mirror of
https://github.com/Ragora/TribesReplay.git
synced 2026-07-14 10:04:33 +00:00
v24834 - skipped v24763 and v24822 due to not being available (09/13/01):
Map Editor =================================== Several editor crashes have been resolved and this tool should be more stable for the MOD community now. VCR Mode =================================== The VCR Mode has been implemented. F3 starts recording. F4 stops the current recording. Multiple recordings can be made from the same mission. Other controls can be used while playing back a recording. They include: -- ESCAPE will stop the playback -- TAB will pop up the playback controls window in the upper part of the screen -- SPACEBAR will pause/unpause the playback -- Numpad + will increase the time step so that the playback accelerates (maximum of 16X speed) -- Numpad - will decrease the time step so that the playback slows down (minimum of 1/16X speed) ***If you Alt-Tab to windows to rename a demo file and then return to Tribes instead of using the rename file feature of the demo recorder you will crash after you exit the recorder. It is a windows issue and so we can't fix it. Satchel Charge Icon Glow =================================== When the satchel charge is deployed and ready to explode, the icon now glows. The icon disappears completely when the satchel is destroyed (either through activation or destruction). This allows players to more readily keep track of satchel charge status. "Visibility" option for Server Admins ===================================== Allows an Advanced Server option to indicate whether the server will use the "Speed" or "Distance" versions of the maps when hosting games. The "Distance" setting will use world versions with much less fog and more visible distance. The "Speed" setting will use the current foggier map settings. These settings will be displayed as a new column on the Master Server List titled "VISIBILITY" and the settings will be "Speed" or "Distance". NOTE: This visibility change won't be apparent on all maps. A map you can use as a test to show the differences is "Dessicator". World Skins Default to Main Tribes ========================================== The missions are now set up so they have default skins other than "Storm" vs. "Inferno". This occurs whenever a player has "Show Individual Skins" toggled OFF. In otherwords, some maps will have "Diamond Skin" vs. "StarWolf", while others will have different combinations. (NOTE: If a player has "Show Individual Skins" toggled ON, then he will see the regular individual skins for players.) New voice samples have been added to allow Victory messages indicate these new team skins. Also note: Bioderms are bioderms, regardless of the team they are on...we're not changing models or voice packages. Teams now use skins for CTF games relative to the planet - as follows: Terrain Team 1 Team 2 Ice Starwolf Blood Eagle Lush Blood Eagle Diamond Sword Badlands Starwolf Diamond Sword Desert Phoenix Blood Eagle Lava Diamond Sword Phoenix If the server admin wishes to specify team skins, set the variable $host:: useCustomSkins = true; in serverPrefs.cs if this variable is set true the skins and names used are $Host::TeamName1 and $Host::TeamName2 and $Host::TeamSkin1 and $Host::TeamSkin2 also set in serverPrefs.cs. These team and skin names are always used for non-CTF games. NOTE: In "Tournament" mode games, the skins will always default to Storm and Inferno rather than world-specific skins. This is to make it easier for League and Ladder players to assign teams to sides. Cheat Fixes =================================== Significant cheat prevention code has been implemented to eliminate known cheats, as well as to make it much more difficult for future cheating of a similar nature to occur. NOTE: If you have any troubles running a server now, you may have altered or removed something from the build on your server. The code is checking almost everything now (shapes, textures, etc.), so you should ensure that you have all files present from a normal build on your server. (Additional files, like MODs and extra art files won't be a problem...but all original files must be there as well.) Siege Halftime Improved =================================== The Siege halftime now gets a screen listing the winning team instead of simply "Switching Sides". CTF Individual Scoring =================================== No change was made whatsoever to the team CTF scoring. But the individual scoring now takes into account vehicle kills, more repair/destroy stuff, and makes it nice and robust for statistical tracking later. NOTE: The scores are dramatically inflated compared to previous individual scores so that we had more "granularity" in the system and didn't have to use decimal points. Thus, you will appear to be racking up a huge amount of points, but it's all relative when compared to other players in the game. Scoring Details ---------------------- Kill: 10 pts Flag Capture: 30 pts Flag Grab (if subsequently captured): 20 [A one player grab-and-cap you get both for a total of 50] Carrier Escort: 3 Sniper Headshot: 1 Turret kill: manned: 10 automated: 3 Flag Defend: 5 Flag Carrier Kill: 5 Flag Return: 0 - 10 pts [Points are scaled by distance: no points for a short return. 10 pts if the flag carrier gets all the way to the flag. 1 point per 10% (Halfway is 5 pts.)] 15 points if the return breaks a stalemate (both teams have had each others flags for 60 seconds or longer.) Generator Defend: 5 pts Object Destroy Repair Generator 10 8 Sensor 4 1 Base Turret 5 4 Inv Station 2 2 Vehicle Station 5 4 Solar Panel 5 4 Sentry Turret 4 2 Deployed sensor 1 0 Deployed inv station 2 0 Deployed turret 3 3 Shrike 5 Bomber 8 Havoc 5 Wildcat 5 Tank 8 MPB 12 *vehicles destroyed by mines are double points, vehicles destroyed by the Shrike are triple points **vehicles destroyed also score 2 points per passenger (after any multiplier) ***points accumulated in a vehicle are earned by everyone in the vehicle Heat Lock vs. Target Laser Lock =================================== Heat Locking now supercedes Targeting Laser Locking so that heat locks can be attained on objects that are being lazed by friends. Keep in mind that when the target is out of range for the ML, it will still lock onto the targeting laser giving the appearance that its locking onto the laser first. If the target is in range the ML will always look for heated targets first. Objective HUD Visible on Vehicles =================================== The objective HUD is now visible while flying/driving vehicles. Client-Side Toggle on Vehicle Tport =================================== The player now has the ability to toggle Vehicle Tport ability on/off (defaults to ON) as a client-side option in SETTINGS/GAME. EAX Sound Improvements =================================== EAX environmental sound reverbs have been included for underwater and interiors. Those sounds will only be heard when using EAX or EAX2 drivers. (We recommend EAX for best results.) IFeel Force Feedback Mouse =================================== The IFeel force feedback mouse vibrations should now work correctly again. They have also been enhanced beyond what was previously available. Vehicles Parking on Flags =================================== "Anti-Parking" code has been added to flags similar to the "anti-camping" code around a Nexus in Hunters. This results in vehicles taking damage over time when they are parked near a flag, eventually resulting in their destruction if left there too long. Aiming Up and Down =================================== The restrictions on aiming up and down have been virtually removed for all armors. NOTE: This will result in situations where your weapon can clip through the leg of your armor when looking straight down. If this bothers you, then change your graphics setting to "Items Only" so that your body is not drawn when in first-person perspective. Jetpower for Suits =================================== Scout jetpower (power of thrust) was reduced to previous levels, but their maximum speed velocity was increased somewhat. This removes the "butterfly" effect, but allows slightly faster skiing than previously allowed. Additionally, air resistance was reduced by 33% on all armors to further reduce the "floaty" feel. This also allows slightly faster speeds across the board. Splash Damage =================================== Splash damage on shots was reduced slightly. It is still much more powerful than when the game was released, but this change makes mortars and grenades more playable. Shrike Speed =================================== The Shrike thrust was returned to normal, making the Shrike very responsive again. A new maximum speed cap has been added to prevent it from going too fast, but the performance improvement on this vehicle is significant. Mine Damage =================================== Mine damage was reduced slightly to prevent Lights from being one-shotted by stepping on a mine. They will still be severely harmed, but won't go from 100% health to dead in one shot. Missile Launcher =================================== The Missile Launcher range had been inadvertently reduced during the reticule improvements a few patches back. It has now been increased back to its original design. Range is now 400m. Heat Signature Fall Off =================================== Heat reduces *very slightly* slower than it did previously. Players can still easily manage their heat signatures, but must be a bit more paranoid of missile launchers now (thus making it a bit easier for high-ping players to use this weapon). Suit Mortars vs. Tanks =================================== The strength of hand-held mortars versus Tanks was incorrectly weak. It has now been increased so that it is much more useful. Shrike Gun Changes =================================== The Shrike blasters have been moved out to the wing joints to allow easier strafing of objects. Additionally, there is some (very minor...one degree of spread) projectile spread on the blasters now to make strafing easier. (For comparison purposes, the chaingun has eight degrees of spread.)The range of the blasters was incorrectly enormous and has been reduced to a balanced distance (slightly outside the range of hand-held missile launchers). Water Movement =================================== Speeds in water have been greatly increased so as to make water a more viable playing environment. Whiteout Grenades =================================== A maximum saturation has been defined for the Whiteout grenades to keep your "whiteout" time to no more than two seconds. OOB Grid =================================== The mission boundary is now visually defined. As you approach a mission boundary, and "out of bounds grid" will fade into existence. If you go past the boundary, the grid will not fade out until you return inside the mission area. This is done to make it easier to avoid getting a flag stripped or getting damaged due to OOB damage. This visual option can be toggled OFF in your Game Settings area (option button is called "Show Out of Bounds Grid"). Wildcat Grav Bike =================================== "Suspension" has been added to the Wildcat making it easier to control over rough terrain. Air Drag =================================== Air Drag has been reduced making the game feel "faster". Panther XL Support Added =================================== Players will now be able to satisfactorily map the roller ball of the Panther XL. The Z axis or throttle is not configurable with T2 because of a Panther XL driver issue. Flight Ceiling limited for Shrike =================================== If you fly past the flight ceiling then you will lose your jetting and thrusting ability. Angle your nose down (when you are above the flight ceiling) and thrust will function normally. "Unassigned" Team =================================== This bug allowed a person to join as "unassigned" and view all friend/foe triangles as grey. It has been fixed. <Null> and random string issues =================================== There is a finite number of network strings available, the single quote strings. This problem occurs when all strings have been allocated. This is particularly common with mod servers, which appear to be allocating too many net strings. Mod and script developers need to be cautious when creating new strings. Don't create dynamic net strings unless you have a firm understanding of the implications. If a string is added using "AddTaggedString" make sure that there is a corresponding "RemoveTaggedSting" call when the string is no longer needed. Also be sure to limit the number of imbedded strings in your scripts.
This commit is contained in:
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204 changed files with 16193 additions and 6841 deletions
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@ -1560,6 +1560,7 @@ new SimGroup(MissionGroup) {
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AudioProfile = "Universal_Base_Pulse_2";
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locked = "true";
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team = "0";
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audioEnvironment = SmallRoom;
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};
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new StaticShape(Team0flipflop1) {
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position = "120.531 595.532 58.8337";
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@ -1778,6 +1779,7 @@ new SimGroup(MissionGroup) {
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AudioProfile = "Universal_Base_Pulse_2";
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locked = "true";
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team = "0";
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audioEnvironment = SmallRoom;
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};
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new StaticShape() {
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position = "-387.637 -689.558 218.178";
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@ -458,6 +458,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_Pulse_1";
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locked = "true";
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audioEnvironment = BigRoom;
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};
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new InteriorInstance() {
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position = "-61.9873 145.333 208.013";
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@ -467,6 +468,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_Pulse_1";
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locked = "true";
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audioEnvironment = SmallRoom;
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};
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new InteriorInstance() {
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position = "203.206 303.487 247.408";
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@ -476,6 +478,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_Pulse_1";
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locked = "true";
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audioEnvironment = SmallRoom;
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};
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new StaticShape(Team1StationInventory1) {
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position = "203.105 290.287 236.41";
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@ -595,6 +598,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_Pulse_1";
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locked = "true";
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audioEnvironment = SmallRoom;
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};
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new Item(Nexus) {
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position = "130.989 125.937 160.988";
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@ -35,11 +35,15 @@ new SimGroup(MissionGroup) {
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cloudSpeed2 = "0.0002";
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cloudSpeed3 = "0.0003";
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visibleDistance = "400";
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high_visibleDistance = "450";
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useSkyTextures = "1";
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renderBottomTexture = "0";
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SkySolidColor = "0.365000 0.390000 0.420000 0.000000";
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fogDistance = "130";
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high_fogDistance = "200";
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fogColor = "0.450000 0.500000 0.500000 1.000000";
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high_fogVolume1 = "50 0 245";
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high_fogVolume2 = "75 245 258";
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fogVolume1 = "40 0 258";
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fogVolume2 = "0 0 0";
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fogVolume3 = "0 0 0";
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@ -97,6 +101,7 @@ new SimGroup(MissionGroup) {
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envMapIntensity = "0.15";
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removeWetEdges = "0";
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locked = "true";
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audioEnvironment = Underwater;
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};
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new AudioEmitter() {
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position = "788.243 -120.742 93.2821";
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@ -373,6 +378,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_2";
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locked = "true";
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audioEnvironment = BigRoom;
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};
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new TSStatic(Plug) {
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position = "66.0336 -62.8706 290.539";
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@ -75,6 +75,7 @@ new SimGroup(MissionGroup) {
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envMapIntensity = "0.2";
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removeWetEdges = "0";
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locked = "true";
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audioEnvironment = Underwater;
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};
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new Sky(Sky) {
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position = "-536 -1240 0";
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@ -204,6 +205,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_2";
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locked = "true";
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audioEnvironment = BigRoom;
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};
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new StaticShape() {
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position = "-193.171 662.696 218.64";
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@ -235,6 +237,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_2";
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locked = "true";
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audioEnvironment = SmallRoom;
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};
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new Item() {
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position = "-66.4878 624.459 228.436";
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@ -292,6 +295,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_2";
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locked = "true";
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audioEnvironment = SmallRoom;
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};
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new StaticShape() {
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position = "-448.098 544.367 232.716";
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@ -327,6 +331,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_2";
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locked = "true";
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audioEnvironment = SmallRoom;
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};
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new Item() {
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position = "287.049 623.05 196.942";
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@ -509,6 +514,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_2";
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locked = "true";
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audioEnvironment = SmallRoom;
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};
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new StaticShape() {
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position = "-278.446 -448.882 260.269";
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@ -557,6 +563,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_2";
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locked = "true";
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audioEnvironment = SmallRoom;
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};
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new StaticShape() {
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position = "352.306 -411.627 257.31";
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@ -617,6 +624,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_2";
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locked = "true";
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audioEnvironment = BigRoom;
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};
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new InteriorInstance() {
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position = "-12 -323 203.12";
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@ -690,6 +698,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_2";
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locked = "true";
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audioEnvironment = SmallRoom;
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};
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new StaticShape() {
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position = "152.547 -458.643 164.3";
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@ -290,6 +290,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_1";
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locked = "true";
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audioEnvironment = SmallRoom;
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};
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new StaticShape() {
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position = "394.92 -660.453 183.097";
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@ -413,6 +414,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_1";
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locked = "true";
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audioEnvironment = BigRoom;
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};
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new StaticShape() {
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position = "129.01 -257.276 246.325";
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@ -543,6 +545,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_1";
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locked = "true";
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audioEnvironment = SmallRoom;
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};
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new StaticShape() {
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position = "-198.981 103.15 179.64";
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@ -149,6 +149,7 @@ new SimGroup(MissionGroup) {
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interiorFile = "pbunk1.dif";
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showTerrainInside = "0";
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team = "1";
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audioEnvironment = SmallRoom;
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};
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new InteriorInstance() {
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position = "364.62 325.1 110.527";
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@ -308,6 +309,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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team = "1";
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Hidden = "false";
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audioEnvironment = SmallRoom;
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};
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};
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new SimGroup(spawnspheres) {
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@ -441,6 +441,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_Pulse_1";
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locked = "true";
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AudioEnvironment = BigRoom;
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};
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};
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new StaticShape(Inv5) {
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@ -616,6 +616,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_2";
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locked = "true";
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audioEnvironment = BigRoom;
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};
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new InteriorInstance() {
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position = "-104 96 52.7925";
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@ -261,6 +261,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_2";
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locked = "true";
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audioEnvironment = BigRoom;
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};
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new InteriorInstance() {
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position = "-313.981 363.606 86.674";
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@ -288,6 +289,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_2";
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locked = "true";
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audioEnvironment = SmallRoom;
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};
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new StaticShape() {
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position = "-196.748 158.992 172.52";
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@ -308,6 +310,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_2";
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locked = "true";
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audioEnvironment = SmallRoom;
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};
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new Item() {
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position = "-420.82 396.034 160.568";
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@ -515,6 +518,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_2";
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locked = "true";
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audioEnvironment = BigRoom;
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};
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new InteriorInstance() {
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position = "306.892 -17.224 86.6738";
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@ -542,6 +546,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_2";
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locked = "true";
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audioEnvironment = SmallRoom;
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};
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new StaticShape() {
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position = "208.101 187.045 171.71";
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@ -562,6 +567,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_2";
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locked = "true";
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audioEnvironment = SmallRoom;
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};
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new Item() {
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position = "431.93 -49.3341 159.168";
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@ -617,6 +623,7 @@ new SimGroup(MissionGroup) {
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envMapIntensity = "0.7";
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removeWetEdges = "1";
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locked = "true";
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audioEnvironment = Underwater;
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};
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new SimGroup(RandomOrganics) {
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@ -34,14 +34,19 @@ new SimGroup(MissionGroup) {
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cloudSpeed2 = "0.0002";
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cloudSpeed3 = "0.0003";
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visibleDistance = "600";
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high_visibleDistance = "700";
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useSkyTextures = "0";
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renderBottomTexture = "0";
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SkySolidColor = "0.500000 0.500000 0.630000 0.000000";
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fogDistance = "400";
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high_fogDistance = "675";
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fogColor = "0.600000 0.500000 0.430000 1.000000";
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fogVolume1 = "100 0 53";
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fogVolume2 = "300 53 58";
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fogVolume3 = "1000 58 200";
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high_fogVolume1 = "200 0 53";
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high_fogVolume2 = "500 53 58";
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high_fogVolume3 = "1500 58 200";
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materialList = "sky_desert_brown.dml";
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windVelocity = "1 0 0";
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windEffectPrecipitation = "0";
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@ -220,6 +225,7 @@ new SimGroup(MissionGroup) {
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showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
audioEnvironment = BigRoom;
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "-506.612 646.525 119.97";
|
||||
|
|
@ -291,6 +297,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
audioEnvironment = SmallRoom;
|
||||
};
|
||||
new WayPoint() {
|
||||
position = "224.29 207.998 103.266";
|
||||
|
|
@ -481,6 +488,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
audioEnvironment = BigRoom;
|
||||
};
|
||||
new StaticShape(Team2generatorLarge1) {
|
||||
position = "514.059 -556.669 74.9267";
|
||||
|
|
@ -576,6 +584,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
audioEnvironment = SmallRoom;
|
||||
};
|
||||
new InteriorInstance() {
|
||||
position = "-347.162 -308.107 65.4496";
|
||||
|
|
|
|||
|
|
@ -604,10 +604,12 @@ new SimGroup(MissionGroup) {
|
|||
useSkyTextures = "0";
|
||||
SkySolidColor = "0.700000 0.600000 0.600000 1.000000";
|
||||
fogDistance = "200";
|
||||
high_fogDistance = "1";
|
||||
fogColor = "0.800000 0.600000 0.400000 1.000000";
|
||||
fogVolume1 = "150 0 500";
|
||||
fogVolume2 = "0 0 0";
|
||||
fogVolume3 = "0 0 0";
|
||||
high_fogVolume1 = "0 0 0";
|
||||
materialList = "sky_desert_blue.dml";
|
||||
windVelocity = "1 0 0";
|
||||
windEffectPrecipitation = "0";
|
||||
|
|
@ -670,6 +672,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_3";
|
||||
locked = "true";
|
||||
audioEnvironment = SmallRoom;
|
||||
};
|
||||
new Item(Team1flag1) {
|
||||
position = "-268.079 -26.5093 163.709";
|
||||
|
|
@ -759,6 +762,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_3";
|
||||
locked = "true";
|
||||
audioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape(Team1SensorLargePulse1) {
|
||||
position = "-331.22 -140.381 200.314";
|
||||
|
|
@ -840,6 +844,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_3";
|
||||
locked = "true";
|
||||
audioEnvironment = SmallRoom;
|
||||
};
|
||||
new SimGroup(ForcefieldE) {
|
||||
|
||||
|
|
@ -950,6 +955,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_3";
|
||||
locked = "true";
|
||||
audioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape(Team2StationInventory1) {
|
||||
position = "690.544 79.3884 143.29";
|
||||
|
|
@ -970,6 +976,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_3";
|
||||
locked = "true";
|
||||
audioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "687.395 85.1503 163.213";
|
||||
|
|
@ -1094,6 +1101,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_3";
|
||||
locked = "true";
|
||||
audioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape(Team2generatorLarge2) {
|
||||
position = "629.774 -231.537 160.12";
|
||||
|
|
|
|||
|
|
@ -39,9 +39,11 @@ new SimGroup(MissionGroup) {
|
|||
cloudSpeed2 = "0.0002";
|
||||
cloudSpeed3 = "0.0003";
|
||||
visibleDistance = "550";
|
||||
high_visibleDistance = "800";
|
||||
useSkyTextures = "1";
|
||||
SkySolidColor = "0.390000 0.390000 0.390000 0.000000";
|
||||
fogDistance = "150";
|
||||
high_fogDistance = "200";
|
||||
fogColor = "0.800000 0.700000 0.500000 1.000000";
|
||||
fogVolume1 = "0 0 0";
|
||||
fogVolume2 = "0 0 0";
|
||||
|
|
@ -883,6 +885,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_3";
|
||||
locked = "true";
|
||||
audioEnvironment = SmallRoom;
|
||||
};
|
||||
new Item(Team1flag1) {
|
||||
position = "-38.2426 -191.302 221.824";
|
||||
|
|
@ -1194,6 +1197,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_3";
|
||||
locked = "true";
|
||||
audioEnvironment = SmallRoom;
|
||||
};
|
||||
new Item(Team2flag1) {
|
||||
position = "111.245 444.67 221.86";
|
||||
|
|
@ -1522,6 +1526,7 @@ new SimGroup(MissionGroup) {
|
|||
interiorFile = "pbunk1.dif";
|
||||
showTerrainInside = "0";
|
||||
locked = "true";
|
||||
audioEnvironment = SmallRoom;
|
||||
};
|
||||
new Item() {
|
||||
position = "160.305 73.1715 98.508";
|
||||
|
|
|
|||
|
|
@ -158,6 +158,7 @@ new SimGroup(MissionGroup) {
|
|||
AudioProfile = "Universal_Base_2";
|
||||
team = "0";
|
||||
locked = "true";
|
||||
audioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape(Team0flipflop1) {
|
||||
position = "-202.397 426.928 88.8532";
|
||||
|
|
@ -254,6 +255,7 @@ new SimGroup(MissionGroup) {
|
|||
AudioProfile = "Universal_Base_2";
|
||||
team = "0";
|
||||
locked = "true";
|
||||
audioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape(Team0flipflop2) {
|
||||
position = "406.409 361.085 75.5221";
|
||||
|
|
@ -403,6 +405,7 @@ new SimGroup(MissionGroup) {
|
|||
AudioProfile = "Universal_Base_2";
|
||||
team = "0";
|
||||
locked = "true";
|
||||
audioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape(Team0flipflop4) {
|
||||
position = "-63.9736 -334.333 77.7";
|
||||
|
|
|
|||
|
|
@ -227,6 +227,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
audioEnvironment = SmallRoom;
|
||||
};
|
||||
new InteriorInstance() {
|
||||
position = "451.421 -31.2098 263.802";
|
||||
|
|
@ -328,6 +329,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
audioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "276.55 111.339 109.719";
|
||||
|
|
@ -350,6 +352,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
audioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "723.228 -68.7276 99.0275";
|
||||
|
|
@ -420,6 +423,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
audioEnvironment = BigRoom;
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "514.363 -263.962 44.4053";
|
||||
|
|
@ -912,6 +916,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
audioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "36.5001 4.18328 111.115";
|
||||
|
|
|
|||
|
|
@ -70,10 +70,12 @@ new SimGroup(MissionGroup) {
|
|||
cloudSpeed2 = "0.0002";
|
||||
cloudSpeed3 = "0.0003";
|
||||
visibleDistance = "350";
|
||||
high_visibleDistance = "400";
|
||||
useSkyTextures = "0";
|
||||
renderBottomTexture = "0";
|
||||
SkySolidColor = "0.450000 0.300000 0.250000 1.000000";
|
||||
fogDistance = "100";
|
||||
high_fogDistance = "125";
|
||||
fogColor = "0.450000 0.300000 0.250000 1.000000";
|
||||
fogVolume1 = "0 0 0";
|
||||
fogVolume2 = "0 0 0";
|
||||
|
|
@ -189,6 +191,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_Pulse_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new StaticShape(Team0SensorLargePulse1) {
|
||||
position = "-95.385 22.91 198.474";
|
||||
|
|
|
|||
|
|
@ -33,6 +33,7 @@ new SimGroup(MissionGroup) {
|
|||
cloudSpeed2 = "0.0002";
|
||||
cloudSpeed3 = "0.0003";
|
||||
visibleDistance = "500";
|
||||
high_visibleDistance = "700";
|
||||
useSkyTextures = "1";
|
||||
renderBottomTexture = "0";
|
||||
SkySolidColor = "0.365000 0.390000 0.420000 0.000000";
|
||||
|
|
@ -142,6 +143,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape(Team2StationInventory4) {
|
||||
position = "102.56 -67.973 67.7742";
|
||||
|
|
@ -213,6 +215,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
};
|
||||
new SimGroup(MainPowered) {
|
||||
|
|
@ -237,6 +240,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new SimGroup(field3) {
|
||||
|
||||
|
|
@ -812,6 +816,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new StaticShape(Team1StationInventory1) {
|
||||
position = "-158.307 -904.742 53.4643";
|
||||
|
|
|
|||
|
|
@ -33,14 +33,18 @@ new SimGroup(MissionGroup) {
|
|||
cloudSpeed2 = "0.0002";
|
||||
cloudSpeed3 = "0.0003";
|
||||
visibleDistance = "550";
|
||||
high_visibleDistance = "750";
|
||||
useSkyTextures = "1";
|
||||
renderBottomTexture = "0";
|
||||
SkySolidColor = "0.365000 0.390000 0.420000 0.000000";
|
||||
fogDistance = "100";
|
||||
high_fogDistance = "50";
|
||||
fogColor = "0.500000 0.500000 0.570000 1.000000";
|
||||
fogVolume1 = "600 0 250";
|
||||
fogVolume2 = "0 0 0";
|
||||
fogVolume3 = "0 0 0";
|
||||
high_fogVolume1 = "750 0 100";
|
||||
high_fogVolume2 = "700 100 250";
|
||||
materialList = "sky_ice_blue.dml";
|
||||
windVelocity = "1 0 0";
|
||||
windEffectPrecipitation = "0";
|
||||
|
|
@ -95,6 +99,7 @@ new SimGroup(MissionGroup) {
|
|||
envMapIntensity = "0";
|
||||
removeWetEdges = "1";
|
||||
locked = "true";
|
||||
AudioEnvironment = Underwater;
|
||||
};
|
||||
new WaterBlock(Water) {
|
||||
position = "-504 40 0";
|
||||
|
|
@ -169,6 +174,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new InteriorInstance() {
|
||||
position = "528 282.6 70.5";
|
||||
|
|
@ -178,6 +184,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new StaticShape(Team2generatorLarge1) {
|
||||
position = "444.673 214.235 47.5003";
|
||||
|
|
@ -1624,6 +1631,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape(Team1StationInventory5) {
|
||||
position = "-370.385 30.385 121.305";
|
||||
|
|
|
|||
|
|
@ -33,10 +33,12 @@ new SimGroup(MissionGroup) {
|
|||
cloudSpeed2 = "0.0002";
|
||||
cloudSpeed3 = "0.0003";
|
||||
visibleDistance = "350";
|
||||
high_visibleDistance = "400";
|
||||
useSkyTextures = "1";
|
||||
renderBottomTexture = "0";
|
||||
SkySolidColor = "0.365000 0.390000 0.420000 0.000000";
|
||||
fogDistance = "225";
|
||||
high_fogDistance = "250";
|
||||
fogColor = "0.480000 0.480000 0.450000 1.000000";
|
||||
fogVolume1 = "0 0 0";
|
||||
fogVolume2 = "0 0 0";
|
||||
|
|
@ -173,6 +175,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new InteriorInstance() {
|
||||
position = "238.88 -162.983 48.2803";
|
||||
|
|
@ -326,6 +329,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape(Team0FlipFlop2) {
|
||||
position = "175.109 -490.523 52.1532";
|
||||
|
|
@ -510,6 +514,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape(Team0FlipFlop3) {
|
||||
position = "-12.6712 -67.8323 51.6512";
|
||||
|
|
@ -670,6 +675,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape(Team0FlipFlop4) {
|
||||
position = "427.113 -510.85 71.7485";
|
||||
|
|
@ -855,6 +861,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new WayPoint() {
|
||||
position = "-241.053 -637.641 87.3725";
|
||||
|
|
@ -2370,6 +2377,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new WayPoint() {
|
||||
position = "602.375 332.008 74.6359";
|
||||
|
|
|
|||
|
|
@ -195,6 +195,7 @@ new SimGroup(MissionGroup) {
|
|||
interiorFile = "bbunk1.dif";
|
||||
showTerrainInside = "0";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new InteriorInstance() {
|
||||
position = "-193.703 -532.218 271.638";
|
||||
|
|
@ -536,6 +537,7 @@ new SimGroup(MissionGroup) {
|
|||
interiorFile = "bbunk2.dif";
|
||||
showTerrainInside = "0";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "76.9091 -713.73 196.21";
|
||||
|
|
|
|||
|
|
@ -229,6 +229,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new InteriorInstance() {
|
||||
position = "251.987 -242.184 78.1013";
|
||||
|
|
@ -2302,6 +2303,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new InteriorInstance() {
|
||||
position = "-605.436 538.968 77.354";
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -481,6 +481,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_Pulse_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new SimGroup(Teams) {
|
||||
|
||||
|
|
|
|||
|
|
@ -97,6 +97,7 @@ new SimGroup(MissionGroup) {
|
|||
envMapIntensity = "0.4";
|
||||
removeWetEdges = "1";
|
||||
locked = "true";
|
||||
AudioEnvironment = Underwater;
|
||||
};
|
||||
new SimGroup(ObserverDropPoints) {
|
||||
|
||||
|
|
|
|||
|
|
@ -100,6 +100,7 @@ new SimGroup(MissionGroup) {
|
|||
envMapIntensity = "0.7";
|
||||
removeWetEdges = "1";
|
||||
locked = "true";
|
||||
AudioEnvironment = Underwater;
|
||||
};
|
||||
new SimGroup(environment) {
|
||||
|
||||
|
|
@ -205,6 +206,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_3";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new InteriorInstance() {
|
||||
position = "-102.796 21.1962 139.043";
|
||||
|
|
@ -214,6 +216,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new InteriorInstance() {
|
||||
position = "-58.1054 -111.149 132.645";
|
||||
|
|
@ -223,6 +226,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new Item() {
|
||||
position = "-209.9 -44.7356 105.823";
|
||||
|
|
|
|||
|
|
@ -64,6 +64,7 @@ new SimGroup(MissionGroup) {
|
|||
cloudSpeed2 = "0.0002";
|
||||
cloudSpeed3 = "0.0003";
|
||||
visibleDistance = "550";
|
||||
high_visibleDistance = "700";
|
||||
useSkyTextures = "1";
|
||||
renderBottomTexture = "0";
|
||||
SkySolidColor = "0.100000 0.100000 0.100000 0.000000";
|
||||
|
|
@ -72,6 +73,7 @@ new SimGroup(MissionGroup) {
|
|||
fogVolume1 = "450 0 200";
|
||||
fogVolume2 = "0 0 0";
|
||||
fogVolume3 = "0 0 0";
|
||||
high_fogVolume1 = "800 200 225";
|
||||
materialList = "sky_ice_starrynight.dml";
|
||||
windVelocity = "1 0 0";
|
||||
windEffectPrecipitation = "0";
|
||||
|
|
@ -142,6 +144,7 @@ new SimGroup(MissionGroup) {
|
|||
interiorFile = "stowr4.dif";
|
||||
showTerrainInside = "0";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape(Team0flipflop1) {
|
||||
position = "-619.073 475.12 69.9208";
|
||||
|
|
@ -407,6 +410,7 @@ new SimGroup(MissionGroup) {
|
|||
interiorFile = "stowr4.dif";
|
||||
showTerrainInside = "0";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape(Team0flipflop2) {
|
||||
position = "-173.384 146.68 68.8115";
|
||||
|
|
@ -672,6 +676,7 @@ new SimGroup(MissionGroup) {
|
|||
interiorFile = "stowr4.dif";
|
||||
showTerrainInside = "0";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape(Team0flipflop3) {
|
||||
position = "378.53 -391.068 70.2383";
|
||||
|
|
@ -1319,6 +1324,7 @@ new SimGroup(MissionGroup) {
|
|||
interiorFile = "sbunk9.dif";
|
||||
showTerrainInside = "0";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new WayPoint() {
|
||||
position = "-664.223 -734.181 118.32";
|
||||
|
|
@ -4710,6 +4716,7 @@ new SimGroup(MissionGroup) {
|
|||
interiorFile = "sbunk9.dif";
|
||||
showTerrainInside = "0";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new WayPoint() {
|
||||
position = "786.66 703.72 124.973";
|
||||
|
|
|
|||
|
|
@ -152,6 +152,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_Pulse_1";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new InteriorInstance() {
|
||||
position = "-183.71 145.54 164.943";
|
||||
|
|
|
|||
|
|
@ -409,6 +409,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
team = "1";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new InteriorInstance() {
|
||||
position = "483.1 -299.94 101.715";
|
||||
|
|
@ -418,6 +419,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
team = "1";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new InteriorInstance() {
|
||||
position = "341.493 -179.539 78.7793";
|
||||
|
|
@ -664,6 +666,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
team = "2";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new InteriorInstance() {
|
||||
position = "-283.977 18.08 101.25";
|
||||
|
|
@ -673,6 +676,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
team = "2";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new Turret() {
|
||||
position = "-278.451 -103.223 73.0707";
|
||||
|
|
@ -1068,6 +1072,7 @@ new SimGroup(MissionGroup) {
|
|||
envMapIntensity = "0.4";
|
||||
removeWetEdges = "0";
|
||||
locked = "true";
|
||||
AudioEnvironment = Underwater;
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
|
|
|||
|
|
@ -752,6 +752,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new InteriorInstance() {
|
||||
position = "-466.02 -475.281 93.6964";
|
||||
|
|
|
|||
|
|
@ -36,6 +36,7 @@ new SimGroup(MissionGroup) {
|
|||
cloudSpeed2 = "0.0002";
|
||||
cloudSpeed3 = "0.0003";
|
||||
visibleDistance = "450";
|
||||
high_visibleDistance = "700";
|
||||
useSkyTextures = "0";
|
||||
renderBottomTexture = "0";
|
||||
SkySolidColor = "0.800000 0.360000 0.200000 0.000000";
|
||||
|
|
@ -44,6 +45,9 @@ new SimGroup(MissionGroup) {
|
|||
fogVolume1 = "80 0 90";
|
||||
fogVolume2 = "300 90 150";
|
||||
fogVolume3 = "0 0 0";
|
||||
high_fogVolume1 = "750 215 235";
|
||||
high_fogVolume2 = "700 235 245";
|
||||
high_fogVolume3 = "750 245 255";
|
||||
materialList = "lava_dark.dml";
|
||||
windVelocity = "1 0 0";
|
||||
windEffectPrecipitation = "0";
|
||||
|
|
@ -153,6 +157,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new Item() {
|
||||
position = "434.058 319.732 223.559";
|
||||
|
|
@ -2074,6 +2079,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new StaticShape(Team2generatorLarge2) {
|
||||
position = "-377.35 -221.62 116.796";
|
||||
|
|
|
|||
|
|
@ -390,6 +390,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_1";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new Item() {
|
||||
position = "-209.9 -44.7356 105.823";
|
||||
|
|
@ -425,6 +426,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new StaticShape(Team2generatorLarge2) {
|
||||
position = "-101.402 26.1234 142.949";
|
||||
|
|
@ -478,6 +480,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new StaticShape(Team2generatorLarge3) {
|
||||
position = "-63.8819 -111.35 135.4";
|
||||
|
|
@ -751,14 +754,17 @@ new SimGroup(MissionGroup) {
|
|||
cloudSpeed2 = "0.0002";
|
||||
cloudSpeed3 = "0.0003";
|
||||
visibleDistance = "500";
|
||||
high_visibleDistance = "900";
|
||||
useSkyTextures = "1";
|
||||
renderBottomTexture = "0";
|
||||
SkySolidColor = "0.390000 0.390000 0.390000 0.000000";
|
||||
fogDistance = "275";
|
||||
high_fogDistance = "600";
|
||||
fogColor = "0.400000 0.400000 0.400000 1.000000";
|
||||
fogVolume1 = "0 0 0";
|
||||
fogVolume2 = "0 0 0";
|
||||
fogVolume3 = "0 0 0";
|
||||
high_fogVolume1 = "120 0 100";
|
||||
materialList = "Lush_l4.dml";
|
||||
windVelocity = "1 0 0";
|
||||
windEffectPrecipitation = "0";
|
||||
|
|
|
|||
|
|
@ -113,6 +113,7 @@ new SimGroup(MissionGroup) {
|
|||
envMapIntensity = "0.5";
|
||||
removeWetEdges = "1";
|
||||
locked = "true";
|
||||
AudioEnvironment = Underwater;
|
||||
};
|
||||
new SimGroup(ObserverDropPoints) {
|
||||
|
||||
|
|
@ -313,6 +314,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new Turret(Team1TurretBaseLarge2) {
|
||||
position = "-668.312 418.661 64.9914";
|
||||
|
|
@ -1708,6 +1710,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new Turret(Team2TurretBaseLarge2) {
|
||||
position = "746.016 -466.198 67.3335";
|
||||
|
|
|
|||
|
|
@ -302,6 +302,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
locked = "true";
|
||||
team = "0";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new Item(Nexus) {
|
||||
position = "-23.8753 84.0586 81.555";
|
||||
|
|
|
|||
|
|
@ -38,10 +38,12 @@ new SimGroup(MissionGroup) {
|
|||
cloudSpeed2 = "0.0002";
|
||||
cloudSpeed3 = "0.0003";
|
||||
visibleDistance = "425";
|
||||
high_visibleDistance = "500";
|
||||
useSkyTextures = "1";
|
||||
renderBottomTexture = "0";
|
||||
SkySolidColor = "0.420000 0.420000 0.420000 0.000000";
|
||||
fogDistance = "200";
|
||||
high_fogDistance = "300";
|
||||
fogColor = "0.420000 0.420000 0.420000 1.000000";
|
||||
fogVolume1 = "300 0 71";
|
||||
fogVolume2 = "0 0 0";
|
||||
|
|
@ -119,6 +121,7 @@ new SimGroup(MissionGroup) {
|
|||
envMapIntensity = "0.1";
|
||||
removeWetEdges = "1";
|
||||
locked = "true";
|
||||
AudioEnvironment = Underwater;
|
||||
};
|
||||
new SimGroup(ObserverDropPoints) {
|
||||
|
||||
|
|
@ -178,6 +181,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new InteriorInstance() {
|
||||
position = "-251.998 -243.486 142.611";
|
||||
|
|
@ -895,6 +899,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new SimGroup(AIObjectives) {
|
||||
|
||||
|
|
|
|||
|
|
@ -67,8 +67,6 @@ new SimGroup(MissionGroup) {
|
|||
visibleDistance = "500";
|
||||
position = "-1024 -1024 0";
|
||||
};
|
||||
new Terraformer(Terraformer) {
|
||||
};
|
||||
new NavigationGraph(NavGraph) {
|
||||
conjoinAngleDev = "70";
|
||||
cullDensity = "0.3";
|
||||
|
|
@ -120,6 +118,7 @@ new SimGroup(MissionGroup) {
|
|||
interiorFile = "bbase4cm.dif";
|
||||
showTerrainInside = "0";
|
||||
team = "1";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new StaticShape(Team1StationInventory3) {
|
||||
position = "-453.7 -754.041 224.031";
|
||||
|
|
@ -1025,6 +1024,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
team = "2";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new StaticShape(Team2StationInventory4) {
|
||||
position = "-287.53 344.9 243.663";
|
||||
|
|
@ -2093,6 +2093,7 @@ new SimGroup(MissionGroup) {
|
|||
envMapTexture = "lush/skies/lushcloud1";
|
||||
envMapIntensity = "0.5";
|
||||
removeWetEdges = "1";
|
||||
AudioEnvironment = Underwater;
|
||||
};
|
||||
new WaterBlock() {
|
||||
position = "-120 344 30.339";
|
||||
|
|
@ -2107,6 +2108,7 @@ new SimGroup(MissionGroup) {
|
|||
envMapTexture = "lush/skies/lushcloud1";
|
||||
envMapIntensity = "0.5";
|
||||
removeWetEdges = "1";
|
||||
AudioEnvironment = Underwater;
|
||||
};
|
||||
new WaterBlock() {
|
||||
position = "-104 -120 16.3623";
|
||||
|
|
@ -2121,6 +2123,7 @@ new SimGroup(MissionGroup) {
|
|||
envMapTexture = "lush/skies/lushcloud1";
|
||||
envMapIntensity = "0.5";
|
||||
removeWetEdges = "1";
|
||||
AudioEnvironment = Underwater;
|
||||
};
|
||||
new WaterBlock() {
|
||||
position = "-448 -80 36.8361";
|
||||
|
|
@ -2135,6 +2138,7 @@ new SimGroup(MissionGroup) {
|
|||
envMapTexture = "lush/skies/lushcloud1";
|
||||
envMapIntensity = "0.5";
|
||||
removeWetEdges = "1";
|
||||
AudioEnvironment = Underwater;
|
||||
};
|
||||
new WaterBlock() {
|
||||
position = "-704 -600 -0.359596";
|
||||
|
|
@ -2149,6 +2153,7 @@ new SimGroup(MissionGroup) {
|
|||
envMapTexture = "lush/skies/lushcloud1";
|
||||
envMapIntensity = "0.5";
|
||||
removeWetEdges = "1";
|
||||
AudioEnvironment = Underwater;
|
||||
};
|
||||
new WaterBlock() {
|
||||
position = "-920 -80 35";
|
||||
|
|
@ -2163,6 +2168,7 @@ new SimGroup(MissionGroup) {
|
|||
envMapTexture = "lush/skies/lushcloud1";
|
||||
envMapIntensity = "0.5";
|
||||
removeWetEdges = "1";
|
||||
AudioEnvironment = Underwater;
|
||||
};
|
||||
new WaterBlock() {
|
||||
position = "-16 -440 69";
|
||||
|
|
@ -2177,6 +2183,7 @@ new SimGroup(MissionGroup) {
|
|||
envMapTexture = "lush/skies/lushcloud1";
|
||||
envMapIntensity = "0.5";
|
||||
removeWetEdges = "1";
|
||||
AudioEnvironment = Underwater;
|
||||
};
|
||||
new WaterBlock() {
|
||||
position = "-440 -280 67.038";
|
||||
|
|
@ -2191,6 +2198,7 @@ new SimGroup(MissionGroup) {
|
|||
envMapTexture = "lush/skies/lushcloud1";
|
||||
envMapIntensity = "0.5";
|
||||
removeWetEdges = "1";
|
||||
AudioEnvironment = Underwater;
|
||||
};
|
||||
new WaterBlock() {
|
||||
position = "104 -192 67.033";
|
||||
|
|
@ -2205,6 +2213,7 @@ new SimGroup(MissionGroup) {
|
|||
envMapTexture = "lush/skies/lushcloud1";
|
||||
envMapIntensity = "0.5";
|
||||
removeWetEdges = "1";
|
||||
AudioEnvironment = Underwater;
|
||||
};
|
||||
new WaterBlock() {
|
||||
position = "-680 120 81.7432";
|
||||
|
|
@ -2219,6 +2228,7 @@ new SimGroup(MissionGroup) {
|
|||
envMapTexture = "lush/skies/lushcloud1";
|
||||
envMapIntensity = "0.5";
|
||||
removeWetEdges = "1";
|
||||
AudioEnvironment = Underwater;
|
||||
};
|
||||
};
|
||||
new SimGroup(Sounds) {
|
||||
|
|
|
|||
|
|
@ -43,13 +43,18 @@ new SimGroup(MissionGroup) {
|
|||
cloudSpeed2 = "0.0002";
|
||||
cloudSpeed3 = "0.0003";
|
||||
visibleDistance = "700";
|
||||
high_visibleDistance = "900";
|
||||
useSkyTextures = "0";
|
||||
SkySolidColor = "1.000000 0.450000 0.000000 0.000000";
|
||||
fogDistance = "250";
|
||||
high_fogDistance = "350";
|
||||
fogColor = "0.600000 0.300000 0.000000 1.000000";
|
||||
fogVolume1 = "250 0 75";
|
||||
fogVolume2 = "600 75 120";
|
||||
fogVolume3 = "2000 120 200";
|
||||
high_fogVolume1 = "0 0 0";
|
||||
high_fogVolume2 = "0 0 0";
|
||||
high_fogVolume3 = "0 0 0";
|
||||
materialList = "sky_desert_brown.dml";
|
||||
windVelocity = "1 0 0";
|
||||
windEffectPrecipitation = "0";
|
||||
|
|
@ -393,6 +398,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape(Team0SensorLargePulse1) {
|
||||
position = "24.9351 -517.135 149.95";
|
||||
|
|
@ -516,6 +522,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape(Team0flipflop2) {
|
||||
position = "349.119 -221.074 87.0265";
|
||||
|
|
@ -589,6 +596,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape(Team0flipflop3) {
|
||||
position = "-354.653 290.212 111.003";
|
||||
|
|
@ -671,6 +679,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape(Team0SensorLargePulse2) {
|
||||
position = "72.965 507.561 146.408";
|
||||
|
|
@ -794,6 +803,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape(Team0flipflop5) {
|
||||
position = "349.119 221.074 87.0341";
|
||||
|
|
@ -867,6 +877,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape(Team0flipflop6) {
|
||||
position = "-342.303 -302.994 110.627";
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ new SimGroup(MissionGroup) {
|
|||
flightCeilingRange = "20";
|
||||
locked = "true";
|
||||
};
|
||||
new Sun() {
|
||||
new Sun(Sun) {
|
||||
direction = "0.622506 0.622506 -0.474313";
|
||||
color = "0.800000 0.800000 0.800000 1.000000";
|
||||
ambient = "0.400000 0.400000 0.400000 1.000000";
|
||||
|
|
@ -35,6 +35,18 @@ new SimGroup(MissionGroup) {
|
|||
locked = "true";
|
||||
position = "-1024 -1024 0";
|
||||
rotation = "1 0 0 0";
|
||||
|
||||
lensFlareScale = 0.7; // size of lens flare circles
|
||||
lensFlareIntensity = 1.0; // translucency of lens flare
|
||||
frontFlareSize = 300.0; // size of sun flare
|
||||
backFlareSize = 450.0; // size of background sun flare
|
||||
flareColor = "1.0 1.0 1.0 1.0";
|
||||
|
||||
texture[0] = "special/sunFlare";
|
||||
texture[1] = "special/sunFlare02";
|
||||
texture[2] = "special/LensFlare/flare01";
|
||||
texture[3] = "special/LensFlare/flare02";
|
||||
texture[4] = "special/LensFlare/flare03";
|
||||
};
|
||||
new TerrainBlock(Terrain) {
|
||||
rotation = "1 0 0 0";
|
||||
|
|
@ -481,6 +493,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape(Team1StationInventory1) {
|
||||
position = "35.77 -778.125 130.44";
|
||||
|
|
@ -736,6 +749,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape(Team2StationInventory1) {
|
||||
position = "-435.278 515.64 129.6";
|
||||
|
|
|
|||
|
|
@ -558,6 +558,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new InteriorInstance() {
|
||||
position = "86.332 11.529 13.6735";
|
||||
|
|
|
|||
|
|
@ -83,6 +83,7 @@ new SimGroup(MissionGroup) {
|
|||
envMapIntensity = "0.1";
|
||||
removeWetEdges = "0";
|
||||
locked = "true";
|
||||
AudioEnvironment = Underwater;
|
||||
};
|
||||
new NavigationGraph(NavGraph) {
|
||||
conjoinAngleDev = "45";
|
||||
|
|
@ -161,6 +162,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new StaticShape(Team1StationInventory1) {
|
||||
position = "308.001 684.065 127.448";
|
||||
|
|
@ -1512,6 +1514,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new InteriorInstance() {
|
||||
position = "-302.112 -814.273 125.202";
|
||||
|
|
|
|||
|
|
@ -160,6 +160,7 @@ new SimGroup(MissionGroup) {
|
|||
interiorFile = "pbunk1.dif";
|
||||
showTerrainInside = "0";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "-450.816 340.977 169.772";
|
||||
|
|
@ -178,6 +179,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new WayPoint() {
|
||||
position = "-363.986 -401.484 155.401";
|
||||
|
|
@ -1232,6 +1234,7 @@ new SimGroup(MissionGroup) {
|
|||
interiorFile = "pbunk1.dif";
|
||||
showTerrainInside = "0";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new Turret() {
|
||||
position = "221.813 436.197 185.219";
|
||||
|
|
@ -1295,6 +1298,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new WayPoint() {
|
||||
position = "227.997 449.227 177.42";
|
||||
|
|
|
|||
|
|
@ -328,6 +328,7 @@ new SimGroup(MissionGroup) {
|
|||
AudioProfile = "Universal_Base_1";
|
||||
threshold2 = "60";
|
||||
threshold1 = "330";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
};
|
||||
new SimGroup(team0) {
|
||||
|
|
@ -2487,6 +2488,7 @@ new SimGroup(MissionGroup) {
|
|||
envMapTexture = "lush/skies/lushcloud3";
|
||||
envMapIntensity = "0.9";
|
||||
removeWetEdges = "1";
|
||||
AudioEnvironment = Underwater;
|
||||
};
|
||||
new WaterBlock() {
|
||||
position = "-8 48 95.5";
|
||||
|
|
@ -2501,6 +2503,7 @@ new SimGroup(MissionGroup) {
|
|||
envMapTexture = "lush/skies/lushcloud3";
|
||||
envMapIntensity = "0.9";
|
||||
removeWetEdges = "1";
|
||||
AudioEnvironment = Underwater;
|
||||
};
|
||||
new WaterBlock() {
|
||||
position = "-272 376 72";
|
||||
|
|
@ -2515,6 +2518,7 @@ new SimGroup(MissionGroup) {
|
|||
envMapTexture = "lush/skies/lushcloud3";
|
||||
envMapIntensity = "0.9";
|
||||
removeWetEdges = "1";
|
||||
AudioEnvironment = Underwater;
|
||||
};
|
||||
};
|
||||
new SimGroup(Sounds) {
|
||||
|
|
|
|||
|
|
@ -548,6 +548,7 @@ new SimGroup(MissionGroup) {
|
|||
locked = "true";
|
||||
threshold1 = "240";
|
||||
threshold2 = "190";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new InteriorInstance(SensorPlatform) {
|
||||
position = "-164.017 126.239 97.5715";
|
||||
|
|
@ -654,6 +655,7 @@ new SimGroup(MissionGroup) {
|
|||
locked = "true";
|
||||
threshold1 = "300";
|
||||
threshold2 = "250";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new InteriorInstance(TurretPlatform) {
|
||||
position = "274.154 -351.326 97.6447";
|
||||
|
|
@ -774,6 +776,7 @@ new SimGroup(MissionGroup) {
|
|||
locked = "true";
|
||||
threshold1 = "370";
|
||||
threshold2 = "150";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new StaticShape(MidwaySensor) {
|
||||
position = "556.144 -411.448 130.704";
|
||||
|
|
|
|||
|
|
@ -323,6 +323,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_3";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new StaticShape(PitInventory) {
|
||||
position = "-187.186 353.598 187.307";
|
||||
|
|
|
|||
|
|
@ -233,6 +233,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_Pulse_1";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new StaticShape(Team1SensorLargePulse1) {
|
||||
position = "47.9218 143.781 145.73";
|
||||
|
|
|
|||
|
|
@ -354,6 +354,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_1";
|
||||
locked = "false";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
|
@ -371,6 +372,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_3";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new StaticShape(ObjectiveGen1) {
|
||||
position = "-460.757 -348.913 6.0481";
|
||||
|
|
|
|||
|
|
@ -94,6 +94,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
locked = "true";
|
||||
team = "2";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new StaticShape() {
|
||||
position = "41.78 -224.046 45.55";
|
||||
|
|
@ -489,6 +490,7 @@ new SimGroup(MissionGroup) {
|
|||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
team = "2";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new SimGroup(FFAlpha) {
|
||||
powerCount = "2";
|
||||
|
|
|
|||
|
|
@ -643,6 +643,7 @@ new SimGroup(MissionGroup) {
|
|||
showTerrainInside = "0";
|
||||
AudioProfile = "Universal_Base_2";
|
||||
locked = "true";
|
||||
AudioEnvironment = BigRoom;
|
||||
};
|
||||
new TSStatic() {
|
||||
position = "-207.892 -225.915 63.64";
|
||||
|
|
|
|||
|
|
@ -399,6 +399,7 @@ new SimGroup(MissionGroup) {
|
|||
interiorFile = "sbunk9.dif";
|
||||
showTerrainInside = "0";
|
||||
locked = "true";
|
||||
AudioEnvironment = SmallRoom;
|
||||
};
|
||||
new Item() {
|
||||
position = "-266.535 264.41 110.952";
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue