..
afx
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0
2022-02-17 18:30:23 -06:00
app
Fix temporary buffer for scripting conversions.
2021-09-04 21:25:11 -04:00
assets
fix compilation flaws
2022-03-17 17:38:41 -05:00
cinterface
various fixes and memory corruption bug.
2021-09-09 19:30:32 -04:00
collision
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
console
fix compilation flaws
2022-03-17 17:38:41 -05:00
core
Tweaks handling of "invisible" files, files which start with a ., effectively making them have no filename and only an extension.
2022-03-15 21:17:37 -05:00
environment
Sky Sorting
2022-03-08 20:18:47 +00:00
forest
Merge branch 'Preview4_0' into SoundAssetImplements
2021-10-11 20:11:27 -05:00
gfx
Fixes handlong of loading non-DDS images to better handle pointer references with the GBitmap resources.
2022-03-06 22:55:05 -06:00
gui
Git didn't properly actually commit new files.
2022-02-22 23:28:28 -06:00
i18n
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
lighting
adress gl spotlights disapearing for deferred
2021-10-21 22:08:56 -05:00
main
requested revision: use dword just in case of compiler shenanigans
2018-02-26 22:34:21 -06:00
materials
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
2022-01-30 11:50:16 -06:00
math
template mixins need this-> specified
2022-02-14 19:50:37 -06:00
module
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
2021-09-24 19:32:57 -04:00
navigation
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
persistence
Improves logical checks for the default value so it's more sane and stable
2022-02-14 01:07:39 -06:00
platform
* BugFix: Correct an ASAN reported memory error caused by incorrect usage of __sync_fetch_and_add.
2021-11-02 18:11:42 -04:00
platformMac
* Adjustment: Initial work on moving x86Unix platform code into a more common POSIX platform.
2021-11-14 13:56:12 -05:00
platformPOSIX
* Cleanup: Remove a comment referencing the now-removed DisplayPtrManager.
2021-11-17 22:08:08 -05:00
platformSDL
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
platformWin32
* [Win32] Adjustment: Only trigger the Linux compat warning when TORQUE_POSIX_PATH_CASE_INSENSITIVE is disabled.
2021-10-13 11:40:54 -04:00
platformX11
* BugFix: Correct many include paths and build platformX11 on non-Apple Unix.
2021-11-14 14:45:42 -05:00
platformX86UNIX
* Adjustment: Tweak the include paths for platformPOSIX.h.
2021-11-14 14:05:16 -05:00
postFx
fix reported ASAN crash
2021-11-16 12:40:22 -06:00
renderInstance
Ensures that the capturing flag is toggled regardless of how we invoke for a probe to bake(previously it was only done with the batch bake)
2022-02-14 08:58:19 -06:00
scene
* BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module.
2021-11-02 18:52:54 -04:00
sfx
Cleaned up implementation of #712
2022-01-03 20:57:10 -06:00
shaderGen
point baseline fog color at the right target hen in deferred mode
2022-03-09 18:21:47 -06:00
sim
* BugFix: Fix a Windows ASAN reported allocation mismatch error.
2021-12-13 00:04:24 -05:00
sqlite
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
T3D
Adjusts handling so if a file being processed for importing is not actually imported as a new, successful asset it does not return an id, allowing tooling to only worry about actual new assets.
2022-03-20 16:17:06 -05:00
terrain
Adjusts handling so if a file being processed for importing is not actually imported as a new, successful asset it does not return an id, allowing tooling to only worry about actual new assets.
2022-03-20 16:17:06 -05:00
testing
corrects a pair of conversions. one object oriented, one not.
2018-12-12 14:52:14 -06:00
ts
Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
2021-12-10 00:01:26 -06:00
util
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
2021-09-24 19:32:57 -04:00
Verve
Changes for BaseUI Update
2022-02-17 18:04:31 -06:00
windowManager
* BugFix: More cleanup of MSVC compiler warnings.
2021-10-07 01:10:00 -04:00
.gitattributes
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00