import net.psforever.packet.game.{ItemTransactionMessage, PlanetSideGUID}
import net.psforever.types.{CharacterGender, PlanetSideEmpire, TransactionType}
import org.specs2.mutable.Specification
class MedicalTerminalTest extends Specification {
"MedicalTerminal" should {
"define (a)" in {
val a = new MedicalTerminalDefinition(38)
a.ObjectId mustEqual 38
a.Name mustEqual "adv_med_terminal"
}
"define (b)" in {
val b = new MedicalTerminalDefinition(225)
b.ObjectId mustEqual 225
b.Name mustEqual "crystals_health_a"
}
"define (c)" in {
val c = new MedicalTerminalDefinition(226)
c.ObjectId mustEqual 226
c.Name mustEqual "crystals_health_b"
}
"define (d)" in {
val d = new MedicalTerminalDefinition(529)
d.ObjectId mustEqual 529
d.Name mustEqual "medical_terminal"
}
"define (e)" in {
val e = new MedicalTerminalDefinition(689)
e.ObjectId mustEqual 689
e.Name mustEqual "portable_med_terminal"
}
"define (invalid)" in {
var id : Int = (math.random * Int.MaxValue).toInt
if(id == 224) {
id += 2
}
else if(id == 37) {
id += 1
}
else if(id == 528) {
id += 1
}
else if(id == 688) {
id += 1
}
new MedicalTerminalDefinition(id) must throwA[IllegalArgumentException]
}
}
"Medical_Terminal" should {
"construct" in {
ProximityTerminal(GlobalDefinitions.medical_terminal).Actor mustEqual ActorRef.noSender
}
"can add a player to a list of users" in {
val terminal = ProximityTerminal(GlobalDefinitions.medical_terminal)
terminal.NumberUsers mustEqual 0
terminal.AddUser(PlanetSideGUID(10))
terminal.NumberUsers mustEqual 1
}
"can remove a player from a list of users" in {
val terminal = ProximityTerminal(GlobalDefinitions.medical_terminal)
terminal.AddUser(PlanetSideGUID(10))
terminal.NumberUsers mustEqual 1
terminal.RemoveUser(PlanetSideGUID(10))
terminal.NumberUsers mustEqual 0
}
"player can not interact with the proximity terminal normally (buy)" in {
val terminal = ProximityTerminal(GlobalDefinitions.medical_terminal)
val player = Player(Avatar("test", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0))
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Buy, 1, "lite_armor", 0, PlanetSideGUID(0))
terminal.Request(player, msg) mustEqual Terminal.NoDeal()
}
}
}

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@ -0,0 +1,121 @@
// Copyright (c) 2017 PSForever
package objects.terminal
import akka.actor.{ActorSystem, Props}
import net.psforever.objects.serverobject.CommonMessages
import net.psforever.objects.{Avatar, GlobalDefinitions, Player}
import net.psforever.objects.serverobject.terminals._
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.types.{CharacterGender, PlanetSideEmpire}
import objects.ActorTest
import scala.concurrent.duration.Duration
class ProximityTerminalControl1Test extends ActorTest() {
"ProximityTerminalControl" should {
"construct (medical terminal)" in {
val terminal = ProximityTerminal(GlobalDefinitions.medical_terminal)
terminal.Actor = system.actorOf(Props(classOf[ProximityTerminalControl], terminal), "test-term")
}
}
}
class ProximityTerminalControl2Test extends ActorTest() {
"ProximityTerminalControl can not process wrong messages" in {
val (_, terminal) = TerminalControlTest.SetUpAgents(GlobalDefinitions.medical_terminal, PlanetSideEmpire.TR)
terminal.Actor !"hello"
val reply = receiveOne(Duration.create(500, "ms"))
assert(reply.isInstanceOf[Terminal.NoDeal])
}
}
//terminal control is mostly a pass-through actor for Terminal.Exchange messages, wrapped in Terminal.TerminalMessage protocol
class MedicalTerminalControl1Test extends ActorTest() {
"ProximityTerminalControl sends a message to the first new user only" in {
val (player, terminal) = ProximityTerminalControlTest.SetUpAgents(GlobalDefinitions.medical_terminal, PlanetSideEmpire.TR)
player.GUID = PlanetSideGUID(10)
val player2 = Player(Avatar("someothertest", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0))
player2.GUID = PlanetSideGUID(11)
terminal.Actor ! CommonMessages.Use(player)
val reply = receiveOne(Duration.create(500, "ms"))
assert(reply.isInstanceOf[Terminal.TerminalMessage])
val reply2 = reply.asInstanceOf[Terminal.TerminalMessage]
assert(reply2.player == player)
assert(reply2.msg == null)
assert(reply2.response.isInstanceOf[Terminal.StartProximityEffect])
assert(reply2.response.asInstanceOf[Terminal.StartProximityEffect].terminal == terminal)
assert(terminal.NumberUsers == 1)
terminal.Actor ! CommonMessages.Use(player2)
expectNoMsg(Duration.create(500, "ms"))
assert(terminal.NumberUsers == 2)
}
}
class MedicalTerminalControl2Test extends ActorTest() {
"ProximityTerminalControl sends a message to the last user only" in {
val (player, terminal) : (Player, ProximityTerminal) = ProximityTerminalControlTest.SetUpAgents(GlobalDefinitions.medical_terminal, PlanetSideEmpire.TR)
player.GUID = PlanetSideGUID(10)
val player2 = Player(Avatar("someothertest", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0))
player2.GUID = PlanetSideGUID(11)
terminal.Actor ! CommonMessages.Use(player)
receiveOne(Duration.create(500, "ms"))
terminal.Actor ! CommonMessages.Use(player2)
expectNoMsg(Duration.create(500, "ms"))
assert(terminal.NumberUsers == 2)
terminal.Actor ! CommonMessages.Unuse(player)
expectNoMsg(Duration.create(500, "ms"))
assert(terminal.NumberUsers == 1)
terminal.Actor ! CommonMessages.Unuse(player2)
val reply = receiveOne(Duration.create(500, "ms"))
assert(reply.isInstanceOf[Terminal.TerminalMessage])
val reply2 = reply.asInstanceOf[Terminal.TerminalMessage]
assert(reply2.player == player2)
assert(reply2.msg == null)
assert(reply2.response.isInstanceOf[Terminal.StopProximityEffect])
assert(reply2.response.asInstanceOf[Terminal.StopProximityEffect].terminal == terminal)
assert(terminal.NumberUsers == 0)
}
}
class MedicalTerminalControl3Test extends ActorTest() {
"ProximityTerminalControl sends a message to the last user only (confirmation of test #2)" in {
val (player, terminal) : (Player, ProximityTerminal) = ProximityTerminalControlTest.SetUpAgents(GlobalDefinitions.medical_terminal, PlanetSideEmpire.TR)
player.GUID = PlanetSideGUID(10)
val player2 = Player(Avatar("someothertest", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0))
player2.GUID = PlanetSideGUID(11)
terminal.Actor ! CommonMessages.Use(player)
receiveOne(Duration.create(500, "ms"))
terminal.Actor ! CommonMessages.Use(player2)
expectNoMsg(Duration.create(500, "ms"))
assert(terminal.NumberUsers == 2)
terminal.Actor ! CommonMessages.Unuse(player2)
expectNoMsg(Duration.create(500, "ms"))
assert(terminal.NumberUsers == 1)
terminal.Actor ! CommonMessages.Unuse(player)
val reply = receiveOne(Duration.create(500, "ms"))
assert(reply.isInstanceOf[Terminal.TerminalMessage])
val reply2 = reply.asInstanceOf[Terminal.TerminalMessage]
assert(reply2.player == player) //important!
assert(reply2.msg == null)
assert(reply2.response.isInstanceOf[Terminal.StopProximityEffect])
assert(reply2.response.asInstanceOf[Terminal.StopProximityEffect].terminal == terminal)
assert(terminal.NumberUsers == 0)
}
}
object ProximityTerminalControlTest {
def SetUpAgents(tdef : MedicalTerminalDefinition, faction : PlanetSideEmpire.Value)(implicit system : ActorSystem) : (Player, ProximityTerminal) = {
val terminal = ProximityTerminal(tdef)
terminal.Actor = system.actorOf(Props(classOf[ProximityTerminalControl], terminal), "test-term")
(Player(Avatar("test", faction, CharacterGender.Male, 0, 0)), terminal)
}
}

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@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.Terminal
import net.psforever.objects.serverobject.terminals.{ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.types.Vector3
@ -100,6 +100,8 @@ object Maps {
LocalObject(1186, Locker.Constructor)
LocalObject(1187, Locker.Constructor)
LocalObject(1188, Locker.Constructor)
LocalObject(1492, ProximityTerminal.Constructor(medical_terminal)) //lobby
LocalObject(1494, ProximityTerminal.Constructor(medical_terminal)) //kitchen
LocalObject(1564, Terminal.Constructor(order_terminal))
LocalObject(1568, Terminal.Constructor(order_terminal))
LocalObject(1569, Terminal.Constructor(order_terminal))
@ -200,6 +202,8 @@ object Maps {
ObjectToBuilding(1186, 2)
ObjectToBuilding(1187, 2)
ObjectToBuilding(1188, 2)
ObjectToBuilding(1492, 2)
ObjectToBuilding(1494, 2)
ObjectToBuilding(1564, 2)
ObjectToBuilding(1568, 2)
ObjectToBuilding(1569, 2)
@ -452,6 +456,10 @@ object Maps {
LocalObject(691, Locker.Constructor)
LocalObject(692, Locker.Constructor)
LocalObject(693, Locker.Constructor)
LocalObject(778, ProximityTerminal.Constructor(medical_terminal))
LocalObject(779, ProximityTerminal.Constructor(medical_terminal))
LocalObject(780, ProximityTerminal.Constructor(medical_terminal))
LocalObject(781, ProximityTerminal.Constructor(medical_terminal))
LocalObject(842, Terminal.Constructor(order_terminal))
LocalObject(843, Terminal.Constructor(order_terminal))
LocalObject(844, Terminal.Constructor(order_terminal))
@ -495,6 +503,10 @@ object Maps {
ObjectToBuilding(691, 2)
ObjectToBuilding(692, 2)
ObjectToBuilding(693, 2)
ObjectToBuilding(778, 2)
ObjectToBuilding(779, 2)
ObjectToBuilding(780, 2)
ObjectToBuilding(781, 2)
ObjectToBuilding(842, 2)
ObjectToBuilding(843, 2)
ObjectToBuilding(844, 2)

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@ -26,7 +26,7 @@ import net.psforever.objects.serverobject.implantmech.ImplantTerminalMech
import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.terminals.{MatrixTerminalDefinition, Terminal}
import net.psforever.objects.serverobject.terminals.{MatrixTerminalDefinition, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.terminals.Terminal.TerminalMessage
import net.psforever.objects.vehicles.{AccessPermissionGroup, Utility, VehicleLockState}
import net.psforever.objects.serverobject.structures.{Building, StructureType, WarpGate}
@ -66,6 +66,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
var speed : Float = 1.0f
var spectator : Boolean = false
var admin : Boolean = false
var usingMedicalTerminal : Option[PlanetSideGUID] = None
var usingProximityTerminal : Set[PlanetSideGUID] = Set.empty
var delayedProximityTerminalResets : Map[PlanetSideGUID, Cancellable] = Map.empty
var clientKeepAlive : Cancellable = DefaultCancellable.obj
var progressBarUpdate : Cancellable = DefaultCancellable.obj
@ -82,6 +85,18 @@ class WorldSessionActor extends Actor with MDCContextAware {
LivePlayerList.Remove(sessionId)
if(player != null && player.HasGUID) {
val player_guid = player.GUID
//proximity vehicle terminals must be considered too
delayedProximityTerminalResets.foreach({case(_, task) => task.cancel})
usingProximityTerminal.foreach(term_guid => {
continent.GUID(term_guid) match {
case Some(obj : ProximityTerminal) =>
if(obj.NumberUsers > 0 && obj.RemoveUser(player_guid) == 0) { //refer to ProximityTerminalControl when modernizng
localService ! LocalServiceMessage(continent.Id, LocalAction.ProximityTerminalEffect(player_guid, term_guid, false))
}
case _ => ;
}
})
if(player.isAlive) {
//actually being alive or manually deconstructing
player.VehicleSeated match {
@ -371,6 +386,11 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(HackMessage(0, target_guid, guid, 100, unk1, HackState.Hacked, unk2))
}
case LocalResponse.ProximityTerminalEffect(object_guid, effectState) =>
if(player.GUID != guid) {
sendResponse(ProximityTerminalUseMessage(PlanetSideGUID(0), object_guid, effectState))
}
case LocalResponse.TriggerSound(sound, pos, unk, volume) =>
sendResponse(TriggerSoundMessage(sound, pos, unk, volume))
@ -955,8 +975,28 @@ class WorldSessionActor extends Actor with MDCContextAware {
log.error(s"$tplayer wanted to spawn a vehicle, but there was no spawn pad associated with terminal ${msg.terminal_guid} to accept it")
}
case Terminal.StartProximityEffect(term) =>
val player_guid = player.GUID
val term_guid = term.GUID
StartUsingProximityUnit(term) //redundant but cautious
sendResponse(ProximityTerminalUseMessage(player_guid, term_guid, true))
localService ! LocalServiceMessage(continent.Id, LocalAction.ProximityTerminalEffect(player_guid, term_guid, true))
case Terminal.StopProximityEffect(term) =>
val player_guid = player.GUID
val term_guid = term.GUID
StopUsingProximityUnit(term) //redundant but cautious
sendResponse(ProximityTerminalUseMessage(player_guid, term_guid, false))
localService ! LocalServiceMessage(continent.Id, LocalAction.ProximityTerminalEffect(player_guid, term_guid, false))
case Terminal.NoDeal() =>
log.warn(s"$tplayer made a request but the terminal rejected the order $msg")
val order : String = if(msg == null) {
s"order $msg"
}
else {
"missing order"
}
log.warn(s"${tplayer.Name} made a request but the terminal rejected the $order")
sendResponse(ItemTransactionResultMessage(msg.terminal_guid, msg.transaction_type, false))
}
@ -1244,6 +1284,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
}
case DelayedProximityUnitStop(terminal) =>
StopUsingProximityUnit(terminal)
case ResponseToSelf(pkt) =>
log.info(s"Received a direct message: $pkt")
sendResponse(pkt)
@ -1437,6 +1480,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
player.FacingYawUpper = yaw_upper
player.Crouching = is_crouching
player.Jumping = is_jumping
if(vel.isDefined && usingMedicalTerminal.isDefined) {
StopUsingProximityUnit(continent.GUID(usingMedicalTerminal.get).get.asInstanceOf[ProximityTerminal])
}
val wepInHand : Boolean = player.Slot(player.DrawnSlot).Equipment match {
case Some(item) => item.Definition == GlobalDefinitions.bolt_driver
case None => false
@ -1885,6 +1932,13 @@ class WorldSessionActor extends Actor with MDCContextAware {
//TODO remove this kludge; explore how to stop BuyExoSuit(Max) sending a tardy ObjectHeldMessage(me, 255)
if(player.ExoSuit != ExoSuitType.MAX && (player.DrawnSlot = held_holsters) != before) {
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.ObjectHeld(player.GUID, player.LastDrawnSlot))
if(player.VisibleSlots.contains(held_holsters)) {
usingMedicalTerminal match {
case Some(term_guid) =>
StopUsingProximityUnit(continent.GUID(term_guid).get.asInstanceOf[ProximityTerminal])
case None => ;
}
}
}
case msg @ AvatarJumpMessage(state) =>
@ -2156,6 +2210,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case Some(obj : SpawnTube) =>
//deconstruction
PlayerActionsToCancel()
CancelAllProximityUnits()
player.Release
sendResponse(AvatarDeadStateMessage(DeadState.Release, 0, 0, player.Position, player.Faction, true))
continent.Population ! Zone.Population.Release(avatar)
@ -2173,6 +2228,22 @@ class WorldSessionActor extends Actor with MDCContextAware {
case None => ;
}
case msg @ ProximityTerminalUseMessage(player_guid, object_guid, _) =>
log.info(s"ProximityTerminal: $msg")
continent.GUID(object_guid) match {
case Some(obj : ProximityTerminal) =>
if(usingProximityTerminal.contains(object_guid)) {
SelectProximityUnit(obj)
}
else {
StartUsingProximityUnit(obj)
}
case Some(obj) => ;
log.warn(s"ProximityTerminal: object is not a terminal - $obj")
case None =>
log.warn(s"ProximityTerminal: no object with guid $object_guid found")
}
case msg @ UnuseItemMessage(player_guid, object_guid) =>
log.info("UnuseItem: " + msg)
continent.GUID(object_guid) match {
@ -3429,6 +3500,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttribute(player_guid, 29, 1))
}
PlayerActionsToCancel()
CancelAllProximityUnits()
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
@ -3472,7 +3544,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
if(speed > 1) {
sendResponse(ChatMsg(ChatMessageType.CMT_SPEED, false, "", "1.000", None))
speed = 1f
speed = 1f
}
}
@ -3484,6 +3556,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
def AvatarCreate() : Unit = {
player.Spawn
player.Health = 50 //TODO temp
player.Armor = 25
val packet = player.Definition.Packet
val dcdata = packet.DetailedConstructorData(player).get
sendResponse(ObjectCreateDetailedMessage(ObjectClass.avatar, player.GUID, dcdata))
@ -3599,6 +3672,186 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
}
/**
* Start using a proximity-base service.
* Special note is warranted in the case of a medical terminal or an advanced medical terminal.
* @param terminal the proximity-based unit
*/
def StartUsingProximityUnit(terminal : ProximityTerminal) : Unit = {
val term_guid = terminal.GUID
if(!usingProximityTerminal.contains(term_guid)) {
usingProximityTerminal += term_guid
terminal.Definition match {
case GlobalDefinitions.adv_med_terminal | GlobalDefinitions.medical_terminal =>
usingMedicalTerminal = Some(term_guid)
case _ =>
SetDelayedProximityUnitReset(terminal)
}
terminal.Actor ! CommonMessages.Use(player)
}
}
/**
* Stop using a proximity-base service.
* Special note is warranted when determining the identity of the proximity terminal.
* Medical terminals of both varieties can be cancelled by movement.
* Other sorts of proximity-based units are put on a timer.
* @param terminal the proximity-based unit
*/
def StopUsingProximityUnit(terminal : ProximityTerminal) : Unit = {
val term_guid = terminal.GUID
if(usingProximityTerminal.contains(term_guid)) {
usingProximityTerminal -= term_guid
ClearDelayedProximityUnitReset(term_guid)
if(usingMedicalTerminal.contains(term_guid)) {
usingMedicalTerminal = None
}
terminal.Actor ! CommonMessages.Unuse(player)
}
}
/**
* For pure proximity-based units and services, a manual attempt at cutting off the functionality.
* First, if an existing timer can be found, cancel it.
* Then, create a new timer.
* If this timer completes, a message will be sent that will attempt to disassociate from the target proximity unit.
* @param terminal the proximity-based unit
*/
def SetDelayedProximityUnitReset(terminal : ProximityTerminal) : Unit = {
val terminal_guid = terminal.GUID
ClearDelayedProximityUnitReset(terminal_guid)
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
delayedProximityTerminalResets += terminal_guid ->
context.system.scheduler.scheduleOnce(3000 milliseconds, self, DelayedProximityUnitStop(terminal))
}
/**
* For pure proximity-based units and services, disable any manual attempt at cutting off the functionality.
* If an existing timer can be found, cancel it.
* @param terminal the proximity-based unit
*/
def ClearDelayedProximityUnitReset(terminal_guid : PlanetSideGUID) : Unit = {
delayedProximityTerminalResets.get(terminal_guid) match {
case Some(task) =>
task.cancel
delayedProximityTerminalResets -= terminal_guid
case None => ;
}
}
/**
* Cease all current interactions with proximity-based units.
* Pair with `PlayerActionsToCancel`, except when logging out (stopping).
* This operations may invoke callback messages.
* @see `postStop`<br>
* `Terminal.StopProximityEffects`
*/
def CancelAllProximityUnits() : Unit = {
delayedProximityTerminalResets.foreach({case(term_guid, task) =>
task.cancel
delayedProximityTerminalResets -= term_guid
})
usingProximityTerminal.foreach(term_guid => {
StopUsingProximityUnit(continent.GUID(term_guid).get.asInstanceOf[ProximityTerminal])
})
}
/**
* Determine which functionality to pursue, by being given a generic proximity-functional unit
* and determinig which kind of unit is being utilized.
* @param terminal the proximity-based unit
*/
def SelectProximityUnit(terminal : ProximityTerminal) : Unit = {
terminal.Definition match {
case GlobalDefinitions.adv_med_terminal | GlobalDefinitions.medical_terminal =>
ProximityMedicalTerminal(terminal)
case GlobalDefinitions.crystals_health_a | GlobalDefinitions.crystals_health_b =>
SetDelayedProximityUnitReset(terminal)
ProximityHealCrystal(terminal)
case _ => ;
}
}
/**
* When standing on the platform of a(n advanced) medical terminal,
* resotre the player's health and armor points (when they need their health and armor points restored).
* If the player is both fully healed and fully repaired, stop using the terminal.
* @param unit the medical terminal
*/
def ProximityMedicalTerminal(unit : ProximityTerminal) : Unit = {
val healthFull : Boolean = if(player.Health < player.MaxHealth) {
HealAction(player)
}
else {
true
}
val armorFull : Boolean = if(player.Armor < player.MaxArmor) {
ArmorRepairAction(player)
}
else {
true
}
if(healthFull && armorFull) {
log.info(s"${player.Name} is all fixed up")
StopUsingProximityUnit(unit)
}
}
/**
* When near a red cavern crystal, resotre the player's health (when they need their health restored).
* If the player is fully healed, stop using the crystal.
* @param unit the healing crystal
*/
def ProximityHealCrystal(unit : ProximityTerminal) : Unit = {
val healthFull : Boolean = if(player.Health < player.MaxHealth) {
HealAction(player)
}
else {
true
}
if(healthFull) {
log.info(s"${player.Name} is all healed up")
StopUsingProximityUnit(unit)
}
}
/**
* Restore, at most, a specific amount of health points on a player.
* Send messages to connected client and to events system.
* @param tplayer the player
* @param repairValue the amount to heal;
* 10 by default
* @return whether the player can be repaired for any more health points
*/
def HealAction(tplayer : Player, healValue : Int = 10) : Boolean = {
log.info(s"Dispensing health to ${tplayer.Name} - <3")
val player_guid = tplayer.GUID
tplayer.Health = tplayer.Health + healValue
sendResponse(PlanetsideAttributeMessage(player_guid, 0, tplayer.Health))
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttribute(player_guid, 0, tplayer.Health))
tplayer.Health == tplayer.MaxHealth
}
/**
* Restore, at most, a specific amount of personal armor points on a player.
* Send messages to connected client and to events system.
* @param tplayer the player
* @param repairValue the amount to repair;
* 10 by default
* @return whether the player can be repaired for any more armor points
*/
def ArmorRepairAction(tplayer : Player, repairValue : Int = 10) : Boolean = {
log.info(s"Dispensing armor to ${tplayer.Name} - c[=")
val player_guid = tplayer.GUID
tplayer.Armor = tplayer.Armor + repairValue
sendResponse(PlanetsideAttributeMessage(player_guid, 4, tplayer.Armor))
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttribute(player_guid, 4, tplayer.Armor))
tplayer.Armor == tplayer.MaxArmor
}
def failWithError(error : String) = {
log.error(error)
sendResponse(ConnectionClose())
@ -3644,6 +3897,7 @@ object WorldSessionActor {
private final case class ListAccountCharacters()
private final case class SetCurrentAvatar(tplayer : Player)
private final case class VehicleLoaded(vehicle : Vehicle)
private final case class DelayedProximityUnitStop(unit : ProximityTerminal)
/**
* A message that indicates the user is using a remote electronics kit to hack some server object.

View file

@ -14,5 +14,6 @@ object LocalAction {
final case class DoorCloses(player_guid : PlanetSideGUID, door_guid : PlanetSideGUID) extends Action
final case class HackClear(player_guid : PlanetSideGUID, target : PlanetSideServerObject, unk1 : Long, unk2 : Long = 8L) extends Action
final case class HackTemporarily(player_guid : PlanetSideGUID, continent : Zone, target : PlanetSideServerObject, unk1 : Long, unk2 : Long = 8L) extends Action
final case class ProximityTerminalEffect(player_guid : PlanetSideGUID, object_guid : PlanetSideGUID, effectState : Boolean) extends Action
final case class TriggerSound(player_guid : PlanetSideGUID, sound : TriggeredSound.Value, pos : Vector3, unk : Int, volume : Float) extends Action
}

View file

@ -11,5 +11,6 @@ object LocalResponse {
final case class DoorCloses(door_guid : PlanetSideGUID) extends Response
final case class HackClear(target_guid : PlanetSideGUID, unk1 : Long, unk2 : Long) extends Response
final case class HackObject(target_guid : PlanetSideGUID, unk1 : Long, unk2 : Long) extends Response
final case class ProximityTerminalEffect(object_guid : PlanetSideGUID, effectState : Boolean) extends Response
final case class TriggerSound(sound : TriggeredSound.Value, pos : Vector3, unk : Int, volume : Float) extends Response
}

View file

@ -55,6 +55,10 @@ class LocalService extends Actor {
LocalEvents.publish(
LocalServiceResponse(s"/$forChannel/Local", player_guid, LocalResponse.HackObject(target.GUID, unk1, unk2))
)
case LocalAction.ProximityTerminalEffect(player_guid, object_guid, effectState) =>
LocalEvents.publish(
LocalServiceResponse(s"/$forChannel/Local", player_guid, LocalResponse.ProximityTerminalEffect(object_guid, effectState))
)
case LocalAction.TriggerSound(player_guid, sound, pos, unk, volume) =>
LocalEvents.publish(
LocalServiceResponse(s"/$forChannel/Local", player_guid, LocalResponse.TriggerSound(sound, pos, unk, volume))

View file

@ -0,0 +1,115 @@
// Copyright (c) 2017 PSForever
import akka.actor.Props
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.types.{PlanetSideEmpire, Vector3}
import services.Service
import services.local._
class LocalService1Test extends ActorTest {
"LocalService" should {
"construct" in {
system.actorOf(Props[LocalService], "service")
assert(true)
}
}
}
class LocalService2Test extends ActorTest {
"LocalService" should {
"subscribe" in {
val service = system.actorOf(Props[LocalService], "service")
service ! Service.Join("test")
assert(true)
}
}
}
class LocalService3Test extends ActorTest {
"LocalService" should {
"subscribe to a specific channel" in {
val service = system.actorOf(Props[LocalService], "service")
service ! Service.Join("test")
service ! Service.Leave()
assert(true)
}
}
}
class LocalService4Test extends ActorTest {
"LocalService" should {
"subscribe" in {
val service = system.actorOf(Props[LocalService], "service")
service ! Service.Join("test")
service ! Service.LeaveAll()
assert(true)
}
}
}
class LocalService5Test extends ActorTest {
"LocalService" should {
"pass an unhandled message" in {
val service = system.actorOf(Props[LocalService], "service")
service ! Service.Join("test")
service ! "hello"
expectNoMsg()
}
}
}
class DoorClosesTest extends ActorTest {
"LocalService" should {
"pass DoorCloses" in {
val service = system.actorOf(Props[LocalService], "service")
service ! Service.Join("test")
service ! LocalServiceMessage("test", LocalAction.DoorCloses(PlanetSideGUID(10), PlanetSideGUID(40)))
expectMsg(LocalServiceResponse("/test/Local", PlanetSideGUID(10), LocalResponse.DoorCloses(PlanetSideGUID(40))))
}
}
}
class HackClearTest extends ActorTest {
val obj = new PlanetSideServerObject() {
def Faction = PlanetSideEmpire.NEUTRAL
def Definition = null
GUID = PlanetSideGUID(40)
}
"LocalService" should {
"pass HackClear" in {
val service = system.actorOf(Props[LocalService], "service")
service ! Service.Join("test")
service ! LocalServiceMessage("test", LocalAction.HackClear(PlanetSideGUID(10), obj, 0L, 1000L))
expectMsg(LocalServiceResponse("/test/Local", PlanetSideGUID(10), LocalResponse.HackClear(PlanetSideGUID(40), 0L, 1000L)))
}
}
}
class ProximityTerminalEffectTest extends ActorTest {
"LocalService" should {
"pass ProximityTerminalEffect" in {
val service = system.actorOf(Props[LocalService], "service")
service ! Service.Join("test")
service ! LocalServiceMessage("test", LocalAction.ProximityTerminalEffect(PlanetSideGUID(10), PlanetSideGUID(40), true))
expectMsg(LocalServiceResponse("/test/Local", PlanetSideGUID(10), LocalResponse.ProximityTerminalEffect(PlanetSideGUID(40), true)))
}
}
}
class TriggerSoundTest extends ActorTest {
import net.psforever.packet.game.TriggeredSound
"LocalService" should {
"pass TriggerSound" in {
val service = system.actorOf(Props[LocalService], "service")
service ! Service.Join("test")
service ! LocalServiceMessage("test", LocalAction.TriggerSound(PlanetSideGUID(10), TriggeredSound.LockedOut, Vector3(1.1f, 2.2f, 3.3f), 0, 0.75f))
expectMsg(LocalServiceResponse("/test/Local", PlanetSideGUID(10), LocalResponse.TriggerSound(TriggeredSound.LockedOut, Vector3(1.1f, 2.2f, 3.3f), 0, 0.75f)))
}
}
}
object LocalServiceTest {
//decoy
}