mirror of
https://github.com/Ragora/TribesReplay.git
synced 2026-01-20 01:54:47 +00:00
Map Editor =================================== Several editor crashes have been resolved and this tool should be more stable for the MOD community now. VCR Mode =================================== The VCR Mode has been implemented. F3 starts recording. F4 stops the current recording. Multiple recordings can be made from the same mission. Other controls can be used while playing back a recording. They include: -- ESCAPE will stop the playback -- TAB will pop up the playback controls window in the upper part of the screen -- SPACEBAR will pause/unpause the playback -- Numpad + will increase the time step so that the playback accelerates (maximum of 16X speed) -- Numpad - will decrease the time step so that the playback slows down (minimum of 1/16X speed) ***If you Alt-Tab to windows to rename a demo file and then return to Tribes instead of using the rename file feature of the demo recorder you will crash after you exit the recorder. It is a windows issue and so we can't fix it. Satchel Charge Icon Glow =================================== When the satchel charge is deployed and ready to explode, the icon now glows. The icon disappears completely when the satchel is destroyed (either through activation or destruction). This allows players to more readily keep track of satchel charge status. "Visibility" option for Server Admins ===================================== Allows an Advanced Server option to indicate whether the server will use the "Speed" or "Distance" versions of the maps when hosting games. The "Distance" setting will use world versions with much less fog and more visible distance. The "Speed" setting will use the current foggier map settings. These settings will be displayed as a new column on the Master Server List titled "VISIBILITY" and the settings will be "Speed" or "Distance". NOTE: This visibility change won't be apparent on all maps. A map you can use as a test to show the differences is "Dessicator". World Skins Default to Main Tribes ========================================== The missions are now set up so they have default skins other than "Storm" vs. "Inferno". This occurs whenever a player has "Show Individual Skins" toggled OFF. In otherwords, some maps will have "Diamond Skin" vs. "StarWolf", while others will have different combinations. (NOTE: If a player has "Show Individual Skins" toggled ON, then he will see the regular individual skins for players.) New voice samples have been added to allow Victory messages indicate these new team skins. Also note: Bioderms are bioderms, regardless of the team they are on...we're not changing models or voice packages. Teams now use skins for CTF games relative to the planet - as follows: Terrain Team 1 Team 2 Ice Starwolf Blood Eagle Lush Blood Eagle Diamond Sword Badlands Starwolf Diamond Sword Desert Phoenix Blood Eagle Lava Diamond Sword Phoenix If the server admin wishes to specify team skins, set the variable $host:: useCustomSkins = true; in serverPrefs.cs if this variable is set true the skins and names used are $Host::TeamName1 and $Host::TeamName2 and $Host::TeamSkin1 and $Host::TeamSkin2 also set in serverPrefs.cs. These team and skin names are always used for non-CTF games. NOTE: In "Tournament" mode games, the skins will always default to Storm and Inferno rather than world-specific skins. This is to make it easier for League and Ladder players to assign teams to sides. Cheat Fixes =================================== Significant cheat prevention code has been implemented to eliminate known cheats, as well as to make it much more difficult for future cheating of a similar nature to occur. NOTE: If you have any troubles running a server now, you may have altered or removed something from the build on your server. The code is checking almost everything now (shapes, textures, etc.), so you should ensure that you have all files present from a normal build on your server. (Additional files, like MODs and extra art files won't be a problem...but all original files must be there as well.) Siege Halftime Improved =================================== The Siege halftime now gets a screen listing the winning team instead of simply "Switching Sides". CTF Individual Scoring =================================== No change was made whatsoever to the team CTF scoring. But the individual scoring now takes into account vehicle kills, more repair/destroy stuff, and makes it nice and robust for statistical tracking later. NOTE: The scores are dramatically inflated compared to previous individual scores so that we had more "granularity" in the system and didn't have to use decimal points. Thus, you will appear to be racking up a huge amount of points, but it's all relative when compared to other players in the game. Scoring Details ---------------------- Kill: 10 pts Flag Capture: 30 pts Flag Grab (if subsequently captured): 20 [A one player grab-and-cap you get both for a total of 50] Carrier Escort: 3 Sniper Headshot: 1 Turret kill: manned: 10 automated: 3 Flag Defend: 5 Flag Carrier Kill: 5 Flag Return: 0 - 10 pts [Points are scaled by distance: no points for a short return. 10 pts if the flag carrier gets all the way to the flag. 1 point per 10% (Halfway is 5 pts.)] 15 points if the return breaks a stalemate (both teams have had each others flags for 60 seconds or longer.) Generator Defend: 5 pts Object Destroy Repair Generator 10 8 Sensor 4 1 Base Turret 5 4 Inv Station 2 2 Vehicle Station 5 4 Solar Panel 5 4 Sentry Turret 4 2 Deployed sensor 1 0 Deployed inv station 2 0 Deployed turret 3 3 Shrike 5 Bomber 8 Havoc 5 Wildcat 5 Tank 8 MPB 12 *vehicles destroyed by mines are double points, vehicles destroyed by the Shrike are triple points **vehicles destroyed also score 2 points per passenger (after any multiplier) ***points accumulated in a vehicle are earned by everyone in the vehicle Heat Lock vs. Target Laser Lock =================================== Heat Locking now supercedes Targeting Laser Locking so that heat locks can be attained on objects that are being lazed by friends. Keep in mind that when the target is out of range for the ML, it will still lock onto the targeting laser giving the appearance that its locking onto the laser first. If the target is in range the ML will always look for heated targets first. Objective HUD Visible on Vehicles =================================== The objective HUD is now visible while flying/driving vehicles. Client-Side Toggle on Vehicle Tport =================================== The player now has the ability to toggle Vehicle Tport ability on/off (defaults to ON) as a client-side option in SETTINGS/GAME. EAX Sound Improvements =================================== EAX environmental sound reverbs have been included for underwater and interiors. Those sounds will only be heard when using EAX or EAX2 drivers. (We recommend EAX for best results.) IFeel Force Feedback Mouse =================================== The IFeel force feedback mouse vibrations should now work correctly again. They have also been enhanced beyond what was previously available. Vehicles Parking on Flags =================================== "Anti-Parking" code has been added to flags similar to the "anti-camping" code around a Nexus in Hunters. This results in vehicles taking damage over time when they are parked near a flag, eventually resulting in their destruction if left there too long. Aiming Up and Down =================================== The restrictions on aiming up and down have been virtually removed for all armors. NOTE: This will result in situations where your weapon can clip through the leg of your armor when looking straight down. If this bothers you, then change your graphics setting to "Items Only" so that your body is not drawn when in first-person perspective. Jetpower for Suits =================================== Scout jetpower (power of thrust) was reduced to previous levels, but their maximum speed velocity was increased somewhat. This removes the "butterfly" effect, but allows slightly faster skiing than previously allowed. Additionally, air resistance was reduced by 33% on all armors to further reduce the "floaty" feel. This also allows slightly faster speeds across the board. Splash Damage =================================== Splash damage on shots was reduced slightly. It is still much more powerful than when the game was released, but this change makes mortars and grenades more playable. Shrike Speed =================================== The Shrike thrust was returned to normal, making the Shrike very responsive again. A new maximum speed cap has been added to prevent it from going too fast, but the performance improvement on this vehicle is significant. Mine Damage =================================== Mine damage was reduced slightly to prevent Lights from being one-shotted by stepping on a mine. They will still be severely harmed, but won't go from 100% health to dead in one shot. Missile Launcher =================================== The Missile Launcher range had been inadvertently reduced during the reticule improvements a few patches back. It has now been increased back to its original design. Range is now 400m. Heat Signature Fall Off =================================== Heat reduces *very slightly* slower than it did previously. Players can still easily manage their heat signatures, but must be a bit more paranoid of missile launchers now (thus making it a bit easier for high-ping players to use this weapon). Suit Mortars vs. Tanks =================================== The strength of hand-held mortars versus Tanks was incorrectly weak. It has now been increased so that it is much more useful. Shrike Gun Changes =================================== The Shrike blasters have been moved out to the wing joints to allow easier strafing of objects. Additionally, there is some (very minor...one degree of spread) projectile spread on the blasters now to make strafing easier. (For comparison purposes, the chaingun has eight degrees of spread.)The range of the blasters was incorrectly enormous and has been reduced to a balanced distance (slightly outside the range of hand-held missile launchers). Water Movement =================================== Speeds in water have been greatly increased so as to make water a more viable playing environment. Whiteout Grenades =================================== A maximum saturation has been defined for the Whiteout grenades to keep your "whiteout" time to no more than two seconds. OOB Grid =================================== The mission boundary is now visually defined. As you approach a mission boundary, and "out of bounds grid" will fade into existence. If you go past the boundary, the grid will not fade out until you return inside the mission area. This is done to make it easier to avoid getting a flag stripped or getting damaged due to OOB damage. This visual option can be toggled OFF in your Game Settings area (option button is called "Show Out of Bounds Grid"). Wildcat Grav Bike =================================== "Suspension" has been added to the Wildcat making it easier to control over rough terrain. Air Drag =================================== Air Drag has been reduced making the game feel "faster". Panther XL Support Added =================================== Players will now be able to satisfactorily map the roller ball of the Panther XL. The Z axis or throttle is not configurable with T2 because of a Panther XL driver issue. Flight Ceiling limited for Shrike =================================== If you fly past the flight ceiling then you will lose your jetting and thrusting ability. Angle your nose down (when you are above the flight ceiling) and thrust will function normally. "Unassigned" Team =================================== This bug allowed a person to join as "unassigned" and view all friend/foe triangles as grey. It has been fixed. <Null> and random string issues =================================== There is a finite number of network strings available, the single quote strings. This problem occurs when all strings have been allocated. This is particularly common with mod servers, which appear to be allocating too many net strings. Mod and script developers need to be cautious when creating new strings. Don't create dynamic net strings unless you have a firm understanding of the implications. If a string is added using "AddTaggedString" make sure that there is a corresponding "RemoveTaggedSting" call when the string is no longer needed. Also be sure to limit the number of imbedded strings in your scripts.
1358 lines
35 KiB
Plaintext
1358 lines
35 KiB
Plaintext
// MissionTypes = TeamHunters Hunters DM Rabbit Bounty
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//--- MISSION QUOTE BEGIN ---
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//The flying bullet down the Pass,
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//That whistles clear: "All flesh is grass."
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// -- Rudyard Kipling
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//--- MISSION QUOTE END ---
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//--- MISSION STRING BEGIN ---
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//[Hunters TeamHunters]Nexus is a floating platform near center of map
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//[Rabbit]Flag is on a floating platform near the center of the map
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//[DM Bounty]Mission follows standard Rules of Engagement
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//--- MISSION STRING END ---
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//--- OBJECT WRITE BEGIN ---
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new SimGroup(MissionGroup) {
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musicTrack = "lush";
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powerCount = "0";
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cdTrack = "2";
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new MissionArea(MissionArea) {
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area = "-184 -504 1152 928";
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flightCeiling = "300";
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flightCeilingRange = "20";
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locked = "true";
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};
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new Sky(Sky) {
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position = "40 -768 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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cloudHeightPer[0] = "0.349971";
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cloudHeightPer[1] = "0.25";
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cloudHeightPer[2] = "0.199973";
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cloudSpeed1 = "0.0001";
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cloudSpeed2 = "0.0002";
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cloudSpeed3 = "0.0003";
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visibleDistance = "600";
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useSkyTextures = "1";
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SkySolidColor = "0.365000 0.390000 0.420000 0.000000";
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fogDistance = "150";
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fogColor = "0.420000 0.420000 0.420000 1.000000";
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fogVolume1 = "400 0 80";
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fogVolume2 = "500 80 90";
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fogVolume3 = "0 0 0";
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materialList = "sky_lush_blue.dml";
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windVelocity = "1 0 0";
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windEffectPrecipitation = "0";
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fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000";
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fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
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fogVolumeColor3 = "128.000000 128.000000 128.000000 0.000000";
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cloudSpeed0 = "0.000400 0.000000";
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locked = "true";
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};
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new Sun() {
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direction = "0.57735 0.57735 -0.57735";
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color = "0.800000 0.800000 0.800000 1.000000";
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ambient = "0.400000 0.400000 0.400000 1.000000";
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position = "40 -768 0";
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locked = "true";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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};
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new TerrainBlock(Terrain) {
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rotation = "1 0 0 0";
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scale = "1 1 1";
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detailTexture = "details/lushdet1";
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terrainFile = "Escalade.ter";
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squareSize = "8";
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emptySquares = "89025 154817 155073 89787 89800 155841";
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position = "-1024 -1024 0";
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locked = "true";
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};
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new NavigationGraph(NavGraph) {
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conjoinAngleDev = "45";
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cullDensity = "0.3";
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customArea = "0 0 0 0";
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YDimOverSize = "0";
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GraphFile = "Escalade.nav";
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conjoinBowlDev = "20";
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position = "0 0 0 1";
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coverage = "0";
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locked = "true";
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rotation = "0 0 0 0";
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XDimOverSize = "0";
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scale = "1 1 1";
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};
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new SimGroup(ObserverDropPoints) {
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new Camera() {
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position = "650.229 15.1818 168.403";
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rotation = "0.0077088 -0.188853 0.981975 175.409";
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scale = "1 1 1";
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dataBlock = "Observer";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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new Camera() {
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position = "233.25 235.761 114.524";
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rotation = "-0.035439 0.0898221 0.995327 137.12";
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scale = "1 1 1";
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dataBlock = "Observer";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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new Camera() {
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position = "113.307 -41.3487 99.462";
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rotation = "-0.0264942 -0.0149942 -0.999537 59.0374";
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scale = "1 1 1";
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dataBlock = "Observer";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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new Camera() {
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position = "545.828 -290.898 51.73";
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rotation = "-0.0166108 -0.0299914 0.999412 237.931";
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scale = "1 1 1";
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dataBlock = "Observer";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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new Camera() {
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position = "578.036 -193.947 158.692";
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rotation = "-0.448716 -0.151194 -0.880792 41.8688";
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scale = "1 1 1";
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dataBlock = "Observer";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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};
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new SimGroup(Teams) {
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new SimGroup(team0) {
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providesPower = "1";
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new Trigger(NexusTrigger) {
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position = "386.283 94.606 140.931";
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rotation = "1 0 0 0";
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scale = "20 20 35.856";
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dataBlock = "gameTrigger";
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polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 -0.0000000 -1.0000000 -0.0000000 -0.0000000 -0.0000000 1.0000000";
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missionTypesList = "Hunters TeamHunters";
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locked = "true";
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};
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new Item() {
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position = "396.285 84.5895 146.563";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "Nexus";
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lockCount = "0";
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homingCount = "0";
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collideable = "0";
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static = "1";
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rotate = "0";
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missionTypesList = "Hunters TeamHunters";
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flashThreadDir = "1";
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locked = "true";
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};
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new StaticShape() {
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position = "396.285 84.5895 146.608";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "NexusBase";
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lockCount = "0";
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homingCount = "0";
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missionTypesList = "Hunters TeamHunters";
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locked = "true";
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};
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new StaticShape() {
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position = "396.285 84.5895 154.563";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "NexusCap";
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lockCount = "0";
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homingCount = "0";
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missionTypesList = "Hunters TeamHunters";
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locked = "true";
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};
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new Item() {
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position = "396.285 84.5895 148";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "Flag";
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lockCount = "0";
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homingCount = "0";
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collideable = "0";
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static = "0";
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rotate = "0";
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missionTypesList = "Rabbit";
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locked = "true";
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};
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new WayPoint() {
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position = "396.285 84.5895 148.563";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "WayPointMarker";
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lockCount = "0";
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homingCount = "0";
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name = "Nexus";
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team = "0";
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missionTypesList = "Hunters TeamHunters";
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locked = "true";
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};
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new WayPoint() {
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position = "396.285 84.5895 148.563";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "WayPointMarker";
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lockCount = "0";
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homingCount = "0";
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name = "Mission Center";
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team = "0";
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missionTypesList = "DM Bounty";
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locked = "true";
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};
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new SimGroup(Tower1) {
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new InteriorInstance() {
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position = "435.054 -44.3967 250.972";
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rotation = "-0 0 -1 33.2315";
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scale = "1 1 1";
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interiorFile = "btowr5.dif";
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_2";
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locked = "true";
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audioEnvironment = SmallRoom;
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};
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new InteriorInstance() {
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position = "451.421 -31.2098 263.802";
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rotation = "0 0 1 56.7685";
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scale = "1 1 1";
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interiorFile = "bbrdg0.dif";
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showTerrainInside = "0";
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locked = "true";
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};
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new InteriorInstance() {
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position = "468.986 -19.7013 263.802";
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rotation = "0 0 1 236.768";
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scale = "1 1 1";
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interiorFile = "bbrdg2.dif";
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showTerrainInside = "0";
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locked = "true";
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};
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new StaticShape() {
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position = "428.596 -46.1826 269.777";
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rotation = "0 0 1 56.7685";
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scale = "1 1 1";
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nameTag = "Pinnacle ";
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dataBlock = "StationInventory";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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new TSStatic() {
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position = "442.397 -42.1644 263.847";
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rotation = "-0 0 -1 33.2315";
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scale = "1 1 1";
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shapeName = "stackable2m.dts";
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locked = "true";
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};
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new TSStatic() {
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position = "441.387 -42.4676 263.847";
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rotation = "-0 0 -1 33.2315";
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scale = "1 1 1";
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shapeName = "stackable2m.dts";
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locked = "true";
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};
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new TSStatic() {
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position = "442.118 -42.2912 264.897";
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rotation = "-0 0 -1 16.6158";
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scale = "1 1 1";
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shapeName = "stackable2m.dts";
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locked = "true";
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};
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new TSStatic() {
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position = "442.237 -42.2914 265.947";
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rotation = "-0 0 -1 21.1995";
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scale = "1 1 1";
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shapeName = "stackable2m.dts";
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locked = "true";
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};
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new TSStatic() {
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position = "440.387 -42.826 263.847";
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rotation = "-0 0 -1 33.2315";
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scale = "1 1 1";
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shapeName = "stackable2m.dts";
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locked = "true";
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};
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new TSStatic() {
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position = "440.933 -42.6923 264.897";
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rotation = "-0 0 -1 33.2315";
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scale = "1 1 1";
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shapeName = "stackable2m.dts";
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locked = "true";
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};
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new TSStatic() {
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position = "430.431 -45.1315 282.749";
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rotation = "0 0 1 56.1498";
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scale = "1 1 1";
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shapeName = "stackable1m.dts";
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locked = "true";
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};
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new TSStatic() {
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position = "430.953 -44.7843 281.734";
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rotation = "0 0 1 56.1498";
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scale = "1 1 1";
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shapeName = "stackable1m.dts";
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locked = "true";
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};
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new TSStatic() {
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position = "430.048 -45.3862 281.725";
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rotation = "0 0 1 56.1498";
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scale = "1 1 1";
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shapeName = "stackable1m.dts";
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locked = "true";
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};
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};
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new SimGroup(Tower2) {
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new InteriorInstance() {
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position = "280.823 118.804 106.906";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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interiorFile = "bbunk1.dif";
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_2";
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locked = "true";
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audioEnvironment = SmallRoom;
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};
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new StaticShape() {
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position = "276.55 111.339 109.719";
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rotation = "0 0 -1 90";
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scale = "1 1 1";
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nameTag = "RockPile";
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dataBlock = "StationInventory";
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lockCount = "0";
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homingCount = "0";
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|
locked = "true";
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};
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};
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new SimGroup(Tower3) {
|
|
|
|
new InteriorInstance() {
|
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position = "723.208 -74.4544 95.1575";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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interiorFile = "bbunk2.dif";
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_2";
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|
locked = "true";
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audioEnvironment = SmallRoom;
|
|
};
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new StaticShape() {
|
|
position = "723.228 -68.7276 99.0275";
|
|
rotation = "0 0 1 180";
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|
scale = "1 1 1";
|
|
nameTag = "Bridge Tower";
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|
dataBlock = "StationInventory";
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|
lockCount = "0";
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|
homingCount = "0";
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|
locked = "true";
|
|
};
|
|
new StaticShape() {
|
|
position = "730.431 -71.3893 113.022";
|
|
rotation = "0 0 1 90";
|
|
scale = "1 1 1";
|
|
nameTag = "Bridge Tower";
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|
dataBlock = "StationInventory";
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|
lockCount = "0";
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|
homingCount = "0";
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|
locked = "true";
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|
};
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new InteriorInstance() {
|
|
position = "732.287 4.90254 78.1969";
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rotation = "0 0 1 81.933";
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scale = "1 1 1";
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|
interiorFile = "bbrdg9.dif";
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showTerrainInside = "0";
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locked = "true";
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|
};
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new InteriorInstance() {
|
|
position = "735.062 -14.7455 78.1969";
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rotation = "0 0 1 81.933";
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|
scale = "1 1 1";
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|
interiorFile = "bbrdg8.dif";
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|
showTerrainInside = "0";
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locked = "true";
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|
};
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new InteriorInstance() {
|
|
position = "737.878 -34.5463 78.1969";
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|
rotation = "0 0 1 81.933";
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scale = "1 1 1";
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|
interiorFile = "bbrdg9.dif";
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|
showTerrainInside = "0";
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locked = "true";
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|
};
|
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new TSStatic() {
|
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position = "726.691 -72.6874 91.1457";
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|
rotation = "-0.128558 -0.983334 0.128558 90.9629";
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|
scale = "1 1 1";
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shapeName = "stackable1l.dts";
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locked = "true";
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|
};
|
|
new TSStatic() {
|
|
position = "716.685 -64.8448 91.1927";
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|
rotation = "0.250563 -0.935113 0.250563 93.841";
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|
scale = "1 1 1";
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|
shapeName = "stackable1l.dts";
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|
locked = "true";
|
|
};
|
|
};
|
|
new SimGroup(Tower4) {
|
|
|
|
new InteriorInstance() {
|
|
position = "528 -264 55.9096";
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|
rotation = "1 0 0 0";
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|
scale = "1 1 1";
|
|
interiorFile = "bbase1.dif";
|
|
showTerrainInside = "0";
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|
AudioProfile = "Universal_Base_2";
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|
locked = "true";
|
|
audioEnvironment = BigRoom;
|
|
};
|
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new StaticShape() {
|
|
position = "514.363 -263.962 44.4053";
|
|
rotation = "0 0 -1 90";
|
|
scale = "1 1 1";
|
|
nameTag = "Supply Base";
|
|
dataBlock = "StationInventory";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
locked = "true";
|
|
};
|
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new StaticShape() {
|
|
position = "541.656 -264.016 44.4066";
|
|
rotation = "0 0 1 90";
|
|
scale = "1 1 1";
|
|
nameTag = "Supply Base";
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|
dataBlock = "StationInventory";
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|
lockCount = "0";
|
|
homingCount = "0";
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|
locked = "true";
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|
};
|
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new StaticShape() {
|
|
position = "568.847 -318.524 46.4049";
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|
rotation = "0 0 -1 90";
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|
scale = "1 1 1";
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|
nameTag = "Supply Base";
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|
dataBlock = "StationInventory";
|
|
lockCount = "0";
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|
homingCount = "0";
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|
locked = "true";
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|
};
|
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new TSStatic() {
|
|
position = "516.223 -283.103 44.4025";
|
|
rotation = "0 0 1 2.8649";
|
|
scale = "1 1 1";
|
|
shapeName = "stackable2m.dts";
|
|
locked = "true";
|
|
};
|
|
new TSStatic() {
|
|
position = "515.165 -283.063 44.4025";
|
|
rotation = "0 0 1 2.8649";
|
|
scale = "1 1 1";
|
|
shapeName = "stackable2m.dts";
|
|
locked = "true";
|
|
};
|
|
new TSStatic() {
|
|
position = "526.061 -293.425 45.4357";
|
|
rotation = "0 1 0 48.1284";
|
|
scale = "1 1 1";
|
|
shapeName = "stackable1m.dts";
|
|
locked = "true";
|
|
};
|
|
new TSStatic() {
|
|
position = "530.696 -240.961 60.4578";
|
|
rotation = "0 0 -1 90.5273";
|
|
scale = "1 1 1";
|
|
shapeName = "stackable1l.dts";
|
|
locked = "true";
|
|
};
|
|
new TSStatic() {
|
|
position = "517.338 -283.085 44.4025";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
shapeName = "stackable2m.dts";
|
|
locked = "true";
|
|
};
|
|
new TSStatic() {
|
|
position = "515.542 -283.133 45.4428";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
shapeName = "stackable2m.dts";
|
|
locked = "true";
|
|
};
|
|
new TSStatic() {
|
|
position = "532.932 -240.958 60.4578";
|
|
rotation = "0 0 -1 90.5273";
|
|
scale = "1 1 1";
|
|
shapeName = "stackable1l.dts";
|
|
locked = "true";
|
|
};
|
|
new TSStatic() {
|
|
position = "530.747 -241.163 58.4078";
|
|
rotation = "0 0 -1 90.5273";
|
|
scale = "1 1 1";
|
|
shapeName = "stackable1l.dts";
|
|
locked = "true";
|
|
};
|
|
new TSStatic() {
|
|
position = "532.983 -241.159 58.4078";
|
|
rotation = "0 0 -1 90.5273";
|
|
scale = "1 1 1";
|
|
shapeName = "stackable1l.dts";
|
|
locked = "true";
|
|
};
|
|
new TSStatic() {
|
|
position = "541.167 -307.516 44.4025";
|
|
rotation = "-0 0 -1 16.0428";
|
|
scale = "1 1 1";
|
|
shapeName = "stackable3l.dts";
|
|
locked = "true";
|
|
};
|
|
new TSStatic() {
|
|
position = "540.398 -304.381 44.4025";
|
|
rotation = "-0 0 -1 16.0428";
|
|
scale = "1 1 1";
|
|
shapeName = "stackable3l.dts";
|
|
locked = "true";
|
|
};
|
|
new TSStatic() {
|
|
position = "539.649 -301.209 44.4025";
|
|
rotation = "-0 0 -1 16.0428";
|
|
scale = "1 1 1";
|
|
shapeName = "stackable3l.dts";
|
|
locked = "true";
|
|
};
|
|
new TSStatic() {
|
|
position = "541.213 -306.551 47.4025";
|
|
rotation = "0 0 -1 25.7832";
|
|
scale = "1 1 1";
|
|
shapeName = "stackable3l.dts";
|
|
locked = "true";
|
|
};
|
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new TSStatic() {
|
|
position = "539.773 -302.092 47.4025";
|
|
rotation = "0 0 -1 14.897";
|
|
scale = "1 1 1";
|
|
shapeName = "stackable3l.dts";
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|
locked = "true";
|
|
};
|
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new TSStatic() {
|
|
position = "520.786 -298.234 44.3939";
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rotation = "0 0 1 32.6586";
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scale = "1 1 1";
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shapeName = "stackable3l.dts";
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|
locked = "true";
|
|
};
|
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new TSStatic() {
|
|
position = "519.116 -301.246 44.3939";
|
|
rotation = "0 0 1 29.2208";
|
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scale = "1 1 1";
|
|
shapeName = "stackable3l.dts";
|
|
locked = "true";
|
|
};
|
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new TSStatic() {
|
|
position = "517.431 -303.999 44.3939";
|
|
rotation = "0 0 1 29.2208";
|
|
scale = "1 1 1";
|
|
shapeName = "stackable3l.dts";
|
|
locked = "true";
|
|
};
|
|
new TSStatic() {
|
|
position = "518.529 -301.951 47.3939";
|
|
rotation = "0 0 1 93.392";
|
|
scale = "1 1 1";
|
|
shapeName = "stackable3l.dts";
|
|
locked = "true";
|
|
};
|
|
};
|
|
new SimGroup(HealthPad5) {
|
|
|
|
new AudioEmitter() {
|
|
position = "736.228 84.5717 114.717";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
fileName = "fx/armor/thrust_uw.wav";
|
|
useProfileDescription = "0";
|
|
outsideAmbient = "1";
|
|
volume = "1";
|
|
isLooping = "1";
|
|
is3D = "1";
|
|
minDistance = "5";
|
|
maxDistance = "320";
|
|
coneInsideAngle = "360";
|
|
coneOutsideAngle = "360";
|
|
coneOutsideVolume = "1";
|
|
coneVector = "0 0 1";
|
|
loopCount = "-1";
|
|
minLoopGap = "0";
|
|
maxLoopGap = "0";
|
|
type = "EffectAudioType";
|
|
locked = "true";
|
|
};
|
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new Item() {
|
|
position = "735.228 82.5717 120.06";
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rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "RepairPatch";
|
|
lockCount = "0";
|
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homingCount = "0";
|
|
collideable = "0";
|
|
static = "1";
|
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rotate = "0";
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locked = "true";
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};
|
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new Item() {
|
|
position = "735.228 86.5717 120.06";
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|
rotation = "1 0 0 0";
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|
scale = "1 1 1";
|
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dataBlock = "RepairPatch";
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lockCount = "0";
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homingCount = "0";
|
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collideable = "0";
|
|
static = "1";
|
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rotate = "0";
|
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locked = "true";
|
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};
|
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new Item() {
|
|
position = "738.228 84.5717 120.06";
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|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "RepairPatch";
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|
lockCount = "0";
|
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homingCount = "0";
|
|
collideable = "0";
|
|
static = "1";
|
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rotate = "0";
|
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locked = "true";
|
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};
|
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new Item() {
|
|
position = "736.228 84.5717 120.06";
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|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "RepairKit";
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|
lockCount = "0";
|
|
homingCount = "0";
|
|
collideable = "0";
|
|
static = "1";
|
|
rotate = "0";
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locked = "true";
|
|
};
|
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new InteriorInstance() {
|
|
position = "739.228 90.5717 122.733";
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|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
interiorFile = "bplat3.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
};
|
|
new SimGroup(HealthPad4) {
|
|
|
|
new AudioEmitter() {
|
|
position = "516.446 204.49 110.288";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
fileName = "fx/armor/thrust_uw.wav";
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|
useProfileDescription = "0";
|
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outsideAmbient = "1";
|
|
volume = "1";
|
|
isLooping = "1";
|
|
is3D = "1";
|
|
minDistance = "5";
|
|
maxDistance = "320";
|
|
coneInsideAngle = "360";
|
|
coneOutsideAngle = "360";
|
|
coneOutsideVolume = "1";
|
|
coneVector = "0 0 1";
|
|
loopCount = "-1";
|
|
minLoopGap = "0";
|
|
maxLoopGap = "0";
|
|
type = "EffectAudioType";
|
|
locked = "true";
|
|
};
|
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new Item() {
|
|
position = "515.446 202.49 115.631";
|
|
rotation = "1 0 0 0";
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scale = "1 1 1";
|
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dataBlock = "RepairPatch";
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lockCount = "0";
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homingCount = "0";
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collideable = "0";
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static = "1";
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rotate = "0";
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locked = "true";
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};
|
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new Item() {
|
|
position = "515.446 206.49 115.631";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "RepairPatch";
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lockCount = "0";
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homingCount = "0";
|
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collideable = "0";
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static = "1";
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rotate = "0";
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locked = "true";
|
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};
|
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new Item() {
|
|
position = "518.446 204.49 115.631";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "RepairPatch";
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lockCount = "0";
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homingCount = "0";
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collideable = "0";
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static = "1";
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rotate = "0";
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locked = "true";
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};
|
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new Item() {
|
|
position = "516.446 204.49 115.631";
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|
rotation = "1 0 0 0";
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|
scale = "1 1 1";
|
|
dataBlock = "RepairKit";
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|
lockCount = "0";
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homingCount = "0";
|
|
collideable = "0";
|
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static = "1";
|
|
rotate = "0";
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locked = "true";
|
|
};
|
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new InteriorInstance() {
|
|
position = "519.446 210.49 118.304";
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rotation = "1 0 0 0";
|
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scale = "1 1 1";
|
|
interiorFile = "bplat3.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
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};
|
|
};
|
|
new SimGroup(HealthPad3) {
|
|
|
|
new AudioEmitter() {
|
|
position = "305.157 263.909 100.211";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
fileName = "fx/armor/thrust_uw.wav";
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|
useProfileDescription = "0";
|
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outsideAmbient = "1";
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|
volume = "1";
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|
isLooping = "1";
|
|
is3D = "1";
|
|
minDistance = "5";
|
|
maxDistance = "320";
|
|
coneInsideAngle = "360";
|
|
coneOutsideAngle = "360";
|
|
coneOutsideVolume = "1";
|
|
coneVector = "0 0 1";
|
|
loopCount = "-1";
|
|
minLoopGap = "0";
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|
maxLoopGap = "0";
|
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type = "EffectAudioType";
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|
locked = "true";
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|
};
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new Item() {
|
|
position = "304.157 261.909 105.554";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "RepairPatch";
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lockCount = "0";
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homingCount = "0";
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collideable = "0";
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static = "1";
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rotate = "0";
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locked = "true";
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};
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new Item() {
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position = "304.157 265.909 105.554";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "RepairPatch";
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lockCount = "0";
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homingCount = "0";
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collideable = "0";
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static = "1";
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rotate = "0";
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locked = "true";
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};
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new Item() {
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position = "307.157 263.909 105.554";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "RepairPatch";
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lockCount = "0";
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homingCount = "0";
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collideable = "0";
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static = "1";
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rotate = "0";
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locked = "true";
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};
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new Item() {
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|
position = "305.157 263.909 105.554";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "RepairKit";
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lockCount = "0";
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homingCount = "0";
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collideable = "0";
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static = "1";
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rotate = "0";
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locked = "true";
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};
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new InteriorInstance() {
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|
position = "308.157 269.909 108.227";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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interiorFile = "bplat3.dif";
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showTerrainInside = "0";
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locked = "true";
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};
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};
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|
new SimGroup(HealthPad1) {
|
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|
|
new InteriorInstance() {
|
|
position = "383.036 -269.225 173.761";
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|
rotation = "1 0 0 0";
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scale = "1 1 1";
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interiorFile = "bplat3.dif";
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showTerrainInside = "0";
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locked = "true";
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};
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new Item() {
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position = "380.036 -275.225 171.088";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "RepairKit";
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lockCount = "0";
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homingCount = "0";
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collideable = "0";
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static = "1";
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rotate = "0";
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locked = "true";
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};
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new Item() {
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position = "382.036 -275.225 171.088";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "RepairPatch";
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lockCount = "0";
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homingCount = "0";
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collideable = "0";
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static = "1";
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rotate = "0";
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locked = "true";
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};
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new Item() {
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position = "379.036 -273.225 171.088";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "RepairPatch";
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lockCount = "0";
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homingCount = "0";
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collideable = "0";
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static = "1";
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rotate = "0";
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locked = "true";
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};
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new Item() {
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position = "379.036 -277.225 171.088";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "RepairPatch";
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lockCount = "0";
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homingCount = "0";
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collideable = "0";
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static = "1";
|
|
rotate = "0";
|
|
locked = "true";
|
|
};
|
|
new AudioEmitter() {
|
|
position = "380.036 -275.225 165.745";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
fileName = "fx/armor/thrust_uw.wav";
|
|
useProfileDescription = "0";
|
|
outsideAmbient = "1";
|
|
volume = "1";
|
|
isLooping = "1";
|
|
is3D = "1";
|
|
minDistance = "5";
|
|
maxDistance = "320";
|
|
coneInsideAngle = "360";
|
|
coneOutsideAngle = "360";
|
|
coneOutsideVolume = "1";
|
|
coneVector = "0 0 1";
|
|
loopCount = "-1";
|
|
minLoopGap = "0";
|
|
maxLoopGap = "0";
|
|
type = "EffectAudioType";
|
|
locked = "true";
|
|
};
|
|
};
|
|
new SimGroup(Tower5) {
|
|
|
|
new InteriorInstance() {
|
|
position = "30.8856 4.16997 107.243";
|
|
rotation = "0 0 1 90";
|
|
scale = "1 1 1";
|
|
interiorFile = "bbunk2.dif";
|
|
showTerrainInside = "0";
|
|
AudioProfile = "Universal_Base_2";
|
|
locked = "true";
|
|
audioEnvironment = SmallRoom;
|
|
};
|
|
new StaticShape() {
|
|
position = "36.5001 4.18328 111.115";
|
|
rotation = "0 0 -1 90";
|
|
scale = "1 1 1";
|
|
dataBlock = "StationInventory";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
locked = "true";
|
|
};
|
|
new StaticShape() {
|
|
position = "33.92 11.3762 125.107";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "StationInventory";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
locked = "true";
|
|
};
|
|
};
|
|
new SimGroup(HealthPad2) {
|
|
|
|
new AudioEmitter() {
|
|
position = "78.7715 156.022 117.388";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
fileName = "fx/armor/thrust_uw.wav";
|
|
useProfileDescription = "0";
|
|
outsideAmbient = "1";
|
|
volume = "1";
|
|
isLooping = "1";
|
|
is3D = "1";
|
|
minDistance = "5";
|
|
maxDistance = "320";
|
|
coneInsideAngle = "360";
|
|
coneOutsideAngle = "360";
|
|
coneOutsideVolume = "1";
|
|
coneVector = "0 0 1";
|
|
loopCount = "-1";
|
|
minLoopGap = "0";
|
|
maxLoopGap = "0";
|
|
type = "EffectAudioType";
|
|
locked = "true";
|
|
};
|
|
new Item() {
|
|
position = "77.7715 154.022 122.731";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "RepairPatch";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
collideable = "0";
|
|
static = "1";
|
|
rotate = "0";
|
|
locked = "true";
|
|
};
|
|
new Item() {
|
|
position = "77.7715 158.022 122.731";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "RepairPatch";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
collideable = "0";
|
|
static = "1";
|
|
rotate = "0";
|
|
locked = "true";
|
|
};
|
|
new Item() {
|
|
position = "80.7715 156.022 122.731";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "RepairPatch";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
collideable = "0";
|
|
static = "1";
|
|
rotate = "0";
|
|
locked = "true";
|
|
};
|
|
new Item() {
|
|
position = "78.7715 156.022 122.731";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "RepairKit";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
collideable = "0";
|
|
static = "1";
|
|
rotate = "0";
|
|
locked = "true";
|
|
};
|
|
new InteriorInstance() {
|
|
position = "81.7715 162.022 125.404";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
interiorFile = "bplat3.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
};
|
|
};
|
|
new SimGroup(Team2) {
|
|
|
|
new SimGroup(spawnspheres) {
|
|
|
|
new SpawnSphere() {
|
|
position = "172.968 92.7825 62.3745";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "SpawnSphereMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
radius = "100";
|
|
sphereWeight = "100";
|
|
indoorWeight = "0";
|
|
outdoorWeight = "100";
|
|
locked = "true";
|
|
};
|
|
new SpawnSphere() {
|
|
position = "452.639 217.51 69.9594";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "SpawnSphereMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
radius = "100";
|
|
sphereWeight = "100";
|
|
indoorWeight = "0";
|
|
outdoorWeight = "100";
|
|
locked = "true";
|
|
};
|
|
new SpawnSphere() {
|
|
position = "679.978 12.8538 54.012";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "SpawnSphereMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
radius = "50";
|
|
sphereWeight = "100";
|
|
indoorWeight = "0";
|
|
outdoorWeight = "100";
|
|
locked = "true";
|
|
};
|
|
new SpawnSphere() {
|
|
position = "796.445 1.97045 63.6692";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "SpawnSphereMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
radius = "30";
|
|
sphereWeight = "150";
|
|
indoorWeight = "0";
|
|
outdoorWeight = "100";
|
|
locked = "true";
|
|
};
|
|
new SpawnSphere() {
|
|
position = "563.157 -284.949 62.5985";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "SpawnSphereMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
radius = "50";
|
|
sphereWeight = "100";
|
|
indoorWeight = "0";
|
|
outdoorWeight = "100";
|
|
locked = "true";
|
|
};
|
|
};
|
|
};
|
|
new SimGroup(Team1) {
|
|
|
|
new SimGroup(spawnspheres) {
|
|
|
|
new SpawnSphere() {
|
|
position = "172.968 92.7825 62.3745";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "SpawnSphereMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
radius = "100";
|
|
sphereWeight = "100";
|
|
indoorWeight = "0";
|
|
outdoorWeight = "100";
|
|
locked = "true";
|
|
};
|
|
new SpawnSphere() {
|
|
position = "452.639 217.51 69.9594";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "SpawnSphereMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
radius = "100";
|
|
sphereWeight = "100";
|
|
indoorWeight = "0";
|
|
outdoorWeight = "100";
|
|
locked = "true";
|
|
};
|
|
new SpawnSphere() {
|
|
position = "679.978 12.8538 54.012";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "SpawnSphereMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
radius = "50";
|
|
sphereWeight = "100";
|
|
indoorWeight = "0";
|
|
outdoorWeight = "100";
|
|
locked = "true";
|
|
};
|
|
new SpawnSphere() {
|
|
position = "796.445 1.97045 63.6692";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "SpawnSphereMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
radius = "30";
|
|
sphereWeight = "100";
|
|
indoorWeight = "0";
|
|
outdoorWeight = "100";
|
|
locked = "true";
|
|
};
|
|
new SpawnSphere() {
|
|
position = "563.157 -284.949 62.5985";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "SpawnSphereMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
radius = "50";
|
|
sphereWeight = "100";
|
|
indoorWeight = "0";
|
|
outdoorWeight = "100";
|
|
locked = "true";
|
|
};
|
|
};
|
|
};
|
|
new InteriorInstance() {
|
|
position = "476.294 -49.779 222.938";
|
|
rotation = "0 0 1 118.602";
|
|
scale = "1 1 1";
|
|
interiorFile = "bplat2.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
};
|
|
new InteriorInstance() {
|
|
position = "399.128 90.5043 149.885";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
interiorFile = "bplat3.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
new AudioEmitter() {
|
|
position = "396.085 84.5895 142.363";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
fileName = "fx/armor/thrust_uw.wav";
|
|
useProfileDescription = "0";
|
|
outsideAmbient = "1";
|
|
volume = "1";
|
|
isLooping = "1";
|
|
is3D = "1";
|
|
minDistance = "5";
|
|
maxDistance = "320";
|
|
coneInsideAngle = "360";
|
|
coneOutsideAngle = "360";
|
|
coneOutsideVolume = "1";
|
|
coneVector = "0 0 1";
|
|
loopCount = "-1";
|
|
minLoopGap = "0";
|
|
maxLoopGap = "0";
|
|
type = "EffectAudioType";
|
|
locked = "true";
|
|
};
|
|
new SimGroup(Environmental) {
|
|
|
|
new InteriorInstance() {
|
|
position = "763.785 -55.3552 96.4762";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
interiorFile = "bspir5.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
new InteriorInstance() {
|
|
position = "491.934 -327.482 68.363";
|
|
rotation = "0 0 -1 77.9223";
|
|
scale = "1 1 1";
|
|
interiorFile = "bspir1.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
new InteriorInstance() {
|
|
position = "478.946 -133.639 106.46";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
interiorFile = "bspir5.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
new InteriorInstance() {
|
|
position = "592.575 46.1623 125.94";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
interiorFile = "bspir4.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
new InteriorInstance() {
|
|
position = "182.143 207.594 74.8187";
|
|
rotation = "0 0 1 83.0789";
|
|
scale = "1 1 1";
|
|
interiorFile = "bspir3.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
new InteriorInstance() {
|
|
position = "144.998 48.3066 67.5383";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
interiorFile = "bspir2.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
new InteriorInstance() {
|
|
position = "12.8101 -125.73 141.655";
|
|
rotation = "0 0 1 56.1498";
|
|
scale = "1 1 1";
|
|
interiorFile = "bspir3.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
new InteriorInstance() {
|
|
position = "167.407 -283.042 174.129";
|
|
rotation = "0 0 1 47.5555";
|
|
scale = "1 1 1";
|
|
interiorFile = "bspir4.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
new InteriorInstance() {
|
|
position = "266.965 -384.194 84.278";
|
|
rotation = "0 0 1 211.604";
|
|
scale = "1 1 1";
|
|
interiorFile = "bspir5.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
new InteriorInstance() {
|
|
position = "475.994 305.509 150.58";
|
|
rotation = "0 0 1 134.072";
|
|
scale = "1 1 1";
|
|
interiorFile = "bspir4.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
new InteriorInstance() {
|
|
position = "847.143 37.8342 111.179";
|
|
rotation = "0 0 -1 25.21";
|
|
scale = "1 1 1";
|
|
interiorFile = "bspir3.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
new InteriorInstance() {
|
|
position = "736.171 -360.369 110.211";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
interiorFile = "bspir3.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
};
|
|
new InteriorInstance() {
|
|
position = "282.873 73.6419 98.5829";
|
|
rotation = "-1 0 0 55.5769";
|
|
scale = "1 1 1";
|
|
interiorFile = "brock7.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
new InteriorInstance() {
|
|
position = "278.067 80.6823 94.1152";
|
|
rotation = "-1 0 0 95.6839";
|
|
scale = "1 1 1";
|
|
interiorFile = "brock8.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
new InteriorInstance() {
|
|
position = "269.748 77.7101 94.2848";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
interiorFile = "brock8.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
new InteriorInstance() {
|
|
position = "280.474 76.4743 99.7524";
|
|
rotation = "0 0 -1 104.278";
|
|
scale = "1 1 1";
|
|
interiorFile = "brock7.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
new AudioEmitter() {
|
|
position = "424.809 117.98 92.8088";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
fileName = "fx/environment/drywind.wav";
|
|
useProfileDescription = "0";
|
|
outsideAmbient = "1";
|
|
volume = "0.5";
|
|
isLooping = "1";
|
|
is3D = "0";
|
|
minDistance = "20";
|
|
maxDistance = "1280";
|
|
coneInsideAngle = "360";
|
|
coneOutsideAngle = "360";
|
|
coneOutsideVolume = "1";
|
|
coneVector = "0 0 1";
|
|
loopCount = "-1";
|
|
minLoopGap = "0";
|
|
maxLoopGap = "0";
|
|
type = "EffectAudioType";
|
|
locked = "true";
|
|
};
|
|
};
|
|
//--- OBJECT WRITE END ---
|