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https://github.com/TorqueGameEngines/Torque3D.git
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Re-enables logic for looking up existing material(generally just for in-place autoimport) and creates the material asset off of that. Also adds logic to look up the mapTo if it exists if the material name lookup fails. Adds initial pass at re-enabling the sis file support for shape importing. In the event the UseManualShapeConfigRules setting is disabled(which it is by default) it will try and find the matching sis file and apply the rules from that to the config. Once the processing/import is done on the shape, the cached values of the main config are restored again. Adds initial fbx.sis file. Needs to have the fields standardized to the config names.
30 lines
526 B
Plaintext
30 lines
526 B
Plaintext
SISV1
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lodType TrailingNumber
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singleDetailSize 2
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materialPrefix
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alwaysImport
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neverImport color*.
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alwaysImportMesh
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neverImportMesh color*.
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DoUpAxisOverride 0
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UpAxisOverride Y_AXIS
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DoScaleOverride 1
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ScaleOverride .1
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animTiming Seconds
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animFPS 30
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ignoreNodeScale 0
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adjustCenter 0
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adjustFloor 0
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forceUpdateMaterials 0
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convertLeftHanded 0
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calcTangentSpace 0
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removeRedundantMats 1
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genUVCoords 0
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transformUVCoords 0
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flipUVCoords 1
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findInstances 0
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limitBoneWeights 0
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joinIdenticalVerts 1
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reverseWindingOrder 1
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invertNormals 0
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