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afx
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uninitialized variables-afx
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2020-05-11 13:54:23 -05:00 |
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app
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uninitialized variables-core
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2020-05-11 14:00:35 -05:00 |
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assets
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Removes current implement of shadow caching
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2019-12-13 01:14:03 -06:00 |
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cinterface
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Integrate new CInterface into the engine-console
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2018-04-21 12:04:15 +02:00 |
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collision
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looks like distance needs to default to 0, not max, for raycast purposes.
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2020-05-11 15:15:48 -05:00 |
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console
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Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
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2020-05-16 02:17:24 -05:00 |
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core
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crashfix-string deconstructor
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2020-06-02 17:10:39 -05:00 |
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environment
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followup to array acess breaches: waterobject and guiparticlegraphctrl need to check >=, not just >
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2020-07-27 10:45:45 -05:00 |
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forest
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Fix for crash in _onZoningChanged methods when called by hidden objects.
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2020-07-02 15:50:29 -04:00 |
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gfx
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Fixes the backend logic for setting/creating 3DTextures in D3D11
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2020-08-07 01:10:36 -05:00 |
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gui
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Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems
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2020-08-07 00:24:26 -05:00 |
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i18n
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Eliminate unnecessary uses of ConsoleFunction
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2018-04-17 21:41:29 +02:00 |
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lighting
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retool ShadowMaterialHook::_overrideFeatures so we're not including a bunch of extraneous features
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2020-08-03 16:46:22 -05:00 |
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main
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requested revision: use dword just in case of compiler shenanigans
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2018-02-26 22:34:21 -06:00 |
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materials
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from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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2020-07-14 14:08:12 -05:00 |
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math
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Moves the delta-based rounding function Verve used up into the engine so it wouldn't override the regular mRound function. Now is mRoundDelta.
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2020-07-18 02:53:34 -05:00 |
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module
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adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
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2019-10-05 07:53:43 -05:00 |
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navigation
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uninitialized variables-navigation
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2020-05-11 15:08:57 -05:00 |
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persistence
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uninitialized variables-persistence
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2020-05-11 15:12:50 -05:00 |
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platform
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Fix gamepad binds on non-windows.
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2020-08-05 02:50:04 -04:00 |
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platformMac
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corrects compilation errors on mac
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2019-01-01 13:11:46 -06:00 |
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platformPOSIX
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Use strncat instead of strcat to prevent some buffer overflows
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2018-03-06 00:48:44 -05:00 |
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platformSDL
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uninitialized variables-platform
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2020-05-11 15:15:01 -05:00 |
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platformWin32
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fixed cpu detection on 64bit windows (and removing nasty assembly for win32).
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2020-07-07 01:05:08 -04:00 |
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platformX86UNIX
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Change shorts to ints
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2020-08-11 15:27:52 -07:00 |
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postFx
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Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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2019-10-20 02:47:15 -05:00 |
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renderInstance
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more prepass cleanup, plus skip out early on _determinefeatures for deferred if we're translucent
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2020-08-03 16:45:05 -05:00 |
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scene
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Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
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2020-05-16 02:17:24 -05:00 |
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sfx
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fix out of bound initializations
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2020-07-27 10:22:39 -05:00 |
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shaderGen
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give shadergen tags for the other two potential rendertargets for use down the line
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2020-08-03 16:45:37 -05:00 |
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sim
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uninitialized variables-sim
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2020-05-11 15:26:52 -05:00 |
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sqlite
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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T3D
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Adds functions to get the full path for level and shape asset files
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2020-08-12 13:11:13 -05:00 |
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terrain
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Adds functions to get the full path for level and shape asset files
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2020-08-12 13:11:13 -05:00 |
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testing
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corrects a pair of conversions. one object oriented, one not.
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2018-12-12 14:52:14 -06:00 |
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ts
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Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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2020-05-13 02:10:11 -05:00 |
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util
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adress #225
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2020-06-23 13:43:04 -05:00 |
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Verve
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uninitialized variables-verve
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2020-05-11 15:53:14 -05:00 |
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windowManager
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Captures secondary window close events so secondary windows can be closed via hitting the x on the window itself.
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2020-07-26 15:58:53 -05:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |