Torque3D/Templates/BaseGame/game/tools/convexEditor
Areloch 8824ee9a2a Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene
Fixed RMB menu on multi select objects in the Scene Tree so it will properly display the full list of actions
Fixed up several spots of editor settings fields being incorrect copy-pastes
Integrated AssetBrowser tool into the standard initSettings hook-through for proper default settings integration
Added Editor Theme settings to the default value init'ing of the World Editor
Shifted exec of editor settings default values as part of the initial editor load to ensure that if the settings.xml is deleted, theme info reverts back to the default
Integrated Convex Editor's settings into new EditorSettings window system
Added several missing World Editor settings to Editor Settings Window
2020-08-30 04:59:26 -05:00
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images Adds in the missing materials used for the Convex Proxies for triggers, zones, etc. 2020-08-16 02:51:34 -05:00
convexEditor.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
convexEditorGui.cs shifts getImageFilename to getImagePath on ImageAsset 2020-08-13 01:35:24 -05:00
convexEditorGui.gui Fixed up behavior of the new functions of convex editor. 2019-05-21 00:29:44 -05:00
convexEditorSettingsTab.ed.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
convexEditorSidebarGui.gui Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
convexEditorToolbar.ed.gui GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
main.cs Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene 2020-08-30 04:59:26 -05:00
materials.cs Adds in the missing materials used for the Convex Proxies for triggers, zones, etc. 2020-08-16 02:51:34 -05:00