mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Adds functions to get the full path for level and shape asset files
Updated choose level UI to use getLevelPath function so it works again Added a check for mis.dso for choose level UI as well in case it was compiled Updated open asset in shape editor logic to use getShapeFile so it works again Fixed on-exit crash after drag-n-drop importing of assets into the AB by properly using the import config object as a pointered object Added sanity check when inspecting a TSStatic, if there isn't a materials inspector group for whatever reason to prevent a crash Added filter logic so if in select mode for a specific asset type, it won't show datablocks, prefabs or other loosefiles Removed unneeded setting of AB's current address path when creating a new terrain material asset Added logic for forcing field validation in the create a new asset window. This fixes a problem where if you'd typed in a field but didn't hit enter and then immediately hit the done button, the typed string wasn't used.
This commit is contained in:
parent
3108a08650
commit
69bfbb0978
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@ -329,3 +329,10 @@ void LevelAsset::setNavmeshFile(const char* pNavmeshFile)
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// Refresh the asset.
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refreshAsset();
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}
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DefineEngineMethod(LevelAsset, getLevelFile, const char*, (),,
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"Creates a new script asset using the targetFilePath.\n"
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"@return The bool result of calling exec")
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{
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return object->getLevelPath();
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}
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@ -595,3 +595,10 @@ void GuiInspectorTypeShapeAssetId::consoleInit()
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ConsoleBaseType::getType(TypeShapeAssetId)->setInspectorFieldType("GuiInspectorTypeShapeAssetId");
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}
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DefineEngineMethod(ShapeAsset, getShapeFile, const char*, (), ,
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"Creates a new script asset using the targetFilePath.\n"
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"@return The bool result of calling exec")
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{
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return object->getShapeFilePath();
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}
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@ -200,6 +200,8 @@ bool TerrainAsset::loadTerrain()
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mTerrMaterialAssets.clear();
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mTerrMaterialAssetIds.clear();
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StringTableEntry terrainMatAssetType = StringTable->insert("TerrainMaterialAsset");
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//First, load any material, animation, etc assets we may be referencing in our asset
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// Find any asset dependencies.
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AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
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@ -212,12 +214,13 @@ bool TerrainAsset::loadTerrain()
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{
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StringTableEntry assetType = mpOwningAssetManager->getAssetType(assetDependenciesItr->value);
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if (assetType == StringTable->insert("TerrainMaterialAsset"))
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if (assetType == terrainMatAssetType)
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{
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mTerrMaterialAssetIds.push_front(assetDependenciesItr->value);
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StringTableEntry assetId = StringTable->insert(assetDependenciesItr->value);
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mTerrMaterialAssetIds.push_front(assetId);
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//Force the asset to become initialized if it hasn't been already
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AssetPtr<TerrainMaterialAsset> matAsset = assetDependenciesItr->value;
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AssetPtr<TerrainMaterialAsset> matAsset = assetId;
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mTerrMaterialAssets.push_front(matAsset);
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}
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@ -101,6 +101,19 @@ AssetImportConfig::~AssetImportConfig()
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}
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bool AssetImportConfig::onAdd()
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{
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if (!Parent::onAdd())
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return false;
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return true;
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}
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void AssetImportConfig::onRemove()
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{
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Parent::onRemove();
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}
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/// Engine.
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void AssetImportConfig::initPersistFields()
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{
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@ -371,13 +384,26 @@ AssetImporter::AssetImporter() :
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importIssues(false),
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isReimport(false),
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assetHeirarchyChanged(false),
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importLogBuffer("")
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importLogBuffer(""),
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activeImportConfig(nullptr)
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{
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}
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AssetImporter::~AssetImporter()
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{
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}
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bool AssetImporter::onAdd()
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{
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if (!Parent::onAdd())
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return false;
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return true;
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}
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void AssetImporter::onRemove()
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{
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Parent::onRemove();
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}
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void AssetImporter::initPersistFields()
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@ -579,27 +605,27 @@ String AssetImporter::parseImageSuffixes(String assetName, String* suffixType)
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switch (suffixTypeIdx)
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{
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case 0:
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suffixList = activeImportConfig.DiffuseTypeSuffixes;
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suffixList = activeImportConfig->DiffuseTypeSuffixes;
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suffixType->insert(0, "Albedo", 10);
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break;
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case 1:
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suffixList = activeImportConfig.NormalTypeSuffixes;
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suffixList = activeImportConfig->NormalTypeSuffixes;
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suffixType->insert(0, "Normal", 10);
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break;
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case 2:
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suffixList = activeImportConfig.RoughnessTypeSuffixes;
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suffixList = activeImportConfig->RoughnessTypeSuffixes;
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suffixType->insert(0, "Roughness", 10);
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break;
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case 3:
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suffixList = activeImportConfig.AOTypeSuffixes;
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suffixList = activeImportConfig->AOTypeSuffixes;
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suffixType->insert(0, "AO", 10);
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break;
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case 4:
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suffixList = activeImportConfig.MetalnessTypeSuffixes;
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suffixList = activeImportConfig->MetalnessTypeSuffixes;
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suffixType->insert(0, "Metalness", 10);
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break;
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case 5:
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suffixList = activeImportConfig.PBRTypeSuffixes;
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suffixList = activeImportConfig->PBRTypeSuffixes;
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suffixType->insert(0, "PBRConfig", 10);
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break;
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default:
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@ -1262,7 +1288,7 @@ void AssetImporter::processImageAsset(AssetImportObject* assetItem)
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dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Image for Import: %s", assetItem->assetName.c_str());
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activityLog.push_back(importLogBuffer);
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if ((activeImportConfig.GenerateMaterialOnImport && assetItem->parentAssetItem == nullptr)/* || assetItem->parentAssetItem != nullptr*/)
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if ((activeImportConfig->GenerateMaterialOnImport && assetItem->parentAssetItem == nullptr)/* || assetItem->parentAssetItem != nullptr*/)
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{
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//find our suffix match, if any
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String noSuffixName = assetItem->assetName;
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@ -1322,9 +1348,9 @@ void AssetImporter::processImageAsset(AssetImportObject* assetItem)
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//if we need to append the diffuse suffix and indeed didn't find a suffix on the name, do that here
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if (suffixType.isEmpty())
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{
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if (activeImportConfig.UseDiffuseSuffixOnOriginImage)
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if (activeImportConfig->UseDiffuseSuffixOnOriginImage)
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{
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String diffuseToken = StringUnit::getUnit(activeImportConfig.DiffuseTypeSuffixes, 0, ",;");
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String diffuseToken = StringUnit::getUnit(activeImportConfig->DiffuseTypeSuffixes, 0, ",;");
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assetItem->assetName = assetItem->assetName + diffuseToken;
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assetItem->cleanAssetName = assetItem->assetName;
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}
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@ -1359,12 +1385,12 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
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assetItem->generatedAsset = true;
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if (activeImportConfig.IgnoreMaterials.isNotEmpty())
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if (activeImportConfig->IgnoreMaterials.isNotEmpty())
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{
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U32 ignoredMatNameCount = StringUnit::getUnitCount(activeImportConfig.IgnoreMaterials, ".;");
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U32 ignoredMatNameCount = StringUnit::getUnitCount(activeImportConfig->IgnoreMaterials, ".;");
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for (U32 i = 0; i < ignoredMatNameCount; i++)
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{
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String ignoredName = StringUnit::getUnit(activeImportConfig.IgnoreMaterials, i, ".;");
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String ignoredName = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ".;");
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if (FindMatch::isMatch(ignoredName.c_str(), assetName, false))
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{
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assetItem->skip = true;
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@ -1376,7 +1402,7 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
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}
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}
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if (activeImportConfig.PopulateMaterialMaps)
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if (activeImportConfig->PopulateMaterialMaps)
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{
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//If we're trying to populate the rest of our material maps, we need to go looking
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dSprintf(importLogBuffer, sizeof(importLogBuffer), "Attempting to Auto-Populate Material Maps");
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@ -1424,22 +1450,22 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
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switch (t)
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{
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case ImageAsset::Albedo:
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suffixList = activeImportConfig.DiffuseTypeSuffixes;
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suffixList = activeImportConfig->DiffuseTypeSuffixes;
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break;
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case ImageAsset::Normal:
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suffixList = activeImportConfig.NormalTypeSuffixes;
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suffixList = activeImportConfig->NormalTypeSuffixes;
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break;
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case ImageAsset::PBRConfig:
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suffixList = activeImportConfig.PBRTypeSuffixes;
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suffixList = activeImportConfig->PBRTypeSuffixes;
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break;
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case ImageAsset::Metalness:
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suffixList = activeImportConfig.MetalnessTypeSuffixes;
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suffixList = activeImportConfig->MetalnessTypeSuffixes;
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break;
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case ImageAsset::AO:
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suffixList = activeImportConfig.AOTypeSuffixes;
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suffixList = activeImportConfig->AOTypeSuffixes;
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break;
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case ImageAsset::Roughness:
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suffixList = activeImportConfig.RoughnessTypeSuffixes;
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suffixList = activeImportConfig->RoughnessTypeSuffixes;
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break;
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//TODO: Glow map lookup too
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}
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@ -1575,12 +1601,12 @@ void AssetImporter::processShapeAsset(AssetImportObject* assetItem)
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dSprintf(importLogBuffer, sizeof(importLogBuffer), " Shape Info: Mesh Count: %i | Material Count: %i | Anim Count: %i", meshCount, animCount, materialCount);
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activityLog.push_back(importLogBuffer);
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if (activeImportConfig.ImportMesh && meshCount > 0)
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if (activeImportConfig->ImportMesh && meshCount > 0)
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{
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}
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if (activeImportConfig.ImportAnimations && animCount > 0)
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if (activeImportConfig->ImportAnimations && animCount > 0)
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{
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//If we have animations but no meshes, then this is a pure animation file so we can swap the asset type here
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if (meshCount == 0)
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@ -1589,7 +1615,7 @@ void AssetImporter::processShapeAsset(AssetImportObject* assetItem)
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}
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}
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if (activeImportConfig.ImportMaterials && materialCount > 0)
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if (activeImportConfig->ImportMaterials && materialCount > 0)
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{
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S32 materialId = assetItem->shapeInfo->getChildItem(matItem);
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processShapeMaterialInfo(assetItem, materialId);
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@ -1617,12 +1643,12 @@ void AssetImporter::processShapeMaterialInfo(AssetImportObject* assetItem, S32 m
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}
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//Do a check so we don't import materials that are on our ignore list
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if (activeImportConfig.IgnoreMaterials.isNotEmpty())
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if (activeImportConfig->IgnoreMaterials.isNotEmpty())
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{
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U32 ignoredMatNamesCount = StringUnit::getUnitCount(activeImportConfig.IgnoreMaterials, ",;");
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U32 ignoredMatNamesCount = StringUnit::getUnitCount(activeImportConfig->IgnoreMaterials, ",;");
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for (U32 i = 0; i < ignoredMatNamesCount; i++)
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{
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const char* ignoreMatName = StringUnit::getUnit(activeImportConfig.IgnoreMaterials, i, ",;");
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const char* ignoreMatName = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;");
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if (FindMatch::isMatch(ignoreMatName, matName.c_str(), false))
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{
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//If we have a match to one of our ignore names, just bail out here and skip the material wholesale
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@ -1774,7 +1800,7 @@ void AssetImporter::validateAsset(AssetImportObject* assetItem)
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if (assetItem->status == String("Warning"))
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{
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if (activeImportConfig.WarningsAsErrors)
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if (activeImportConfig->WarningsAsErrors)
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{
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assetItem->status = "Error";
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@ -1909,7 +1935,7 @@ void AssetImporter::resolveAssetItemIssues(AssetImportObject* assetItem)
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String humanReadableReason = assetItem->statusType == String("DuplicateImportAsset") ? "Importing asset was duplicate of another importing asset" : "Importing asset was duplicate of an existing asset";
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//get the config value for duplicateAutoResolution
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if (activeImportConfig.DuplicatAutoResolution == String("AutoPrune"))
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if (activeImportConfig->DuplicatAutoResolution == String("AutoPrune"))
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{
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//delete the item
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deleteImportingAsset(assetItem);
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@ -1920,7 +1946,7 @@ void AssetImporter::resolveAssetItemIssues(AssetImportObject* assetItem)
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importIssues = false;
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}
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else if (activeImportConfig.DuplicatAutoResolution == String("AutoRename"))
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else if (activeImportConfig->DuplicatAutoResolution == String("AutoRename"))
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{
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//Set trailing number
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String renamedAssetName = assetItem->assetName;
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@ -1939,7 +1965,7 @@ void AssetImporter::resolveAssetItemIssues(AssetImportObject* assetItem)
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resetAssetValidationStatus(assetItem);
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importIssues = false;
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}
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else if (activeImportConfig.DuplicatAutoResolution == String("UseExisting"))
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else if (activeImportConfig->DuplicatAutoResolution == String("UseExisting"))
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{
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}
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@ -1991,7 +2017,11 @@ StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath)
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targetPath = filePath.getPath();
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//use a default import config
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activeImportConfig = AssetImportConfig();
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if (activeImportConfig == nullptr)
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{
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activeImportConfig = new AssetImportConfig();
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activeImportConfig->registerObject();
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}
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bool foundConfig = false;
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Settings* editorSettings;
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@ -2005,7 +2035,7 @@ StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath)
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if (Sim::findObject("AssetImportSettings", importConfigs))
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{
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//Now load the editor setting-deigned config!
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activeImportConfig.loadImportConfig(importConfigs, defaultImportConfig.c_str());
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activeImportConfig->loadImportConfig(importConfigs, defaultImportConfig.c_str());
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}
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}
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@ -2328,7 +2358,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
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}
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//build the PBRConfig file if we're flagged to and have valid image maps
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if (activeImportConfig.CreatePBRConfig)
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if (activeImportConfig->CreatePBRConfig)
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{
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AssetImportObject* pbrConfigMap = nullptr;
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AssetImportObject* roughnessMap = nullptr;
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@ -2635,38 +2665,38 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
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//now we write the import config logic into the constructor itself to ensure we load like we wanted it to
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String neverImportMats;
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if (activeImportConfig.IgnoreMaterials.isNotEmpty())
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if (activeImportConfig->IgnoreMaterials.isNotEmpty())
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{
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U32 ignoredMatNamesCount = StringUnit::getUnitCount(activeImportConfig.IgnoreMaterials, ",;");
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U32 ignoredMatNamesCount = StringUnit::getUnitCount(activeImportConfig->IgnoreMaterials, ",;");
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for (U32 i = 0; i < ignoredMatNamesCount; i++)
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{
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if (i == 0)
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neverImportMats = StringUnit::getUnit(activeImportConfig.IgnoreMaterials, i, ",;");
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neverImportMats = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;");
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else
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neverImportMats += String("\t") + StringUnit::getUnit(activeImportConfig.IgnoreMaterials, i, ",;");
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neverImportMats += String("\t") + StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;");
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}
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}
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if (activeImportConfig.DoUpAxisOverride)
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if (activeImportConfig->DoUpAxisOverride)
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{
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S32 upAxis = domUpAxisType::UPAXISTYPE_Z_UP;
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if (activeImportConfig.UpAxisOverride.compare("X_AXIS") == 0)
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if (activeImportConfig->UpAxisOverride.compare("X_AXIS") == 0)
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{
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upAxis = domUpAxisType::UPAXISTYPE_X_UP;
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}
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else if (activeImportConfig.UpAxisOverride.compare("Y_AXIS") == 0)
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else if (activeImportConfig->UpAxisOverride.compare("Y_AXIS") == 0)
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{
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upAxis = domUpAxisType::UPAXISTYPE_Y_UP;
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}
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else if (activeImportConfig.UpAxisOverride.compare("Z_AXIS") == 0)
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else if (activeImportConfig->UpAxisOverride.compare("Z_AXIS") == 0)
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{
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upAxis = domUpAxisType::UPAXISTYPE_Z_UP;
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}
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constructor->mOptions.upAxis = (domUpAxisType)upAxis;
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}
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if (activeImportConfig.DoScaleOverride)
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constructor->mOptions.unit = activeImportConfig.ScaleOverride;
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if (activeImportConfig->DoScaleOverride)
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constructor->mOptions.unit = activeImportConfig->ScaleOverride;
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else
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constructor->mOptions.unit = -1;
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@ -2678,45 +2708,45 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
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};
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S32 lodType = ColladaUtils::ImportOptions::eLodType::TrailingNumber;
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if (activeImportConfig.LODType.compare("TrailingNumber") == 0)
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if (activeImportConfig->LODType.compare("TrailingNumber") == 0)
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lodType = ColladaUtils::ImportOptions::eLodType::TrailingNumber;
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else if (activeImportConfig.LODType.compare("SingleSize") == 0)
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else if (activeImportConfig->LODType.compare("SingleSize") == 0)
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lodType = ColladaUtils::ImportOptions::eLodType::SingleSize;
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else if (activeImportConfig.LODType.compare("DetectDTS") == 0)
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else if (activeImportConfig->LODType.compare("DetectDTS") == 0)
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lodType = ColladaUtils::ImportOptions::eLodType::DetectDTS;
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constructor->mOptions.lodType = (ColladaUtils::ImportOptions::eLodType)lodType;
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constructor->mOptions.singleDetailSize = activeImportConfig.convertLeftHanded;
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constructor->mOptions.alwaysImport = activeImportConfig.ImportedNodes;
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constructor->mOptions.neverImport = activeImportConfig.IgnoreNodes;
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constructor->mOptions.alwaysImportMesh = activeImportConfig.ImportMeshes;
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constructor->mOptions.neverImportMesh = activeImportConfig.IgnoreMeshes;
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constructor->mOptions.ignoreNodeScale = activeImportConfig.IgnoreNodeScale;
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constructor->mOptions.adjustCenter = activeImportConfig.AdjustCenter;
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constructor->mOptions.adjustFloor = activeImportConfig.AdjustFloor;
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constructor->mOptions.singleDetailSize = activeImportConfig->convertLeftHanded;
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constructor->mOptions.alwaysImport = activeImportConfig->ImportedNodes;
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constructor->mOptions.neverImport = activeImportConfig->IgnoreNodes;
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constructor->mOptions.alwaysImportMesh = activeImportConfig->ImportMeshes;
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constructor->mOptions.neverImportMesh = activeImportConfig->IgnoreMeshes;
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constructor->mOptions.ignoreNodeScale = activeImportConfig->IgnoreNodeScale;
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constructor->mOptions.adjustCenter = activeImportConfig->AdjustCenter;
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constructor->mOptions.adjustFloor = activeImportConfig->AdjustFloor;
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constructor->mOptions.convertLeftHanded = activeImportConfig.convertLeftHanded;
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constructor->mOptions.calcTangentSpace = activeImportConfig.calcTangentSpace;
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constructor->mOptions.genUVCoords = activeImportConfig.genUVCoords;
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constructor->mOptions.flipUVCoords = activeImportConfig.flipUVCoords;
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constructor->mOptions.findInstances = activeImportConfig.findInstances;
|
||||
constructor->mOptions.limitBoneWeights = activeImportConfig.limitBoneWeights;
|
||||
constructor->mOptions.joinIdenticalVerts = activeImportConfig.JoinIdenticalVerts;
|
||||
constructor->mOptions.reverseWindingOrder = activeImportConfig.reverseWindingOrder;
|
||||
constructor->mOptions.invertNormals = activeImportConfig.invertNormals;
|
||||
constructor->mOptions.removeRedundantMats = activeImportConfig.removeRedundantMats;
|
||||
constructor->mOptions.convertLeftHanded = activeImportConfig->convertLeftHanded;
|
||||
constructor->mOptions.calcTangentSpace = activeImportConfig->calcTangentSpace;
|
||||
constructor->mOptions.genUVCoords = activeImportConfig->genUVCoords;
|
||||
constructor->mOptions.flipUVCoords = activeImportConfig->flipUVCoords;
|
||||
constructor->mOptions.findInstances = activeImportConfig->findInstances;
|
||||
constructor->mOptions.limitBoneWeights = activeImportConfig->limitBoneWeights;
|
||||
constructor->mOptions.joinIdenticalVerts = activeImportConfig->JoinIdenticalVerts;
|
||||
constructor->mOptions.reverseWindingOrder = activeImportConfig->reverseWindingOrder;
|
||||
constructor->mOptions.invertNormals = activeImportConfig->invertNormals;
|
||||
constructor->mOptions.removeRedundantMats = activeImportConfig->removeRedundantMats;
|
||||
|
||||
S32 animTimingType;
|
||||
if (activeImportConfig.animTiming.compare("FrameCount") == 0)
|
||||
if (activeImportConfig->animTiming.compare("FrameCount") == 0)
|
||||
animTimingType = ColladaUtils::ImportOptions::eAnimTimingType::FrameCount;
|
||||
else if (activeImportConfig.animTiming.compare("Seconds") == 0)
|
||||
else if (activeImportConfig->animTiming.compare("Seconds") == 0)
|
||||
animTimingType = ColladaUtils::ImportOptions::eAnimTimingType::Seconds;
|
||||
else// (activeImportConfig.animTiming.compare("Milliseconds") == 0)
|
||||
else// (activeImportConfig->animTiming.compare("Milliseconds") == 0)
|
||||
animTimingType = ColladaUtils::ImportOptions::eAnimTimingType::Milliseconds;
|
||||
|
||||
constructor->mOptions.animTiming = (ColladaUtils::ImportOptions::eAnimTimingType)animTimingType;
|
||||
|
||||
constructor->mOptions.animFPS = activeImportConfig.animFPS;
|
||||
constructor->mOptions.animFPS = activeImportConfig->animFPS;
|
||||
|
||||
constructor->mOptions.neverImportMat = neverImportMats;
|
||||
|
||||
|
|
|
|||
|
|
@ -15,6 +15,8 @@
|
|||
/// </summary>
|
||||
class AssetImportConfig : public SimObject
|
||||
{
|
||||
typedef SimObject Parent;
|
||||
|
||||
//General Settings
|
||||
public:
|
||||
/// <summary>
|
||||
|
|
@ -371,6 +373,9 @@ public:
|
|||
AssetImportConfig();
|
||||
virtual ~AssetImportConfig();
|
||||
|
||||
virtual bool onAdd();
|
||||
virtual void onRemove();
|
||||
|
||||
/// Engine.
|
||||
static void initPersistFields();
|
||||
|
||||
|
|
@ -491,8 +496,8 @@ public:
|
|||
AssetImportObject();
|
||||
virtual ~AssetImportObject();
|
||||
|
||||
bool onAdd();
|
||||
void onRemove();
|
||||
virtual bool onAdd();
|
||||
virtual void onRemove();
|
||||
|
||||
/// Engine.
|
||||
static void initPersistFields();
|
||||
|
|
@ -521,7 +526,7 @@ class AssetImporter : public SimObject
|
|||
/// <summary>
|
||||
/// The import configuration that is currently being utilized
|
||||
/// </summary>
|
||||
AssetImportConfig activeImportConfig;
|
||||
AssetImportConfig* activeImportConfig;
|
||||
|
||||
/// <summary>
|
||||
/// A log of all the actions that have been performed by the importer
|
||||
|
|
@ -577,6 +582,9 @@ public:
|
|||
AssetImporter();
|
||||
virtual ~AssetImporter();
|
||||
|
||||
virtual bool onAdd();
|
||||
virtual void onRemove();
|
||||
|
||||
/// Engine.
|
||||
static void initPersistFields();
|
||||
|
||||
|
|
@ -803,11 +811,11 @@ public:
|
|||
/// Gets the currently active import configuration
|
||||
/// <para>@return Current AssetImportConfig the importer is using</para>
|
||||
/// </summary>
|
||||
AssetImportConfig* getImportConfig() { return &activeImportConfig; }
|
||||
AssetImportConfig* getImportConfig() { return activeImportConfig; }
|
||||
|
||||
void setImportConfig(AssetImportConfig* importConfig) {
|
||||
if(importConfig != nullptr)
|
||||
activeImportConfig = *importConfig;
|
||||
activeImportConfig = importConfig;
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
|||
|
|
@ -1703,6 +1703,9 @@ void TSStatic::onInspect(GuiInspector* inspector)
|
|||
|
||||
//Put the GameObject group before everything that'd be gameobject-effecting, for orginazational purposes
|
||||
GuiInspectorGroup* materialGroup = inspector->findExistentGroup(StringTable->insert("Materials"));
|
||||
if (!materialGroup)
|
||||
return;
|
||||
|
||||
GuiControl* stack = dynamic_cast<GuiControl*>(materialGroup->findObjectByInternalName(StringTable->insert("Stack")));
|
||||
|
||||
//Do this on both the server and client
|
||||
|
|
|
|||
|
|
@ -464,6 +464,8 @@ bool TerrainBlock::saveAsset()
|
|||
mTerrainAsset->clearAssetDependencyFields("terrainMaterailAsset");
|
||||
|
||||
AssetQuery* pAssetQuery = new AssetQuery();
|
||||
pAssetQuery->registerObject();
|
||||
|
||||
AssetDatabase.findAssetType(pAssetQuery, "TerrainMaterialAsset");
|
||||
|
||||
TerrainBlock* clientTerr = static_cast<TerrainBlock*>(getClientObject());
|
||||
|
|
|
|||
|
|
@ -54,9 +54,9 @@ function ChooseLevelDlg::onWake( %this )
|
|||
|
||||
%levelAsset = AssetDatabase.acquireAsset(%assetId);
|
||||
|
||||
%file = %levelAsset.LevelFile;
|
||||
%file = %levelAsset.getLevelFile();
|
||||
|
||||
if ( !isFile(%file @ ".mis") && !isFile(%file) )
|
||||
if ( !isFile(%file @ ".mis") && !isFile(%file @ ".mis.dso") &&!isFile(%file) )
|
||||
continue;
|
||||
|
||||
// Skip our new level/mission if we arent choosing a level
|
||||
|
|
@ -184,7 +184,7 @@ function ChooseLevelDlg::addMissionFile( %this, %file )
|
|||
|
||||
function ChooseLevelDlg::addLevelAsset( %this, %levelAsset )
|
||||
{
|
||||
%file = %levelAsset.LevelFile;
|
||||
%file = %levelAsset.getLevelFile();
|
||||
|
||||
/*%levelName = fileBase(%file);
|
||||
%levelDesc = "A Torque level";
|
||||
|
|
|
|||
|
|
@ -1524,90 +1524,94 @@ function AssetBrowser::doRebuildAssetArray(%this)
|
|||
}
|
||||
|
||||
//Add Non-Asset Scripted Objects. Datablock, etc based
|
||||
%category = getWord( %breadcrumbPath, 1 );
|
||||
%dataGroup = "DataBlockGroup";
|
||||
|
||||
for ( %i = 0; %i < %dataGroup.getCount(); %i++ )
|
||||
if(AssetBrowser.assetTypeFilter $= "")
|
||||
{
|
||||
%obj = %dataGroup.getObject(%i);
|
||||
// echo ("Obj: " @ %obj.getName() @ " - " @ %obj.category );
|
||||
%category = getWord( %breadcrumbPath, 1 );
|
||||
%dataGroup = "DataBlockGroup";
|
||||
|
||||
//if ( %obj.category $= "" && %obj.category == 0 )
|
||||
// continue;
|
||||
|
||||
%dbFilename = %obj.getFileName();
|
||||
%dbFilePath = filePath(%dbFilename);
|
||||
|
||||
%searchActive = AssetSearchTerms.count() != 0;
|
||||
if(%searchActive)
|
||||
for ( %i = 0; %i < %dataGroup.getCount(); %i++ )
|
||||
{
|
||||
if(startsWith(%dbFilePath, %breadcrumbPath))
|
||||
%obj = %dataGroup.getObject(%i);
|
||||
// echo ("Obj: " @ %obj.getName() @ " - " @ %obj.category );
|
||||
|
||||
//if ( %obj.category $= "" && %obj.category == 0 )
|
||||
// continue;
|
||||
|
||||
%dbFilename = %obj.getFileName();
|
||||
%dbFilePath = filePath(%dbFilename);
|
||||
|
||||
%searchActive = AssetSearchTerms.count() != 0;
|
||||
if(%searchActive)
|
||||
{
|
||||
if(startsWith(%dbFilePath, %breadcrumbPath))
|
||||
{
|
||||
%dbName = %obj.getName();
|
||||
if(matchesSearch(%dbName, "Datablock"))
|
||||
{
|
||||
%assetArray.add( %dbFilename, "Datablock" TAB %dbName );
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(%dbFilePath $= %breadcrumbPath)
|
||||
{
|
||||
%dbName = %obj.getName();
|
||||
if(matchesSearch(%dbName, "Datablock"))
|
||||
%assetArray.add( %dbFilename, "Datablock" TAB %dbName );
|
||||
|
||||
/*%catItem = AssetBrowser-->filterTree.findItemByName(%obj.category);
|
||||
|
||||
if(%catItem == 0)
|
||||
AssetBrowser-->filterTree.insertItem(%scriptedItem, %obj.category, "scripted");*/
|
||||
/*%ctrl = %this.findIconCtrl( %obj.category );
|
||||
if ( %ctrl == -1 )
|
||||
{
|
||||
%assetArray.add( %dbFilename, "Datablock" TAB %dbName );
|
||||
}
|
||||
%this.addFolderIcon( %obj.category );
|
||||
}*/
|
||||
}
|
||||
}
|
||||
else if(%dbFilePath $= %breadcrumbPath)
|
||||
|
||||
|
||||
%this.getLooseFilesInDir();
|
||||
|
||||
%looseFiles = ABLooseFileArray.count();
|
||||
for( %i=0; %i < %looseFiles; %i++)
|
||||
{
|
||||
%dbName = %obj.getName();
|
||||
%assetArray.add( %dbFilename, "Datablock" TAB %dbName );
|
||||
%looseFileFullPath = ABLooseFileArray.getKey(%i);
|
||||
%looseFilePath = filePath(%looseFileFullPath);
|
||||
%looseFileName = fileName(%looseFileFullPath);
|
||||
|
||||
/*%catItem = AssetBrowser-->filterTree.findItemByName(%obj.category);
|
||||
|
||||
if(%catItem == 0)
|
||||
AssetBrowser-->filterTree.insertItem(%scriptedItem, %obj.category, "scripted");*/
|
||||
/*%ctrl = %this.findIconCtrl( %obj.category );
|
||||
if ( %ctrl == -1 )
|
||||
{
|
||||
%this.addFolderIcon( %obj.category );
|
||||
}*/
|
||||
%assetArray.add( %looseFilePath, "LooseFile" TAB %looseFileName );
|
||||
}
|
||||
}
|
||||
|
||||
%this.getLooseFilesInDir();
|
||||
|
||||
%looseFiles = ABLooseFileArray.count();
|
||||
for( %i=0; %i < %looseFiles; %i++)
|
||||
{
|
||||
%looseFileFullPath = ABLooseFileArray.getKey(%i);
|
||||
%looseFilePath = filePath(%looseFileFullPath);
|
||||
%looseFileName = fileName(%looseFileFullPath);
|
||||
|
||||
//Prefabs
|
||||
%expr = "*.prefab";
|
||||
%fullPrefabPath = findFirstFile( %breadcrumbPath @ "/" @ %expr );
|
||||
|
||||
%assetArray.add( %looseFilePath, "LooseFile" TAB %looseFileName );
|
||||
}
|
||||
|
||||
//Prefabs
|
||||
%expr = "*.prefab";
|
||||
%fullPrefabPath = findFirstFile( %breadcrumbPath @ "/" @ %expr );
|
||||
|
||||
while ( %fullPrefabPath !$= "" )
|
||||
{
|
||||
%prefabPath = filePath(%fullPrefabPath);
|
||||
%prefabName = fileName(%fullPrefabPath);
|
||||
|
||||
%searchActive = AssetSearchTerms.count() != 0;
|
||||
if(%searchActive)
|
||||
{
|
||||
if(startsWith(%prefabPath, %breadcrumbPath))
|
||||
while ( %fullPrefabPath !$= "" )
|
||||
{
|
||||
%prefabPath = filePath(%fullPrefabPath);
|
||||
%prefabName = fileName(%fullPrefabPath);
|
||||
|
||||
%searchActive = AssetSearchTerms.count() != 0;
|
||||
if(%searchActive)
|
||||
{
|
||||
if(matchesSearch(%prefabName, "Prefab"))
|
||||
if(startsWith(%prefabPath, %breadcrumbPath))
|
||||
{
|
||||
%assetArray.add( %prefabPath, "Prefab" TAB %prefabName );
|
||||
}
|
||||
if(matchesSearch(%prefabName, "Prefab"))
|
||||
{
|
||||
%assetArray.add( %prefabPath, "Prefab" TAB %prefabName );
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(%prefabPath $= %breadcrumbPath)
|
||||
{
|
||||
%assetArray.add( %prefabPath, "Prefab" TAB %prefabName );
|
||||
}
|
||||
}
|
||||
else if(%prefabPath $= %breadcrumbPath)
|
||||
{
|
||||
%assetArray.add( %prefabPath, "Prefab" TAB %prefabName );
|
||||
}
|
||||
|
||||
%fullPrefabPath = findNextFile( %breadcrumbPath @ "/" @ %expr );
|
||||
%fullPrefabPath = findNextFile( %breadcrumbPath @ "/" @ %expr );
|
||||
}
|
||||
}
|
||||
|
||||
for(%i=0; %i < %assetArray.count(); %i++)
|
||||
for(%i=0; %i < %assetArray.count(); %i++)
|
||||
AssetBrowser.buildAssetPreview( %assetArray.getValue(%i), %assetArray.getKey(%i) );
|
||||
|
||||
AssetBrowser_FooterText.text = %finalAssetCount @ " Assets";
|
||||
|
|
|
|||
|
|
@ -134,7 +134,7 @@ function AssetBrowser::moveLevelAsset(%this, %assetDef, %destination)
|
|||
function AssetBrowser::buildLevelAssetPreview(%this, %assetDef, %previewData)
|
||||
{
|
||||
%previewData.assetName = %assetDef.assetName;
|
||||
%previewData.assetPath = %assetDef.levelFile;
|
||||
%previewData.assetPath = %assetDef.getlevelFile();
|
||||
%previewData.doubleClickCommand = "schedule( 1, 0, \"EditorOpenMission\", "@%assetDef@");";
|
||||
|
||||
%levelPreviewImage = %assetDesc.PreviewImage;
|
||||
|
|
|
|||
|
|
@ -153,6 +153,12 @@ function newAssetUpdatePath(%newPath)
|
|||
//We do a quick validation that mandatory fields are filled in before passing along to the asset-type specific function
|
||||
function CreateNewAsset()
|
||||
{
|
||||
//To enusre that any in-progress-of-being-edited field applies it's changes
|
||||
%lastEditField = AssetBrowser_newAsset.getFirstResponder();
|
||||
|
||||
if(%lastEditField.isMethod("forceValidateText"))
|
||||
%lastEditField.forceValidateText();
|
||||
|
||||
%assetName = AssetBrowser.newAssetSettings.assetName;
|
||||
|
||||
if(%assetName $= "")
|
||||
|
|
|
|||
|
|
@ -148,14 +148,14 @@ function ShapeEditorPlugin::onWorldEditorStartup(%this)
|
|||
function ShapeEditorPlugin::openShapeAsset(%this, %assetDef)
|
||||
{
|
||||
%this.selectedAssetDef = %assetDef;
|
||||
%this.open(%this.selectedAssetDef.fileName);
|
||||
%this.open(%this.selectedAssetDef.getShapeFile());
|
||||
}
|
||||
|
||||
function ShapeEditorPlugin::openShapeAssetId(%this, %assetId)
|
||||
{
|
||||
%this.selectedAssetDef = AssetDatabase.acquireAsset(%assetId);
|
||||
//%this.selectedAssetDef = %assetDef;
|
||||
%this.open(%this.selectedAssetDef.fileName);
|
||||
%this.open(%this.selectedAssetDef.getShapeFile());
|
||||
}
|
||||
|
||||
function ShapeEditorPlugin::open(%this, %filename)
|
||||
|
|
|
|||
|
|
@ -350,8 +350,6 @@ function TerrainMaterialDlg::newMat( %this )
|
|||
%module = AssetBrowser.dirHandler.getModuleFromAddress(%path);
|
||||
AssetBrowser.selectedModule = %module.moduleID;
|
||||
|
||||
AssetBrowser.dirHandler.currentAddress = "data/" @ %module.moduleID;
|
||||
|
||||
AssetBrowser.setupCreateNewAsset("TerrainMaterialAsset", AssetBrowser.selectedModule);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -355,7 +355,7 @@ function EditorSaveMissionAs( %levelAsset )
|
|||
return;
|
||||
}
|
||||
|
||||
%missionName = %levelAssetDef.LevelFile;
|
||||
%missionName = %levelAssetDef.getLevelFile();
|
||||
|
||||
if( fileExt( %missionName ) !$= ".mis" )
|
||||
%missionName = %missionName @ ".mis";
|
||||
|
|
@ -427,7 +427,7 @@ function EditorOpenMission(%levelAsset)
|
|||
|
||||
updateRecentLevelsListing();
|
||||
|
||||
%filename = %assetDef.levelFile;
|
||||
%filename = %assetDef.getlevelFile();
|
||||
|
||||
if(%filename $= "")
|
||||
{
|
||||
|
|
@ -473,7 +473,7 @@ function EditorOpenMission(%levelAsset)
|
|||
function EditorOpenSceneAppend(%levelAsset)
|
||||
{
|
||||
//Load the asset's level file
|
||||
exec(%levelAsset.levelFile);
|
||||
exec(%levelAsset.getlevelFile());
|
||||
|
||||
//We'll assume the scene name and assetname are the same for now
|
||||
%sceneName = %levelAsset.AssetName;
|
||||
|
|
|
|||
Loading…
Reference in a new issue