..
assets
Sfx playlist asset working ( #1109 )
2023-10-21 17:19:02 -05:00
decal
asset load flow work
2023-10-08 13:19:43 -05:00
examples
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
fps
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
fx
Sfx playlist asset working ( #1109 )
2023-10-21 17:19:02 -05:00
gameBase
Sfx playlist asset working ( #1109 )
2023-10-21 17:19:02 -05:00
lighting
Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return
2023-05-08 21:18:23 -05:00
physics
asset load flow work
2023-10-08 13:19:43 -05:00
sceneComponent
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sfx
SFXEmitter play pause and stop buttons ( #1115 )
2023-10-21 18:09:19 -05:00
turret
add safeties for enum math across define boundaries
2023-04-26 22:27:35 -05:00
vehicles
rigidshape and derivatives cleanups
2023-09-27 14:37:41 -05:00
accumulationVolume.cpp
Optimize container bin lookups
2023-09-26 12:03:51 -05:00
accumulationVolume.h
code duplication prune. should aid in stability
2021-10-03 02:56:26 -05:00
aiClient.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
aiClient.h
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
aiConnection.cpp
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
2018-04-20 22:09:58 +02:00
aiConnection.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
aiPlayer.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
aiPlayer.h
anim-clip -- sequence selection by afx effects
2017-07-27 00:31:43 +01:00
camera.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
camera.h
Implementation of guiRenderTargetVizCtrl
2020-10-03 00:58:38 +02:00
cameraSpline.cpp
pathshape cleanups and callbacks
2022-07-27 16:35:09 -05:00
cameraSpline.h
pathshape cleanups and callbacks
2022-07-27 16:35:09 -05:00
containerQuery.cpp
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
2017-07-27 01:10:20 +01:00
containerQuery.h
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
convexShape.cpp
uninitialized and unused value cleanups
2023-05-01 10:40:02 -05:00
convexShape.h
set convexshape to use a standard vertex type
2022-05-29 13:18:01 -05:00
debris.cpp
Properly call endGroup instead of addGroup
2023-10-08 17:36:51 -05:00
debris.h
code duplication prune. should aid in stability
2021-10-03 02:56:26 -05:00
gameFunctions.cpp
Reverse depth & 32F buffer format
2023-04-14 20:13:28 -06:00
gameFunctions.h
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
2017-07-07 02:55:56 -05:00
gameTSCtrl.cpp
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
gameTSCtrl.h
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
groundPlane.cpp
asset load flow work
2023-10-08 13:19:43 -05:00
groundPlane.h
code duplication prune. should aid in stability
2021-10-03 02:56:26 -05:00
guiMaterialPreview.cpp
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
guiMaterialPreview.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiNoMouseCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiObjectView.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
guiObjectView.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
item.cpp
add safeties for enum math across define boundaries
2023-04-26 22:27:35 -05:00
item.h
code review:
2020-10-02 13:53:46 -05:00
levelInfo.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
levelInfo.h
adds wetness
2022-11-21 21:12:23 -06:00
lightAnimData.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
lightAnimData.h
Hides some light fields for local lights that are intended for PSSM's, thus useless.
2020-08-02 23:47:20 -05:00
lightBase.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
lightBase.h
localRenderViz -- Implements per-light renderViz setting.
2017-07-27 01:15:57 +01:00
lightDescription.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
lightDescription.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
lightFlareData.cpp
add safeties for enum math across define boundaries
2023-04-26 22:27:35 -05:00
lightFlareData.h
code duplication prune. should aid in stability
2021-10-03 02:56:26 -05:00
missionArea.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
missionArea.h
Updated logic in MissionArea::getServerObject.
2012-11-14 09:25:38 +11:00
missionMarker.cpp
spawnsphere %this tracking
2023-03-01 17:49:10 -06:00
missionMarker.h
set typehint for spawners to the spawndatablock
2023-05-24 19:58:34 -05:00
notesObject.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
notesObject.h
Adds a notes object that only displays in the editor, useful for when working on maps.
2020-08-17 16:41:59 -05:00
objectTypes.h
ammend caputre mask so that skylight et al gets terrain, but skips editor-only renders
2023-01-03 06:53:59 -06:00
occlusionVolume.cpp
PolyhedronVectorData core membervar cleanups
2018-03-14 15:18:00 -05:00
occlusionVolume.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
pathCamera.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
pathCamera.h
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
pathShape.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
pathShape.h
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
2020-01-11 23:58:30 -06:00
physicalZone.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
physicalZone.h
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
2017-07-27 01:10:20 +01:00
player.cpp
add safeties for enum math across define boundaries
2023-04-26 22:27:35 -05:00
player.h
code duplication prune. should aid in stability
2021-10-03 02:56:26 -05:00
pointLight.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
pointLight.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
portal.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
portal.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
prefab.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
prefab.h
add TypeHints for inspector viewing
2023-05-23 12:35:07 -05:00
projectile.cpp
sound safeties and future notes
2023-02-26 17:26:43 -06:00
projectile.h
code duplication prune. should aid in stability
2021-10-03 02:56:26 -05:00
proximityMine.cpp
sound safeties and future notes
2023-02-26 17:26:43 -06:00
proximityMine.h
code duplication prune. should aid in stability
2021-10-03 02:56:26 -05:00
resource.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigid.cpp
backend fix: rigid on rigid collisions
2016-01-21 19:04:58 -06:00
rigid.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigidShape.cpp
rigidshape and derivatives cleanups
2023-09-27 14:37:41 -05:00
rigidShape.h
misc fixes
2022-12-27 21:10:15 -06:00
Scene.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
Scene.h
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
2020-09-11 03:21:56 -05:00
scopeAlwaysShape.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
shapeBase.cpp
Sfx playlist asset working ( #1109 )
2023-10-21 17:19:02 -05:00
shapeBase.h
get node utility methods by request
2023-03-12 15:19:44 -05:00
shapeCollision.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shapeImage.cpp
Sfx playlist asset working ( #1109 )
2023-10-21 17:19:02 -05:00
spotLight.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
spotLight.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
staticShape.cpp
add safeties for enum math across define boundaries
2023-04-26 22:27:35 -05:00
staticShape.h
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
2020-01-11 23:58:30 -06:00
trigger.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
trigger.h
aitriggers a navtool. not ready for general consumption just yet
2020-09-04 19:34:17 -05:00
tsStatic.cpp
asset load flow work
2023-10-08 13:19:43 -05:00
tsStatic.h
add TypeHints for inspector viewing
2023-05-23 12:35:07 -05:00
zone.cpp
Basic zone code refactor using lists instead of linked lists
2023-09-26 12:03:51 -05:00
zone.h
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00