Torque3D/Templates/BaseGame/game/tools/levels
Areloch fb5195dd44 Corrects groundplane assigned material in the example and editor levels
Assetifies GroundPlane's handling of it's material field
2020-12-19 01:43:52 -06:00
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BlankRoom/probes Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
DefaultEditorLevel.asset.taml Implements material asset handling for GroundPlane object 2020-11-01 23:32:34 -06:00
DefaultEditorLevel.mis Corrects groundplane assigned material in the example and editor levels 2020-12-19 01:43:52 -06:00
DefaultEditorLevel.postfxpreset.cs Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
DefaultEditorLevel_preview.png Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
EditorTemplateLevel.mis Corrects groundplane assigned material in the example and editor levels 2020-12-19 01:43:52 -06:00
EditorTemplateLevel.postfxpreset.cs Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00