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Fix gamepad binds on non-windows.
Removes unneeded #ifdef that was preventing gamepad binds from being found in non-windows builds.
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@ -382,8 +382,7 @@ CodeMapping gVirtualMap[] =
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{ "lpov2", SI_POV, SI_LPOV2 },
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{ "rpov2", SI_POV, SI_RPOV2 },
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#if defined( TORQUE_OS_WIN )
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//-------------------------------------- XINPUT EVENTS
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//-------------------------------------- GAMEPAD EVENTS
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// Controller connect / disconnect:
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{ "connect", SI_BUTTON, XI_CONNECT },
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@ -420,7 +419,6 @@ CodeMapping gVirtualMap[] =
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{ "btn_b", SI_BUTTON, XI_B },
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{ "btn_x", SI_BUTTON, XI_X },
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{ "btn_y", SI_BUTTON, XI_Y },
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#endif
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//-------------------------------------- MISCELLANEOUS EVENTS
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//
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