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* GroundWork -Reverted SFXPlaylist since it is going to be made from an asset now instead. -Added extra options to soundAssets description. -SFXPlaylist may need an onAdd function * Update sfxController.cpp * SFXPlaylist data -Added sfxPlaylist init persist fields for the slots to sound asset -Added logic to fil sfxPlaylist if more than 1 slot is filled * Update SoundAsset.cpp to stop git ci complaining, assetImporter........ * Update SoundAsset.h * sfxPlaylist -Fix: incomplete type error -Added onAdd and onRemove to playlist -SoundAsset getProfile define now returns playlist if the asset is a playlist. * Update SoundAsset.h -updated asset array to return playlist or profile depending on what the asset is * SFXPlaylist working -SFXPlaylist works AudioChannelDefault gets its volume set to 0 for some reason and was throwing off making sfxPlaylist inaudible. Still an exception when closing if using a playlist trips on line 355 of sfxSound * Update sfxSound.h * setSoundFile index null fix * Update SoundAsset.h * Update SoundAsset.h * netstream safety in case of a null asset assignment * Update sfxController.cpp added safeties around a null playlist trying to play. * Update with Az's asset err code changes --------- Co-authored-by: AzaezelX <quillus@hotmail.com> |
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|---|---|---|
| .. | ||
| extended | ||
| hifi | ||
| std | ||
| gameBase.cpp | ||
| gameBase.h | ||
| gameConnection.cpp | ||
| gameConnection.h | ||
| gameConnectionEvents.cpp | ||
| gameConnectionEvents.h | ||
| gameProcess.cpp | ||
| gameProcess.h | ||
| moveList.cpp | ||
| moveList.h | ||
| moveManager.cpp | ||
| moveManager.h | ||
| processList.cpp | ||
| processList.h | ||
| tickCache.cpp | ||
| tickCache.h | ||