Torque3D/Engine/source
JeffR cf8659735b Adjusts handling so if a file being processed for importing is not actually imported as a new, successful asset it does not return an id, allowing tooling to only worry about actual new assets.
Adds utility functions to TerrainBlock to be able to replace names of materials in the terrain file, mostly used for importing legacy files
Adjusts terrainblock save asset logic to be able to save on a non-networked terrainblock such as when loaded temporarily on the server, for tooling purposes.
Changes handling of not-found terrain materials when loading a terrain block so it will create a dummy terrain material with the same name as the not-found, but set the texture as the Warning image, instead of thrashing the original material names data
Adds logic for testing newly imported terrain files' materials and if needbe, replacing them with the new terrain material asset ids.
Adds logic in the project importer for if a would-be level asset's name already exists, we attempt to slap a "Level" suffix onto it to sidestep collisions.
Changed LegacyImport config to try always adding shape suffix to help minimize probable naming collisions.
Fixed handling of mission file's MissionGroup defines by specially checking for MissionGroup objects and processing the line into a Scene() declaration instead.
2022-03-20 16:17:06 -05:00
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afx Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0 2022-02-17 18:30:23 -06:00
app Fix temporary buffer for scripting conversions. 2021-09-04 21:25:11 -04:00
assets fix compilation flaws 2022-03-17 17:38:41 -05:00
cinterface various fixes and memory corruption bug. 2021-09-09 19:30:32 -04:00
collision * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
console fix compilation flaws 2022-03-17 17:38:41 -05:00
core Tweaks handling of "invisible" files, files which start with a ., effectively making them have no filename and only an extension. 2022-03-15 21:17:37 -05:00
environment Sky Sorting 2022-03-08 20:18:47 +00:00
forest Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
gfx Fixes handlong of loading non-DDS images to better handle pointer references with the GBitmap resources. 2022-03-06 22:55:05 -06:00
gui Git didn't properly actually commit new files. 2022-02-22 23:28:28 -06:00
i18n Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
lighting adress gl spotlights disapearing for deferred 2021-10-21 22:08:56 -05:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 2022-01-30 11:50:16 -06:00
math template mixins need this-> specified 2022-02-14 19:50:37 -06:00
module Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
navigation * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
persistence Improves logical checks for the default value so it's more sane and stable 2022-02-14 01:07:39 -06:00
platform * BugFix: Correct an ASAN reported memory error caused by incorrect usage of __sync_fetch_and_add. 2021-11-02 18:11:42 -04:00
platformMac * Adjustment: Initial work on moving x86Unix platform code into a more common POSIX platform. 2021-11-14 13:56:12 -05:00
platformPOSIX * Cleanup: Remove a comment referencing the now-removed DisplayPtrManager. 2021-11-17 22:08:08 -05:00
platformSDL * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
platformWin32 * [Win32] Adjustment: Only trigger the Linux compat warning when TORQUE_POSIX_PATH_CASE_INSENSITIVE is disabled. 2021-10-13 11:40:54 -04:00
platformX11 * BugFix: Correct many include paths and build platformX11 on non-Apple Unix. 2021-11-14 14:45:42 -05:00
platformX86UNIX * Adjustment: Tweak the include paths for platformPOSIX.h. 2021-11-14 14:05:16 -05:00
postFx fix reported ASAN crash 2021-11-16 12:40:22 -06:00
renderInstance Ensures that the capturing flag is toggled regardless of how we invoke for a probe to bake(previously it was only done with the batch bake) 2022-02-14 08:58:19 -06:00
scene * BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module. 2021-11-02 18:52:54 -04:00
sfx Cleaned up implementation of #712 2022-01-03 20:57:10 -06:00
shaderGen point baseline fog color at the right target hen in deferred mode 2022-03-09 18:21:47 -06:00
sim * BugFix: Fix a Windows ASAN reported allocation mismatch error. 2021-12-13 00:04:24 -05:00
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D Adjusts handling so if a file being processed for importing is not actually imported as a new, successful asset it does not return an id, allowing tooling to only worry about actual new assets. 2022-03-20 16:17:06 -05:00
terrain Adjusts handling so if a file being processed for importing is not actually imported as a new, successful asset it does not return an id, allowing tooling to only worry about actual new assets. 2022-03-20 16:17:06 -05:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 2021-12-10 00:01:26 -06:00
util Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
Verve Changes for BaseUI Update 2022-02-17 18:04:31 -06:00
windowManager * BugFix: More cleanup of MSVC compiler warnings. 2021-10-07 01:10:00 -04:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00