..
afx
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
app
Update TORQUE_GAME_ENGINE version number to reflect current version 4.0
2021-04-23 07:05:09 +01:00
assets
assettext/macrotext/assetdoc refinements ala https://github.com/TorqueGameEngines/Torque3D/pull/518
2021-07-31 17:06:19 -05:00
cinterface
Removed unneeded duplicate of blank sky skybox
2021-08-06 01:06:36 -05:00
collision
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
console
Merge branch 'EngineAssetify' of https://github.com/Areloch/Torque3D into EngineAssetify_Followups_XML2Check
2021-08-02 13:54:51 -05:00
core
void floating point error clipping courtessy higuy and hutch
2021-07-31 17:05:29 -05:00
environment
leverage isScriptFile
2021-07-22 12:02:23 -05:00
forest
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
gfx
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
2021-07-29 11:12:07 -05:00
gui
Removed unneeded duplicate of blank sky skybox
2021-08-06 01:06:36 -05:00
i18n
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
lighting
clean up the light.cookie entries
2021-07-22 11:57:41 -05:00
main
requested revision: use dword just in case of compiler shenanigans
2018-02-26 22:34:21 -06:00
materials
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
2021-07-25 17:18:55 -05:00
math
adds binary to decimal and vice versa methods
2021-04-02 14:08:26 -05:00
module
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
navigation
NavMesh loading from zip file.
2021-01-11 04:51:21 -05:00
persistence
Update usage of TinyXML to use TinyXML2
2021-07-31 21:54:19 +02:00
platform
refactor new IsScriptFile method to be zip-safe
2021-07-22 20:55:46 -05:00
platformMac
mac compilation and standarization fixes
2021-07-01 14:10:07 -05:00
platformPOSIX
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00
platformSDL
sdl usage standards proposal 3:
2020-12-31 14:44:39 -06:00
platformWin32
Merge pull request #432 from Azaezel/alpha40/sdlwebGeneralization
2021-01-02 11:09:52 -06:00
platformX86UNIX
sdl usage standards proposal 3:
2020-12-31 14:44:39 -06:00
postFx
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
renderInstance
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
scene
Adds handling to the path manager so it can deal with both looping and non-looping paths
2020-11-02 23:26:50 -06:00
sfx
Added shapeFile field to TSForestItemData convert setting
2021-07-28 12:01:17 -05:00
shaderGen
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
2021-07-25 17:18:55 -05:00
sim
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
sqlite
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
T3D
Removed unneeded duplicate of blank sky skybox
2021-08-06 01:06:36 -05:00
terrain
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
2021-07-25 17:18:55 -05:00
testing
corrects a pair of conversions. one object oriented, one not.
2018-12-12 14:52:14 -06:00
ts
Removed unneeded duplicate of blank sky skybox
2021-08-06 01:06:36 -05:00
util
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
Verve
Update usage of TinyXML to use TinyXML2
2021-07-31 21:54:19 +02:00
windowManager
Removes redundant ScreenResChangeSignal trigger.
2021-05-14 03:50:28 -04:00
.gitattributes
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt