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assetBrowser
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Merge pull request #415 from Areloch/GroundPlaneAssetify
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2020-12-19 02:35:32 -06:00 |
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base
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Added/Improved some asset type icons
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2020-07-11 16:49:06 -05:00 |
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classIcons
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Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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2019-12-03 00:09:18 -06:00 |
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componentEditor
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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convexEditor
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Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene
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2020-08-30 04:59:26 -05:00 |
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datablockEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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debugger
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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decalEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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editorClasses
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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forestEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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gui
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Merge pull request #400 from Areloch/PostFXEdFix
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2020-12-07 14:04:09 -06:00 |
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guiEditor
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Field PostEffect::isEnabled -> enabled followup
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2020-11-15 21:36:02 +01:00 |
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levels
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Corrects groundplane assigned material in the example and editor levels
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2020-12-19 01:43:52 -06:00 |
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MainEditor
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Moved unneeded modules to Templates/Modules
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2019-09-29 06:44:43 -05:00 |
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materialEditor
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Fixes opening of Gui Asset from AB so it correctly opens the GUI editor, making the toolbar appear
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2020-12-06 08:48:35 -06:00 |
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meshRoadEditor
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Profile editor for the meshRoad object
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2020-10-04 00:19:43 +02:00 |
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missionAreaEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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navEditor
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Add NavMesh to World Editor
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2020-10-03 10:22:20 +02:00 |
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particleEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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physicsTools
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Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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2019-03-16 02:38:40 -05:00 |
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resources
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shift pbrconfig to ORM
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2020-09-30 13:51:12 -05:00 |
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riverEditor
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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roadEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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shapeEditor
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Fixes opening of Gui Asset from AB so it correctly opens the GUI editor, making the toolbar appear
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2020-12-06 08:48:35 -06:00 |
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shapes
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noshape.dae should go inside core
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2017-07-10 20:00:23 -05:00 |
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VerveEditor
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Field PostEffect::isEnabled -> enabled followup
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2020-11-15 21:36:02 +01:00 |
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VPathEditor
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Changed default terrain paths to go into data/terrains if nothing is set
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2019-12-23 12:37:55 -06:00 |
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worldEditor
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Merge pull request #395 from Areloch/MarkActiveScene
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2020-12-19 02:35:58 -06:00 |
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fbx.sis
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Adds function to get material definition by mapTo usage
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2020-08-24 04:41:17 -05:00 |
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glb.sis
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Import Options gui Update
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2019-05-21 01:19:35 -04:00 |
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gltf.sis
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Import Options gui Update
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2019-05-21 01:19:35 -04:00 |
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main.cs
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Adds handling so the pause menu has a button to exit the editor as a quick shortcut
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2020-12-03 19:58:51 -06:00 |
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settings.xml
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Fixes issue where it would try and load a SIS file even if it doesnt exist
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2020-08-26 13:40:04 -05:00 |
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Tools.cs
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Adds function for sceneObjects to report utilized assets
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2020-08-19 18:30:42 -05:00 |
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Tools.module
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Adds function for sceneObjects to report utilized assets
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2020-08-19 18:30:42 -05:00 |