TribesReplay/base/missions/Recalescence.mis
Robert MacGregor 669c607190 v24834 - skipped v24763 and v24822 due to not being available (09/13/01):
Map Editor
===================================
Several editor crashes have been resolved and this tool should be more stable for the MOD community now.

VCR Mode
===================================
The VCR Mode has been implemented.

F3 starts recording.  F4 stops the current recording.  Multiple recordings can be made from the same mission.

Other controls can be used while playing back a recording. They include:

   -- ESCAPE will stop the playback
   -- TAB will pop up the playback controls window in the upper part of the screen
   -- SPACEBAR will pause/unpause the playback
   -- Numpad + will increase the time step so that the playback accelerates (maximum of 16X speed)
   -- Numpad - will decrease the time step so that the playback slows down (minimum of 1/16X speed)

***If you Alt-Tab to windows to rename a demo file and then return to Tribes instead of using the rename file feature of the demo recorder you will crash after you exit the recorder. It is a windows issue and so we can't fix it.

Satchel Charge Icon Glow
===================================
When the satchel charge is deployed and ready to explode, the icon now glows. The icon disappears completely when the satchel is destroyed (either through activation or destruction). This allows players to more readily keep track of satchel charge status.

"Visibility" option for Server Admins
=====================================
Allows an Advanced Server option to indicate whether the server will use the "Speed" or "Distance" versions of the maps when hosting games. The "Distance" setting will use world versions with much less fog and more visible distance. The "Speed" setting will use the current foggier map settings. These settings will be displayed as a new column on the Master Server List titled "VISIBILITY" and the settings will be "Speed" or "Distance".

NOTE: This visibility change won't be apparent on all maps. A map you can use as a test to show the differences is "Dessicator".

World Skins Default to Main Tribes
==========================================
The missions are now set up so they have default skins other than "Storm" vs. "Inferno". This occurs whenever a player has "Show Individual Skins" toggled OFF. In otherwords, some maps will have "Diamond Skin" vs. "StarWolf", while others will have different combinations. (NOTE: If a player has "Show Individual Skins" toggled ON, then he will see the regular individual skins for players.) New voice samples have been added to allow Victory messages indicate these new team skins. Also note: Bioderms are bioderms, regardless of the team they are on...we're not changing models or voice packages.

Teams now use skins for CTF games relative to the planet - as follows:
Terrain 	Team 1 		Team 2
Ice  		Starwolf 	Blood Eagle
Lush  		Blood Eagle 	Diamond Sword
Badlands 	Starwolf 	Diamond Sword
Desert  	Phoenix 	Blood Eagle
Lava  		Diamond Sword 	Phoenix

If the server admin wishes to specify team skins, set the variable
$host:: useCustomSkins = true;  in serverPrefs.cs

if this variable is set true the skins and names used are
$Host::TeamName1 and $Host::TeamName2  and
$Host::TeamSkin1 and $Host::TeamSkin2  also set in serverPrefs.cs.
These team and skin names are always used for non-CTF games.

NOTE: In "Tournament" mode games, the skins will always default to Storm and Inferno rather than world-specific skins. This is to make it easier for League and Ladder players to assign teams to sides.

Cheat Fixes
===================================
Significant cheat prevention code has been implemented to eliminate known cheats, as well as to make it much more difficult for future cheating of a similar nature to occur.

NOTE: If you have any troubles running a server now, you may have altered or removed something from the build on your server. The code is checking almost everything now (shapes, textures, etc.), so you should ensure that you have all files present from a normal build on your server. (Additional files, like MODs and extra art files won't be a problem...but all original files must be there as well.)

Siege Halftime Improved
===================================
The Siege halftime now gets a screen listing the winning team instead of simply "Switching Sides".

CTF Individual Scoring
===================================
No change was made whatsoever to the team CTF scoring. But the individual scoring now takes into account vehicle kills, more repair/destroy stuff, and makes it nice and robust for statistical tracking later. NOTE: The scores are dramatically inflated compared to previous individual scores so that we had more "granularity" in the system and didn't have to use decimal points. Thus, you will appear to be racking up a huge amount of points, but it's all relative when compared to other players in the game.
Scoring Details
----------------------
Kill: 10 pts
Flag Capture: 30 pts
Flag Grab (if subsequently captured): 20  [A one player grab-and-cap you get both for a total of 50]
Carrier Escort: 3
Sniper Headshot: 1
Turret kill:  manned: 10  automated: 3
Flag Defend: 5
Flag Carrier Kill: 5
Flag Return: 0 - 10 pts [Points are scaled by distance: no points for a short return. 10 pts if the flag carrier gets all the way to the flag. 1 point per 10% (Halfway is 5 pts.)]  15 points if the return breaks a stalemate (both teams have had each others flags for 60 seconds or longer.)
Generator Defend: 5 pts
Object			Destroy				Repair
Generator		10				8
Sensor			4				1
Base Turret		5				4
Inv Station		2				2
Vehicle Station		5				4
Solar Panel		5				4
Sentry Turret		4				2
Deployed sensor		1				0
Deployed inv station	2				0
Deployed turret		3				3
Shrike			5
Bomber			8
Havoc			5
Wildcat			5
Tank			8
MPB			12
*vehicles destroyed by mines are double points, vehicles destroyed by the Shrike are triple points
**vehicles destroyed also score 2 points per passenger (after any multiplier)
***points accumulated in a vehicle are earned by everyone in the vehicle

Heat Lock vs. Target Laser Lock
===================================
Heat Locking now supercedes Targeting Laser Locking so that heat locks can be attained on objects that are being lazed by friends. Keep in mind that when the target is out of range for the ML, it will still lock onto the targeting laser giving the appearance that its locking onto the laser first. If the target is in range the ML will always look for heated targets first.

Objective HUD Visible on Vehicles
===================================
The objective HUD is now visible while flying/driving vehicles.

Client-Side Toggle on Vehicle Tport
===================================
The player now has the ability to toggle Vehicle Tport ability on/off (defaults to ON) as a client-side option in SETTINGS/GAME.

EAX Sound Improvements
===================================
EAX environmental sound reverbs have been included for underwater and interiors. Those sounds will only be heard when using EAX or EAX2 drivers. (We recommend EAX for best results.)

IFeel Force Feedback Mouse
===================================
The IFeel force feedback mouse vibrations should now work correctly again. They have also been enhanced beyond what was previously available.

Vehicles Parking on Flags
===================================
"Anti-Parking" code has been added to flags similar to the "anti-camping" code around a Nexus in Hunters. This results in vehicles taking damage over time when they are parked near a flag, eventually resulting in their destruction if left there too long.

Aiming Up and Down
===================================
The restrictions on aiming up and down have been virtually removed for all armors. NOTE: This will result in situations where your weapon can clip through the leg of your armor when looking straight down. If this bothers you, then change your graphics setting to "Items Only" so that your body is not drawn when in first-person perspective.

Jetpower for Suits
===================================
Scout jetpower (power of thrust) was reduced to previous levels, but their maximum speed velocity was increased somewhat. This removes the "butterfly" effect, but allows slightly faster skiing than previously allowed. Additionally, air resistance was reduced by 33% on all armors to further reduce the "floaty" feel. This also allows slightly faster speeds across the board.

Splash Damage
===================================
Splash damage on shots was reduced slightly. It is still much more powerful than when the game was released, but this change makes mortars and grenades more playable.

Shrike Speed
===================================
The Shrike thrust was returned to normal, making the Shrike very responsive again. A new maximum speed cap has been added to prevent it from going too fast, but the performance improvement on this vehicle is significant.

Mine Damage
===================================
Mine damage was reduced slightly to prevent Lights from being one-shotted by stepping on a mine. They will still be severely harmed, but won't go from 100% health to dead in one shot.

Missile Launcher
===================================
The Missile Launcher range had been inadvertently reduced during the reticule improvements a few patches back. It has now been increased back to its original design. Range is now 400m.

Heat Signature Fall Off
===================================
Heat reduces *very slightly* slower than it did previously. Players can still easily manage their heat signatures, but must be a bit more paranoid of missile launchers now (thus making it a bit easier for high-ping players to use this weapon).

Suit Mortars vs. Tanks
===================================
The strength of hand-held mortars versus Tanks was incorrectly weak. It has now been increased so that it is much more useful.

Shrike Gun Changes
===================================
The Shrike blasters have been moved out to the wing joints to allow easier strafing of objects. Additionally, there is some (very minor...one degree of spread) projectile spread on the blasters now to make strafing easier. (For comparison purposes, the chaingun has eight degrees of spread.)The range of the blasters was incorrectly enormous and has been reduced to a balanced distance (slightly outside the range of hand-held missile launchers).

Water Movement
===================================
Speeds in water have been greatly increased so as to make water a more viable playing environment.

Whiteout Grenades
===================================
A maximum saturation has been defined for the Whiteout grenades to keep your "whiteout" time to no more than two seconds.

OOB Grid
===================================
The mission boundary is now visually defined. As you approach a mission boundary, and "out of bounds grid" will fade into existence. If you go past the boundary, the grid will not fade out until you return inside the mission area. This is done to make it easier to avoid getting a flag stripped or getting damaged due to OOB damage. This visual option can be toggled OFF in your Game Settings area (option button is called "Show Out of Bounds Grid").

Wildcat Grav Bike
===================================
"Suspension" has been added to the Wildcat making it easier to control over rough terrain.

Air Drag
===================================
Air Drag has been reduced making the game feel "faster".

Panther XL Support Added
===================================
Players will now be able to satisfactorily map the roller ball of the Panther XL. The Z axis or throttle is not configurable with T2 because of a Panther XL driver issue.

Flight Ceiling limited for Shrike
===================================
If you fly past the flight ceiling then you will lose your jetting and thrusting ability. Angle your nose down (when you are above the flight ceiling) and thrust will function normally.

"Unassigned" Team
===================================
This bug allowed a person to join as "unassigned" and view all friend/foe triangles as grey. It has been fixed.

<Null> and random string issues
===================================
There is a finite number of network strings available, the single quote strings. This problem occurs when all strings have been allocated. This is particularly common with mod servers, which appear to be allocating too many net strings. Mod and script developers need to be cautious when creating new strings. Don't create dynamic net strings unless you have a firm understanding of the implications. If a string is added using "AddTaggedString" make sure that there is a corresponding "RemoveTaggedSting" call when the string is no longer needed. Also be sure to limit the number of imbedded strings in your scripts.
2017-07-17 23:27:34 -04:00

4431 lines
125 KiB
Plaintext

// MissionTypes = CTF
//--- MISSION QUOTE BEGIN ---
//And the fierce thunders roar me their music
//And the winds shriek through the clouds mad, opposing
//And through all the riven skies God's swords clash.
// -- Ezra Pound
//--- MISSION QUOTE END ---
//--- MISSION STRING BEGIN ---
//[CTF]300 points to win
//--- MISSION STRING END ---
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
powerCount = "0";
Retrieve_scoreLimit = "5";
musicTrack = "volcanic";
cdTrack = "3";
CTF_scoreLimit = "3";
new MissionArea(MissionArea) {
area = "-776 -672 1552 1344";
flightCeiling = "300";
flightCeilingRange = "20";
locked = "true";
};
new Sky(Sky) {
position = "680 -352 0";
rotation = "1 0 0 0";
scale = "1 1 1";
cloudHeightPer[0] = "0.349971";
cloudHeightPer[1] = "0.25";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.0001";
cloudSpeed2 = "0.0002";
cloudSpeed3 = "0.0003";
visibleDistance = "450";
high_visibleDistance = "700";
useSkyTextures = "0";
renderBottomTexture = "0";
SkySolidColor = "0.800000 0.360000 0.200000 0.000000";
fogDistance = "50";
fogColor = "0.450000 0.300000 0.250000 1.000000";
fogVolume1 = "80 0 90";
fogVolume2 = "300 90 150";
fogVolume3 = "0 0 0";
high_fogVolume1 = "750 215 235";
high_fogVolume2 = "700 235 245";
high_fogVolume3 = "750 245 255";
materialList = "lava_dark.dml";
windVelocity = "1 0 0";
windEffectPrecipitation = "0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 1.000000";
locked = "true";
cloudSpeed0 = "0.000300 0.000300";
};
new Sun() {
direction = "0.57735 0.57735 -0.57735";
color = "0.700000 0.700000 0.700000 1.000000";
ambient = "0.500000 0.500000 0.500000 1.000000";
locked = "true";
rotation = "1 0 0 0";
scale = "1 1 1";
position = "680 -352 0";
};
new FireballAtmosphere(FireballAtmosphere) {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "fireball";
lockCount = "0";
homingCount = "0";
dropRadius = "600";
dropsPerMinute = "10";
minDropAngle = "0";
maxDropAngle = "10";
startVelocity = "300";
dropHeight = "1000";
dropDir = "0.212 0.212 -0.953998";
locked = "true";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "details/lavadet1";
terrainFile = "Recalescence.ter";
squareSize = "8";
emptySquares = "86853 86856 87109 87112 153926 154182 154438 154694 287045 287301 303285 303541 173749 174005 174261 174517 306869 307125";
locked = "true";
position = "-1024 -1024 0";
};
new NavigationGraph(NavGraph) {
conjoinAngleDev = "45";
cullDensity = "0.3";
customArea = "0 0 0 0";
locked = "true";
GraphFile = "Recalescence.nav";
rotation = "0 0 0 0";
XDimOverSize = "0";
conjoinBowlDev = "20";
scale = "1 1 1";
coverage = "0";
YDimOverSize = "0";
position = "0 0 0 1";
};
new SimGroup(Teams) {
new SimGroup(Team1) {
new SimGroup(spawnspheres) {
new SpawnSphere() {
position = "342.91 463.815 185.198";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "80";
sphereWeight = "100";
indoorWeight = "0";
outdoorWeight = "100";
locked = "true";
};
new SpawnSphere() {
position = "583.478 328.233 211.935";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "50";
sphereWeight = "25";
indoorWeight = "0";
outdoorWeight = "100";
locked = "true";
};
};
new InteriorInstance() {
position = "570.078 326.716 196.589";
rotation = "0 0 -1 90";
scale = "1 1 1";
interiorFile = "dvpad.dif";
showTerrainInside = "0";
locked = "true";
};
new SimGroup(Base0) {
new InteriorInstance() {
position = "423.854 319.99 127.821";
rotation = "0 0 1 90";
scale = "1 1 1";
interiorFile = "dbase2.dif";
showTerrainInside = "0";
AudioProfile = "Universal_Base_2";
locked = "true";
AudioEnvironment = BigRoom;
};
new Item() {
position = "434.058 319.732 223.559";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new StaticShape(Team1generatorLarge2) {
position = "359.354 245.61 124.819";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Main";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1generatorLarge3) {
position = "359.242 258.425 124.801";
rotation = "0 0 1 180";
scale = "1 1 1";
nameTag = "Main";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory3) {
position = "424.043 238.629 139.82";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "South Platform";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory4) {
position = "424.027 406.629 139.82";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "North Alcove";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory5) {
position = "449.34 407.561 124.818";
rotation = "0 0 1 135";
scale = "1 1 1";
nameTag = "North Pillar Room";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory6) {
position = "398.53 231.306 124.819";
rotation = "-0 0 -1 45";
scale = "1 1 1";
nameTag = "South Pillar Room";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory7) {
position = "432.19 249.026 211.819";
rotation = "-0 0 -1 90";
scale = "1 1 1";
nameTag = "South Entrance";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory8) {
position = "447.508 248.974 211.821";
rotation = "0 0 1 90";
scale = "1 1 1";
nameTag = "South Entrance";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory9) {
position = "446.479 390.965 211.82";
rotation = "0 0 1 90";
scale = "1 1 1";
nameTag = "North Entrance";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory10) {
position = "431.192 390.989 211.821";
rotation = "-0 0 -1 90";
scale = "1 1 1";
nameTag = "North Entrance";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory11) {
position = "415.203 319.995 222.814";
rotation = "-0 0 -1 90";
scale = "1 1 1";
nameTag = "Rooftop";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Turret(Team1SentryTurret1) {
position = "439.862 320.02 214.487";
rotation = "0.0103966 -0.999892 0.0103973 90.0062";
scale = "1 1 1";
nameTag = "Main Entrance";
dataBlock = "SentryTurret";
lockCount = "0";
homingCount = "0";
initialBarrel = "SentryTurretBarrel";
locked = "true";
};
new Item() {
position = "423.839 319.992 117.438";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "442.906 322.948 117.319";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPatch";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "442.906 319.948 117.319";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairKit";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "442.906 316.948 117.319";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPatch";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item(Team1flag1) {
position = "423.866 319.988 151.826";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Flag";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "0";
rotate = "0";
locked = "true";
missionTypesList = "CTF";
WayPoint = "3748";
};
new StaticShape() {
position = "580.177 326.571 196.289";
rotation = "0 0 -1 90";
scale = "1 1 1";
nameTag = "Main Base";
dataBlock = "StationVehiclePad";
lockCount = "0";
homingCount = "0";
locked = "true";
mobileBaseVehicle = "Removed";
Ready = "1";
scoutVehicle = "Removed";
station = "3503";
AssaultVehicle = "Removed";
};
new InteriorInstance() {
position = "341.359 395.747 206.31";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "dmisc1.dif";
showTerrainInside = "0";
locked = "true";
};
new Turret(Team1TurretBaseLarge2) {
position = "341.789 395.84 216.312";
rotation = "0 0 -1 90";
scale = "1 1 1";
nameTag = "Compound";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "PlasmaBarrelLarge";
locked = "true";
};
new Turret(Team1TurretBaseLarge3) {
position = "538.761 266.044 247.277";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Vehicle Pad";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "PlasmaBarrelLarge";
locked = "true";
};
new InteriorInstance() {
position = "538.668 266.474 237.275";
rotation = "0 0 1 90";
scale = "1 1 1";
interiorFile = "dmisc1.dif";
showTerrainInside = "0";
locked = "true";
};
new StaticShape() {
position = "417.671 293.072 135.847";
rotation = "0 0 1 180";
scale = "1 1 1";
dataBlock = "Banner_Strength";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "430.111 293.072 135.847";
rotation = "0 0 1 180";
scale = "1 1 1";
dataBlock = "Banner_Strength";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "-448.091 -269.207 128.214";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Banner_Strength";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "-441.607 -205.283 122.823";
rotation = "0 0 1 180";
scale = "1 1 1";
dataBlock = "Banner_Strength";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "-448.097 -322.783 128.194";
rotation = "0 0 1 180";
scale = "1 1 1";
dataBlock = "Banner_Unity";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "-441.743 -385.722 123.598";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Banner_Unity";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "-435.567 -322.783 128.194";
rotation = "0 0 1 180";
scale = "1 1 1";
dataBlock = "Banner_Unity";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "-468.642 -289.749 136.22";
rotation = "0 0 -1 90";
scale = "1 1 1";
dataBlock = "Banner_Honor";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "-468.642 -302.259 136.2";
rotation = "0 0 -1 90";
scale = "1 1 1";
dataBlock = "Banner_Honor";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "-447.647 -254.18 134.856";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Banner_Strength";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "-436.018 -336.796 134.846";
rotation = "0 0 1 180";
scale = "1 1 1";
dataBlock = "Banner_Unity";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
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rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Banner_Unity";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "430.099 346.783 136.26";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Banner_Unity";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
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rotation = "0 0 1 180";
scale = "1 1 1";
dataBlock = "Banner_Unity";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "429.663 360.772 142.833";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Banner_Unity";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "438.658 375.204 180.258";
rotation = "0 0 1 180";
scale = "1 1 1";
dataBlock = "Banner_Unity";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "423.714 229.273 132.562";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Banner_Strength";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "429.671 278.21 142.791";
rotation = "0 0 1 180";
scale = "1 1 1";
dataBlock = "Banner_Strength";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "439.763 264.779 180.25";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Banner_Strength";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "418.001 278.21 142.791";
rotation = "0 0 1 180";
scale = "1 1 1";
dataBlock = "Banner_Strength";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "417.993 360.772 142.833";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Banner_Unity";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "450.646 313.703 144.229";
rotation = "0 0 1 90";
scale = "1 1 1";
dataBlock = "Banner_Honor";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "450.646 326.173 144.229";
rotation = "0 0 1 90";
scale = "1 1 1";
dataBlock = "Banner_Honor";
lockCount = "0";
homingCount = "0";
locked = "true";
};
};
new SimGroup(AIObjectives) {
new AIObjective(AIORepairObject) {
position = "322.009 121.424 140.677";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generatorLarge";
targetObject = "Team1generatorLarge1";
targetClientId = "-1";
targetObjectId = "-1";
location = "322.009 121.424 140.677";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIODefendLocation) {
position = "322.009 121.424 140.677";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generatorLarge";
targetObject = "Team1generatorLarge1";
targetClientId = "-1";
targetObjectId = "-1";
location = "322.009 121.424 140.677";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "315.703 118.345 128.733";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory1";
targetClientId = "-1";
targetObjectId = "-1";
location = "315.703 118.345 128.733";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "328.065 124.544 128.737";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory2";
targetClientId = "-1";
targetObjectId = "-1";
location = "328.065 124.544 128.737";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "325.515 114.332 183.071";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the TurretBaseLarge";
targetObject = "Team1TurretBaseLarge1";
targetClientId = "-1";
targetObjectId = "-1";
location = "325.515 114.332 183.071";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "359.36 244.289 126.324";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generatorLarge";
targetObject = "Team1generatorLarge2";
targetClientId = "-1";
targetObjectId = "3475";
location = "359.36 244.289 126.324";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIODefendLocation) {
position = "359.36 244.289 126.324";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generatorLarge";
targetObject = "Team1generatorLarge2";
targetClientId = "-1";
targetObjectId = "3475";
location = "359.36 244.289 126.324";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "359.236 259.746 126.306";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generatorLarge";
targetObject = "Team1generatorLarge3";
targetClientId = "-1";
targetObjectId = "3476";
location = "359.236 259.746 126.306";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIODefendLocation) {
position = "359.236 259.746 126.306";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generatorLarge";
targetObject = "Team1generatorLarge3";
targetClientId = "-1";
targetObjectId = "3476";
location = "359.236 259.746 126.306";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "424.043 238.629 141.386";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory3";
targetClientId = "-1";
targetObjectId = "3477";
location = "424.043 238.629 141.386";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "424.027 406.629 141.386";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory4";
targetClientId = "-1";
targetObjectId = "3479";
location = "424.027 406.629 141.386";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "449.34 407.561 126.384";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory5";
targetClientId = "-1";
targetObjectId = "3481";
location = "449.34 407.561 126.384";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "398.53 231.306 126.385";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory6";
targetClientId = "-1";
targetObjectId = "3483";
location = "398.53 231.306 126.385";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "432.19 249.026 213.385";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory7";
targetClientId = "-1";
targetObjectId = "3485";
location = "432.19 249.026 213.385";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "447.508 248.974 213.387";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory8";
targetClientId = "-1";
targetObjectId = "3487";
location = "447.508 248.974 213.387";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "446.479 390.965 213.386";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory9";
targetClientId = "-1";
targetObjectId = "3489";
location = "446.479 390.965 213.386";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "431.192 390.989 213.387";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory10";
targetClientId = "-1";
targetObjectId = "3491";
location = "431.192 390.989 213.387";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "415.203 319.995 224.38";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory11";
targetClientId = "-1";
targetObjectId = "3493";
location = "415.203 319.995 224.38";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "439.542 319.994 215.717";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the SentryTurret";
targetObject = "Team1SentryTurret1";
targetClientId = "-1";
targetObjectId = "3495";
location = "439.542 319.994 215.717";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIODefendLocation) {
position = "423.866 319.988 153.469";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend our flag";
targetObject = "Team1flag1";
targetClientId = "-1";
targetObjectId = "3500";
location = "423.866 319.988 153.469";
weightLevel1 = "3900";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
chat = "ChatSelfDefendFlag DefendBase";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
gameType = "all";
isInvalid = "0";
};
new AIObjective(AIOAttackPlayer) {
position = "423.866 319.988 153.469";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Kill the enemy flag carrier";
mode = "FlagCarrier";
targetObject = "Team1flag1";
targetClientId = "-1";
targetObjectId = "3500";
location = "423.866 319.988 153.469";
weightLevel1 = "4800";
weightLevel2 = "3000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergySniper";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
gameType = "all";
isInvalid = "0";
};
new AIObjective(AIOTouchObject) {
position = "423.866 319.988 153.469";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Return our flag";
mode = "FlagDropped";
targetObject = "Team1flag1";
targetClientId = "-1";
targetObjectId = "3500";
location = "423.866 319.988 153.469";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
gameType = "all";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "341.261 395.84 218.213";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the TurretBaseLarge";
targetObject = "Team1TurretBaseLarge2";
targetClientId = "-1";
targetObjectId = "3506";
location = "341.261 395.84 218.213";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "538.761 266.572 249.178";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the TurretBaseLarge";
targetObject = "Team1TurretBaseLarge3";
targetClientId = "-1";
targetObjectId = "3507";
location = "538.761 266.572 249.178";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "564.197 -457.839 143.392";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the TurretBaseLarge";
targetObject = "Team1TurretBaseLarge4";
targetClientId = "-1";
targetObjectId = "3534";
location = "564.197 -457.839 143.392";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "531.44 -472.082 23.5592";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generatorLarge";
targetObject = "Team1generatorLarge4";
targetClientId = "-1";
targetObjectId = "-1";
location = "531.44 -472.082 23.5592";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIODefendLocation) {
position = "531.44 -472.082 23.5592";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generatorLarge";
targetObject = "Team1generatorLarge4";
targetClientId = "-1";
targetObjectId = "-1";
location = "531.44 -472.082 23.5592";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "-125.832 288.14 163.907";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the TurretBaseLarge";
targetObject = "Team1TurretBaseLarge5";
targetClientId = "-1";
targetObjectId = "3537";
location = "-125.832 288.14 163.907";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "-217.825 -376.141 162.961";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the generatorLarge";
targetObject = "Team2generatorLarge1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-217.825 -376.141 162.961";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "-215.134 -382.623 151.017";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-215.134 -382.623 151.017";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "-220.571 -369.907 151.021";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory2";
targetClientId = "-1";
targetObjectId = "-1";
location = "-220.571 -369.907 151.021";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOMortarObject) {
position = "-210.533 -373.073 205.355";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the TurretBaseLarge";
targetObject = "Team2TurretBaseLarge1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-210.533 -373.073 205.355";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "-377.356 -220.299 118.301";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the generatorLarge";
targetObject = "Team2generatorLarge2";
targetClientId = "-1";
targetObjectId = "3599";
location = "-377.356 -220.299 118.301";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "-377.232 -235.756 118.283";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the generatorLarge";
targetObject = "Team2generatorLarge3";
targetClientId = "-1";
targetObjectId = "3600";
location = "-377.232 -235.756 118.283";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "-442.039 -214.639 133.363";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory3";
targetClientId = "-1";
targetObjectId = "3601";
location = "-442.039 -214.639 133.363";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "-442.023 -382.639 133.363";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory4";
targetClientId = "-1";
targetObjectId = "3603";
location = "-442.023 -382.639 133.363";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "-467.336 -383.571 118.361";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory5";
targetClientId = "-1";
targetObjectId = "3605";
location = "-467.336 -383.571 118.361";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "-416.526 -207.316 118.362";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory6";
targetClientId = "-1";
targetObjectId = "3607";
location = "-416.526 -207.316 118.362";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "-450.186 -225.036 205.362";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory7";
targetClientId = "-1";
targetObjectId = "3609";
location = "-450.186 -225.036 205.362";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "-465.504 -224.984 205.364";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory8";
targetClientId = "-1";
targetObjectId = "3611";
location = "-465.504 -224.984 205.364";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "-464.475 -366.975 205.363";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory9";
targetClientId = "-1";
targetObjectId = "3613";
location = "-464.475 -366.975 205.363";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "-449.188 -366.999 205.364";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory10";
targetClientId = "-1";
targetObjectId = "3615";
location = "-449.188 -366.999 205.364";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "-433.199 -296.005 216.357";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory11";
targetClientId = "-1";
targetObjectId = "3617";
location = "-433.199 -296.005 216.357";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOMortarObject) {
position = "-457.538 -296.004 207.694";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the SentryTurret";
targetObject = "Team2SentryTurret1";
targetClientId = "-1";
targetObjectId = "3619";
location = "-457.538 -296.004 207.694";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOTouchObject) {
position = "-441.862 -295.998 145.446";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the enemy flag";
mode = "FlagGrab";
targetObject = "Team2flag1";
targetClientId = "-1";
targetObjectId = "3624";
location = "-441.862 -295.998 145.446";
weightLevel1 = "3850";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "LIGHT";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergyDefault";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
gameType = "all";
isInvalid = "0";
};
new AIObjective(AIOTouchObject) {
position = "-441.862 -295.998 145.446";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Capture the flag!";
mode = "FlagCapture";
targetObject = "Team2flag1";
targetClientId = "-1";
targetObjectId = "3624";
location = "-441.862 -295.998 145.446";
weightLevel1 = "5000";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
gameType = "all";
isInvalid = "0";
};
new AIObjective(AIOTouchObject) {
position = "-441.862 -295.998 145.446";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the dropped enemy flag";
mode = "FlagDropped";
targetObject = "Team2flag1";
targetClientId = "-1";
targetObjectId = "3624";
location = "-441.862 -295.998 145.446";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
gameType = "all";
isInvalid = "0";
};
new AIObjective(AIOMortarObject) {
position = "-366.164 -407.872 221.397";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the TurretBaseLarge";
targetObject = "Team2TurretBaseLarge2";
targetClientId = "-1";
targetObjectId = "3630";
location = "-366.164 -407.872 221.397";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOMortarObject) {
position = "-521.981 -366.913 216.864";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the TurretBaseLarge";
targetObject = "Team2TurretBaseLarge3";
targetClientId = "-1";
targetObjectId = "3632";
location = "-521.981 -366.913 216.864";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOMortarObject) {
position = "408.605 -506.112 132.412";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the TurretBaseLarge";
targetObject = "Team2TurretBaseLarge4";
targetClientId = "-1";
targetObjectId = "3642";
location = "408.605 -506.112 132.412";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "508.732 -497.768 31.2799";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the generatorLarge";
targetObject = "Team2generatorLarge4";
targetClientId = "-1";
targetObjectId = "-1";
location = "508.732 -497.768 31.2799";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOMortarObject) {
position = "-483.736 281.906 213.98";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the TurretBaseLarge";
targetObject = "Team2TurretBaseLarge5";
targetClientId = "-1";
targetObjectId = "3645";
location = "-483.736 281.906 213.98";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
};
};
new SimGroup(Team2) {
new SimGroup(spawnspheres) {
new SpawnSphere() {
position = "-432.055 -486.089 175.021";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "80";
sphereWeight = "100";
indoorWeight = "0";
outdoorWeight = "100";
locked = "true";
};
new SpawnSphere() {
position = "-534.877 -306.228 208.032";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "50";
sphereWeight = "25";
indoorWeight = "0";
outdoorWeight = "100";
locked = "true";
};
};
new InteriorInstance() {
position = "-542.922 -297.713 182.4";
rotation = "0 0 1 180";
scale = "1 1 1";
interiorFile = "dvpad.dif";
showTerrainInside = "0";
locked = "true";
};
new SimGroup(Base1) {
new InteriorInstance() {
position = "-441.85 -296 119.798";
rotation = "0 0 -1 90";
scale = "1 1 1";
interiorFile = "dbase2.dif";
showTerrainInside = "0";
AudioProfile = "Universal_Base_2";
locked = "true";
AudioEnvironment = BigRoom;
};
new StaticShape(Team2generatorLarge2) {
position = "-377.35 -221.62 116.796";
rotation = "0 0 1 180";
scale = "1 1 1";
nameTag = "Main";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2generatorLarge3) {
position = "-377.238 -234.435 116.778";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Main";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory3) {
position = "-442.039 -214.639 131.797";
rotation = "0 0 1 180";
scale = "1 1 1";
nameTag = "North Platform";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory4) {
position = "-442.023 -382.639 131.797";
rotation = "0 0 1 180";
scale = "1 1 1";
nameTag = "South Platform";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory5) {
position = "-467.336 -383.571 116.795";
rotation = "0 0 -1 45";
scale = "1 1 1";
nameTag = "South Pillar Room";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory6) {
position = "-416.526 -207.316 116.796";
rotation = "0 0 1 135";
scale = "1 1 1";
nameTag = "North Pillar Room";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory7) {
position = "-450.186 -225.036 203.796";
rotation = "0 0 1 90";
scale = "1 1 1";
nameTag = "North Entrance";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory8) {
position = "-465.504 -224.984 203.798";
rotation = "0 0 -1 90";
scale = "1 1 1";
nameTag = "North Entrance";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory9) {
position = "-464.475 -366.975 203.797";
rotation = "0 0 -1 90";
scale = "1 1 1";
nameTag = "South Entrance";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory10) {
position = "-449.188 -366.999 203.798";
rotation = "0 0 1 90";
scale = "1 1 1";
nameTag = "South Entrance";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory11) {
position = "-433.199 -296.005 214.791";
rotation = "0 0 1 90";
scale = "1 1 1";
nameTag = "Rooftop";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Turret(Team2SentryTurret1) {
position = "-457.858 -296.034 206.464";
rotation = "-0.707087 -0.0073527 0.707088 180.843";
scale = "1 1 1";
nameTag = "Main Entrance";
dataBlock = "SentryTurret";
lockCount = "0";
homingCount = "0";
initialBarrel = "SentryTurretBarrel";
locked = "true";
};
new Item() {
position = "-441.835 -296.002 109.415";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "-460.902 -298.958 109.296";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPatch";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "-460.902 -295.958 109.296";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairKit";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "-460.902 -292.958 109.296";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPatch";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item(Team2flag1) {
position = "-441.862 -295.998 143.803";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Flag";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "0";
rotate = "0";
locked = "true";
missionTypesList = "CTF";
WayPoint = "3749";
};
new Item() {
position = "-452.054 -295.742 215.536";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new StaticShape() {
position = "-542.853 -290.947 182.1";
rotation = "0 0 1 180";
scale = "1 1 1";
nameTag = "Main Base";
dataBlock = "StationVehiclePad";
lockCount = "0";
homingCount = "0";
locked = "true";
mobileBaseVehicle = "Removed";
Ready = "1";
scoutVehicle = "Removed";
station = "3628";
AssaultVehicle = "Removed";
};
new Turret(Team2TurretBaseLarge2) {
position = "-365.636 -407.872 219.496";
rotation = "0 0 -1 90";
scale = "1 1 1";
nameTag = "Compound";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "PlasmaBarrelLarge";
locked = "true";
};
new InteriorInstance() {
position = "-366.066 -407.965 209.494";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "dmisc1.dif";
showTerrainInside = "0";
locked = "true";
};
new Turret(Team2TurretBaseLarge3) {
position = "-521.981 -367.441 214.963";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Vehicle Pad";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "PlasmaBarrelLarge";
locked = "true";
};
new InteriorInstance() {
position = "-522.074 -367.011 204.961";
rotation = "0 0 1 90";
scale = "1 1 1";
interiorFile = "dmisc1.dif";
showTerrainInside = "0";
locked = "true";
};
new StaticShape() {
position = "-435.591 -269.207 128.214";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Banner_Strength";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "-457.092 -351.214 172.207";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Banner_Unity";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "-457.783 -240.782 172.233";
rotation = "0 0 1 180";
scale = "1 1 1";
dataBlock = "Banner_Strength";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "-435.987 -254.18 134.856";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Banner_Strength";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "-447.677 -336.792 134.846";
rotation = "0 0 1 180";
scale = "1 1 1";
dataBlock = "Banner_Unity";
lockCount = "0";
homingCount = "0";
locked = "true";
};
};
new SimGroup(AIObjectives) {
new AIObjective(AIOAttackObject) {
position = "322.009 121.424 140.677";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the generatorLarge";
targetObject = "Team1generatorLarge1";
targetClientId = "-1";
targetObjectId = "-1";
location = "322.009 121.424 140.677";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "315.703 118.345 128.733";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory1";
targetClientId = "-1";
targetObjectId = "-1";
location = "315.703 118.345 128.733";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "328.065 124.544 128.737";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory2";
targetClientId = "-1";
targetObjectId = "-1";
location = "328.065 124.544 128.737";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOMortarObject) {
position = "325.515 114.332 183.071";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the TurretBaseLarge";
targetObject = "Team1TurretBaseLarge1";
targetClientId = "-1";
targetObjectId = "-1";
location = "325.515 114.332 183.071";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "359.36 244.289 126.324";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the generatorLarge";
targetObject = "Team1generatorLarge2";
targetClientId = "-1";
targetObjectId = "3475";
location = "359.36 244.289 126.324";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "359.236 259.746 126.306";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the generatorLarge";
targetObject = "Team1generatorLarge3";
targetClientId = "-1";
targetObjectId = "3476";
location = "359.236 259.746 126.306";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "424.043 238.629 141.386";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory3";
targetClientId = "-1";
targetObjectId = "3477";
location = "424.043 238.629 141.386";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "424.027 406.629 141.386";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory4";
targetClientId = "-1";
targetObjectId = "3479";
location = "424.027 406.629 141.386";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "449.34 407.561 126.384";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory5";
targetClientId = "-1";
targetObjectId = "3481";
location = "449.34 407.561 126.384";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "398.53 231.306 126.385";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory6";
targetClientId = "-1";
targetObjectId = "3483";
location = "398.53 231.306 126.385";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "432.19 249.026 213.385";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory7";
targetClientId = "-1";
targetObjectId = "3485";
location = "432.19 249.026 213.385";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "447.508 248.974 213.387";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory8";
targetClientId = "-1";
targetObjectId = "3487";
location = "447.508 248.974 213.387";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "446.479 390.965 213.386";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory9";
targetClientId = "-1";
targetObjectId = "3489";
location = "446.479 390.965 213.386";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "431.192 390.989 213.387";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory10";
targetClientId = "-1";
targetObjectId = "3491";
location = "431.192 390.989 213.387";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "415.203 319.995 224.38";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory11";
targetClientId = "-1";
targetObjectId = "3493";
location = "415.203 319.995 224.38";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOMortarObject) {
position = "439.542 319.994 215.717";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the SentryTurret";
targetObject = "Team1SentryTurret1";
targetClientId = "-1";
targetObjectId = "3495";
location = "439.542 319.994 215.717";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOTouchObject) {
position = "423.866 319.988 153.469";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the enemy flag";
mode = "FlagGrab";
targetObject = "Team1flag1";
targetClientId = "-1";
targetObjectId = "3500";
location = "423.866 319.988 153.469";
weightLevel1 = "3850";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "LIGHT";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergyDefault";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
gameType = "all";
isInvalid = "0";
};
new AIObjective(AIOTouchObject) {
position = "423.866 319.988 153.469";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Capture the flag!";
mode = "FlagCapture";
targetObject = "Team1flag1";
targetClientId = "-1";
targetObjectId = "3500";
location = "423.866 319.988 153.469";
weightLevel1 = "5000";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
gameType = "all";
isInvalid = "0";
};
new AIObjective(AIOTouchObject) {
position = "423.866 319.988 153.469";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the dropped enemy flag";
mode = "FlagDropped";
targetObject = "Team1flag1";
targetClientId = "-1";
targetObjectId = "3500";
location = "423.866 319.988 153.469";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
gameType = "all";
isInvalid = "0";
};
new AIObjective(AIOMortarObject) {
position = "341.261 395.84 218.213";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the TurretBaseLarge";
targetObject = "Team1TurretBaseLarge2";
targetClientId = "-1";
targetObjectId = "3506";
location = "341.261 395.84 218.213";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOMortarObject) {
position = "538.761 266.572 249.178";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the TurretBaseLarge";
targetObject = "Team1TurretBaseLarge3";
targetClientId = "-1";
targetObjectId = "3507";
location = "538.761 266.572 249.178";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOMortarObject) {
position = "564.197 -457.839 143.392";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the TurretBaseLarge";
targetObject = "Team1TurretBaseLarge4";
targetClientId = "-1";
targetObjectId = "3534";
location = "564.197 -457.839 143.392";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "531.44 -472.082 23.5592";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the generatorLarge";
targetObject = "Team1generatorLarge4";
targetClientId = "-1";
targetObjectId = "-1";
location = "531.44 -472.082 23.5592";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOMortarObject) {
position = "-125.832 288.14 163.907";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the TurretBaseLarge";
targetObject = "Team1TurretBaseLarge5";
targetClientId = "-1";
targetObjectId = "3537";
location = "-125.832 288.14 163.907";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "-217.825 -376.141 162.961";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generatorLarge";
targetObject = "Team2generatorLarge1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-217.825 -376.141 162.961";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIODefendLocation) {
position = "-217.825 -376.141 162.961";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generatorLarge";
targetObject = "Team2generatorLarge1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-217.825 -376.141 162.961";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "-215.134 -382.623 151.017";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-215.134 -382.623 151.017";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "-220.571 -369.907 151.021";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory2";
targetClientId = "-1";
targetObjectId = "-1";
location = "-220.571 -369.907 151.021";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "-210.533 -373.073 205.355";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the TurretBaseLarge";
targetObject = "Team2TurretBaseLarge1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-210.533 -373.073 205.355";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "-377.356 -220.299 118.301";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generatorLarge";
targetObject = "Team2generatorLarge2";
targetClientId = "-1";
targetObjectId = "3599";
location = "-377.356 -220.299 118.301";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIODefendLocation) {
position = "-377.356 -220.299 118.301";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generatorLarge";
targetObject = "Team2generatorLarge2";
targetClientId = "-1";
targetObjectId = "3599";
location = "-377.356 -220.299 118.301";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "-377.232 -235.756 118.283";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generatorLarge";
targetObject = "Team2generatorLarge3";
targetClientId = "-1";
targetObjectId = "3600";
location = "-377.232 -235.756 118.283";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIODefendLocation) {
position = "-377.232 -235.756 118.283";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generatorLarge";
targetObject = "Team2generatorLarge3";
targetClientId = "-1";
targetObjectId = "3600";
location = "-377.232 -235.756 118.283";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "-442.039 -214.639 133.363";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory3";
targetClientId = "-1";
targetObjectId = "3601";
location = "-442.039 -214.639 133.363";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "-442.023 -382.639 133.363";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory4";
targetClientId = "-1";
targetObjectId = "3603";
location = "-442.023 -382.639 133.363";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "-467.336 -383.571 118.361";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory5";
targetClientId = "-1";
targetObjectId = "3605";
location = "-467.336 -383.571 118.361";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "-416.526 -207.316 118.362";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory6";
targetClientId = "-1";
targetObjectId = "3607";
location = "-416.526 -207.316 118.362";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "-450.186 -225.036 205.362";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory7";
targetClientId = "-1";
targetObjectId = "3609";
location = "-450.186 -225.036 205.362";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "-465.504 -224.984 205.364";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory8";
targetClientId = "-1";
targetObjectId = "3611";
location = "-465.504 -224.984 205.364";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "-464.475 -366.975 205.363";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory9";
targetClientId = "-1";
targetObjectId = "3613";
location = "-464.475 -366.975 205.363";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "-449.188 -366.999 205.364";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory10";
targetClientId = "-1";
targetObjectId = "3615";
location = "-449.188 -366.999 205.364";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "-433.199 -296.005 216.357";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory11";
targetClientId = "-1";
targetObjectId = "3617";
location = "-433.199 -296.005 216.357";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "-457.538 -296.004 207.694";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the SentryTurret";
targetObject = "Team2SentryTurret1";
targetClientId = "-1";
targetObjectId = "3619";
location = "-457.538 -296.004 207.694";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIODefendLocation) {
position = "-441.862 -295.998 145.446";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend our flag";
targetObject = "Team2flag1";
targetClientId = "-1";
targetObjectId = "3624";
location = "-441.862 -295.998 145.446";
weightLevel1 = "3900";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
chat = "ChatSelfDefendFlag DefendBase";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
gameType = "all";
isInvalid = "0";
};
new AIObjective(AIOAttackPlayer) {
position = "-441.862 -295.998 145.446";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Kill the enemy flag carrier";
mode = "FlagCarrier";
targetObject = "Team2flag1";
targetClientId = "-1";
targetObjectId = "3624";
location = "-441.862 -295.998 145.446";
weightLevel1 = "4800";
weightLevel2 = "3000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergySniper";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
gameType = "all";
isInvalid = "0";
};
new AIObjective(AIOTouchObject) {
position = "-441.862 -295.998 145.446";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Return our flag";
mode = "FlagDropped";
targetObject = "Team2flag1";
targetClientId = "-1";
targetObjectId = "3624";
location = "-441.862 -295.998 145.446";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
gameType = "all";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "-366.164 -407.872 221.397";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the TurretBaseLarge";
targetObject = "Team2TurretBaseLarge2";
targetClientId = "-1";
targetObjectId = "3630";
location = "-366.164 -407.872 221.397";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "-521.981 -366.913 216.864";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the TurretBaseLarge";
targetObject = "Team2TurretBaseLarge3";
targetClientId = "-1";
targetObjectId = "3632";
location = "-521.981 -366.913 216.864";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "408.605 -506.112 132.412";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the TurretBaseLarge";
targetObject = "Team2TurretBaseLarge4";
targetClientId = "-1";
targetObjectId = "3642";
location = "408.605 -506.112 132.412";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "508.732 -497.768 31.2799";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generatorLarge";
targetObject = "Team2generatorLarge4";
targetClientId = "-1";
targetObjectId = "-1";
location = "508.732 -497.768 31.2799";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIODefendLocation) {
position = "508.732 -497.768 31.2799";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generatorLarge";
targetObject = "Team2generatorLarge4";
targetClientId = "-1";
targetObjectId = "-1";
location = "508.732 -497.768 31.2799";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
new AIObjective(AIORepairObject) {
position = "-483.736 281.906 213.98";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the TurretBaseLarge";
targetObject = "Team2TurretBaseLarge5";
targetClientId = "-1";
targetObjectId = "3645";
location = "-483.736 281.906 213.98";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
isInvalid = "0";
};
};
};
new SimGroup(Team0) {
new SimGroup(AIObjectives) {
};
};
};
new SimGroup(ObserverDropPoints) {
new Camera() {
position = "-67.5707 -314.903 222.032";
rotation = "0.034307 0.0349722 -0.998799 91.1691";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Camera() {
position = "21.7433 33.4874 179.322";
rotation = "0.0231395 -0.0149954 0.99962 65.91";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Camera() {
position = "558.209 -2.8835 205.361";
rotation = "0.0135575 0.0199968 -0.999708 111.742";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Camera() {
position = "-271.311 57.2777 161.655";
rotation = "0.0182628 -0.0549631 0.998321 143.297";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
};
new SimGroup(Bridge1) {
new InteriorInstance() {
position = "380.819 22.5013 104.757";
rotation = "-0.0488905 -0.0648766 0.996695 106.179";
scale = "1 1 1";
interiorFile = "dbrdg10.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "363.181 -38.5013 96.7812";
rotation = "-0.0488905 -0.0648766 0.996695 106.179";
scale = "1 1 1";
interiorFile = "dbrdg10.dif";
showTerrainInside = "0";
locked = "true";
};
};
new SimGroup(Bridge2) {
new InteriorInstance() {
position = "-126.603 -169.439 101.94";
rotation = "0.0947935 -0.0966317 -0.990796 57.3507";
scale = "1 1 1";
interiorFile = "dbrdg10.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-161.397 -222.561 109.916";
rotation = "0.0947935 -0.0966317 -0.990796 57.3507";
scale = "1 1 1";
interiorFile = "dbrdg10.dif";
showTerrainInside = "0";
locked = "true";
};
};
new AudioEmitter() {
position = "788.243 -120.742 93.2821";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/drywind2.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.3";
isLooping = "1";
is3D = "0";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new SimGroup(AudioBubbling) {
new AudioEmitter() {
position = "-127.271 -599.191 73.8282";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lavahostile.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-0.1303 -379.435 82.0205";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lavahostile.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "157.388 -327.829 79.6444";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lavahostile.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-78.2492 -230.919 76.0957";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lavahostile.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-167.821 -165.86 68.4118";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lavahostile.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-341.266 -11.3738 94.1502";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lavahostile.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-482.129 113.983 67.6711";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lavahostile.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-141.102 10.5968 55.5102";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lavahostile.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "5";
maxDistance = "320";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "50.562 143.443 71.5025";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lavahostile.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "180.524 88.5898 82.5195";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lavahostile.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "10";
maxDistance = "640";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "270.612 38.3664 81.4305";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lavahostile.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "10";
maxDistance = "640";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "359.701 -41.4356 78.8128";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lavahostile.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "10";
maxDistance = "640";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "415.911 7.8789 77.0379";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lavahostile.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "10";
maxDistance = "640";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "527.198 -5.8731 76.6843";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lavahostile.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "677.579 3.7397 75.6718";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lavahostile.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "779.934 -76.4898 81.8745";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lavahostile.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "664.153 -199.782 72.5073";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lavahostile.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "695.044 -307.339 76.7616";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lavahostile.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "503.624 -202.354 71.3533";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lavahostile.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "404.98 -350.207 76.25";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lavahostile.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "236.584 -422.991 74.9242";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lavahostile.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "257.65 -611.217 79.5614";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lavahostile.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "99.294 34.1552 66.3693";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lavahostile.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "10";
maxDistance = "640";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "416.214 -61.4063 71.6195";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lavahostile.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "5";
maxDistance = "320";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
};
};
//--- OBJECT WRITE END ---