Torque3D/Templates/BaseGame/game/tools
Brian Roberts 52ecd8bb0f
Merge pull request #395 from Areloch/MarkActiveScene
WIP of marking active scene in the scenetree
2020-12-19 02:35:58 -06:00
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assetBrowser Merge pull request #415 from Areloch/GroundPlaneAssetify 2020-12-19 02:35:32 -06:00
base Added/Improved some asset type icons 2020-07-11 16:49:06 -05:00
classIcons Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
componentEditor Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
convexEditor Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene 2020-08-30 04:59:26 -05:00
datablockEditor Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
debugger Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
decalEditor Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
editorClasses Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
forestEditor Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
gui Merge pull request #400 from Areloch/PostFXEdFix 2020-12-07 14:04:09 -06:00
guiEditor Field PostEffect::isEnabled -> enabled followup 2020-11-15 21:36:02 +01:00
levels Corrects groundplane assigned material in the example and editor levels 2020-12-19 01:43:52 -06:00
MainEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
materialEditor Fixes opening of Gui Asset from AB so it correctly opens the GUI editor, making the toolbar appear 2020-12-06 08:48:35 -06:00
meshRoadEditor Profile editor for the meshRoad object 2020-10-04 00:19:43 +02:00
missionAreaEditor Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
navEditor Add NavMesh to World Editor 2020-10-03 10:22:20 +02:00
particleEditor Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
physicsTools Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 2019-03-16 02:38:40 -05:00
resources shift pbrconfig to ORM 2020-09-30 13:51:12 -05:00
riverEditor Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
roadEditor Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
shapeEditor Fixes opening of Gui Asset from AB so it correctly opens the GUI editor, making the toolbar appear 2020-12-06 08:48:35 -06:00
shapes noshape.dae should go inside core 2017-07-10 20:00:23 -05:00
VerveEditor Field PostEffect::isEnabled -> enabled followup 2020-11-15 21:36:02 +01:00
VPathEditor Changed default terrain paths to go into data/terrains if nothing is set 2019-12-23 12:37:55 -06:00
worldEditor Merge pull request #395 from Areloch/MarkActiveScene 2020-12-19 02:35:58 -06:00
fbx.sis Adds function to get material definition by mapTo usage 2020-08-24 04:41:17 -05:00
glb.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
gltf.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
main.cs Adds handling so the pause menu has a button to exit the editor as a quick shortcut 2020-12-03 19:58:51 -06:00
settings.xml Fixes issue where it would try and load a SIS file even if it doesnt exist 2020-08-26 13:40:04 -05:00
Tools.cs Adds function for sceneObjects to report utilized assets 2020-08-19 18:30:42 -05:00
Tools.module Adds function for sceneObjects to report utilized assets 2020-08-19 18:30:42 -05:00