from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog

This commit is contained in:
AzaezelX 2020-07-14 14:08:12 -05:00
parent dda0cc9aa7
commit 454192ed02
8 changed files with 15 additions and 4 deletions

View file

@ -575,8 +575,10 @@ void SkyBox::_initRender()
mFogBandMat->mDoubleSided = true;
mFogBandMat->mEmissive[0] = true;
FeatureSet features = MATMGR->getDefaultFeatures();
features.addFeature(MFT_isBackground);
mFogBandMatInst = mFogBandMat->createMatInstance();
mFogBandMatInst->init( MATMGR->getDefaultFeatures(), getGFXVertexFormat<GFXVertexPC>() );
mFogBandMatInst->init(features, getGFXVertexFormat<GFXVertexPC>() );
}
void SkyBox::onStaticModified( const char *slotName, const char *newValue )
@ -609,6 +611,7 @@ void SkyBox::_initMaterial()
FeatureSet features = MATMGR->getDefaultFeatures();
features.removeFeature( MFT_RTLighting );
features.removeFeature( MFT_Visibility );
features.addFeature(MFT_isBackground);
features.addFeature(MFT_SkyBox);
// Now initialize the material.

View file

@ -105,6 +105,7 @@ ImplementFeatureType( MFT_ImposterVert, MFG_PreTransform, 1.0, false );
// Deferred Shading
ImplementFeatureType( MFT_isDeferred, U32(-1), -1, true );
ImplementFeatureType( MFT_SkyBox, MFG_Transform, 1.0f, false );
ImplementFeatureType( MFT_isBackground, MFG_Transform, 1.0f, false );
ImplementFeatureType( MFT_SkyBox, MFG_Transform, 2.0f, false );
ImplementFeatureType( MFT_HardwareSkinning, MFG_Transform,-2.0, false );

View file

@ -192,6 +192,7 @@ DeclareFeatureType( MFT_HardwareSkinning );
// Deferred Shading
DeclareFeatureType( MFT_isDeferred );
DeclareFeatureType( MFT_isBackground );
DeclareFeatureType( MFT_SkyBox );
DeclareFeatureType( MFT_MatInfoFlags );
#endif // _MATERIALFEATURETYPES_H_

View file

@ -452,6 +452,10 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
// Deferred Shading : Material Info Flags
fd.features.addFeature(MFT_MatInfoFlags);
if (features.hasFeature(MFT_isBackground))
{
fd.features.addFeature(MFT_isBackground);
}
if (features.hasFeature(MFT_SkyBox))
{
fd.features.addFeature(MFT_StaticCubemap);

View file

@ -1743,7 +1743,7 @@ void VertPositionGLSL::processVert( Vector<ShaderComponent*> &componentList,
meta->addStatement( new GenOp( " @ = tMul(@, vec4(@.xyz,1));\r\n",
outPosition, modelview, inPosition ) );
if (fd.materialFeatures[MFT_SkyBox])
if (fd.materialFeatures[MFT_isBackground])
{
meta->addStatement(new GenOp(" @ = @.xyww;\r\n", outPosition, outPosition));
}

View file

@ -103,6 +103,7 @@ void _initShaderGenGLSL( ShaderGen *shaderGen )
FEATUREMGR->registerFeature( MFT_PBRConfigVars, new PBRConfigVarsGLSL );
FEATUREMGR->registerFeature( MFT_MatInfoFlags, new MatInfoFlagsGLSL );
FEATUREMGR->registerFeature( MFT_GlowMap, new GlowMapGLSL);
FEATUREMGR->registerFeature( MFT_isBackground, new NamedFeatureGLSL("Background Object"));
FEATUREMGR->registerFeature( MFT_SkyBox, new NamedFeatureGLSL( "skybox" ) );
FEATUREMGR->registerFeature( MFT_HardwareSkinning, new HardwareSkinningFeatureGLSL );
}

View file

@ -1781,7 +1781,7 @@ void VertPositionHLSL::processVert( Vector<ShaderComponent*> &componentList,
meta->addStatement( new GenOp( " @ = mul(@, float4(@.xyz,1));\r\n",
outPosition, modelview, inPosition ) );
if (fd.materialFeatures[MFT_SkyBox])
if (fd.materialFeatures[MFT_isBackground])
{
meta->addStatement(new GenOp(" @ = @.xyww;\r\n", outPosition, outPosition));
}

View file

@ -108,6 +108,7 @@ void _initShaderGenHLSL( ShaderGen *shaderGen )
FEATUREMGR->registerFeature( MFT_PBRConfigVars, new PBRConfigVarsHLSL);
FEATUREMGR->registerFeature( MFT_MatInfoFlags, new MatInfoFlagsHLSL );
FEATUREMGR->registerFeature( MFT_GlowMap, new GlowMapHLSL);
FEATUREMGR->registerFeature( MFT_isBackground, new NamedFeatureHLSL("Background Object"));
FEATUREMGR->registerFeature( MFT_SkyBox, new NamedFeatureHLSL( "skybox" ) );
FEATUREMGR->registerFeature( MFT_HardwareSkinning, new HardwareSkinningFeatureHLSL );
}