mirror of
https://github.com/Ragora/TribesReplay.git
synced 2026-01-19 17:44:45 +00:00
Map Editor =================================== Several editor crashes have been resolved and this tool should be more stable for the MOD community now. VCR Mode =================================== The VCR Mode has been implemented. F3 starts recording. F4 stops the current recording. Multiple recordings can be made from the same mission. Other controls can be used while playing back a recording. They include: -- ESCAPE will stop the playback -- TAB will pop up the playback controls window in the upper part of the screen -- SPACEBAR will pause/unpause the playback -- Numpad + will increase the time step so that the playback accelerates (maximum of 16X speed) -- Numpad - will decrease the time step so that the playback slows down (minimum of 1/16X speed) ***If you Alt-Tab to windows to rename a demo file and then return to Tribes instead of using the rename file feature of the demo recorder you will crash after you exit the recorder. It is a windows issue and so we can't fix it. Satchel Charge Icon Glow =================================== When the satchel charge is deployed and ready to explode, the icon now glows. The icon disappears completely when the satchel is destroyed (either through activation or destruction). This allows players to more readily keep track of satchel charge status. "Visibility" option for Server Admins ===================================== Allows an Advanced Server option to indicate whether the server will use the "Speed" or "Distance" versions of the maps when hosting games. The "Distance" setting will use world versions with much less fog and more visible distance. The "Speed" setting will use the current foggier map settings. These settings will be displayed as a new column on the Master Server List titled "VISIBILITY" and the settings will be "Speed" or "Distance". NOTE: This visibility change won't be apparent on all maps. A map you can use as a test to show the differences is "Dessicator". World Skins Default to Main Tribes ========================================== The missions are now set up so they have default skins other than "Storm" vs. "Inferno". This occurs whenever a player has "Show Individual Skins" toggled OFF. In otherwords, some maps will have "Diamond Skin" vs. "StarWolf", while others will have different combinations. (NOTE: If a player has "Show Individual Skins" toggled ON, then he will see the regular individual skins for players.) New voice samples have been added to allow Victory messages indicate these new team skins. Also note: Bioderms are bioderms, regardless of the team they are on...we're not changing models or voice packages. Teams now use skins for CTF games relative to the planet - as follows: Terrain Team 1 Team 2 Ice Starwolf Blood Eagle Lush Blood Eagle Diamond Sword Badlands Starwolf Diamond Sword Desert Phoenix Blood Eagle Lava Diamond Sword Phoenix If the server admin wishes to specify team skins, set the variable $host:: useCustomSkins = true; in serverPrefs.cs if this variable is set true the skins and names used are $Host::TeamName1 and $Host::TeamName2 and $Host::TeamSkin1 and $Host::TeamSkin2 also set in serverPrefs.cs. These team and skin names are always used for non-CTF games. NOTE: In "Tournament" mode games, the skins will always default to Storm and Inferno rather than world-specific skins. This is to make it easier for League and Ladder players to assign teams to sides. Cheat Fixes =================================== Significant cheat prevention code has been implemented to eliminate known cheats, as well as to make it much more difficult for future cheating of a similar nature to occur. NOTE: If you have any troubles running a server now, you may have altered or removed something from the build on your server. The code is checking almost everything now (shapes, textures, etc.), so you should ensure that you have all files present from a normal build on your server. (Additional files, like MODs and extra art files won't be a problem...but all original files must be there as well.) Siege Halftime Improved =================================== The Siege halftime now gets a screen listing the winning team instead of simply "Switching Sides". CTF Individual Scoring =================================== No change was made whatsoever to the team CTF scoring. But the individual scoring now takes into account vehicle kills, more repair/destroy stuff, and makes it nice and robust for statistical tracking later. NOTE: The scores are dramatically inflated compared to previous individual scores so that we had more "granularity" in the system and didn't have to use decimal points. Thus, you will appear to be racking up a huge amount of points, but it's all relative when compared to other players in the game. Scoring Details ---------------------- Kill: 10 pts Flag Capture: 30 pts Flag Grab (if subsequently captured): 20 [A one player grab-and-cap you get both for a total of 50] Carrier Escort: 3 Sniper Headshot: 1 Turret kill: manned: 10 automated: 3 Flag Defend: 5 Flag Carrier Kill: 5 Flag Return: 0 - 10 pts [Points are scaled by distance: no points for a short return. 10 pts if the flag carrier gets all the way to the flag. 1 point per 10% (Halfway is 5 pts.)] 15 points if the return breaks a stalemate (both teams have had each others flags for 60 seconds or longer.) Generator Defend: 5 pts Object Destroy Repair Generator 10 8 Sensor 4 1 Base Turret 5 4 Inv Station 2 2 Vehicle Station 5 4 Solar Panel 5 4 Sentry Turret 4 2 Deployed sensor 1 0 Deployed inv station 2 0 Deployed turret 3 3 Shrike 5 Bomber 8 Havoc 5 Wildcat 5 Tank 8 MPB 12 *vehicles destroyed by mines are double points, vehicles destroyed by the Shrike are triple points **vehicles destroyed also score 2 points per passenger (after any multiplier) ***points accumulated in a vehicle are earned by everyone in the vehicle Heat Lock vs. Target Laser Lock =================================== Heat Locking now supercedes Targeting Laser Locking so that heat locks can be attained on objects that are being lazed by friends. Keep in mind that when the target is out of range for the ML, it will still lock onto the targeting laser giving the appearance that its locking onto the laser first. If the target is in range the ML will always look for heated targets first. Objective HUD Visible on Vehicles =================================== The objective HUD is now visible while flying/driving vehicles. Client-Side Toggle on Vehicle Tport =================================== The player now has the ability to toggle Vehicle Tport ability on/off (defaults to ON) as a client-side option in SETTINGS/GAME. EAX Sound Improvements =================================== EAX environmental sound reverbs have been included for underwater and interiors. Those sounds will only be heard when using EAX or EAX2 drivers. (We recommend EAX for best results.) IFeel Force Feedback Mouse =================================== The IFeel force feedback mouse vibrations should now work correctly again. They have also been enhanced beyond what was previously available. Vehicles Parking on Flags =================================== "Anti-Parking" code has been added to flags similar to the "anti-camping" code around a Nexus in Hunters. This results in vehicles taking damage over time when they are parked near a flag, eventually resulting in their destruction if left there too long. Aiming Up and Down =================================== The restrictions on aiming up and down have been virtually removed for all armors. NOTE: This will result in situations where your weapon can clip through the leg of your armor when looking straight down. If this bothers you, then change your graphics setting to "Items Only" so that your body is not drawn when in first-person perspective. Jetpower for Suits =================================== Scout jetpower (power of thrust) was reduced to previous levels, but their maximum speed velocity was increased somewhat. This removes the "butterfly" effect, but allows slightly faster skiing than previously allowed. Additionally, air resistance was reduced by 33% on all armors to further reduce the "floaty" feel. This also allows slightly faster speeds across the board. Splash Damage =================================== Splash damage on shots was reduced slightly. It is still much more powerful than when the game was released, but this change makes mortars and grenades more playable. Shrike Speed =================================== The Shrike thrust was returned to normal, making the Shrike very responsive again. A new maximum speed cap has been added to prevent it from going too fast, but the performance improvement on this vehicle is significant. Mine Damage =================================== Mine damage was reduced slightly to prevent Lights from being one-shotted by stepping on a mine. They will still be severely harmed, but won't go from 100% health to dead in one shot. Missile Launcher =================================== The Missile Launcher range had been inadvertently reduced during the reticule improvements a few patches back. It has now been increased back to its original design. Range is now 400m. Heat Signature Fall Off =================================== Heat reduces *very slightly* slower than it did previously. Players can still easily manage their heat signatures, but must be a bit more paranoid of missile launchers now (thus making it a bit easier for high-ping players to use this weapon). Suit Mortars vs. Tanks =================================== The strength of hand-held mortars versus Tanks was incorrectly weak. It has now been increased so that it is much more useful. Shrike Gun Changes =================================== The Shrike blasters have been moved out to the wing joints to allow easier strafing of objects. Additionally, there is some (very minor...one degree of spread) projectile spread on the blasters now to make strafing easier. (For comparison purposes, the chaingun has eight degrees of spread.)The range of the blasters was incorrectly enormous and has been reduced to a balanced distance (slightly outside the range of hand-held missile launchers). Water Movement =================================== Speeds in water have been greatly increased so as to make water a more viable playing environment. Whiteout Grenades =================================== A maximum saturation has been defined for the Whiteout grenades to keep your "whiteout" time to no more than two seconds. OOB Grid =================================== The mission boundary is now visually defined. As you approach a mission boundary, and "out of bounds grid" will fade into existence. If you go past the boundary, the grid will not fade out until you return inside the mission area. This is done to make it easier to avoid getting a flag stripped or getting damaged due to OOB damage. This visual option can be toggled OFF in your Game Settings area (option button is called "Show Out of Bounds Grid"). Wildcat Grav Bike =================================== "Suspension" has been added to the Wildcat making it easier to control over rough terrain. Air Drag =================================== Air Drag has been reduced making the game feel "faster". Panther XL Support Added =================================== Players will now be able to satisfactorily map the roller ball of the Panther XL. The Z axis or throttle is not configurable with T2 because of a Panther XL driver issue. Flight Ceiling limited for Shrike =================================== If you fly past the flight ceiling then you will lose your jetting and thrusting ability. Angle your nose down (when you are above the flight ceiling) and thrust will function normally. "Unassigned" Team =================================== This bug allowed a person to join as "unassigned" and view all friend/foe triangles as grey. It has been fixed. <Null> and random string issues =================================== There is a finite number of network strings available, the single quote strings. This problem occurs when all strings have been allocated. This is particularly common with mod servers, which appear to be allocating too many net strings. Mod and script developers need to be cautious when creating new strings. Don't create dynamic net strings unless you have a firm understanding of the implications. If a string is added using "AddTaggedString" make sure that there is a corresponding "RemoveTaggedSting" call when the string is no longer needed. Also be sure to limit the number of imbedded strings in your scripts.
1110 lines
31 KiB
Plaintext
1110 lines
31 KiB
Plaintext
// MissionTypes = SinglePlayer
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// DisplayName = Sergeant
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//--- MISSION BRIEFING BEGIN ---
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//Welcome, Sergeant. We have another tricky assignment for you. Captain Kenzie requested you lead the field operation, and I'm sure you're the right man for the mission.
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//
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//Ever since we landed on Bloodjewel, the Hordes have stayed one step ahead of us. They've used the old Blood Eagle bases and bunkers to resupply and keep their reavers combat-ready, even though they've been on the move constantly.
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//
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//There's a large Derm force moving through the Nagakhun Mountains. We think they're headed for a high-altitude base to pick up inventory for an assault on Menabar Holdfast and the starport located there.
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//
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//Your job is to take a team in and hold the base until we can divert a larger force to reinforce you. We're stretched thin right now locking down the southern hemisphere, so I'm afraid you won't have much to work with.
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//
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//We're sending you in with Juggernaut armor, but you can switch loadouts once you hit the base. The base may be damaged, so be ready to make repairs.
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//
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//Watch the high altitude if you pop your suit. Air's pretty thin up there. Dismissed.
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//--- MISSION BRIEFING END ---
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// BriefingWAV = T4 6
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// Bitmap = trn_4bloodjewel
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//--- MISSION STRING BEGIN ---
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//<spush><font:Univers Condensed:18>OBJECTIVES:<spop>
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//<bitmap:bullet_2><lmargin:24>Prepare base defense<lmargin:0>
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//<bitmap:bullet_2><lmargin:24>Repel enemy assault<lmargin:0>
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//<bitmap:bullet_2><lmargin:24>Coordinate/command base defense<lmargin:0>
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//<spush><font:Univers Condensed:18>TRAINING:<spop>
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//<bitmap:bullet_2><lmargin:24>Command Circuit<lmargin:0>
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//<bitmap:bullet_2><lmargin:24>Base defense<lmargin:0>
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//<bitmap:bullet_2><lmargin:24>Turret and equipment deployment<lmargin:0>
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//--- MISSION STRING END ---
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// PlanetName = Bloodjewel, 3949 CE
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//--- MISSION BLURB BEGIN ---
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//The Pact has won Bloodjewel after a bloody battle. Now BioDerm survivors seek to escape and reinforce the Kepler system, where Pact and Horde forces are mired in combat. Your job: Cut off the escape route. Contain the Derms. Then finish them.
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//--- MISSION BLURB END ---
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//scriptlet
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echo(%initialBarrel = ($pref::trainingDifficulty < 2 ? "PlasmaBarrelLarge" : "AABarrelLarge"));
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//--- OBJECT WRITE BEGIN ---
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new SimGroup(MissionGroup) {
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powerCount = "0";
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new MissionArea(MissionArea) {
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area = "0 0 672 576";
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flightCeiling = "2000";
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flightCeilingRange = "50";
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};
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new Sky(Sky) {
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position = "0 0 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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cloudHeightPer[0] = "0.349971";
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cloudHeightPer[1] = "0.25";
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cloudHeightPer[2] = "0.199973";
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cloudSpeed1 = "0.0001";
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cloudSpeed2 = "0.0002";
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cloudSpeed3 = "0.0003";
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visibleDistance = "900";
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useSkyTextures = "1";
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SkySolidColor = "0.390000 0.390000 0.390000 1.000000";
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fogDistance = "900";
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fogColor = "0.600000 0.600000 0.600000 1.000000";
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fogVolume1 = "400 40 65";
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fogVolume2 = "900 65 250";
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fogVolume3 = "0 0 0";
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materialList = "Lush_l4.dml";
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windVelocity = "1 0 0";
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windEffectPrecipitation = "0";
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cloudSpeed0 = "0.000500 0.000500";
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};
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new Sun() {
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direction = "0.57735 0.57735 -0.57735";
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color = "0.600000 0.600000 0.600000 1.000000";
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ambient = "0.600000 0.600000 0.600000 1.000000";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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position = "0 0 0";
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};
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new TerrainBlock(Terrain) {
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rotation = "1 0 0 0";
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scale = "1 1 1";
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detailTexture = "details/snowdet1";
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terrainFile = "Training4.ter";
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squareSize = "8";
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position = "-1024 -1024 0";
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};
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new NavigationGraph(NavGraph) {
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conjoinAngleDev = "50";
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cullDensity = "0.1";
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customArea = "0 0 0 0";
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rotation = "0 0 0 0";
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conjoinBowlDev = "20";
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scale = "1 1 1";
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GraphFile = "Training4.nav";
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coverage = "0";
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position = "0 0 0 1";
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};
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new SimGroup(Teams) {
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new SimGroup(Team1) {
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new SimGroup(DropPoints) {
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new Camera() {
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position = "577.776 432.542 85.5609";
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rotation = "0 0 -1 89.5644";
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scale = "1 1 1";
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dataBlock = "Observer";
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lockCount = "0";
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homingCount = "0";
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};
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new Camera() {
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position = "590.478 432.08 87.6649";
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rotation = "0 0 -1 90.7104";
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scale = "1 1 1";
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dataBlock = "Observer";
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lockCount = "0";
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homingCount = "0";
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};
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new Camera() {
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position = "585.466 425.069 84.7949";
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rotation = "0 0 -1 97.0129";
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scale = "1 1 1";
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dataBlock = "Observer";
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lockCount = "0";
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homingCount = "0";
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};
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new Camera() {
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position = "575.066 425.069 84.7949";
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rotation = "0 0 -1 97.0129";
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scale = "1 1 1";
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dataBlock = "Observer";
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lockCount = "0";
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homingCount = "0";
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};
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new Camera() {
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position = "580.266 416.881 85.6649";
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rotation = "0 0 -1 90.7104";
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scale = "1 1 1";
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dataBlock = "Observer";
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lockCount = "0";
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homingCount = "0";
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};
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new Camera() {
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position = "567.376 432.542 85.5609";
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rotation = "0 0 -1 89.5644";
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scale = "1 1 1";
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dataBlock = "Observer";
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lockCount = "0";
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homingCount = "0";
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};
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new Camera() {
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position = "585.466 400.069 84.7949";
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rotation = "0 0 -1 97.0129";
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scale = "1 1 1";
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dataBlock = "Observer";
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lockCount = "0";
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homingCount = "0";
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};
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new Camera() {
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position = "569.508 420.621 85.6649";
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rotation = "0 0 -1 90.7104";
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scale = "1 1 1";
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dataBlock = "Observer";
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lockCount = "0";
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homingCount = "0";
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};
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new Camera() {
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position = "577.776 407.542 85.5609";
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rotation = "0 0 -1 89.5644";
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scale = "1 1 1";
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dataBlock = "Observer";
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lockCount = "0";
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homingCount = "0";
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};
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};
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new InteriorInstance(SensorTower1) {
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position = "47.7826 143.791 144.827";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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interiorFile = "bplat6.dif";
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showTerrainInside = "0";
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locked = "true";
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};
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new InteriorInstance(SensorTower2) {
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position = "485.669 447.5 116.1";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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interiorFile = "bplat6.dif";
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showTerrainInside = "0";
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locked = "true";
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};
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new SimGroup(StrongHold) {
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new Item() {
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position = "368.782 293.976 63.3423";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "RepairPack";
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lockCount = "0";
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homingCount = "0";
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collideable = "0";
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static = "1";
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rotate = "0";
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};
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new SimGroup(ForceFieldPower) {
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new ForceFieldBare(GenForceField) {
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position = "367.066 291.499 72.1728";
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rotation = "0 0 -1 8.59448";
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scale = "0.2 4.05507 5.8207";
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dataBlock = "defaultTeamSlowFieldBare";
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color = "0.500000 0.500000 1.000000 1.000000";
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};
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new StaticShape(Team1generatorLarge1) {
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position = "383.872 295.13 93.18";
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rotation = "0 0 1 83.0789";
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scale = "1 1 1";
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nameTag = "Forcefield";
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dataBlock = "GeneratorLarge";
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lockCount = "0";
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homingCount = "0";
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};
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};
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new SimGroup(BasePower) {
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new InteriorInstance(base) {
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position = "377.319 294.829 67.1425";
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rotation = "0 0 -1 97.4028";
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scale = "1 1 1";
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interiorFile = "bbase6.dif";
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_Pulse_1";
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locked = "true";
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AudioEnvironment = BigRoom;
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};
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new StaticShape(Team1SensorLargePulse1) {
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position = "47.9218 143.781 145.73";
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rotation = "0 0 -1 117.066";
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scale = "1 1 1";
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nameTag = "Tycho";
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dataBlock = "SensorLargePulse";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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new StaticShape(Team1SensorLargePulse2) {
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position = "485.692 447.481 117";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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nameTag = "Gabriel";
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dataBlock = "SensorLargePulse";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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new Turret(Team1TurretBaseLarge1) {
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position = "348.044 291.16 93.2164";
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rotation = "0 0 -1 98.7312";
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scale = "1 1 1";
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nameTag = "Deck Defense";
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dataBlock = "TurretBaseLarge";
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lockCount = "0";
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homingCount = "0";
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initialBarrel = %initialBarrel;
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};
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new StaticShape(Team1StationInventory1) {
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position = "387.215 309.333 55.3125";
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rotation = "0 0 1 173.033";
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scale = "1 1 1";
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nameTag = "Alpha";
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dataBlock = "StationInventory";
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lockCount = "0";
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homingCount = "0";
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};
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new StaticShape(BaseGen) {
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position = "354.834 292.01 72.3366";
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rotation = "1.76637e-09 -7.32103e-11 1 83.6518";
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scale = "1 1 1";
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nameTag = "Primary";
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dataBlock = "GeneratorLarge";
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lockCount = "0";
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homingCount = "0";
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};
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new StaticShape(Team1StationInventory2) {
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position = "390.662 283.578 55.1062";
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rotation = "0 0 -1 6.48525";
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scale = "1 1 1";
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nameTag = "Bravo";
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dataBlock = "StationInventory";
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lockCount = "0";
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homingCount = "0";
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};
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};
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};
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new SimGroup(spawnSpheres) {
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new SpawnSphere() {
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position = "388.842 296.322 53";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "SpawnSphereMarker";
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lockCount = "0";
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homingCount = "0";
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radius = "60";
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sphereWeight = "100";
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indoorWeight = "100";
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outdoorWeight = "100";
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};
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};
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new SimGroup(AIObjectives) {
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new AIObjective(AIORepairObject) {
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position = "381.979 294.634 94.6233";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "AIObjectiveMarker";
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lockCount = "0";
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homingCount = "0";
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description = "Repair the FFGen";
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targetObject = "Team1generatorLarge1";
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targetClientId = "-1";
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targetObjectId = "3274";
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location = "381.979 294.634 94.6233";
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weightLevel1 = "3200";
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weightLevel2 = "1600";
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weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "RepairPack";
|
|
buyEquipmentSet = "MediumRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "0";
|
|
isInvalid = "0";
|
|
};
|
|
new AIObjective(AIORepairObject) {
|
|
position = "390.662 283.578 56.672";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Repair the StationInventory";
|
|
targetObject = "Team1StationInventory2";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3283";
|
|
location = "390.662 283.578 56.672";
|
|
weightLevel1 = "2900";
|
|
weightLevel2 = "1400";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "RepairPack";
|
|
buyEquipmentSet = "MediumRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "0";
|
|
isInvalid = "0";
|
|
};
|
|
new AIObjective(AIODefendLocation) {
|
|
position = "360.961 292.121 73.7799";
|
|
rotation = "0 0 1 76.7763";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Defend the MainGen";
|
|
targetObject = "BaseGen";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3282";
|
|
location = "352.936 291.533 73.7799";
|
|
weightLevel1 = "3100";
|
|
weightLevel2 = "1500";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
|
|
buyEquipmentSet = "HeavyShieldSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "0";
|
|
isInvalid = "0";
|
|
};
|
|
new AIObjective(AIORepairObject) {
|
|
position = "347.373 290.83 94.9203";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Repair the TurretBaseLarge";
|
|
targetObject = "Team1TurretBaseLarge1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3279";
|
|
location = "347.373 290.83 94.9203";
|
|
weightLevel1 = "3100";
|
|
weightLevel2 = "1000";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "RepairPack";
|
|
buyEquipmentSet = "MediumRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "0";
|
|
isInvalid = "0";
|
|
};
|
|
new AIObjective(AIORepairObject) {
|
|
position = "387.215 309.333 56.8783";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Repair the StationInventory";
|
|
targetObject = "Team1StationInventory1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3280";
|
|
location = "387.215 309.333 56.8783";
|
|
weightLevel1 = "2900";
|
|
weightLevel2 = "1400";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "RepairPack";
|
|
buyEquipmentSet = "MediumRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "0";
|
|
isInvalid = "0";
|
|
};
|
|
new AIObjective(AIORepairObject) {
|
|
position = "352.936 291.533 73.7799";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Repair the Main Gen";
|
|
targetObject = "BaseGen";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3282";
|
|
location = "352.936 291.533 73.7799";
|
|
weightLevel1 = "3200";
|
|
weightLevel2 = "1600";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "RepairPack";
|
|
buyEquipmentSet = "MediumRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "0";
|
|
isInvalid = "0";
|
|
};
|
|
new SimGroup(FFGenGuard) {
|
|
new AIObjective(AIODeployEquipment) {
|
|
position = "372.883 309.582 93.6366";
|
|
rotation = "0 0 -1 42.57";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Deploy Upstairs Station";
|
|
targetObject = "-1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "-1";
|
|
location = "372.883 309.582 93.6366";
|
|
weightLevel1 = "4000";
|
|
weightLevel2 = "0";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "InventoryDeployable";
|
|
buyEquipmentSet = "HeavyInventorySet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "0";
|
|
};
|
|
new AIObjective(AIODefendLocation) {
|
|
position = "375.786 293.82 94.6233";
|
|
rotation = "0 0 -1 98.7312";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Defend the FFGen";
|
|
targetObject = "Team1generatorLarge1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3274";
|
|
location = "375.786 293.82 94.6233";
|
|
weightLevel1 = "3100";
|
|
weightLevel2 = "1500";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
|
|
buyEquipmentSet = "HeavyShieldSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "0";
|
|
isInvalid = "0";
|
|
};
|
|
};
|
|
};
|
|
};
|
|
new SimGroup(Team2) {
|
|
|
|
new SimGroup(DropPoints) {
|
|
|
|
new Camera() {
|
|
position = "17.1155 -199.002 119.456";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new Camera() {
|
|
position = "149.348 -178.421 120.616";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new Camera() {
|
|
position = "372.082 -116.878 140.086";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new Camera() {
|
|
position = "716.005 -161.642 158.447";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new Camera() {
|
|
position = "1032.85 264.772 139.657";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new Camera() {
|
|
position = "1054.52 1029.11 65.1272";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new Camera() {
|
|
position = "1038.72 1040.84 59.3357";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new Camera() {
|
|
position = "1099.44 1107.25 59.7691";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new Camera() {
|
|
position = "463.932 1294.07 61.8738";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new Camera() {
|
|
position = "42.1104 997.543 63.8177";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new Camera() {
|
|
position = "-287.513 761.042 74.5641";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new Camera() {
|
|
position = "-505.899 517.419 57.2017";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new Camera() {
|
|
position = "-505.018 531.174 55.2137";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new Camera() {
|
|
position = "-466.152 -1.8818 68.1284";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new Camera() {
|
|
position = "-42.6528 -505.846 62.2715";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
};
|
|
new SimGroup(AIObjectives) {
|
|
|
|
new SimGroup(GenAttack) {
|
|
new AIObjective(AIOAttackObject) {
|
|
position = "381.979 294.634 94.6233";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Attack the FFGen";
|
|
targetObject = "Team1generatorLarge1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3274";
|
|
location = "381.979 294.634 94.6233";
|
|
weightLevel1 = "3400";
|
|
weightLevel2 = "2000";
|
|
weightLevel3 = "1500";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
desiredEquipment = "ShieldPack";
|
|
buyEquipmentSet = "HeavyAmmoSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "0";
|
|
isInvalid = "0";
|
|
};
|
|
new AIObjective(AIOAttackObject) {
|
|
position = "352.936 291.533 73.7799";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Attack the MainGen";
|
|
targetObject = "BaseGen";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3282";
|
|
location = "352.936 291.533 73.7799";
|
|
weightLevel1 = "3100";
|
|
weightLevel2 = "1600";
|
|
weightLevel3 = "1000";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
desiredEquipment = "ShieldPack";
|
|
buyEquipmentSet = "HeavyAmmoSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "0";
|
|
isInvalid = "0";
|
|
};
|
|
};
|
|
new AIObjective(AIOMortarObject) {
|
|
position = "47.9056 143.773 150.005";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Mortar the SensorLargePulse";
|
|
targetObject = "Team1SensorLargePulse1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3277";
|
|
location = "47.9056 143.773 150.005";
|
|
weightLevel1 = "3400";
|
|
weightLevel2 = "1000";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
equipment = "Mortar MortarAmmo";
|
|
buyEquipmentSet = "HeavyAmmoSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "0";
|
|
isInvalid = "0";
|
|
};
|
|
new AIObjective(AIOMortarObject) {
|
|
position = "485.692 447.499 121.275";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Mortar the SensorLargePulse";
|
|
targetObject = "Team1SensorLargePulse2";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3278";
|
|
location = "485.692 447.499 121.275";
|
|
weightLevel1 = "3400";
|
|
weightLevel2 = "1000";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
equipment = "Mortar MortarAmmo";
|
|
buyEquipmentSet = "HeavyAmmoSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "0";
|
|
isInvalid = "0";
|
|
};
|
|
new AIObjective(AIOMortarObject) {
|
|
position = "347.373 290.83 94.9203";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Mortar the TurretBaseLarge";
|
|
targetObject = "Team1TurretBaseLarge1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3279";
|
|
location = "347.373 290.83 94.9203";
|
|
weightLevel1 = "3400";
|
|
weightLevel2 = "1000";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
equipment = "Mortar MortarAmmo";
|
|
buyEquipmentSet = "HeavyAmmoSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "0";
|
|
isInvalid = "0";
|
|
};
|
|
new AIObjective(AIOAttackObject) {
|
|
position = "387.215 309.333 56.8783";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Attack the StationInventory";
|
|
targetObject = "Team1StationInventory1";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3280";
|
|
location = "387.215 309.333 56.8783";
|
|
weightLevel1 = "2900";
|
|
weightLevel2 = "1400";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
desiredEquipment = "ShieldPack";
|
|
buyEquipmentSet = "HeavyAmmoSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "0";
|
|
isInvalid = "0";
|
|
};
|
|
new AIObjective(AIOAttackObject) {
|
|
position = "390.662 283.578 56.672";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Attack the StationInventory";
|
|
targetObject = "Team1StationInventory2";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3283";
|
|
location = "390.662 283.578 56.672";
|
|
weightLevel1 = "2900";
|
|
weightLevel2 = "1400";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
desiredEquipment = "ShieldPack";
|
|
buyEquipmentSet = "HeavyAmmoSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "0";
|
|
isInvalid = "0";
|
|
};
|
|
new AIObjective(AIODefendLocation) {
|
|
position = "357.692 291.869 56.0051";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Offensive Entry D";
|
|
targetClientId = "-1";
|
|
targetObjectId = "-1";
|
|
location = "357.692 291.869 57.0051";
|
|
weightLevel1 = "1000";
|
|
weightLevel2 = "800";
|
|
weightLevel3 = "400";
|
|
weightLevel4 = "100";
|
|
offense = "0";
|
|
defense = "0";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "0";
|
|
};
|
|
};
|
|
};
|
|
};
|
|
new SimGroup(Sounds) {
|
|
|
|
new AudioEmitter(Wind) {
|
|
position = "34.2619 29.2381 137.226";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
fileName = "fx/environment/howlingwind1.wav";
|
|
useProfileDescription = "0";
|
|
outsideAmbient = "1";
|
|
volume = "1";
|
|
isLooping = "1";
|
|
is3D = "0";
|
|
minDistance = "20";
|
|
maxDistance = "1280";
|
|
coneInsideAngle = "360";
|
|
coneOutsideAngle = "360";
|
|
coneOutsideVolume = "1";
|
|
coneVector = "0 0 1";
|
|
loopCount = "-1";
|
|
minLoopGap = "0";
|
|
maxLoopGap = "0";
|
|
type = "EffectAudioType";
|
|
};
|
|
};
|
|
new SimGroup(RandomOrganics) {
|
|
|
|
new SimGroup(Addition7belgtree16) {
|
|
|
|
new TSStatic() {
|
|
position = "484 532 47";
|
|
rotation = "0 0 -1 62.0003";
|
|
scale = "1.1 1.1 1.1";
|
|
shapeName = "borg16.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "508 604 77.0938";
|
|
rotation = "0 0 1 26";
|
|
scale = "0.8 0.8 0.8";
|
|
shapeName = "borg16.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "500 612 79.4532";
|
|
rotation = "0 0 -1 29.9998";
|
|
scale = "1.1 1.1 1.1";
|
|
shapeName = "borg16.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "556 500 47";
|
|
rotation = "0 0 1 140";
|
|
scale = "1.2 1.2 1.2";
|
|
shapeName = "borg16.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "500 516 47";
|
|
rotation = "0 0 -1 115";
|
|
scale = "0.9 0.9 0.9";
|
|
shapeName = "borg16.dts";
|
|
};
|
|
};
|
|
new SimGroup(Addition6BELgTree19) {
|
|
|
|
new TSStatic() {
|
|
position = "316 52 59.8594";
|
|
rotation = "0 0 -1 102";
|
|
scale = "0.9 0.9 0.9";
|
|
shapeName = "borg19.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "200.009 250.632 47";
|
|
rotation = "0 0 1 16";
|
|
scale = "0.9 0.9 0.9";
|
|
shapeName = "borg19.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "252 132 47";
|
|
rotation = "0 0 1 46";
|
|
scale = "1.1 1.1 1.1";
|
|
shapeName = "borg19.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "228 28 47.4687";
|
|
rotation = "0 0 1 220";
|
|
scale = "1.1 1.1 1.1";
|
|
shapeName = "borg19.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "212 52 56.8437";
|
|
rotation = "0 0 1 190";
|
|
scale = "1.3 1.3 1.3";
|
|
shapeName = "borg19.dts";
|
|
};
|
|
};
|
|
new SimGroup(Addition3BELgTree18) {
|
|
|
|
new TSStatic() {
|
|
position = "540 308 69.875";
|
|
rotation = "0 0 1 55";
|
|
scale = "0.9 0.9 0.9";
|
|
shapeName = "borg18.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "596.064 419.958 82.9219";
|
|
rotation = "0 0 -1 11.9998";
|
|
scale = "0.9 0.9 0.9";
|
|
shapeName = "borg18.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "308 76 56.125";
|
|
rotation = "0 0 1 114";
|
|
scale = "1.5 1.5 1.5";
|
|
shapeName = "borg18.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "556 180 72.8594";
|
|
rotation = "0 0 1 3.99996";
|
|
scale = "1.5 1.5 1.5";
|
|
shapeName = "borg18.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "628 412 88.7188";
|
|
rotation = "0 0 1 189";
|
|
scale = "1 1 1";
|
|
shapeName = "borg18.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "156 532 87.0938";
|
|
rotation = "0 0 1 70";
|
|
scale = "0.8 0.8 0.8";
|
|
shapeName = "borg18.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "444 188 81.4688";
|
|
rotation = "0 0 1 153";
|
|
scale = "0.9 0.9 0.9";
|
|
shapeName = "borg18.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "284 324 54.5625";
|
|
rotation = "0 0 1 67.9998";
|
|
scale = "1.4 1.4 1.4";
|
|
shapeName = "borg18.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "508 372 73.0781";
|
|
rotation = "0 0 1 204";
|
|
scale = "0.8 0.8 0.8";
|
|
shapeName = "borg18.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "588 180 70.3906";
|
|
rotation = "0 0 1 235";
|
|
scale = "1.5 1.5 1.5";
|
|
shapeName = "borg18.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "364 356 53.5156";
|
|
rotation = "0 0 1 3.99996";
|
|
scale = "0.8 0.8 0.8";
|
|
shapeName = "borg18.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "164 588 100.875";
|
|
rotation = "0 0 1 229";
|
|
scale = "1.5 1.5 1.5";
|
|
shapeName = "borg18.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "588 348 71.6406";
|
|
rotation = "0 0 1 134";
|
|
scale = "0.8 0.8 0.8";
|
|
shapeName = "borg18.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "196 188 47";
|
|
rotation = "0 0 1 90.0002";
|
|
scale = "1 1 1";
|
|
shapeName = "borg18.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "220 220 47";
|
|
rotation = "0 0 1 111";
|
|
scale = "1.4 1.4 1.4";
|
|
shapeName = "borg18.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "357.282 217.362 57.8862";
|
|
rotation = "0 0 1 44";
|
|
scale = "1.60141 1.57006 1.93285";
|
|
shapeName = "borg18.dts";
|
|
};
|
|
};
|
|
new SimGroup(Addition5BELgTree19) {
|
|
|
|
new TSStatic() {
|
|
position = "12 244 48.2032";
|
|
rotation = "0 0 -1 46.0002";
|
|
scale = "1.4 1.4 1.4";
|
|
shapeName = "borg19.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "4 316 47.7813";
|
|
rotation = "0 0 1 164";
|
|
scale = "1.5 1.5 1.5";
|
|
shapeName = "borg19.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "76 268 47";
|
|
rotation = "0 0 1 132";
|
|
scale = "1.5 1.5 1.5";
|
|
shapeName = "borg19.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "36 308 47";
|
|
rotation = "0 0 1 67.9998";
|
|
scale = "1.4 1.4 1.4";
|
|
shapeName = "borg19.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "28 308 47";
|
|
rotation = "0 0 1 28";
|
|
scale = "1 1 1";
|
|
shapeName = "borg19.dts";
|
|
};
|
|
};
|
|
};
|
|
new SimGroup(RandomRocks) {
|
|
|
|
new SimGroup(Addition4brock7) {
|
|
|
|
new InteriorInstance() {
|
|
position = "165.815 249.477 50.3257";
|
|
rotation = "0 0 1 106.62";
|
|
scale = "1 1 1";
|
|
interiorFile = "brock7.dif";
|
|
showTerrainInside = "0";
|
|
};
|
|
new InteriorInstance() {
|
|
position = "180.264 163.324 50";
|
|
rotation = "0 0 1 4.74728";
|
|
scale = "1 1 1";
|
|
interiorFile = "brock7.dif";
|
|
showTerrainInside = "0";
|
|
};
|
|
};
|
|
};
|
|
};
|
|
//--- OBJECT WRITE END ---
|
|
|
|
exec("scripts/training4.cs");
|