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Add NavMesh to World Editor
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@ -97,6 +97,7 @@ function NavEditorPlugin::onWorldEditorStartup(%this)
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EWCreatorWindow.registerMissionObject("CoverPoint", "Cover point");
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EWCreatorWindow.registerMissionObject("NavPath", "Nav Path");
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EWCreatorWindow.registerMissionObject("NavMesh", "Navigation mesh");
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EWCreatorWindow.endGroup();
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}
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