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app
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Merge pull request #1532 from GarageGames/pr/1143
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2016-02-26 18:57:49 +01:00 |
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assets
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The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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2016-06-06 21:20:00 -05:00 |
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cinterface
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Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289
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2015-05-08 09:04:04 +10:00 |
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collision
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Issue found with PVS-Studio:
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2015-07-16 22:02:18 -05:00 |
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console
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Adds a missed cleanup for currentNewObj.
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2016-06-20 12:34:07 -05:00 |
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core
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corrects safety check for Stream::readLongString
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2016-06-08 15:28:40 -05:00 |
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environment
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Merge pull request #1559 from rextimmy/dx11_clean
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2016-03-29 00:51:23 -05:00 |
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forest
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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gfx
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revised torque_nsight_workaround
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2016-06-27 19:35:40 -05:00 |
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gui
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Merge pull request #1548 from Azaezel/alphamaskedButtons
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2016-06-08 02:04:42 -05:00 |
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i18n
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Issue found with PVS-Studio:
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2015-07-21 23:22:21 -05:00 |
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lighting
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Makes point and spot lights be correctly culled with zoning like other objects.
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2016-06-17 00:47:46 -05:00 |
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main
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Pass by const reference
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2015-02-20 18:42:32 -05:00 |
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materials
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Merge pull request #1582 from Azaezel/SubSurf
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2016-05-25 13:35:44 -05:00 |
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math
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Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan.
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2016-05-22 23:51:58 -05:00 |
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module
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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navigation
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typo "tomove" to "to move"
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2016-06-12 14:34:26 -05:00 |
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persistence
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Adds the onPostAdd callback for when objects are created via TAML.
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2016-05-14 15:36:58 -05:00 |
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platform
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into development
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2016-05-24 20:09:53 -05:00 |
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platformMac
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Fix case sensitivity and Platform::fileDelete
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2016-01-09 00:37:45 -06:00 |
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platformPOSIX
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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platformSDL
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SDL epoxy stuff.
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2016-03-25 21:11:42 -04:00 |
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platformWin32
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Merge branch 'development-gg' into epoxy
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2016-04-17 23:59:42 -04:00 |
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platformX86UNIX
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Fixes the recursive directory dump in the Linux platform code so that module/asset parsing works as expected.
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2016-05-29 00:58:39 -05:00 |
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postFx
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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renderInstance
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Merge pull request #1559 from rextimmy/dx11_clean
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2016-03-29 00:51:23 -05:00 |
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scene
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Merge pull request #1653 from Areloch/twiLightZone
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2016-06-21 05:10:53 -05:00 |
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sfx
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Merge pull request #1424 from rextimmy/fmod_crash_fix
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2016-02-16 00:26:47 +01:00 |
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shaderGen
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Fixed AccuTexFeatHLSL implicit truncation error
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2016-06-09 16:23:53 +10:00 |
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sim
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Makes netObjects inherit off simGroup as opposed to simObject so that just about any object can function as a parent with children.
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2016-04-30 23:34:54 -05:00 |
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T3D
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Fix bug #1664 by @Areloch
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2016-07-03 07:23:45 -05:00 |
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terrain
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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testing
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All unit tests that run now pass.
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2014-09-29 11:38:44 +10:00 |
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ts
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raycast division safety - corrects issues with awesomium and the guionobject resources relating to WYSIWYG casts.
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2016-06-27 13:48:11 -05:00 |
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util
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Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
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2016-02-26 14:39:38 +01:00 |
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windowManager
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Removes the old component code and moves the IProcessInput interface file into platform/input/ directory.
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2016-05-12 23:31:15 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |