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give shadergen tags for the other two potential rendertargets for use down the line
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@ -65,6 +65,14 @@ const char* ShaderFeature::getOutputTargetVarName( OutputTarget target ) const
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case RenderTarget3:
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targName = "col3";
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break;
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case RenderTarget4:
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targName = "col4";
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break;
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case RenderTarget5:
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targName = "col5";
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break;
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}
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return targName;
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@ -89,4 +97,4 @@ Var* ShaderFeature::findOrCreateLocal( const char *name,
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void ShaderFeature::setInstancingFormat(GFXVertexFormat *format)
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{
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mInstancingFormat = format;
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}
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}
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@ -87,6 +87,8 @@ public:
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RenderTarget1 = 1 << 1,
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RenderTarget2 = 1 << 2,
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RenderTarget3 = 1 << 3,
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RenderTarget4 = 1 << 4,
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RenderTarget5 = 1 << 5,
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};
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protected:
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